Rémi Verschelde
23db0240a2
Merge pull request #78996 from Tetane/create_shader_node_popup
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Fix "Create Shader Node" window position when visual shader editor is floating
2023-08-21 08:20:42 +02:00
Rémi Verschelde
f2f8cfb783
Merge pull request #80771 from KoBeWi/simplify-inator
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Simplify making texture nodes in 2D editor
2023-08-19 11:49:24 +02:00
Rémi Verschelde
1fbe3e12a6
Merge pull request #79213 from martinboue/show-only-compatible-nodes
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Show only compatible nodes in 'Select a node' window
2023-08-19 11:48:56 +02:00
kobewi
0d8f8d7054
Simplify making texture nodes in 2D editor
2023-08-19 00:17:34 +02:00
Martin Boué
bf4cbd4129
Show only compatible nodes in 'Select a node' window
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Fixes https://github.com/godotengine/godot-proposals/issues/7217
2023-08-18 18:52:00 +02:00
Rémi Verschelde
a2a1ed1aac
Merge pull request #80576 from KurtBliss/master
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Fixed editor filesystem/import properties not being caught by the doctool.
2023-08-18 15:43:58 +02:00
Rémi Verschelde
a017e9c698
Merge pull request #80119 from MewPurPur/svg-opacities-standardization
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Optimize and fix up some SVGs
2023-08-18 09:30:23 +02:00
Rémi Verschelde
8c0e08481d
Merge pull request #80726 from dalexeev/editor-dont-cache-script-signal-descriptions
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Editor: Don't cache script signal descriptions
2023-08-18 00:42:02 +02:00
Rémi Verschelde
1c0e2e532c
Merge pull request #80724 from MewPurPur/regex-icon
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Add a RegEx icon
2023-08-18 00:41:39 +02:00
MewPurPur
c845242250
Add a RegEx icon
2023-08-17 19:41:56 +03:00
Danil Alexeev
fe5bcadb73
Editor: Don't cache script signal descriptions
2023-08-17 18:59:37 +03:00
Hugo Locurcio
81d603ad0e
Replace all flags with one value when holding Cmd in the layers editor
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This behavior is inspired by Blender (except it's the other way
around to preserve the current default behavior).
Trying to enable a single enabled value with Cmd held will invert the
current flags, which makes enabling all flags but one faster.
2023-08-17 14:01:55 +02:00
Rémi Verschelde
281b7b9fdf
i18n: Sync translations with Weblate
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(cherry picked from commit 7a86ffc034
)
2023-08-17 13:24:10 +02:00
Rémi Verschelde
446dfdbd87
Merge pull request #80329 from xiongyaohua/path3d_tilt_gizmo
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Add handles to control Curve3D tilt
2023-08-17 12:29:55 +02:00
Rémi Verschelde
d3b69c09ad
Merge pull request #78297 from aganm/contrast
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Change light themes default contrast from -0.08 to -0.06
2023-08-17 12:27:53 +02:00
Rémi Verschelde
a42f95f9e2
Merge pull request #80689 from AThousandShips/gizmo_fix
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Fix gizmo for `BoxShape3D`
2023-08-17 11:27:28 +02:00
Rémi Verschelde
c7356c795b
Merge pull request #80647 from jsjtxietian/CollisionShape3D-Shape-Size-handles-missing-when-Script-editor-floating
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Fix 2D/3D viewport context switching issues when script editor is floating
2023-08-17 11:27:04 +02:00
Rémi Verschelde
417239ee6d
Merge pull request #80411 from dalexeev/editor-improve-signal-dock
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Editor: Improve Signal Dock for script classes
2023-08-17 11:25:51 +02:00
Rémi Verschelde
8d0c9a4c87
Merge pull request #80317 from KoBeWi/taking_shortcuts
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Ensure TileMap editor shortcuts are handled
2023-08-17 11:24:39 +02:00
Rémi Verschelde
678c89aa1a
Merge pull request #79382 from MewPurPur/better-prepare-scene-context-menu
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Disable irrelevant scene tab context menu items
2023-08-17 11:20:57 +02:00
Rémi Verschelde
229af8e573
Merge pull request #78457 from aaronfranke/tex-format-fix-button
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Add a button in the export dialog to fix missing texture formats
2023-08-17 11:20:08 +02:00
Rémi Verschelde
aa9e4b8ace
Merge pull request #77096 from spanzeri/skeleton-editor-cleanup-followup
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Additional cleanup of bone editors
2023-08-17 11:19:44 +02:00
Rémi Verschelde
4b11bc2b34
Merge pull request #36493 from KoBeWi/echo_menus
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Add option to allow echo events in menu shortcuts
2023-08-17 11:18:50 +02:00
Aaron Franke
ada360affe
Add a button in the export dialog to fix missing texture formats
2023-08-17 02:56:42 -05:00
Tomasz Chabora
3dd881b4e4
Add option to allow echo events in menu shortcuts
2023-08-16 16:59:17 +02:00
Rémi Verschelde
c081d1bd24
Merge pull request #78816 from kleonc/scene-tree-fix-drag-drop-to-parent-with-internal-nodes
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Fix drag-dropping nodes to parent with internal nodes
2023-08-16 16:54:06 +02:00
A Thousand Ships
1dcb45a79c
Fix gizmo for BoxShape3D
2023-08-16 16:49:04 +02:00
Danil Alexeev
1d5539cf77
Editor: Improve Signal Dock for script classes
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* Add signal documentation for script classes.
