Ignacio Roldán Etcheverry
95c35417cd
Merge pull request #65546 from raulsntos/dotnet/macos
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Fix MacOS compiler flags in .NET module
2022-09-09 01:12:13 +02:00
Rémi Verschelde
fbb9ccc071
Merge pull request #65543 from KoBeWi/out_of_context
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Fix undo actions in SceneTreeDock
2022-09-08 23:35:39 +02:00
Raul Santos
f63cfc12c5
Fix MacOS compiler flags in .NET module
2022-09-08 23:29:01 +02:00
kobewi
d8093e83b8
Fix undo actions in SceneTreeDock
2022-09-08 22:57:54 +02:00
Yuri Sizov
d2a6a187f4
Merge pull request #44118 from Calinou/windows-enable-ansi-escape-codes
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Enable ANSI escape code processing on Windows 10 and later
2022-09-08 19:53:04 +03:00
Yuri Sizov
141fdac36c
Merge pull request #65188 from Mickeon/animated-texture-speed-scale
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Rework AnimatedTexture's `fps` into `speed_scale`
2022-09-08 18:25:35 +03:00
Rémi Verschelde
4287bebd5b
Merge pull request #59487 from Calinou/add-git-blame-ignore-revs
2022-09-08 17:11:32 +02:00
Yuri Rubinsky
c50febf5ef
Merge pull request #65468 from Chaosus/vs_fix
2022-09-08 15:00:24 +03:00
Rémi Verschelde
47f889f89d
Merge pull request #65495 from V-Sekai/animation_editor_fixes
2022-09-08 13:56:46 +02:00
Rémi Verschelde
5cef88b882
Merge pull request #65499 from Mickeon/project-converter-english-exam
2022-09-08 13:31:18 +02:00
Rémi Verschelde
05896cc579
Merge pull request #65504 from KoBeWi/close_before_saving
2022-09-08 13:17:34 +02:00
Micky
d377bdb3ad
Fix several oddities in Project Converter
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This is not a complete list. Nor are all of the changes exhaustive.
- Measure final execution time in seconds instead of milliseconds.
- Use `vformat()` instead of unreadable string concatenation whenever necessary.
- Replaces every `&` used with booleans with `&&` because Visual Studio was really complaining about it.
- Adds punctuation to some comments, in accordance to codebase guidelines.
- Fixes some typos around the file (such as "parenthesis" being called "parenthess"), as well as attempt to change some sentences to be more English-correct.
- Reworded some comments and error messages entirely.
2022-09-08 12:32:59 +02:00
Rémi Verschelde
8b79a19426
Merge pull request #63288 from akien-mga/scons-refactor-lto
2022-09-08 11:24:43 +02:00
Rémi Verschelde
c2c659db32
SCons: Refactor LTO options with lto=<none|thin|full>
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Adds support for LTO on macOS and Android. We don't have much experience
with LTO on these platforms so for now we keep it disabled by default
even when `production=yes` is set.
Similarly for iOS where we ship object files for the user to link in
Xcode so LTO makes builds extremely slow to link.
`production=yes` defaults to full LTO.
ThinLTO is much faster for LLVM-based compilers but seems to produce
bigger binaries (at least for the Web platform).
2022-09-08 10:00:02 +02:00
Rémi Verschelde
69233093d7
Merge pull request #65241 from bruvzg/no_keymap_ambiguity
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Fix key mapping changes when moving from macOS to other platform.
2022-09-08 09:24:24 +02:00
Rémi Verschelde
7936b3cc4c
Merge pull request #60108 from KoBeWi/arise_to_top
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Rename raise() to move_to_front()
2022-09-08 09:23:31 +02:00
Rémi Verschelde
de739530c2
Merge pull request #63596 from Jayman2000/issue-27640
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Rename `change_scene()` and `change_scene_to()`
2022-09-08 09:22:03 +02:00
Rémi Verschelde
a51dc70dfb
Merge pull request #65460 from Faless/net/4.x_ssl_to_tls_more
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[Net] Rename "ssl" references to "tls" in methods and members.
2022-09-08 09:20:19 +02:00
Rémi Verschelde
cdb121dffa
Merge pull request #64757 from nathanfranke/change-node-dialog
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Simplify title of Create/Change Node Dialog
2022-09-08 09:20:07 +02:00
Rémi Verschelde
df5a356e6c
Merge pull request #65501 from m4gr3d/fix_invalid_project_manager_path_main
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Fix issue causing the project manager to crash because of missing path argument
2022-09-08 09:19:25 +02:00
Rémi Verschelde
207c747ac0
Merge pull request #64193 from smix8/navigation_gridmap_navmap_change_4.x
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Add GridMap function to change navigation map for baked navigation regions
2022-09-08 09:19:19 +02:00
Rémi Verschelde
6ac1a811dd
Merge pull request #63905 from smix8/navigation_replace_old_debug_4.x
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Remove / Replace old Navigation Debug Visualization
2022-09-08 09:19:13 +02:00
Rémi Verschelde
83df155b60
Merge pull request #65434 from m4gr3d/cleanup_input_logic_main
2022-09-08 09:18:10 +02:00
smix8
41c529a94d
Add GridMap function to change navigation map for baked navigation regions
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Adds function to change the navigation map for baked navigation regions.
Before all cells with a baked navigation mesh were locked to the default navigation map of the world resource.
2022-09-08 06:43:02 +02:00
Nathan Franke
a258101971
simplify title of create/change node dialog
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The create dialog in replace mode now always has the title `Change type of "%s"`, where `%s` is either "MyNodeName" or "MyVisualScript.vs".
