Commit graph

186 commits

Author SHA1 Message Date
Chaosus
a29680c25a [Mono] Improve Mathf
(cherry picked from commit 655a4e6540)
2018-04-15 00:57:14 +02:00
Alexander Alekseev
3a430e46b9 [mono] Fixes #17936 as GodotSharp (Core\Basic.cs) requires C#7 now, but we most probably should keep C#6 yet
(cherry picked from commit 5677aed175)
2018-04-15 00:56:14 +02:00
Nikodem Lokatelj
b4733a1da9 Fixed _issue_activated to take the correct issue id from the list
(cherry picked from commit 4fdee1d9f1)
2018-04-15 00:55:25 +02:00
Wilson E. Alvarez
8ebd4bb874 Move GodotSharp and MonoBuildTab member variables to initializer list
(cherry picked from commit 3f86fefb64)
2018-04-15 00:54:00 +02:00
Chaosus
63a88c69ac Added wrap functions to C#
(cherry picked from commit d52722c6da)
2018-04-15 00:52:29 +02:00
Ignacio Etcheverry
bfc94dd4c9 Mono: Runtime main args and assembly search fixes
- Setup runtime main args during initialization. This must be done manually by embedders who do not call mono_runtime_run_main. Fixes NullReferenceException in System.Environment.
- Continue to search the assembly in the rest of the search locations if loading it from one of them failed.

(cherry picked from commit fa1d656af4)
2018-04-15 00:48:15 +02:00
Andreas Haas
6472d8c7d4 Mono: Avoid invalid class names.
Disallow reserved keywords as class names and prefix base class with the Godot
namespace if it's the same as the class name.

Fixes #12483

(cherry picked from commit 700d07cf7c)
2018-04-15 00:48:11 +02:00
Hein-Pieter van Braam
e4fadebc3b Fix a merge error 2018-04-15 00:43:26 +02:00
Ignacio Etcheverry
9e4d34aebb Mono: Add project export plugin
(cherry picked from commit 9fd606c549)
2018-04-15 00:04:14 +02:00
Paul Joannon
d02c891a4b [mono] write classes with no constructor as abstract
(cherry picked from commit ef5672d3f9)
2018-04-14 23:54:11 +02:00
Paul Joannon
3bd414786c [mono] rename functions to conform to PascalCase
in:
* StringExtensions.cs
* Transform.cs

(cherry picked from commit d7020aef8d)
2018-04-14 23:53:56 +02:00
Carter Anderson
c7adcc8dca Fix mono basis GetEuler bug and marshalling/unmarshalling
(cherry picked from commit 91f271fa9e)
2018-04-14 23:20:33 +02:00
Aaron Franke
577f3ccaf9 Replace float with real_t, default Vectors, other misc C# improvements
Replace float with real_t in most files, defined at the top of each file via using. Objects such as Vector3 now accept doubles as inputs, and convert to real_t internally. I've added default Vectors such as Vector3.Zero. Other misc C# improvements such as Mathf.RoundToInt(). Color continues to use float only because high precision is not needed for 8-bit color math and to keep things simple. Everything seems to compile and work fine, but testing is requested, as this is the first time I've ever contributed to Godot.

(cherry picked from commit ff97c97c93)
2018-04-14 23:20:03 +02:00
Hein-Pieter van Braam
3e931e258c More reliably find mscorlib.dll on Linux
(cherry picked from commit c094e90b25)
2018-02-27 22:12:01 +01:00
Hein-Pieter van Braam
7e5a374825 Deprecate a typo for a new method introduced in 3.0.1 2018-02-27 17:53:46 +01:00
Hein-Pieter van Braam
4e1d19b20c Revert "[Mono] Basis values now marshalled in the correct order."
This reverts commit 9173819b71.

