Rémi Verschelde
7de88873a6
Merge pull request #87765 from Riteo/wayland-skip-no-scanner
...
Wayland: Disable backend at build-time if wayland-scanner is missing
2024-01-31 10:56:06 +01:00
Rémi Verschelde
3939a881f0
Merge pull request #87755 from KoBeWi/tidy_for_no_reason
...
Some editor code cleanup
2024-01-31 10:55:43 +01:00
Rémi Verschelde
6287d7ce70
Merge pull request #87720 from fire/llvm-mingw-qitabent
...
Avoid non-constant-expression cannot be narrowed on Windows on mingw.
2024-01-31 10:55:19 +01:00
Rémi Verschelde
1c916c3d5b
Merge pull request #87546 from dsnopek/openxr-hand-tracking-vendor-extensions
...
OpenXR: Make it possible to implement vendor extensions to hand tracking from GDExtension
2024-01-31 10:54:55 +01:00
Rémi Verschelde
ad8b136a31
Merge pull request #87436 from Mickeon/doc-peeves-Timer-s-out
...
Tweak Timer documentation
2024-01-31 10:54:30 +01:00
Rémi Verschelde
51f71749a3
Merge pull request #87389 from scgm0/file_access_1
...
Explicitly initialize all of `FileAccess::create_func[ACCESS_MAX]`
2024-01-31 10:54:06 +01:00
Rémi Verschelde
eb105b9ae9
Merge pull request #87372 from Mickeon/documentation-SkeletonProfileHumanoid-bone-list
...
Document bone list for SkeletonProfileHumanoid
2024-01-31 10:53:43 +01:00
Rémi Verschelde
04f7014bd1
Merge pull request #86690 from Calinou/editor-fov-clarify-vertical
...
Clarify the FOV setting in the 3D editor camera is vertical FOV
2024-01-31 10:53:18 +01:00
scgm0
2dae53c316
Explicitly initialize all of FileAccess::create_func[ACCESS_MAX]
2024-01-31 10:46:14 +01:00
Micky
22421e134b
Tweak Timer documentation
2024-01-31 09:40:05 +01:00
clayjohn
4f41b94943
Remove workaround in GLTF exporter that double converts ra textures to rg
2024-01-30 23:22:20 -08:00
Aaron Franke
b015fba2c8
Orthonormalize PhysicalBone3D transforms
2024-01-31 00:10:01 -06:00
Aaron Franke
aed5ea9460
Expose a method to get gravity for any physics body
2024-01-30 23:57:38 -06:00
Silc Lizard (Tokage) Renew
a5dffe7804
Fix cubic interpolation wrong argument for the time
2024-01-31 14:02:42 +09:00
K. S. Ernest (iFire) Lee
f711b4f01f
Avoid non-constant-expression cannot be narrowed on Windows mingw.
...
Fixes non-constant-expression cannot be narrowed from type 'DWORD' (aka 'unsigned long') to 'int' in initializer list [-Wc++11-narrowing]
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2024-01-30 20:21:26 -08:00
Robert Yevdokimov
87d97fe7d8
Fix a regression in #86804 that breaks gizmos transforming when 'View Gizmos' is off
2024-01-30 22:31:52 -05:00
Riteo
c3d6cc57be
Wayland: disable backend at build-time if wayland-scanner is missing
...
This allows previous X11-only setups to still build Godot with default
settings. Note that compilation will still abort if wayland-scanner is
present but not the various Wayland libraries.
2024-01-31 02:08:33 +01:00
Hugo Locurcio
253ad63005
Clarify the FOV setting in the 3D editor camera is vertical FOV
2024-01-31 01:20:21 +01:00
Hakim
59c75b074a
Do not reflect the origin lines in a mirror
2024-01-30 22:57:02 +01:00
kobewi
4ad74a5663
Some editor code cleanup
2024-01-30 21:33:31 +01:00
Rémi Verschelde
313f623b9d
Merge pull request #87738 from akien-mga/mbedtls-2.28.7
...
mbedtls: Update to upstream version 2.28.7
2024-01-30 19:35:09 +01:00
Rémi Verschelde
0cce6eb150
Merge pull request #87443 from YuriSizov/pms-hotter-younger-cousin
...
Improve layout and UX of the project manager
2024-01-30 19:10:46 +01:00
Yuri Sizov
f923b58f88
Correctly handle failures to open a project
2024-01-30 17:52:31 +01:00
Yuri Sizov
28e8a4c0ee
Replace empty list dialog with an integrated panel
2024-01-30 17:52:25 +01:00
Yuri Sizov
068c0d2699
Implement a quick settings dialog for the project manager
...
Currently it allows to adjust language, theme preset,
UI scaling, and network mode.
Project manager has been updated to support
dynamic theme updates.
2024-01-30 17:52:19 +01:00
Yuri Sizov
4d97c33503
Add a network mode setting to bring the editor offline
...
This PR also adds default font styles for RichTextLabels
in the editor, and improves the introduction dialog
when you don't have any local projects available.
The offline mode is implemented in the asset library
plugin, alongside some code improvements.
2024-01-30 17:52:08 +01:00
Yuri Sizov
bac037b1e0
Improve the project manager UI
2024-01-30 17:52:01 +01:00
Rémi Verschelde
cae7599498
Merge pull request #87741 from akien-mga/sync-gamecontrollerdb
...
Sync controller mappings DB with SDL2 community repo
2024-01-30 17:48:22 +01:00
Rémi Verschelde
aff437e623
Merge pull request #87734 from bruvzg/raw_str_d3d
...
Use raw strings for D3D12 install messages.
