Commit graph

1926 commits

Author SHA1 Message Date
Rémi Verschelde
3a990e36e6
Merge pull request #80752 from bitsawer/fix_thread_guard
Fix CanvasItem notification thread guard
2023-10-03 17:13:08 +02:00
bruvzg
72e2e47059
[DisplayServer] Add method to estimate window title bar size. 2023-10-03 16:13:52 +03:00
bitsawer
12a2177967 Fix notification thread guards 2023-10-02 19:31:54 +03:00
Rémi Verschelde
1e819ae3aa
Merge pull request #82590 from YuriSizov/window-you-come-to-me-on-this-day-the-day-when-my-child-becomes-exclusive-with-a-transient-parent-to-ask-for-this
Add more context to some `Window` errors
2023-10-02 13:16:39 +02:00
Rémi Verschelde
e95b7e84a4
Merge pull request #80844 from dalexeev/fix-callable-expected-argc
Fix expected argument count for `Callable` call errors
2023-10-02 13:15:53 +02:00
Yuri Sizov
53172d9860 Add more context to some Window errors 2023-09-30 21:44:05 +02:00
bruvzg
c52db6190c
[FileDialog] Make set_visible compatible with native dialogs. 2023-09-30 00:40:49 +03:00
Danil Alexeev
aff767ef07
Fix expected argument count for Callable call errors 2023-09-29 20:00:10 +03:00
Michael Alexsander
9ee82ebe1d
Fix tooltips behaving incorrectly on Tree nodes 2023-09-28 11:18:15 -03:00
Hugo Locurcio
fcbf7011cc
Make 3D editor gizmos and debug shapes ignore fog
This makes them easier to see in their intended colors in scenes with fog.
2023-09-27 00:54:57 +02:00
Marcel Admiraal
3a7eda8f87 Check if input marked handled before processing additional CollisionObjects 2023-09-26 20:42:15 +02:00
Rémi Verschelde
008b08b5fb
Merge pull request #82358 from jsjtxietian/fix-can-not-set-process-priority-of-node-in-editor
Fix can not set process priority of node in certain cases
2023-09-26 13:45:36 +02:00
jsjtxietian
e36117f557 Fix can not set process priority of node if not any process is processing 2023-09-26 19:29:25 +08:00
Rémi Verschelde
79805262f1
Merge pull request #77829 from AThousandShips/mp_fix
Disallow nested custom multiplayers in `SceneTree`
2023-09-26 08:17:02 +02:00
Rémi Verschelde
e4cfd4e26a
Merge pull request #82195 from AThousandShips/radian_fix
Replace `radians` range hint with `radians_as_degrees`
2023-09-25 17:18:38 +02:00
Dario
057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
Introduces support for FSR2 as a new upscaler option available from the project settings. Also introduces an specific render list for surfaces that require motion and the ability to derive motion vectors from depth buffer and camera motion.
2023-09-25 10:37:47 -03:00
A Thousand Ships
a5fe392b78 Disallow nested custom multiplayers in SceneTree
Enables clearing the custom multiplayer
2023-09-25 14:59:05 +02:00
A Thousand Ships
e45927b2f2 Replace radians range hint with radians_as_degrees 2023-09-25 08:50:19 +02:00
Yuri Sizov
dd3638d425 Merge pull request #81669 from kleonc/gui-tooltip-transparent-background
Enable transparent background for GUI tooltips
2023-09-15 19:48:37 +02:00
kleonc
c66dfd2cfe Enable transparent background for GUI tooltips 2023-09-14 23:39:28 +02:00
Yuri Sizov
56e54b49b6 Merge pull request #81551 from YuriSizov/gui-cache-all-the-theme
Bind remaining theme properties to their respective classes
2023-09-14 15:21:45 +02:00
Yuri Sizov
fe000277ea Bind remaining theme properties to their respective classes
This adds binds for GraphEdit/GraphElement/GraphNode, which were
skipped before due to a rework. This also adds binds for Window,
which was skipped before due to a complicated code organization.

Also adds theme cache entries/direct cache access to a few places
that previously missed it. Some theme properties are now exposed
to other classes via friendships or public getters for convenience.

This removes all string-based theme access from scene/ classes.
2023-09-13 19:31:35 +02:00
A Thousand Ships
a29416e332 [Scene,Main] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-12 12:53:06 +02:00
Yuri Sizov
2924bfd4d3 Register theme properties with ThemeDB 2023-09-11 13:45:23 +02:00
Rémi Verschelde
7663c69922
Merge pull request #81388 from YuriSizov/core-gdvirtual-but-less-confused-about-itself
Extract `ScriptInstance` into its own file to simplify includes
2023-09-07 13:53:45 +02:00
Yuri Sizov
d8ff69d53c Extract ScriptInstance to simplify includes
This allows to include script_instance.h directly in the
generated gdvirtual.gen.inc, and remove excessive includes
from the codebase.

This should also allow Resource to use GDVIRTUAL macros,
which wasn't possible previously due to a circular dependency.
2023-09-06 22:54:38 +02:00
Yuri Sizov
58126e479c Introduce the concept of global theme contexts
This commit adds the default theme context, which replaces
the need to manually check the project and the default theme
all the time; simplifies related code.

It also adds framework for custom theme contexts, to be used
by the editor. Custom contexts can be attached to any node,
and not necessarily a GUI/Window node. Contexts do no break
theme inheritance and only define which global themes a node
uses as a fallback.

