Pedro J. Estébanez
93ffd9023f
Add AT_LIGHT_PASS builtin to canvas shaders
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This one allows for complex shaders paired with a simple lighting shader to skip code that would otherwise be pointlessly (and wastefully) run during the light pass.
Depending on your game (number of items and lights), this can yield some performance gain.
2017-06-15 02:03:15 +02:00
Pedro J. Estébanez
4d90750729
Add missing initializer for RasterizerStorageGLES3::Shader::ubo_size
2017-06-09 21:17:47 +02:00
alexholly
935f730170
renamed all Rect3.pos to Rect3.position
2017-06-09 15:54:02 +02:00
Juan Linietsky
612ab8fcdb
-Restored multithread capability to VisualServer
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-Restored resource previews!
2017-06-09 00:24:18 -03:00
Juan Linietsky
5bf810b5db
-Added proper access to depth texture from shader
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-Split Mesh into Mesh (abstrat class) and ArrayMesh, to allow to proper mesh primitives, as well as streamable meshes in the future.
2017-06-07 18:20:04 -03:00
Juan Linietsky
840ac8c018
Fog is complete!
2017-06-07 08:38:21 -03:00
Juan Linietsky
0fb99306ff
-working SCREEN_TEXTURE, SCREEN_UV shader variables
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-Added refraction support for default material
-Enabled BCS adjustments, as well as color correction.
2017-06-05 22:34:32 -03:00
Rémi Verschelde
f8d7670e82
Merge pull request #9038 from AlexHolly/rect2-rename-pos
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renamed all Rect2.pos to Rect2.position
2017-06-05 15:52:05 +02:00
Juan Linietsky
5aa66d03d8
Added depth texture support (using parallax) to default material.
2017-06-04 20:35:45 -03:00
Juan Linietsky
8126a0cb12
subsurface scattering is fixed and working again
2017-06-03 21:14:05 -03:00
alexholly
a3c90b0293
renamed all Rect2.pos to Rect2.position
2017-06-04 02:09:17 +02:00
Juan Linietsky
8a1097a224
many fixes to image loader, voxel cone tracing, etc.
2017-06-02 22:08:41 -03:00
Juan Linietsky
e79d7149ea
GI probes working back again
2017-06-01 22:38:07 -03:00
Juan Linietsky
c03131fc9f
Rework shading modes and change location of light shader
2017-06-01 18:56:02 -03:00
Juan Linietsky
bd26fa7bf2
stuff got modified :(
2017-05-31 20:29:56 -03:00
Juan Linietsky
a134f58fb3
rewritten PBR implementation to make it friendlier with Blender
2017-05-31 20:29:56 -03:00
Juan Linietsky
5567e898d1
Several fixes related to PBR and Environment
2017-05-30 08:56:19 -03:00
Juan Linietsky
f89641907f
-Added EXR supprot for HDR (no BC6 compression yet though)
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-Improvements to texture importer
-Proper detection of S3TC compression modes, and added all modes to Image
-Fixes to non-power of 2 compressed textures, which should all be supported by GLES3
2017-05-26 22:31:32 -03:00
Juan Linietsky
bf6380ee70
Removed skybox support, added panorama support. Skybox support may come back eventually, but hope not.
2017-05-25 14:00:43 -03:00
BastiaanOlij
3768a3b2c5
More fixes for iOS Godot 3.0
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- nicely exit if initialisation fails
- fix a few issues around new event handling
- use 16bit single channel framebuffer as 32bit is not supported on iOS
2017-05-23 22:38:36 +10:00
BastiaanOlij
c51ce72702
Added texture_get_texid
2017-05-20 10:09:36 +10:00
Rémi Verschelde
f85cad4fec
Merge pull request #8793 from ippan/shader_varying
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fix varying in 3.0 shader
2017-05-18 19:00:21 +02:00
Juan Linietsky
98a3296702
Removal of Image from Variant, converted to a Resource.
2017-05-17 07:37:45 -03:00
PanPan
9079ef46e7
fix varying in 3.0 shader
2017-05-17 16:41:49 +08:00
Andreas Haas
c3e43c6d5f
Revert "Particles potential crash fix"
2017-05-15 20:11:42 +02:00
honix
9d7d24682d
Particles potential crash fix
2017-05-15 20:49:20 +03:00
Fabio Alessandrelli
a1c41be569
Fix local ip addresses (interfaces) detection.