* Use separate sections for script class inheritance.
2023-08-16 13:05:10 +03:00
Rémi Verschelde
90f90cbcb0
Merge pull request #80661 from MewPurPur/nav-agent-more-readable
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Make the NavigationAgent3D icon more readable
2023-08-16 09:18:59 +02:00
Rémi Verschelde
d2f7f8de34
Merge pull request #80659 from MewPurPur/portable-texture-icon
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Add PortableCompressedTexture2D icon
2023-08-16 09:18:35 +02:00
MewPurPur
82c45ed689
Make the NavigationAgent3D icon more readable
2023-08-15 18:31:02 +03:00
MewPurPur
8498078ee9
Add PortableCompressedTexture2D icon
2023-08-15 17:31:43 +03:00
jsjtxietian
fec0396cac
fix CollisionShape3D Shape Size handle will missing
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when Script editor floating
2023-08-15 12:41:20 +08:00
Rémi Verschelde
c78be12f42
Merge pull request #80610 from lawnjelly/fix_tilemap_editor_plugin_crash2
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Fix `TileMapEditorPlugin` crash by storing tilemap ID instead of pointer
2023-08-14 15:31:19 +02:00
Rémi Verschelde
c2fde9cc1e
Merge pull request #80607 from lawnjelly/fix_tileset_signal_crash
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Fix crash on exit where `TileSet` calls destroyed `TileSetAtlasSourceEditor`
2023-08-14 15:30:32 +02:00
Rémi Verschelde
6f1c205221
Merge pull request #80598 from MewPurPur/curve-xyz-texture-icon
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Add CurveXYZTexture icon
2023-08-14 15:30:08 +02:00
lawnjelly
356fc728a4
Fix TileMapEditorPlugin
crash by storing tilemap ID instead of pointer
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Store the tilemap ObjectID instead of raw pointer, and check it is valid before access.
2023-08-14 12:56:52 +01:00
KurtBliss
300ecfab89
Fixed editor filesystem/import properties not being caught by the doctool
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Defined glft editor properties in editor_settings
Added documentation descriptions and entries
2023-08-14 06:06:28 -04:00
MewPurPur
d009caef2b
Add CurveXYZTexture icon
2023-08-14 12:44:33 +03:00
lawnjelly
fa7be20ee1
Fix crash on exit where TileSet calls destroyed TileSetAtlasSourceEditor
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Removes signal from TileSet on destroying TileSetAtlasSourceEditor, to prevent TileSet calling function in destroyed TileSetAtlasSourceEditor.
2023-08-14 10:25:50 +01:00
MewPurPur
93318d2dd5
Optimize and fix up some SVGs
2023-08-13 17:48:17 +03:00
Daniel Roberts
46e395abb1
Add handles to control Curve3D tilt
2023-08-12 14:55:38 +08:00
Rémi Verschelde
a22cadfee9
Merge pull request #76778 from eugene87222/create-plugin-dialog
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Apply new input validation method for Create Plugin dialog
2023-08-11 10:32:36 +02:00
Rémi Verschelde
48a447b5ee
Merge pull request #58389 from rcorre/blender-numeric
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Implement numeric blender-style transforms.
2023-08-11 10:31:40 +02:00
Eugene Yang
8671dc4e03
Add validation pane to create plugin dialog
2023-08-10 22:08:51 +08:00
Rémi Verschelde
7df393312f
Merge pull request #80476 from bruvzg/log_print_rich_ml
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[Editor Log] Clear rich print tags only after the last line.
2023-08-10 14:55:56 +02:00
Rémi Verschelde
b78d52b693
Merge pull request #75694 from YuriSizov/editor-hot-singleton-interfaces-in-your-area
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Make `EditorInterface` accessible as a singleton
2023-08-10 14:53:35 +02:00
Ryan Roden-Corrent
d6a83a6bac
Implement numeric blender-style transforms.
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This allows the user to input numbers during an "instant" (blender
style) transform operation to specify exactly how far to transform the
object. For example:
g2.5xx: Translate 2.5 units along the local x-axis
ry-45: Rotate -45 degrees around the y-axis
s.25Z: Scale by a factor of .25 on the xy plane
Some shared code between the traslate/rotate/scale branches of update_transform
was refactored into apply_transform so numeric transforms could reuse it.
This removes any "{X,Y,Z}-Axis Transform" messages. These prevented the
"Transforming: (x,y,z)" messages from showing, and the latter are more
useful, as they tell you the actual units.
This also rearranges finish_transform to clear _edit before updating
the axis rendering, so an axis doesn't remain highlighted.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-08-10 07:18:18 -04:00
bruvzg
9a6ecda591
[Editor Log] Clear rich print tags only after the last line.
2023-08-10 09:48:53 +03:00
kobewi
f02133a4a2
Fix TileSet with TileMap handling
2023-08-09 23:50:45 +02:00