Max Hilbrunner
95162ca393
Merge pull request #52540 from kyoz/3.x
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Fix (iOS): Clipboard get/set missing implement
2021-09-10 18:25:56 +02:00
Kyoz
6db3e074c5
fix(ios): Clipboard get/set missing implement
2021-09-10 21:46:54 +07:00
Max Hilbrunner
76693aa364
Merge pull request #52182 from lawnjelly/portals_pvs_enum
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Portals - Fix RoomManager PVS enum
2021-09-07 21:23:48 +02:00
Gilles Roudière
cf48297ea2
Merge pull request #52047 from nobuyukinyuu/bind-get-tab-idx-at-point
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[3.x] Bind TabContainer::get_tab_idx_at_point() to ClassDB
2021-09-07 11:10:27 +02:00
Camille Mohr-Daurat
26e6a802c6
Merge pull request #48709 from nekomatata/heightmap-raycast-acceleration-3.x
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[3.x] Optimize raycast with large Heightmap shape data
2021-09-06 16:16:06 -07:00
PouleyKetchoupp
bb6760a09f
Optimize raycast with large Heightmap shape data
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Port raycast accelerator from Bullet's btHeightfieldTerrainShape.
2021-09-06 15:59:47 -07:00
Camille Mohr-Daurat
095dea7b71
Merge pull request #48551 from nekomatata/concave-shape-optimization-3.x
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[3.x] Optimize area detection and intersect_shape queries with concave shapes
2021-09-06 09:36:27 -07:00
Camille Mohr-Daurat
8608ece42f
Merge pull request #50405 from nekomatata/clean-convex-hull-decomposition-3.x
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[3.x] Clean convex hull decomposition code
2021-09-06 09:34:50 -07:00
Gilles Roudière
ac89f9d7d7
Merge pull request #52361 from Calinou/minimap-add-hover-pressed-feedback-3.x
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Add visual feedback when hovering or dragging the code minimap grabber (3.x)
2021-09-06 17:02:46 +02:00
Fabio Alessandrelli
f09ea4f0c8
Merge pull request #52416 from mbrlabs/fix-warning-spam
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Initialize n_warnings_dropped to 0 in ScriptDebuggerRemote
2021-09-05 16:35:21 +02:00
Marcus Brummer
d3866d78f2
Initialize n_warnings_dropped to 0 in ScriptDebuggerRemote
2021-09-05 12:20:49 +02:00
Hugo Locurcio
85ebe8e3f6
Add visual feedback when hovering or dragging the code minimap grabber
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This makes it more obvious that the minimap grabber can be dragged
to scroll.
2021-09-04 02:25:44 +02:00
Hugo Locurcio
ef1c509372
Merge pull request #52241 from Rubonnek/fix-simplify-path-ret
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[3.x] Fix `String::simplify_path` return type
2021-09-03 15:49:53 +02:00
Fabio Alessandrelli
d136ac7f79
Merge pull request #52343 from Faless/enet/3.x_no_close_error
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[3.x] [Net] Silence ENetMultiplayerPeer close_connection.
2021-09-03 10:39:53 +02:00
Fabio Alessandrelli
25f33999af
[Net] Silence ENetMultiplayerPeer close_connection.
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Used to print an error when it was not active, now it just returns
immediately as per the documentation.
2021-09-02 15:26:23 +02:00
Fredia Huya-Kouadio
98e1b730c8
Merge pull request #52160 from m4gr3d/update_oculus_vr_configs_3x
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[3.x] Update Oculus vr configs
2021-09-01 21:11:29 -07:00
Gilles Roudière
e7ad636ef5
Merge pull request #52299 from kleonc/tab_container_drawing_disabled_current_tab_3x
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[3.x] TabContainer Fix drawing current tab when it's disabled
2021-09-01 09:15:17 +02:00
kleonc
8004678d57
TabContainer Fix drawing current tab when it's disabled
2021-09-01 04:01:07 +02:00
Camille Mohr-Daurat
e44379612d
Merge pull request #45176 from aaronfranke/3.2-kine-dup-lock
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[3.x] Fix KinematicBody axis lock
2021-08-30 09:11:44 -07:00
Aaron Franke
ee69b57434
[3.x] Fix KinematicBody axis lock
2021-08-29 20:38:09 -05:00
Wilson E. Alvarez
f5409e7c3f
Fixed String::simplify_path Variant return type
2021-08-29 20:25:00 -04:00
nobuyuki_nyuu
522af5c614
Bind TabContainer::get_tab_idx_at_point() to ClassDB
2021-08-29 09:11:41 -05:00
lawnjelly
7ea35da462
Portals - Fix RoomManager PVS enum
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The PVS mode enum had been declared using scope operator, which does not seem to work correctly from GDScript with the BIND_ENUM_CONSTANT macro.
This PR removes the scope operator in the declaration.
2021-08-28 07:27:50 +01:00
Max Hilbrunner
17e61fa0af
Merge pull request #52095 from kleonc/tree-item-drag-drop-drawing-3x
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[3.x] Tree Fix line rendering when drag and dropping TreeItem
2021-08-27 20:55:58 +02:00
Fredia Huya-Kouadio
5b8d7752b5
Update Oculus vr configs and add support for accessing Oculus OpenXR runtime
2021-08-27 11:16:20 -07:00
Gilles Roudière
a09124aaa5
Merge pull request #52143 from Calinou/add-array-pop-method-3.x
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Add an `Array.pop_at()` method to pop an element at an arbitrary index (3.x)
2021-08-27 09:37:55 +02:00
Hugo Locurcio
d717eb537b
Add an Array.pop_at()
method to pop an element at an arbitrary index
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Negative indices are supported to pop an element relative from the end.