Contexts propagate NOTIFICATION_THEME_CHANGED when one of their
global themes changes. This ensures that global themes act just
like themes assigned to individual nodes and can be previewed
live in the editor.
2023-09-06 19:40:43 +02:00
kobewi
6de34fde27 Add EditorStringNames singleton 2023-09-03 19:58:18 +02:00
Rémi Verschelde
39b1d860c3
Merge pull request #75382 from AThousandShips/duplicate_bind
Ensure binds are duplicated with `Node` signals
2023-09-01 16:00:05 +02:00
Rémi Verschelde
fc0b3f7021
Merge pull request #80320 from Sauermann/fix-remove-invalidation-function
Remove `CanvasItem::_invalidate_global_transform`
2023-08-30 08:45:27 +02:00
Markus Sauermann
7f317ef1bf Remove CanvasItem::_invalidate_global_transform
The only use of that function can be replaced by `_notify_transform`,
which makes the `propagate_call` unnecessary.
As far as I can tell, the `data.blocked`-checks of `propagate_call`
are not needed in this case, because `_invalidate_global_transform`
causes no user-noticeable changes.
2023-08-30 00:29:42 +02:00
Markus Sauermann
c4705a590b Fix Object::notification order
Previously the `p_reversed` parameter didn't influence the order
in a correct way.
Also script overridden _notification functions were not called in
the correct order.

To fix this some `notification` functions had to add a `p_reversed`
parameter.

This made it necessary to adjust cpp-bindings.

Co-authored-by: David Snopek <dsnopek@gmail.com>
2023-08-30 00:15:55 +02:00
A Thousand Ships
9cf13cedfd Ensure binds are duplicated with Node signals 2023-08-29 16:52:38 +02:00
Rémi Verschelde
8b8b6d1e87
Merge pull request #81006 from KurtBliss/Chance-of-crash-when-Control-overrides-mouse-input-on-Area2D-#79371
Fix possible crash when Control overrides mouse input on Area2D
2023-08-28 15:04:41 +02:00
Rémi Verschelde
072ba70424
Merge pull request #81012 from Jordyfel/center-window
Implement center window function.
2023-08-28 12:07:27 +02:00
Rémi Verschelde
2c0a74a149
Merge pull request #80105 from Sauermann/fix-global-transform
Fix global transform validity for `Node2D` and `Control`
2023-08-28 12:03:53 +02:00
Jordyfel
9819ffb166 Implement window center function. 2023-08-26 21:34:21 +03:00
KurtBliss
dbb01bc451 Fixed, chance of crash when Control overrides mouse input on Area2D
Made Viewport::_cleanup_mouseover_colliders queue up mouse_exit and
mouse_shape_exit signals to emit and at the end of the function's
execution to avoid potential crashes.
2023-08-25 17:51:38 -04:00
Rémi Verschelde
b24eb34669
Merge pull request #80780 from HolonProduction/sub-window-focus-crash
Fix crash when hiding subwindow during popup of new subwindow
2023-08-21 08:23:23 +02:00
HolonProduction
e2cea458a3 Fix crash when hiding subwindow during popup of new subwindow 2023-08-20 17:51:54 +02:00
Rémi Verschelde
e73a4a382e
Merge pull request #79201 from Rindbee/fix-setup-state-not-cleared
Clear the previously set state when configuring for a new scene root node
2023-08-17 15:43:38 +02:00
Rémi Verschelde
77fd8f3416
Merge pull request #80673 from YeldhamDev/give_me_my_windows!
Allow to get a list of visible embedded `Window`s
2023-08-16 16:56:31 +02:00
Rémi Verschelde
c081d1bd24
Merge pull request #78816 from kleonc/scene-tree-fix-drag-drop-to-parent-with-internal-nodes
Fix drag-dropping nodes to parent with internal nodes
2023-08-16 16:54:06 +02:00
Michael Alexsander
de27df5da3
Allow to get a list of visible embedded Windows 2023-08-16 10:42:08 -03:00
Rémi Verschelde
a7dc4c22a9
Merge pull request #80334 from Sauermann/fix-window-out-of-viewport-events
Fix nodes receiving mouse events in black bars of `Window`
2023-08-16 09:12:42 +02:00
Rémi Verschelde
33198d0df0
Merge pull request #75784 from Riteo/int-scale
Add content scale stretch modes, implement integer scaling
2023-08-11 10:32:11 +02:00
Riteo
87cfc415a3 Add content scale stretch modes, implement integer scaling
Integer scaling is achieved (after aspect expansion) by "lying" to the
stretching code about the window's size, telling it that it's always an
integer multiple of the viewport so that it only gets stretched to an
integer factor.

This approach works with all stretch and aspect modes and doesn't
require handling for each, only requiring to "loosen up" some
self-excluding conditions (in other words, replacing some `else if`s
with just `if`s) regarding viewport offset and margin calculation (black
bars).

Includes a tiny usability change that adds a range hint for the content
scale factor between 0.5 to 8.0.

Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-08-10 19:45:47 +02:00
Markus Sauermann
59c13fea5d Fix nodes receiving mouse events in black bars of Window
Previously for InputEvents there was no distinction between
Window-area and Viewport-area.
This was problematic in cases where stretching was used and the Window
contained black bars at the sides of the Viewport.
This PR separates the area of Window and Viewport regarding InputEvents.
2023-08-09 12:34:22 +02:00
Rindbee
4795c3cdfa Clear the previously set state when configuring for a new scene root node
Saving a subscene causes the main scene to be re-instantiated. And the resource
instance in the main scene will be reused when the main scene is re-instantiated.
So for resources with `resource_local_to_scene` enabled, resetting state may be
necessary (at least for `ViewportTexture`).
2023-08-08 23:49:53 +08:00
Rémi Verschelde
46c9a1427d
Merge pull request #80364 from Calinou/control-escape-dismiss-tooltips
Dismiss currently visible or upcoming tooltips when pressing Escape
2023-08-08 16:57:59 +02:00