Commit graph

50466 commits

Author SHA1 Message Date
Rémi Verschelde
c2f96a8b83
Merge pull request #71191 from rburing/get_contact_impulse_2d
Add `get_contact_impulse` method to `PhysicsDirectBodyState2D`
2023-01-11 01:09:41 +01:00
Rémi Verschelde
08ba509f8c
Merge pull request #71192 from vnen/gdscript-fix-variant-conversion-assign
GDScript: Fix use of conversion assign for variant values
2023-01-11 01:05:37 +01:00
George Marques
04d0e851ea
GDScript: Fix use of conversion assign for variant values 2023-01-10 20:01:11 -03:00
Ricardo Buring
3efa105548 Add get_contact_impulse method to PhysicsDirectBodyState2D
This makes it consistent with 3D.
2023-01-10 23:28:02 +01:00
kobewi
f12abece27 Document all VisualShader nodes 2023-01-10 22:33:58 +01:00
Yuri Sizov
42cbdbc7df Ensure that the cached layout mode is in sync 2023-01-10 23:51:27 +03:00
Juan Linietsky
eb3fa8eaa4 Text resource loader fixes
* Moved the order of progress update to after the actual resource loading to give better % numbers.
* Fix a bug introduced by #67714, which broke cache ignoring.
2023-01-10 18:59:55 +01:00
Adam Scott
44d1d72af1 Add GDScript .editorconfig rules
- Uniformize `.gd` unit test files indentation to tabs (where needed)
2023-01-10 12:25:35 -05:00
weerdy15
5aadb1273b
docs: Improve InputEventAction reference
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-01-10 18:21:03 +01:00
Rémi Verschelde
02a1a335f7
CI: Use clang-format 15
No change compared to version 13 in our codebase.
2023-01-10 18:18:57 +01:00
Eric M
3bf06e955e Propagate allowed input types to event_listener when setting them on InputEventConfigurationDialog 2023-01-10 23:26:33 +10:00
Juan Linietsky
e6a4debede Change set_drag_forwarding() to use callables.
* This solution is much cleaner than the one in 3.x thanks to the use of callables.
* Works without issues in any language (no need to worry about camel or snake case).
* Editor code uses a compatibility function (too much work to redo).

Fixes #59899
2023-01-10 14:09:24 +01:00
Juan Linietsky
e5f2c442c7 Add SceneTree.unload_current_scene()
Provides an obvious way to unload the currently loaded scene (which is nowhere to be found in the docs).
The SceneTree.change_scene_to() method must now always provide a valid PackedScene.

Fixes #63565.
2023-01-10 14:02:06 +01:00
Juan Linietsky
33d3b7eea7 Fix Callable call error reporting.
* Fix potential crash when using bind in `Variant::get_callable_error_text()`
* Properly compute bound arguments so they can be properly shown.
* Add a function to obtain the actual bound arguments.
2023-01-10 13:56:27 +01:00
Rémi Verschelde
91713ced81
Merge pull request #70716 from Calinou/particles-tweak-animation-offset-property-hint
Tweak particles animation offset property hint to allow more precise values
2023-01-10 11:01:14 +01:00
Rémi Verschelde
e3a87641bd
Merge pull request #71147 from bruvzg/get_win
Add Node::get_window() method.
2023-01-10 10:52:12 +01:00
Rémi Verschelde
796690948f
Merge pull request #71022 from Sauermann/fix-captured-position-doc
Fix doc for position of captured mouse
2023-01-10 10:48:58 +01:00
Rémi Verschelde
0231b4a0e8
Merge pull request #70726 from heppocogne/Fix-open_compressed-get_path
Fix `get_path()` is not working when files are opend with `open_compressed`
2023-01-10 10:48:15 +01:00
Rémi Verschelde
2d2902b49b
Merge pull request #70745 from rcorre/array_dup_doc
Explain that Array.duplicate will not deep-copy Object.
2023-01-10 10:45:30 +01:00
Rémi Verschelde
b427e26230
Merge pull request #71148 from stmSi/canceling-popupmenu-dont-disconnect
Fix canceling add_node Popup doesn't disconnect previous node.
2023-01-10 10:45:15 +01:00
Rémi Verschelde
c551b5bfb8
Merge pull request #71143 from bruvzg/ios_xcode_info
[iOS] Move name and version information to the Xcode project.
2023-01-10 10:44:46 +01:00
Rémi Verschelde
e63500344f
Merge pull request #71056 from marzecdawid/add-tree-deselect-all-to-gdscript
Expose Tree::deselect_all to GDScript
2023-01-10 10:44:31 +01:00
Markus Sauermann
31346211f2 Fix doc for position of captured mouse
The position is not at the center of the screen but of the window.
2023-01-10 10:26:14 +01:00
bruvzg
ca8b762797
Add Node::get_window() method. 2023-01-10 11:10:46 +02:00
stmSi
88d4291938 Fix canceling add_node Popup doesn't disconnect previous node. 2023-01-10 14:35:09 +06:30
Rémi Verschelde
269fa200d0
Merge pull request #71139 from TokageItLab/fix-anim-length-edit-undo
Fix undo of editing animation length with spinner by adding flag
2023-01-10 07:59:37 +01:00
Rémi Verschelde
c894edd4cb
Merge pull request #71140 from vonagam/fix-const-index-subscript-type
GDScript: Fix type for index subscript on constant
2023-01-10 07:58:29 +01:00
bruvzg
8a360bc9a3
[iOS] Move name and version information to the Xcode project. 2023-01-10 08:56:45 +02:00
Rémi Verschelde
70b24e28d8
Merge pull request #70246 from adamscott/fix-class-lookup-redux
Fix GDScript base and outer classes, signals and functions lookup order
2023-01-10 07:56:40 +01:00
Dmitrii Maganov
ff505c9875 GDScript: Fix type for index subscript on constant 2023-01-10 07:10:00 +02:00
Silc Renew
5d2e7b9b1d Fix undo of editing animation length with spinner by adding flag 2023-01-10 12:29:05 +09:00
Adam Scott
fb175d92da Fix GDScript base and outer classes, signals and functions lookup order
- Add outer class lookup test
- Add signal lookup test

