Juan Linietsky
82a3304458
Added ability to set custom mouse cursors. Not hardware accelerated yet.
2015-09-24 18:06:15 -03:00
Bojidar Marinov
38a5e023af
Fix a bug with doctool (" >")
...
Please test, this was made from GitHub GUI, so couldn't test it myself.
2015-09-23 17:16:39 +03:00
Juan Linietsky
83d9a692be
Ability to visually debug geometry visually:
...
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc.
-Visible Navmesh and Navpoly
-Visible collision contacts for 2D and 3D as a red point
-Customizable colors in project settings
2015-09-20 13:03:46 -03:00
Sergey Lapin
4210d5e459
Remove of use_exclude_ctrl_bones option
...
use_exclude_ctrl_bones option is not implemented.
This option is supposed to filter-out unneeded skeleton bones.
This option was never implemented (in repository) and confuses
users that feature exists.
This commit removes this option as this option implementation
is not happenning any time soon and claim it exists
confuses users into thinking the feature is supported.
Closes #2476
2015-09-18 12:52:34 +03:00
firefly2442
afbb6c064c
ran cppcheck, found unused variables
2015-09-16 15:35:30 -05:00
Juan Linietsky
889d21e004
Merge pull request #2352 from xodene/patch-6/script-file-new
...
Add "New" script button to Script Editor Popup Menu
2015-09-16 09:55:10 -03:00
George Marques
1add3b3dac
Set AnimationEditor UndoRedo reference on creation
...
Fix #2418
2015-09-13 16:21:09 -03:00
Juan Linietsky
3013a83f2f
Merge branch 'master' of https://github.com/okamstudio/godot
2015-09-10 00:12:05 -03:00
Juan Linietsky
0fb7b5aa0c
HTML5 exporter Improvements
...
-Better template handling
-Voice support
-Stream support
2015-09-10 00:10:54 -03:00
Juan Linietsky
9741374617
Rewrite of the AudioStream API
...
-Fixes long-standing issues regarding to playing a single stream multiple times simultanteously
-Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design
-Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future
2015-09-09 18:50:52 -03:00
Peace Sells
fca36207e3
Fixed bug with adding an instance from the FIleSystem dialog.
2015-09-07 19:55:47 -06:00
Franklin Sobrinho
b3e60585c2
Possible fix for issue #2113
...
* closes #2113
2015-09-07 10:13:29 -03:00
Franklin Sobrinho
d6aed94651
Fix for issue #2117
2015-09-07 08:20:33 -03:00
Juan Linietsky
b0aa49accb
merged some stuff for okam
2015-09-03 23:24:55 -03:00
Juan Linietsky
688047a4c9
-removed resources dock, good bye old friend
2015-09-01 00:49:47 -03:00
Juan Linietsky
cf57a654d7
new editor settings customization of where to run the game from the editor
2015-08-30 23:36:46 -03:00
Mariano Javier Suligoy
553edf1f25
Merge branch 'master' of https://github.com/okamstudio/godot
...
# Solved Conflicts:
# scene/gui/spin_box.cpp
# scene/gui/tree.cpp
2015-08-30 19:39:36 -03:00
Mariano Javier Suligoy
680402cebf
Add missing icons, also make MSVC2010 happy
2015-08-30 19:37:23 -03:00
Juan Linietsky
cb6839c5c1
make moving up&down items from the autoload list work
2015-08-30 17:48:29 -03:00
Juan Linietsky
947b283248
-fix compile issue (pow)
...
-ask user for track to call nodes when adding call track
2015-08-30 10:10:51 -03:00
Mariano Javier Suligoy
c688b55019
Merge branch 'master' of https://github.com/okamstudio/godot
...
# Solved Conflicts:
# tools/editor/property_editor.cpp
# tools/editor/property_editor.h
2015-08-30 02:48:45 -03:00
Mariano Javier Suligoy
a19a653e2c
Compile shaders using default values.
2015-08-30 02:44:49 -03:00
Juan Linietsky
1bad27e1f8
-Properly keep animation editor and viewport state while switching scene tabs
2015-08-29 22:59:25 -03:00
Mariano Javier Suligoy
ea448cb779
Edit default values. WARNING!!!
...
Do not merge these changes, default values are not compiled into shaders yet!
2015-08-29 21:09:11 -03:00
Juan Linietsky
b4acd18f32
-display/emulate_touchscreen now really emulates a touchscreen
...
