Commit graph

18048 commits

Author SHA1 Message Date
Stanislav
9edf98e841 Disabled CollisionShape and CollisionShape2D are not processed now
Fixes #24183
2018-12-12 17:48:35 +03:00
Rémi Verschelde
0611b674c1
Merge pull request #24216 from marcelofg55/custom_features_fix
Fix custom features missing when _export_begin is called
2018-12-07 20:56:06 +01:00
Marcelo Fernandez
087401b33f Fix custom features missing when _export_begin is called 2018-12-07 16:29:47 -03:00
Rémi Verschelde
bb4d02e41a
Merge pull request #23693 from marcelofg55/post_export_command
EditorExportPlugin now calls _export_end() when export ends if scripted
2018-12-07 19:38:42 +01:00
Marcelo Fernandez
3daf1a8744 EditorExportPlugin now calls _export_end() when export ends if scripted 2018-12-07 15:05:10 -03:00
Rémi Verschelde
19f2a188bb
Merge pull request #22934 from SeleckyErik/issue-11457
GDscript function str2var now returns null on invalid input
2018-12-07 15:43:47 +01:00
Rémi Verschelde
c2e96c65b3
Merge pull request #23327 from YeldhamDev/search_shaders
Added "shader" filter to "Find in Files"
2018-12-07 15:11:32 +01:00
Rémi Verschelde
e4a2003b98
Merge pull request #22323 from williamd1k0/ignore-main-scene
Editor: Skip loading main scene if restore_scenes_on_load is used
2018-12-07 15:08:34 +01:00
Rémi Verschelde
6343d05d9b Update DONORS list
[ci skip]
2018-12-07 10:25:18 +01:00
Rémi Verschelde
b7320bc02f
Merge pull request #24197 from YeldhamDev/navpoly_update
Update NavPoly in the editor canvas when the resource is changed via the Inspector
2018-12-07 10:22:10 +01:00
Rémi Verschelde
cac8cc8052
Merge pull request #24205 from YeldhamDev/tileset_context_hide_script
Hide "Script" section in the "TilesetEditorContext"
2018-12-07 07:47:02 +01:00
Technocracy
dfa5cbfdc3 Docs for push_error and push_warning functions
Added short documentation for push_error() and push_warning() godot script functions
2018-12-07 07:44:38 +01:00
Rémi Verschelde
cca0ffebdc
Merge pull request #23691 from groud/add_signals_to_filesystem_dock
Add signals for files move/delete/rename to FileSystemDock
2018-12-07 07:26:58 +01:00
Michael Alexsander Silva Dias
d514ac405b Hide "Script" section in the "TilesetEditorContext" 2018-12-07 02:18:02 -02:00
Michael Alexsander Silva Dias
f69dbc0953 Update NavPoly in the editor canvas when the resource is changed via the Inspector 2018-12-06 19:45:47 -02:00
groud
c6329b4569 Add signals for files move/delete/rename to FileSystemDock 2018-12-06 21:35:21 +01:00
Rémi Verschelde
ce3f3a9f82
Merge pull request #24194 from bojidar-bg/23567-fix-message-queue-overflow
Make thumbnail cache less tasking on the message queue
2018-12-06 20:31:08 +01:00
Thomas Winderweedle
f2e7a650c7 Clear application/run/main_scene if that file is deleted
Fixes #22473
2018-12-06 16:28:27 +01:00
Rémi Verschelde
3f1bec5887
Merge pull request #23977 from YeldhamDev/editor_plugins_improvements
General enhancements to the Polygon2D, TextureRegion, and TileSet editors
2018-12-06 16:26:16 +01:00
Bojidar Marinov
68e69fd45b
Make thumbnail cache less tasking on the message queue
Fixes #23567
2018-12-06 17:25:57 +02:00
Rémi Verschelde
7198f5da9b
Merge pull request #23608 from RySchmitt/fix_spin_slider
Improve dragging behavior of editor_spin_slider
2018-12-06 15:39:09 +01:00
Rémi Verschelde
a0a9553cbe
Merge pull request #23673 from marcelofg55/export_path_3
Export Path now has a folder icon to select the path
2018-12-06 15:33:04 +01:00
Rémi Verschelde
a3a22a4920
Merge pull request #24141 from bruvzg/macos_icons_impr
[macOS] File icons: add separate icons for gdscript, resource, scene and projects.
2018-12-06 14:51:27 +01:00
bruvzg
c2aac1a1db
File icons: separate icons for gdscript, resource, scene and projects. 2018-12-06 15:16:36 +02:00
Rémi Verschelde
c084340216
Merge pull request #23935 from helenaMontenegro/master
Add sorting to the project manager
2018-12-06 14:14:08 +01:00
Rémi Verschelde
efefe0be95
Merge pull request #23982 from qichunren/fixed_line_edit_lost_focus_when_create_new_project
Fixed project name line edit focus lost when open project-create dialog.
2018-12-06 14:06:43 +01:00
Rémi Verschelde
ceb46e194c
Merge pull request #24090 from RandomShaper/fix-blit-from-negative
Fix blitting from negative position
2018-12-06 12:30:42 +01:00
Rémi Verschelde
1691e2e5e4
Merge pull request #24148 from mineevgleb/fix-pathfollow-offset-slider
#24131: fix for PathFollow offset slider overlapping with the inspector
2018-12-06 11:54:30 +01:00
Rémi Verschelde
aa9bc04485
Merge pull request #24189 from dakennedyd/development
Fixes editor crashing when editing autotiles
2018-12-06 11:31:41 +01:00
David Kennedy
29284f628c Fixes editor crashing when editing autotiles issue #24004 2018-12-06 07:15:48 -03:00
Rémi Verschelde
a7bd9f050f
Merge pull request #24178 from avencherus/doc-update
Documented set_point_cloud() for ConvexPolygonShape2D
2018-12-06 09:17:25 +01:00
Michael Alexsander Silva Dias
e4d0ecce7a General enhancements to the Polygon2D, TextureRegion, and TileSet editors 2018-12-06 03:29:27 -02:00
Jared
1d238c1835 Documented set_point_cloud() for ConvexPolygonShape2D 2018-12-06 07:01:27 +02:00
Rémi Verschelde
21dea10116
Merge pull request #24159 from YeldhamDev/dialog_size_metadata
Move "Dialog Bounds" from the Editor Settings to project's metadata
2018-12-05 16:19:18 +01:00
Rémi Verschelde
99640ac583
Merge pull request #24165 from YeldhamDev/light_occluder_reuse_polygon
Make LightOccluder2D Editor use the AbstractPolygon Editor instead of its own
2018-12-05 08:59:29 +01:00
Rémi Verschelde
31384a56b5
Merge pull request #24160 from YeldhamDev/graph_tooltips
Add tooltips to GraphEdit node
2018-12-05 08:57:19 +01:00
Rémi Verschelde
dc8fd1c634
Merge pull request #24166 from volzhs/export-ios
Add checking required field for exporting iOS
2018-12-05 08:56:17 +01:00
Rémi Verschelde
ad60ab9e3f
Merge pull request #24169 from mrcdk/fix_canvasitem_draw_multimesh
Fixed CanvasItem.draw_multimesh() binding
2018-12-05 02:03:37 +01:00
MrCdK
3f7ae10843 Fixed CanvasItem.draw_multimesh() binding. 2018-12-05 01:29:21 +01:00
Rémi Verschelde
bc2e1eedc5 Tests: Drop old test_io referencing data which isn't included
This should eventually be rewritten to properly test IO features,
but this would be part of a bigger work on adding a proper testing
framework for Godot features.

