Commit graph

7324 commits

Author SHA1 Message Date
Rémi Verschelde
16f532a202 Merge pull request #8499 from Melix19/patch-3
Fix "Save/Delete Layout" text field goes outside of the popup
2017-04-24 12:01:00 +02:00
Rémi Verschelde
bd885ed704 Merge pull request #8469 from Melix19/patch-2
Update snake_case splitting
2017-04-24 11:38:36 +02:00
Rémi Verschelde
9acfb0782c Merge pull request #8444 from magyar123/pr-complete-paths
Script editor now automatically completes file paths in GDScript
2017-04-24 11:37:57 +02:00
Rémi Verschelde
68870af214 Merge pull request #8420 from magyar123/pr-script-files-as-base
Added the ability to select files as base when creating scripts
2017-04-24 11:28:36 +02:00
Rémi Verschelde
8032dd18dd Merge pull request #8408 from 20kdc/bugfix-kine-mas
Apply is_ceiling/is_wall swap fix to 2D move_and_slide
2017-04-24 11:25:08 +02:00
Nuno Donato
c1e771dfe9 Fixed #8102, by renaming FixedSpatialMaterial to SpatialMaterial 2017-04-24 10:20:32 +01:00
Rémi Verschelde
05d35bb156 Merge pull request #8395 from 20kdc/master
Ported move_and_slide to KinematicBody (3D)
2017-04-24 11:20:10 +02:00
Rémi Verschelde
5939a9b8e8 Merge pull request #8343 from volzhs/prevent_uncheck
Prevent to uncheck selected item with button group
2017-04-24 11:19:14 +02:00
Rémi Verschelde
5ae1e172da Merge pull request #8277 from tagcup/math_checks
Added various functions basic math classes. Also enabled math checks …
2017-04-24 11:16:20 +02:00
Rémi Verschelde
90ef1fd03d Merge pull request #8102 from bd339/iss3172
Show 3D raycasts when debugging collisions
2017-04-24 11:11:04 +02:00
Rémi Verschelde
d7578792ca Merge pull request #8496 from akien-mga/stdout-cleanup
Fix property warnings and hide some debug prints
2017-04-24 11:04:16 +02:00
Rémi Verschelde
4c147008f3 Merge pull request #8502 from karroffel/multiscript
re-added MultiScript
2017-04-24 11:03:19 +02:00
iam13islucky
73a9a85bc9 [3.0] Fix bug in Image::_get_pixelb
Fixes issue:
 https://github.com/godotengine/godot/issues/8158
2017-04-23 22:51:35 -06:00
Karroffel
885239fb09 re-added MultiScript
The very first Godot version (when it was open sourced) had "MultiScript" which lets you use multiple scripts on one object.
With the addition of mulitple new scripting languages (VisualScript, soon C# and GDNative) it can be of use to combine scripts rather than delegating (with huge maintainance cost) or creating child nodes
which could impact performance.

I used the code from 0b806ee as the base and made it work with the current master.
2017-04-24 01:49:40 +02:00
Marco Melorio
d4082a8d92 Added a container to EditorNameDialog 2017-04-23 23:36:59 +02:00
Marco Melorio
4677c0fbb8 Update snake_case splitting 2017-04-23 23:03:16 +02:00
Paulb23
165b7bab63 Fixed convert indent and trim whitespace on save 2017-04-23 19:19:30 +01:00
Paulb23
e7e1d65eb0 Fix cursor position on indent convert 2017-04-23 19:05:51 +01:00
Rémi Verschelde
515f92d03b Fix property warnings and hide some debug prints
"ALL IS GOOD" was a lie.

In particular, removes verbose "path not recognized" false positive.

The actual logic is to (somewhat naively) check all ResourceFormatLoaders
and to pick the first good match, so no need to warn about the formats
that do not match the type hint.
2017-04-23 11:17:32 +02:00
20kdc
e2df5d661d Ported/fixed move_and_slide to KinematicBody (3D+floor/ceiling args)
This version of the commit has the on_ceiling/on_wall fix without any
 explaination of that code, since apparently it wasn't complicated enough.

As for the notes at the top of the function, they're still there.

move_and_slide is rather useful for character-controllers, etc.
It reduces the amount of boilerplate code.
Not having move_and_slide makes the APIs somewhat inconsistent.

