Commit graph

44822 commits

Author SHA1 Message Date
Pedro J. Estébanez
309f7965c7 Enhance determination of uniform writability in Vulkan RD
- Check block decoration in addition to type decoration to be sure to find `readonly` decorators
- Verify uniforms have same writability across all shader stages in Vulkan RD
2022-07-18 14:46:28 +02:00
Pedro J. Estébanez
77a525168d Improve versioning of shader binary data files
- Include Godot version and commit hash in shader cache key
- Reject files when format doesn't match, even if it's lower, since we don't have backwards compatibility here
2022-07-18 14:45:36 +02:00
Vladimir Savin
585eee2a48 GDScript: Fix brief/long description doc comments. 2022-07-18 13:34:07 +01:00
Rindbee
c47ac20620 Fix getting outdated tab controls 2022-07-18 20:06:21 +08:00
Rémi Verschelde
73a67f9309
Merge pull request #63125 from cdemirer/fix-parameter-shadowing-class-member
Check for parameters shadowing class members
2022-07-18 13:36:51 +02:00
Rémi Verschelde
1c6148aa86
Merge pull request #63062 from Chaosus/vs_fix 2022-07-18 12:05:36 +02:00
Rémi Verschelde
2c6707cb02
Merge pull request #63134 from KoBeWi/plugin4screen 2022-07-18 11:21:13 +02:00
kobewi
058c1eac25 Improve docs on how to make main screen plugin 2022-07-18 10:36:17 +02:00
Rémi Verschelde
dfc76dc26d i18n: Sync classref translations with Weblate
(cherry picked from commit 7379f2c76a)
2022-07-18 10:29:25 +02:00
Rémi Verschelde
2bc9b7b76b i18n: Sync editor translations with Weblate
(cherry picked from commit 556e090bcc)
2022-07-18 10:28:22 +02:00
Rémi Verschelde
73f47921ea
Merge pull request #61590 from Haydoggo/path-follow-fix 2022-07-18 09:36:02 +02:00
Rémi Verschelde
168ee3e6c4
Merge pull request #63083 from madmiraal/fix-56336 2022-07-18 09:31:35 +02:00
Rémi Verschelde
181759e872
Merge pull request #62849 from Calinou/doc-httprequest-timeout 2022-07-18 09:19:58 +02:00
David R
c2b0a873c2 added usage_defines for SPECULAR_SHININESS
added usage defines for opengl3 renderer
2022-07-18 00:45:42 +02:00
Rémi Verschelde
ecc86afc00
Merge pull request #63124 from Calinou/editor-help-codeblock-add-padding 2022-07-17 23:28:59 +02:00
cdemirer
52781535a3 Check for parameters shadowing class members 2022-07-18 00:28:27 +03:00
Hugo Locurcio
976d12c3c1
Add padding for code blocks in the editor help
This improves their appearance, making them look closer to code blocks
in the online manual.
2022-07-17 22:55:20 +02:00
Rémi Verschelde
d942532710
Merge pull request #63119 from RandomShaper/fix_reset_track_update 2022-07-17 20:20:09 +02:00
Pedro J. Estébanez
b46a2aaa4b Create reset tracks with the right update mode 2022-07-17 19:51:15 +02:00
Aaron Franke
97df94ae90
Update comments in vulkan_context.cpp
Co-authored-by: Quinn Leavitt <59779489+QuinnLeavitt@users.noreply.github.com>
2022-07-17 12:45:17 -05:00
Rémi Verschelde
3ae61590e1
Merge pull request #63087 from akien-mga/scons-num_jobs-default-max 2022-07-17 15:43:56 +02:00
Rémi Verschelde
87ca6a67ff
Merge pull request #42325 from zak-grumbles/fix_camera_current_doc 2022-07-17 13:42:44 +02:00
Rémi Verschelde
ea21122575 SCons: Default num_jobs to max CPUs minus 1 if not specified
This doesn't change the behavior when `--jobs`/`-j` is specified as a
command-line argument or in `SCONSFLAGS`.

The SCons hack used to know if `num_jobs` was set by the user is derived
from the MongoDB setup.

We use `os.cpu_count()` for portability (available since Python 3.4).