Fixes #2454.
2018-12-05 00:47:05 +01:00
volzhs
e698a92b09 Add checking required field for exporting iOS
without specifying Identifier, it will cause `can not be parsed` error on Xcode
2018-12-05 07:32:24 +09:00
Rémi Verschelde
89f8b84c47 i18n: Sync translation template with current source 2018-12-04 23:22:18 +01:00
Rémi Verschelde
b7782f182a i18n: Sync translations with Weblate 2018-12-04 23:21:00 +01:00
Rémi Verschelde
8fda8769d1 doc: Sync classref with current source 2018-12-04 21:57:07 +01:00
Rémi Verschelde
09474ba4c4
Merge pull request #24151 from endragor/fix-ios-safe-area
Fix iOS safe area insets to use pixels and not points
2018-12-04 21:47:42 +01:00
Michael Alexsander Silva Dias
53764a5ee6 Make LightOccluder2D Editor use the AbstractPolygon Editor instead of its own 2018-12-04 18:25:19 -02:00
Rémi Verschelde
056dfa4a70
Merge pull request #24164 from bojidar-bg/23889-ysort-error
Fix error when adding children to YSort
2018-12-04 21:02:30 +01:00
Bojidar Marinov
02b569297e
Fix error when adding children to YSort
If it weren't for this warning, it would have crashed in release builds.
Fix #23889, fixup 6b8d6e3b07
2018-12-04 21:11:40 +02:00
Michael Alexsander Silva Dias
3ae5eec366 Add tooltips to GraphEdit node 2018-12-04 15:00:27 -02:00
Michael Alexsander Silva Dias
63dc20a827 Move "Dialog Bounds" from the Editor Settings to project's metadata 2018-12-04 13:55:24 -02:00