2024-01-30 17:48:19 +01:00
Rémi Verschelde
07df0a7ae5
Merge pull request #87732 from aaronfranke/fix-audio-player-3d-autoplay-notif
...
Fix AudioStreamPlayer3D autoplay and internal notifications
2024-01-30 17:48:15 +01:00
Rémi Verschelde
3dfedd69ea
Merge pull request #87711 from matthew1006/threaded-loading-progress-fix
...
Fix `ResourceLoader.load_threaded_get_status` returning `[0]` constantly in exported projects.
2024-01-30 17:48:11 +01:00
Rémi Verschelde
736696b533
Merge pull request #87679 from raulsntos/dotnet/remove-unused
...
C#: Remove unused code
2024-01-30 17:48:07 +01:00
Rémi Verschelde
ba6ecf3e06
Merge pull request #87676 from Mickeon/oooh-Reduz-of-the-past-You're-so-quirky
...
Mention and deprecate InputEventJoypadButton's pressure
2024-01-30 17:48:02 +01:00
Rémi Verschelde
926a7dffd6
Merge pull request #87421 from dalexeev/gds-docgen-use-autoload-singleton-name
...
GDScript: Use autoload singleton name in `GDScriptDocGen`
2024-01-30 17:47:58 +01:00
Rémi Verschelde
f390b86acd
Merge pull request #87194 from kitbdev/tab-deselect
...
Allow no tabs to be selected in TabBar and TabContainer
2024-01-30 17:47:54 +01:00
Rémi Verschelde
9572cf5ab2
Merge pull request #86823 from dalexeev/gds-utility-func-as-callable
...
GDScript: Allow utility functions to be used as `Callable`
2024-01-30 17:47:50 +01:00
Rémi Verschelde
1f027f9aef
Merge pull request #86471 from dalexeev/gds-fix-pot-gen-skips-some-nodes-2
...
GDScript: Fix POT generator skips some nodes (part 2)
2024-01-30 17:47:44 +01:00
Rémi Verschelde
6a126b0934
Merge pull request #86180 from Riteo/wayland-squashed
...
Add Wayland support (squashed review edition)
2024-01-30 17:47:38 +01:00
Rémi Verschelde
a8cfd1436a
Merge pull request #86176 from dalexeev/gds-fix-type-highlighting
...
GDScript: Fix type highlighting
2024-01-30 17:47:33 +01:00
Rémi Verschelde
2edfdace76
Merge pull request #83220 from dalexeev/gds-highlight-code-regions
...
GDScript: Highlight code region comments
2024-01-30 17:47:23 +01:00
Yuri Sizov
7496f99060
Create a MainScreenButton theme variation
...
This turns custom font theme properties into a proper
variation, which makes applying it simpler.
2024-01-30 17:35:46 +01:00
Riteo
7e0f7d3abd
Add Wayland support
...
Not everything is yet implemented, either for Godot or personal
limitations (I don't have all hardware in the world). A brief list of
the most important issues follows:
- Single-window only: the `DisplayServer` API doesn't expose enough
information for properly creating XDG shell windows.
- Very dumb rendering loop: this is very complicated, just know that
the low consumption mode is forced to 2000 Hz and some clever hacks are
in place to overcome a specific Wayland limitation. This will be
improved to the extent possible both downstream and upstream.
- Features to implement yet: IME, touch input, native file dialog,
drawing tablet (commented out due to a refactor), screen recording.
- Mouse passthrough can't be implement through a poly API, we need a
rect-based one.
- The cursor doesn't yet support fractional scaling.
- Auto scale is rounded up when using fractional scaling as we don't
have a per-window scale query API (basically we need
`DisplayServer::window_get_scale`).
- Building with `x11=no wayland=yes opengl=yes openxr=yes` fails.
This also adds a new project property and editor setting for selecting the
default DisplayServer to start, to allow this backend to start first in
exported projects (X11 is still the default for now). The editor setting
always overrides the project setting.
Special thanks to Drew Devault, toger5, Sebastian Krzyszkowiak, Leandro
Benedet Garcia, Subhransu, Yury Zhuravlev and Mara Huldra.
2024-01-30 16:44:47 +01:00
Rémi Verschelde
10445d80d8
Sync controller mappings DB with SDL2 community repo
...
Synced with gabomdq/SDL_GameControllerDB@232c738ce0
2024-01-30 15:14:27 +01:00
Rémi Verschelde
dec635119e
mbedtls: Update to upstream version 2.28.7
2024-01-30 14:09:13 +01:00
bruvzg
ffdf8084c0
Use raw strings for D3D12 install messages.
2024-01-30 11:13:12 +02:00
lawnjelly
4577dfdb67
Shadow volume culling and tighter shadow caster culling
...
Existing shadow caster culling takes no account of the camera.
This PR adds the highly encapsulated class RenderingLightCuller which can cut down the casters in the shadow volume to only those which can cast shadows on the camera frustum.
2024-01-30 08:38:31 +00:00
Aaron Franke
52aa5668fe
Fix AudioStreamPlayer3D autoplay and internal notifications
2024-01-30 00:56:12 -06:00
Micky
25c0c95960
Mention and deprecate InputEventJoypadButton's pressure
2024-01-29 23:38:36 +01:00
Rémi Verschelde
51991e2014
Merge pull request #84674 from m4gr3d/add_flag_to_run_scons_from_gradle
...
Add parameter to allow generation of the Godot native shared libraries from gradle
2024-01-29 23:24:05 +01:00
Rémi Verschelde
9ab5cedef6
Merge pull request #87712 from akien-mga/revert-gdscript-uid-annotations-for-now
...
Revert "Add UID support to GDScript files" (for now)
2024-01-29 21:34:59 +01:00