Juan Linietsky
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a1142225bf
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-split view of property editor and editor settings
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2015-12-15 23:39:36 -03:00 |
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Juan Linietsky
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035bb03331
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Merge branch 'master' of https://github.com/godotengine/godot
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2015-12-15 09:19:00 -03:00 |
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Juan Linietsky
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b12a2f456c
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-fixes to theora video ending sooner than expected, fixes #3066
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2015-12-15 09:17:32 -03:00 |
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Rémi Verschelde
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69c79c0d4a
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Merge pull request #3076 from neikeq/rename_actions
Option to rename input actions
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2015-12-14 23:33:06 +01:00 |
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Rémi Verschelde
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79ad04d6af
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Merge pull request #3078 from TheHX/pr-project-manager
Avoid project manager from processing gamepad input
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2015-12-14 23:13:23 +01:00 |
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Ignacio Etcheverry
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577bbcc6b3
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Forbid renaming input presets
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2015-12-14 22:36:53 +01:00 |
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Ignacio Etcheverry
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fa085a9c2c
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Added input actions renaming
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2015-12-14 20:44:57 +01:00 |
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Franklin Sobrinho
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fd59d17b22
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Avoid project manager from processing gamepad input
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2015-12-14 16:31:37 -03:00 |
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Rémi Verschelde
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566f8da3cc
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Merge pull request #3036 from slapin/animation-tree-player
Fix non-looping animations not being reset properly in AnimationTreePlayer
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2015-12-14 20:02:01 +01:00 |
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Rémi Verschelde
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9e9e4f96a2
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Merge pull request #3051 from eska014/add-export-hints
Add GDScript export hints for named bit flags, exponential ranges and global filesystem
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2015-12-14 17:40:57 +01:00 |
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eska
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897cf2140c
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Add GDScript export hint for named bit flags
Syntax: `export( int, FLAGS, "A Flag", "Another Flag" ) var flags`
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2015-12-14 17:32:31 +01:00 |
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Rémi Verschelde
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89629d35bb
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Merge pull request #3075 from neikeq/fix_editor_layouts
Fix editor layouts broken
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2015-12-14 16:46:52 +01:00 |
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Ignacio Etcheverry
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6e4b1ff838
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Fix editor layouts broken after 9a7ff65
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2015-12-14 16:44:15 +01:00 |
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Ariel Manzur
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27e4c87869
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no need to revert this actually
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2015-12-14 11:10:16 -03:00 |
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santiagopf
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a9795d5826
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Merge branch 'master' of https://github.com/godotengine/godot
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2015-12-14 10:58:26 -03:00 |
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Rémi Verschelde
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bfaa179e70
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Merge pull request #3074 from neikeq/editor_layouts_patch
Editor layout dialog: name field grabs focus on popup
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2015-12-14 14:26:25 +01:00 |
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Juan Linietsky
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4713bcccf3
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Merge branch 'master' of https://github.com/godotengine/godot
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2015-12-14 10:25:19 -03:00 |
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Juan Linietsky
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83e0e97214
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-implement arrows on tabs, when too many tabs are present, fixes #2806
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2015-12-14 10:24:28 -03:00 |
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Ignacio Etcheverry
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d558ced434
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Editor layout dialog: name field grabs focus on popup
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2015-12-14 14:16:29 +01:00 |
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Rémi Verschelde
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c262becd7b
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Merge pull request #3073 from TheHX/pr-editor-dialogs
Implement double-click on remaining dialogs
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2015-12-14 13:22:35 +01:00 |
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Juan Linietsky
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1312df7fdc
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implement point cloud function using convex hull for ConvexPolygonShape2D, fixes #2848
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2015-12-14 09:06:53 -03:00 |
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Franklin Sobrinho
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12bfb55c6c
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Implement double-click on remaining dialogs
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2015-12-14 08:43:56 -03:00 |
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Juan Linietsky
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f2183a5e09
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replaced :var by :Variant in documentation, fixes #2897
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2015-12-14 08:28:01 -03:00 |
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Juan Linietsky
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534c8e74b9
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do not open dominant script if external editor is selected, fixes #3067
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2015-12-14 08:21:18 -03:00 |
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Rémi Verschelde
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7155f75e22
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Merge pull request #3061 from TheHX/pr-tree-dialogs
Double-click item for reparent and choose a node in NodePath dialog
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2015-12-14 07:39:51 +01:00 |