-icons to show node menus
2015-08-29 17:16:11 -03:00
Juan Linietsky
1fecba6b5b
-added hints to sprite v/hframes, fixes truncation problem
...
-removed an error being printed often unnecesarly about missing child
2015-08-29 13:02:56 -03:00
Juan Linietsky
b0be30d9ef
make sure array is created if not existing, as noted by Guilherme Felipe
2015-08-25 23:09:41 -03:00
Juan Linietsky
d50921b550
Show documentation for properties on hover.
...
This works if the property has been documented (about half are at this point)
2015-08-25 23:00:11 -03:00
Juan Linietsky
04cb3c9eb1
Ability to edit all kinds of arrays from the property editor.
...
Yes, I'm trying to convince you to test the alpha release by adding all these now :)
2015-08-25 20:45:51 -03:00
Mariano Javier Suligoy
cbf05355ed
Merge branch 'master' of https://github.com/okamstudio/godot
2015-08-25 18:33:21 -03:00
Juan Linietsky
eff2931b2a
Multiple, simultaneous node editing spuport!!
...
..but will you be brave enough to try it? :)
2015-08-25 00:08:45 -03:00
Mariano Javier Suligoy
54291c655d
Merge branch 'master' of https://github.com/okamstudio/godot
2015-08-24 21:33:00 -03:00
Juan Linietsky
0d77277a86
missing type icon
2015-08-24 09:40:48 -03:00
Juan Linietsky
5850b6b58a
beautiful visual menu to change anchors
...
will you dare to try it? :)
because, I'd check previous commit msgs if I were you..
2015-08-24 01:00:39 -03:00
Juan Linietsky
4b40f9228b
Merge branch 'master' of https://github.com/okamstudio/godot
2015-08-23 20:22:08 -03:00
Juan Linietsky
07e9741425
**WARNING BEFORE PULLING**
...
This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools.
If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :)
Summary of Changes
-New Filesystem dock, with filesystem & tree view modes.
-New refactoring tools, to change or fix dependencies.
-Quick search dialog, to quickly search any file
2015-08-23 20:15:56 -03:00
Julian Murgia - StraToN
17fbd20673
Added close button to tab. Added 4 display policies for this close button (show always, show never, show active tab only, show hover). Set the scene tabs in editor to follow the hover policy.
2015-08-18 20:27:01 +02:00
Alexander Holland
f6eff87793
update scene tabs on save - fix
2015-08-12 22:35:37 +02:00
volzhs
edabbcd064
remove shift key check because shift + v in use with tool mode
2015-08-11 22:52:43 +09:00
volzhs
80943d77a4
prevent to change tool mode when control or shift key is pressed
2015-08-11 22:39:59 +09:00
Maximillian
bc9952f1c7
Fix create script dialog title(s)
2015-08-09 16:55:59 -07:00
Maximillian
8f83f6c675
Add create new script button to script editor menu
2015-08-09 16:39:59 -07:00
neikeq
d097d1081d
Hide right_r dock slots by default
2015-08-09 21:59:13 +02:00
Mariano Javier Suligoy
3a83337420
Merge branch 'master' of https://github.com/okamstudio/godot
2015-08-09 16:33:02 -03:00
Juan Linietsky
b3dff195e0
Merge pull request #2316 from StraToN/clearconsole
...
Clear output console (Button + clear on Play)
2015-08-08 11:07:36 -03:00
Juan Linietsky
9d185ccc30
-Merged the file server with the live editing and remote debug
...
-It is now really easy to deploy an android build with debug, and debug it
2015-08-06 02:37:40 -03:00
Juan Linietsky
8280bb0de0
more debugger fixes
...
-setting/clearing breakpoints during run-time now works
-multi-line strings resulted in wrong line numbers in bytecode, fixed
2015-08-04 20:17:39 -03:00
Juan Linietsky
d1da2c2995
error debugger
...
shows the list of errors that happened during running the game, traces
can be analyzed
2015-08-04 09:47:32 -03:00
Mariano Javier Suligoy
c88038228a
Merge branch 'master' of https://github.com/okamstudio/godot
2015-08-03 17:28:33 -03:00
Juan Linietsky
cbee679bd7
live debug fixes
...
removing node in live debugging fixed
2015-08-02 20:28:10 -03:00