2021-08-27 01:27:07 +02:00
Michael Alexsander
ac33441b94
Merge pull request #52138 from LeaoLuciano/linkbutton-translation
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LinkButton's text now is automatically translated in 3.x
2021-08-26 22:26:13 +00:00
LeaoLuciano
9cecabb186
LinkButton's text now is automatically translated
2021-08-26 17:56:34 -03:00
Camille Mohr-Daurat
7f1543256d
Merge pull request #52116 from timothyqiu/new-kinematic-methods
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[3.x] Backport new methods for `KinematicBody` and `KinematicCollision`
2021-08-26 11:02:37 -07:00
Haoyu Qiu
5183c473f7
Backport new methods for KinematicBody and KinematicCollision
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For both 2D and 3D, three methods are added:
- `get_floor_angle` on `KinematicBody` to get the floor angle.
- `get_angle` on `KinematicCollision` to get the collision angle.
- `get_last_slide_collision` to quickly get the latest collision of `move_and_slide`.
2021-08-26 12:16:40 +08:00
Clay John
46ad2560a1
Merge pull request #51780 from BastiaanOlij/output_linear_gles2
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Convert output of GLES2 to linear color space
2021-08-25 22:22:05 -03:00
kleonc
92ea0f7dd9
Tree Fix line rendering when drag and dropping TreeItem
2021-08-25 12:03:05 +02:00
Hugo Locurcio
f5e83e7305
Merge pull request #52052 from Calinou/dynamicfont-allow-woff
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Allow using WOFF fonts in DynamicFont
2021-08-25 10:37:15 +02:00
Hugo Locurcio
1ab3ddf94a
Allow using WOFF fonts in DynamicFont
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This is already supported by FreeType, but it wasn't exposed.
Adding support for WOFF2 would require linking a Brotli decompression
library in Godot, so only WOFF1 is exposed here.
2021-08-25 08:09:23 +02:00
Camille Mohr-Daurat
52b7be5c41
Merge pull request #52059 from mortarroad/3.x-fix-convex-hull-double-edges
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[3.x] Fix emitting duplicate edges for convex hulls
2021-08-24 15:41:11 -07:00
Morris Tabor
647ab948c0
Fix emitting duplicate edges for convex hulls
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Fixes https://github.com/godotengine/godot/issues/51909
2021-08-24 19:26:33 +02:00
Camille Mohr-Daurat
5ce734c073
Merge pull request #52056 from jmb462/fix-raycast3D-color-update
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[3.x] Fix Raycast3D color update when not colliding anymore (Fix #52051 )
2021-08-24 08:11:05 -07:00
Max Hilbrunner
0b0002e7b4
Merge pull request #52042 from Rubonnek/expose-simplify-path-3
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[3.x] Expose `String.simplify_path`
2021-08-24 17:06:58 +02:00
Camille Mohr-Daurat
9c893d3c78
Merge pull request #52057 from fabriceci/fix-transmission-velocity-on-wall
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[3.x] Remove the transmission of the velocity when a body is on_wall Fix #51960
2021-08-24 08:02:29 -07:00
fabriceci
13d5fa2c43
Remove the transmission of velocity when a body is on_wall
2021-08-24 11:29:40 +02:00
jmb462
5de6376a22
Fix Raycast3D color update when not colliding anymore
2021-08-24 11:24:02 +02:00
Wilson E. Alvarez
fb5417a17b
[3.x] Expose String.simplify_path
2021-08-24 00:48:20 -04:00
Hugo Locurcio
3bd682cc7b
Merge pull request #52018 from Calinou/doc-networkedmultiplayerenet-compression-mode
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Document that ENet compression mode must match between client and server
2021-08-23 18:57:28 +02:00
Hugo Locurcio
c2945365d8
Document that ENet compression mode must match between client and server
2021-08-23 17:35:42 +02:00
Max Hilbrunner
27bcd0601e
Merge pull request #51938 from clayjohn/GLES3-reflection-probe
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Properly clear cubemap filter state when texture array environment disabled
2021-08-23 16:02:55 +02:00
Max Hilbrunner
8c98320f93
Merge pull request #51967 from Calinou/spatialmaterial-gles2-allow-more-features
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Allow clearcoat, anisotropy and refraction in SpatialMaterial in GLES2
2021-08-23 16:01:55 +02:00
Bastiaan Olij
73722f3c65
Convert output of GLES2 to linear color space if keep_3d_linear is enabled
2021-08-23 15:59:56 +10:00
Hugo Locurcio
2370fe5c26
Merge pull request #51973 from Calinou/define-minimum-window-size-3.x
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Define a default minimum window size to workaround rendering issues (3.x)
2021-08-23 04:10:55 +02:00
Hugo Locurcio
59f24d8867
Define a default minimum window size to workaround rendering issues
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The minimum window size can still be set to `Vector2(0, 0)` in a script
if needed.
2021-08-23 04:10:24 +02:00