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Rémi Verschelde
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55684dbea4
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Merge pull request #3065 from TheHX/pr-array-editor
Fix array editor NodePath being relative to editor
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2015-12-14 07:39:17 +01:00 |
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santiagopf
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c8077de714
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utf stuff on osx
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2015-12-13 22:21:49 -03:00 |
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Juan Linietsky
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7f96f0603e
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-scenes are properly reloaded when a dependency changes, fixes #2896
(it's clevery done so local changes to scenes are kept even if unsaved)
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2015-12-13 20:39:01 -03:00 |
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Juan Linietsky
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72ff61963b
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fixed and improved selection and list selection, closes #2852
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2015-12-13 17:16:13 -03:00 |
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Juan Linietsky
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7c39ebd05c
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-hash dictionaries properly instead of using pointer, fixes #2880
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2015-12-13 15:20:58 -03:00 |
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Juan Linietsky
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39f345a9ae
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-deprecated pcz, replaced by just zip. Closes #2879
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2015-12-13 14:15:55 -03:00 |
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Juan Linietsky
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a537c3ca34
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Merge branch 'master' of https://github.com/godotengine/godot
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2015-12-13 12:56:04 -03:00 |
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Juan Linietsky
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95a469ad28
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added binary API to StreamPeer, fixes #2863
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2015-12-13 12:53:29 -03:00 |
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Franklin Sobrinho
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2e8ed75d8d
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Fix array editor NodePath being relative to editor
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2015-12-13 11:42:29 -03:00 |
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Juan Linietsky
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8cec1b6544
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Merge pull request #3052 from akien-mga/pr-cleanup-doc
Remove some outdated documentation and files
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2015-12-13 09:56:41 -03:00 |
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Franklin Sobrinho
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4523a591d3
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Double-click item for reparent and choose a node in NodePath dialog
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2015-12-13 08:47:54 -03:00 |
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Juan Linietsky
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451b1d9144
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Merge branch 'master' of https://github.com/godotengine/godot
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2015-12-13 08:01:14 -03:00 |
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Juan Linietsky
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450926693f
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fix zip export
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2015-12-13 07:50:07 -03:00 |
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Rémi Verschelde
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cdf07327bc
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Merge pull request #3045 from TheHX/pr-nav-mesh
Fix crash caused by a empty NavigationMesh
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2015-12-13 10:10:49 +01:00 |
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Rémi Verschelde
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4018ea63c7
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Merge pull request #3050 from eska014/fix-tree-cell-slider
Fix editor for TreeItem cells in range mode
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2015-12-13 10:10:33 +01:00 |
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Rémi Verschelde
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75e88b8b9e
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Merge pull request #3049 from eska014/fix-exp-slider
Fix setting Sliders in exponential mode
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2015-12-13 10:10:25 +01:00 |
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Rémi Verschelde
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73153eadfa
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Merge pull request #3048 from eska014/autoload-demo
Update Autoload demo
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2015-12-13 10:10:18 +01:00 |
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Rémi Verschelde
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8c005e2b73
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Merge pull request #3047 from eska014/fix-play-project-button
Fix "Play Project" button icon
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2015-12-13 10:10:08 +01:00 |
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Rémi Verschelde
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3e733afaaa
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Merge pull request #3053 from TheHX/pr-revert-3043
Remove last remaining variables of PR-3043
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2015-12-13 10:09:23 +01:00 |
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santiagopf
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477b174d9d
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Merge branch 'master' of https://github.com/godotengine/godot
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2015-12-13 02:16:11 -03:00 |
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santiagopf
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01f063e2fe
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reverted mouse stuff
t Please enter the commit message for your changes. Lines starting
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2015-12-13 01:28:42 -03:00 |
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Juan Linietsky
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709de124c1
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ability to export scene to zip
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2015-12-13 01:08:36 -03:00 |
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Juan Linietsky
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11eaf019b3
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ability to get video player texture
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2015-12-12 20:05:26 -03:00 |
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Rémi Verschelde
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410e418aea
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Add a Makefile to generate classes doc in various formats
All the generated documentation is put in doc/_build.
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2015-12-13 00:01:04 +01:00 |
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Rémi Verschelde
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aeb5ea5934
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Move documentation python tools to doc/tools folder
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2015-12-12 23:30:45 +01:00 |
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