(It might be nice to figure out a way to share the code between the two
move_and_slide implementations, but that's for someone who knows what
the policy is on shared code like that.)
2017-04-21 21:19:41 +01:00
Rémi Verschelde
b474646de0 i18n: Add more assetlib strings to translate
Fixes #8463.
2017-04-20 14:52:46 +02:00
Rémi Verschelde
cd69343ff1 i18n: Sync translation templates with current source 2017-04-20 14:52:46 +02:00
Thomas Herzog
80329157a0 Merge pull request #8464 from karroffel/gdnative-msvc-fix
[GDNative] fixed msvc build
2017-04-20 13:59:04 +02:00
Karroffel
a6e75c9437 [GDNative] fixed msvc build 2017-04-20 13:15:45 +02:00
Rémi Verschelde
99529fb80d Move VERSION_MKSTRING logic to version.h
Fixes a bug where the VERSION_PATCH define is not yet in scope if
typedefs.h is included before version.h at compilation time.

(cherry picked from commit 3b687c5474)
2017-04-20 12:14:34 +02:00
Rémi Verschelde
22b9c0207b Merge pull request #8417 from neikeq/hello-there
External editor improvements and fixes
2017-04-20 02:20:04 +02:00
Rémi Verschelde
c88f56be64 Merge pull request #8376 from RayKoopa/fix_stylebox_expand_margin
Respect the expand margin for StyleBoxTextures again.
2017-04-20 02:10:55 +02:00
Rémi Verschelde
367f21e123 Merge pull request #8359 from volzhs/script-filename-master
Show script filename instead of thumbnail
2017-04-20 02:09:21 +02:00
Rémi Verschelde
156367e147 gitignore: Add version_generated.h 2017-04-20 02:00:24 +02:00
Chris Bradfield
d9149847ed Clarification of degrees/radians in angle methods 2017-04-20 01:59:36 +02:00
Thomas Herzog
d74c2bbec9 Merge pull request #8455 from karroffel/gdnative-calling-conv
[GDNative] explicit calling convention
2017-04-19 16:38:33 +02:00
Karroffel
d4f4f14c68 [GDNative] explicit calling convention 2017-04-19 15:51:33 +02:00
Rémi Verschelde
8ee991a2a7 Merge pull request #8447 from Melix19/patch-1
Fixed that playing the project opens the project manager
2017-04-18 17:29:50 +02:00
mbalint12
71978685f9 Added autocomplete for file paths in the script editor 2017-04-18 17:22:01 +02:00
Marco Melorio
1ac38846e8 Fixed that playing the project opens the project manager
Fixes #8445
2017-04-18 15:46:37 +02:00
Rémi Verschelde
5237bc952d Merge pull request #8424 from Paulb23/convert_indent
Support for space indentation
2017-04-18 14:16:58 +02:00
Paulb23
c59bd79e02 Convert indent on save 2017-04-18 12:30:52 +01:00
Paulb23
84bca4e72f Added support for space indentation 2017-04-18 12:30:46 +01:00
Rémi Verschelde
7088d9e30f Merge pull request #8441 from tagcup/seed_fix
Fix PRNG randomization.
2017-04-18 00:06:41 +02:00
Rémi Verschelde
24b2186ff9 Merge pull request #8388 from Dobbias/fix_#8381
Fix gles3-particles shader not compiling
2017-04-18 00:01:08 +02:00
Rémi Verschelde
dd55950b62 Drop EXEC PATHP?? super verbose info message
It seems to give nightmares to Windows users.
2017-04-17 23:39:04 +02:00
Rémi Verschelde
474f18512a Merge pull request #8375 from Hinsbart/project_extension
Use .godot as file extension for project files.
2017-04-17 23:28:15 +02:00
Ferenc Arn
ceb699f5ec Fix PRNG randomization.
PCG32 doesn't like small seeds, which leads to zero random values (prior to #7532, zero values were handled as special cases).

Use a large default seed, and also add a shift in Math::randomize.

Fixes #8423.
2017-04-17 14:05:02 -05:00
Thomas Herzog
68d79b21c3 Merge pull request #8440 from karroffel/gdnative-new-method
[GDNative] added "new" method and fixed headers
2017-04-17 20:41:32 +02:00
Thomas Herzog
a88c20f0ca Merge pull request #8439 from touilleMan/correct_gdnative_signatures
Correct gdnative signatures
2017-04-17 19:55:42 +02:00
Karroffel
f4261c8868 [GDNative] added "new" method and fixed headers 2017-04-17 19:52:18 +02:00
Emmanuel Leblond
e7134ce283
gdnative: Implement missing function for godot_basis. 2017-04-17 19:05:00 +02:00
Thomas Herzog
6f9ec3acfc Merge pull request #8437 from touilleMan/gdnative-godot_string_unicode_str
Add godot_string_unicode_str to GDnative
2017-04-17 16:51:57 +02:00
Emmanuel Leblond
707eedfa85
gdnative: modify vector2&vector3 functions signature to use value passing instead of ptr. 2017-04-17 16:43:43 +02:00
Emmanuel Leblond
8400de76a7
Add godot_string_unicode_str to GDnative 2017-04-17 15:48:26 +02:00