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Ignore non-IP addresses for both windows and unix
2017-05-08 22:27:06 +02:00
Fabio Alessandrelli
020f6a7f20
Socket helpers now fall back to ipv4 on systems where ipv6 is disabled.
2017-05-08 21:53:23 +02:00
Fabio Alessandrelli
5c6715a291
Fix UDP wait() not returning after first received packet
2017-05-05 17:41:11 +02:00
Rémi Verschelde
f527a69462
Merge pull request #8589 from tagcup/dxt1_fix
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Use correct mode for DXT1 textures.
2017-05-02 23:31:42 +02:00
Rémi Verschelde
4dd291cecb
Merge pull request #8586 from vnen/uwp-3
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Fix compilation for UWP
2017-05-01 22:48:01 +02:00
Ferenc Arn
2f84731177
Use correct mode for DXT1 textures.
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libsquish, which is used to generate all S3TC textures, works only with RGBA textures.
Fixes #8550 .
2017-04-29 20:01:12 -05:00
George Marques
f7bd21a022
Fix compilation for UWP
2017-04-29 20:15:59 -03:00
Rémi Verschelde
d4029aa51a
Move other lone thirdparty files to thirdparty/misc
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Also move Box2D ConvexDecomposition contrib code to
thirdparty/b2d_convexdecomp.
2017-04-28 21:19:25 +02:00
Rémi Verschelde
515f92d03b
Fix property warnings and hide some debug prints
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"ALL IS GOOD" was a lie.
In particular, removes verbose "path not recognized" false positive.
The actual logic is to (somewhat naively) check all ResourceFormatLoaders
and to pick the first good match, so no need to warn about the formats
that do not match the type hint.
2017-04-23 11:17:32 +02:00
Rémi Verschelde
24b2186ff9
Merge pull request #8388 from Dobbias/fix_#8381
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Fix gles3-particles shader not compiling
2017-04-18 00:01:08 +02:00
L. Krause
3e0f8bb254
Fix FBO depth texture format
2017-04-15 13:56:55 +02:00
Dobbias
5404e10803
replaced incompatible keywords/function
2017-04-13 16:46:16 +02:00
Sergey Pusnei
8589ca3903
Rename [gs]et_pos to [gs]et_position for Controls
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Control set_pos -> set_position
Control set_global_pos -> set_global_position
[gs]et_mouse_pos -> [gs]et_mouse_position
[gs]et_global_mouse_pos -> [gs]et_global_mouse_position
fixes #8005
2017-04-10 08:27:34 +02:00
Juan Linietsky
1c480698ce
-Fixed crash with splash screen on windows
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-properly show editor without having to resize window on windows
2017-04-09 20:40:48 -03:00
Juan Linietsky
7ba71fb243
Restored (And auto-generated) splash image
2017-04-09 20:03:38 -03:00
Juan Linietsky
fccf2816d4
-Fix eternal black screen on Windows
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-Disabled warnings on windows, need to properly set up warnings
2017-04-09 17:59:17 -03:00
Juan Linietsky
4286aef693
Particle system is complete. Rejoice!
2017-04-08 22:40:06 -03:00
Rémi Verschelde
df61dc4b2b
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
Rémi Verschelde
efba539f93
Fix build on older GCC versions
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Travis builds would fail with:
./drivers/gles3/rasterizer_storage_gles3.h:1018:19: error: ISO C++ forbids initialization of member 'fixed_fps' [-fpermissive]
2017-04-07 19:24:37 +02:00
Juan Linietsky
74808ac4d9
New particle system, mostly working, some small features missing.
2017-04-06 23:49:27 -03:00
Karroffel
741800f5cc
[DLScript] fixed android builds now
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... really.
2017-04-06 14:00:54 +02:00
Rémi Verschelde
46bc14e66f
Merge pull request #8246 from GodotNativeTools/dlscript-module
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DLScript module
2017-04-04 00:25:03 +02:00
Karroffel
fd55308786
added dlscript module
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This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan.
This adds a module to Godot that enables the use of dynamic libraries as a source for scripts.
That also allows third party libraries to be linked to Godot more easily and without creating modules.
For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
2017-04-03 17:20:11 +02:00
Karroffel
67f59bc2d9
increased maximum number of scripting languages
2017-04-03 16:10:26 +02:00