With 4 CPUs or less, we use the max. With more than 4 we use max - 1 to
preserve some bandwidth for the user's other programs.
2022-07-17 12:38:41 +02:00
Zak Grumbles
349c750b18 Improve documentation for Camera3D's current member
* Added additional information to the camera documentation to explain
  how the 'current' attribute behaves when multiple cameras are in a
  scene.
2022-07-17 11:29:59 +02:00
Rémi Verschelde
3953c1aa73
Merge pull request #63094 from Geometror/fix-gradient-cubic-interpolation 2022-07-17 11:22:43 +02:00
Rémi Verschelde
4ce34366e1
Merge pull request #63095 from Geometror/gradient-texture-1d-def-instantiate 2022-07-17 11:21:50 +02:00
Rémi Verschelde
04d59a5e8f
Merge pull request #60901 from BastiaanOlij/vrs
Adding Variable Rate Shading support to Godot
2022-07-17 11:04:24 +02:00
Marcel Admiraal
4c23fe602b Update camera position when updating camera limit 2022-07-17 08:51:43 +01:00
Marcel Admiraal
96c75f1d10 Set initial SceneTree processes times to 0.0 2022-07-17 08:51:25 +01:00
Marcel Admiraal
438b706d43 Fix TextEdit test dependency on SceneTree's initial process time > 0 2022-07-17 08:50:12 +01:00
Bastiaan Olij
d139131aab Adding Variable Rate Shading support to Godot
Improve GI renderer and add VRS support
Implement render device has_feature and move subgroup settings to limit_get
2022-07-17 15:42:24 +10:00
Hendrik Brucker
655e2935cf Automatically create a Gradient resource when creating a GradientTexture1D 2022-07-17 04:04:57 +02:00
Hendrik Brucker
039045d569 Fix cubic interpolation for Gradient 2022-07-17 03:46:27 +02:00
Rémi Verschelde
e3a8ab68ce
Merge pull request #63075 from basta/master
Changing function definition to fix errror when compiling godot-python
2022-07-17 02:07:26 +02:00
Rémi Verschelde
7d644c43fa
Merge pull request #63082 from aaronfranke/editor-plugin-alphabetize 2022-07-17 01:18:05 +02:00
Aaron Franke
94779c9e30
Alphabetize editor plugins and move 2D plugins to their own section 2022-07-16 17:34:33 -05:00
Rémi Verschelde
9dfd120a7e
Merge pull request #63077 from Zylann/doc_plane_distance_to
Indicate Plane.distance_to returns a signed distance
2022-07-16 23:10:12 +02:00
Rémi Verschelde
1137948015
Merge pull request #63078 from snailrhymer/patch-1 2022-07-16 23:05:59 +02:00
snailrhymer
c051c84385
Fix typo in VehicleBody3D.xml 2022-07-16 18:06:01 +01:00
Marc Gilleron
45e329c1d2 Indicate Plane.distance_to returns a signed distance 2022-07-16 18:00:31 +01:00
basta
3e664b4e29 Changed bool to GdNativeBool 2022-07-16 18:09:36 +02:00
Rémi Verschelde
5a6b13b8bb
Merge pull request #62939 from TokageItLab/implement-rest-fixer
Add Rest Fixer to importer retarget
2022-07-16 16:54:20 +02:00
Rémi Verschelde
c39223e0db
Merge pull request #62623 from TokageItLab/refactor-sync-animtree
Add `sync` to `NodeTransition` and `BlendSpace1D/2D` and refactor `sync` in `AnimationTree`
2022-07-16 16:53:34 +02:00
Yuri Rubinsky
f05fce405e Fix visual shader graph not correctly updating when multiple tabs opened 2022-07-16 16:43:06 +03:00
Silc Renew
9be288edf9 refactor sync in AnimationTree 2022-07-16 21:45:32 +09:00
Silc Renew
f3af3aedfe add rest fixer to importer retarget 2022-07-16 19:53:11 +09:00
sakrel
16a8967757 Fix DirectionalLight2D and PointLight2D shadows not rendering correctly 2022-07-15 23:55:15 +02:00
Rémi Verschelde
ae5668f81e
Merge pull request #63013 from aaronfranke/double-slider-box 2022-07-15 23:20:22 +02:00
Fabio Alessandrelli
08f3053641
Merge pull request #63043 from pattlebass/fix-html5-locale
HTML5: Make locale string match other platforms
2022-07-15 22:56:37 +02:00
Aaron Franke
2326ba67e2
Consistently use double in Slider and SpinBox 2022-07-15 15:47:47 -05:00