Co-authored-by: Dmitrii Maganov <vonagam@gmail.com>
2023-01-09 20:12:10 -05:00
Rémi Verschelde
d3fc9d9e41
Merge pull request #71051 from vonagam/consts-are-deep-start
GDScript: Begin making constants deep, not shallow or flat
2023-01-09 23:22:59 +01:00
Rémi Verschelde
509da86205
Merge pull request #69590 from anvilfolk/enums
GDScript enum fixes & refactor
2023-01-09 23:10:37 +01:00
Rémi Verschelde
4d4fcd0a6f
Merge pull request #70721 from Faless/mp/4.x_fix_relay_option
[MP] Fix server_relay being unsettable.
2023-01-09 23:09:53 +01:00
Rémi Verschelde
45b8f3e74a
Merge pull request #71129 from Faless/mp/4.x_spawn_custom_callable
[MP] Convert _spawn_custom to a Callable property.
2023-01-09 23:09:23 +01:00
Rémi Verschelde
dce8cdbca8
Merge pull request #70863 from bruvzg/win_init_min
Set main window min. size via Window object instead of DisplayServer to preserve it during window updates.
2023-01-09 23:08:52 +01:00
Rémi Verschelde
be4e9dfeab
Merge pull request #69616 from reduz/change-uuid
Ability to change a resource UID from API
2023-01-09 23:08:18 +01:00
Yuri Sizov
fd990e24a8
Merge pull request #71121 from YuriSizov/canvas-item-long-lost-parent
Clarify some parent item checks in `CanvasItem`
2023-01-10 00:26:28 +03:00
Fabio Alessandrelli
6b2abf4605
Merge pull request #70626 from Faless/web/4.x_expose_force_fs_sync
[Web] Expose API to force file system sync.
2023-01-09 21:18:47 +01:00
Fabio Alessandrelli
566c48f193 [MP] Convert _spawn_custom to a Callable property.
Renamed to "spawn_function".
Allow both custom spawn and auto spawn list to co-exist.

This makes it possible to implement custom spawn without being forced to
attach a script to MultiplayerSpawner directly.
2023-01-09 21:04:40 +01:00
clayjohn
89766848de Fix multiple issues that make the normal roughness texture unusable 2023-01-09 11:56:36 -08:00
Juan Linietsky
07a964fce3 Ability to change a resource UID from API
* Works for text, binary and imported resources
* Allows better clean up of duplicate files.

TODO (future PRs):

* Use this API for assigning new UIDs to copied files.
* Use this API for UID conflict on FS scanning (if more than one file has the same UID, the newer one(s) should get assigned a different UID).
2023-01-09 18:52:00 +01:00
clayjohn
e5abca4990 Only disable depth writing in opaque pipelines
This restores the behaviour of the visibility fade
2023-01-09 09:45:43 -08:00
Yuri Rubinsky
87eafe48b8 Add few improvements for VisualShaderNodeParticleRandomness 2023-01-09 20:33:45 +03:00
Yuri Sizov
0ca5a72e90 Clarify some parent item checks in CanvasItem 2023-01-09 19:59:55 +03:00
Rémi Verschelde
f5f7d11ac4
Merge pull request #71119 from RandomShaper/shader_rehash
Make inclusion of Godot version in shader hash universal
2023-01-09 17:54:17 +01:00
Rémi Verschelde
be753a40a7
Merge pull request #71118 from RandomShaper/git_worktrees
Support Git worktrees in generation of hash header
2023-01-09 17:51:27 +01:00
Pedro J. Estébanez
5ca2ba45f1 Make inclusion of Godot version in shader hash universal 2023-01-09 17:47:02 +01:00
Pedro J. Estébanez
078ab7fe05 Support Git worktrees in generation of hash header 2023-01-09 17:36:22 +01:00