2022-09-07 21:44:33 -05:00
Fabio Alessandrelli
a95d792420
[Net] Rename "ssl" references to "tls" in methods and members.
2022-09-08 03:24:23 +02:00
kobewi
14266d8e66
Ask before closing with unsaved resources
2022-09-08 01:02:08 +02:00
Rémi Verschelde
5803a1ddc5
Merge pull request #65498 from bruvzg/fix_rtl_updating
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[RTL] Stop threaded RTL auto-redrawing as soon as text processing is finished, instead of waiting for first redraw.
2022-09-07 23:27:08 +02:00
Fredia Huya-Kouadio
cd544fd86b
Fix issue causing the project manager to crash because of missing path argument
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In the process, the initialization logic is updated to show an error message and gracefully close the engine when setup errors occur.
2022-09-07 14:21:34 -07:00
Jason Yundt
69963ffaa3
Rename change_scene() and change_scene_to()
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Before this change, the SceneTree had methods named “change_scene” and
“change_scene_to”. One of them accepted a String as a parameter and the
other accepted a PackedScene, but you couldn’t tell which one was which
just by looking at their names.
This change renames those two methods to “change_scene_to_file” and
“change_scene_to_packed”. These new names came from this suggestion [1].
These new names make the difference between the two methods more clear
and hint at the fact that there’s more than one change_scene method.
[1]: <https://github.com/godotengine/godot/issues/27640#issuecomment-1081870955 >
Fixes #27640 .
2022-09-07 17:06:33 -04:00
Fredia Huya-Kouadio
c3c0bea615
Enable long press, pan and scale gestures for the Godot Android Editor
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Fix the bug causing the editor to crash when running the project.
2022-09-07 13:30:10 -07:00
Fredia Huya-Kouadio
1b3511ad49
Cleanup the Android input logic implementation
2022-09-07 13:30:10 -07:00
bruvzg
ac1f2b378f
[RTL] Stop threaded RTL auto-redrawing as soon as text processing is finished, instead of waiting for first redraw.
2022-09-07 22:24:30 +02:00
Rémi Verschelde
337e4d185a
Merge pull request #65016 from timothyqiu/skin-data
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Fix crash when executing `TubeTrailMesh.get_faces()` with GLES3
2022-09-07 22:17:55 +02:00
Yuri Rubinsky
d1be14a9cb
Merge pull request #65473 from Chaosus/shader_fix_completion
2022-09-07 21:23:39 +03:00
Yuri Sizov
e2372af136
Merge pull request #65462 from Chaosus/astargrid_docs
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Add documentation for `AStarGrid2D` class
2022-09-07 20:08:17 +03:00
bruvzg
6f4d233062
Fix key mapping changes when moving from macOS to other platform
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Removes separate `Command` key (use `Meta` instead).
Adds an event flag to automatically remap `Command` <-> `Control` (cannot be set alongside `Control` or `Meta`).
2022-09-07 18:45:35 +02:00
smix8
d7f75fab60
Remove / Replace old Navigation Debug Visualization
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- removes / replaces leftovers from old navigation debug code
- cleanes SceneTree and ProjectSettings from old navigation debug
2022-09-07 18:30:35 +02:00
Rémi Verschelde
6b92dbfce2
Merge pull request #65438 from neikeq/replace-libnethost-dependency
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Replace libnethost dependency to find hostfxr
2022-09-07 17:55:07 +02:00
Rémi Verschelde
edf8749691
Merge pull request #65477 from timothyqiu/bit-flags
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Fix crash when executing `SubViewport.set_size_2d_override_stretch`
2022-09-07 17:54:52 +02:00
Rémi Verschelde
f7261e655f
Merge pull request #49466 from AnilBK/rotate-previews
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Add rotation ability to material editor preview.
2022-09-07 17:54:43 +02:00
Rémi Verschelde
2b6e043491
Merge pull request #58617 from KoBeWi/custom_something
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Improve handling of custom types
2022-09-07 17:54:17 +02:00
Rémi Verschelde
0bd4a421bd
Merge pull request #65471 from KoBeWi/s
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Fix tile source selection from picking
2022-09-07 17:53:53 +02:00
Rémi Verschelde
81de16890e
Merge pull request #65375 from ItsNL/fix-accep-dialog-its_inside_tree-false
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Condition "!is_inside_tree()" is true" when AcceptDialog was visible from the editor.
2022-09-07 17:53:46 +02:00
Rémi Verschelde
22b599819a
Merge pull request #65475 from timothyqiu/bounds-check
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Fix crash when executing `VisualShaderNodeParticleMeshEmitter.set_mesh` with headless Godot
2022-09-07 17:53:19 +02:00
Rémi Verschelde
54942038ac
Merge pull request #65389 from Rindbee/fix-file-list-in-FileDialog-not-updating
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Fix file list in FileDialog not updating on first run
2022-09-07 17:53:09 +02:00
Rémi Verschelde
e0c7916f73
Merge pull request #59069 from fire-forge/stylebox_margin_functions
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Add all/individual setters for StyleBox default margins and StyleBoxTexture margin size and unbind `StyleBox*.set_*_individual()` methods
2022-09-07 17:52:58 +02:00
Rémi Verschelde
48705b1f03
Merge pull request #65355 from groud/split_container_min_grab_thickness
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Allow SplitContainer to have a grab area larger than its visual grabber
2022-09-07 17:51:52 +02:00
Rémi Verschelde
bd49129656
Merge pull request #65427 from rburing/register_custom_physics_server
2022-09-07 17:22:12 +02:00
=
2de52c74ae
Fix "grab_focus: Condition "!is_inside_tree()" is true" when AcceptDialog was visible from the editor.
2022-09-07 17:04:26 +02:00