The fixes for these issues aren't quite baked yet. Taking them out of
3.0.2
2018-02-27 17:52:18 +01:00
Hein-Pieter van Braam
d7430ef077 Revert "The marshalling in was also incorrect."
This reverts commit b6f958965b.

The fixes for these issues aren't quite baked yet. Taking them out of
3.0.2
2018-02-27 17:52:18 +01:00
Ignacio Etcheverry
f6c65d9d15 Mono: Buildsystem improvements
- Bundle with mscorlib.dll to avoid compatibilities issues
- Add build option 'mono_assemblies_output_dir' to specify the output directory where the assemblies will be copied to. '#bin' by default.

(cherry picked from commit a45697d8df)
2018-02-27 11:35:19 +01:00
Michele Valente
990bddcf36 fix release builds with mono
"_signals" and "signals_invalidated" were moved out of the
"TOOLS_ENABLED" directive. Updated also the two "update_signals" and
"_update_signals" methods so it makes sense.

(cherry picked from commit 3c7d9001bc)
2018-02-27 11:34:52 +01:00
Paul Joannon
87242c7b92 fix build error when compiling with mono, tools=no, target=release
change TTR to RTR in `print_unhandled_exception`

(cherry picked from commit 90a705d671)
2018-02-27 11:25:10 +01:00
Paul Joannon
58a7d78c22 [mono] get stacktraces for all inner exceptions
(cherry picked from commit 89af6c2cd7)
2018-02-26 23:55:13 +01:00
Ignacio Etcheverry
c0386f0124 Mono: Fix bindings for parameters in vararg methods
(cherry picked from commit 0c82858121)
2018-02-26 23:54:32 +01:00
Nathan Warden
b6f958965b The marshalling in was also incorrect.
(cherry picked from commit 60daa9d718)
2018-02-26 22:45:53 +01:00
Ignacio Etcheverry
dde14e15c6 Mono: Better versioning and gracefully unloading of Godot API assemblies
(cherry picked from commit f37090ccf4)
2018-02-26 22:36:03 +01:00
Rémi Verschelde
ccf27376a6 Update warning about C# support
(cherry picked from commit 24cf4fe062)
2018-02-21 22:55:46 +01:00
Nathan Warden
9cfcf102a0 [Mono] Fixed "expression did not evaluate to a constant" compiler error for visual studio.
(cherry picked from commit 72fe70272d)
2018-02-21 22:12:57 +01:00
Ignacio Etcheverry
2abbdcaa20 Mono: Fix build status icons
(cherry picked from commit 8bd05f0c71)
2018-02-19 22:40:21 +01:00
Paul Joannon
9cba5ef772 implement signal related methods in csharp_script so signals can be used with emit
(cherry picked from commit cfbd7fd21e)
2018-02-19 22:39:51 +01:00
Paul Joannon
416cd9c8b8 add a [Signal] attribute to CSharpScripts
(cherry picked from commit efd52cd172)
2018-02-19 22:39:44 +01:00
Pieter-Jan Briers
4b581104e7 Makes project manager never initialize mono debug.
The heuristic whether we're in the project manager inside GDMono
didn't work if the project manager was launched by not having any path
to run.

This is fixed now by making a Main::is_project_manager().

(cherry picked from commit 1099838079)
2018-02-19 22:32:17 +01:00
Pieter-Jan Briers
f49601a934 Give C# NodePath a ToString().
It already had an implicit cast operator to string,
but this doesn't get used in say string formatting.

So now something like $"path: {GetPath()}" works.

(cherry picked from commit 3c1f8efd9e)
2018-02-19 22:31:33 +01:00
Pieter-Jan Briers
3e6ab9f3d5 Makes NodePath and RID follow PascalCase in C#.
Fixes #15685

(cherry picked from commit b1a81374d4)
2018-02-19 22:30:45 +01:00
Jonathan Tinkham
0d03b5f162 Add and use mono build variables with cloned environment.
(cherry picked from commit 70d281b946)
2018-02-19 22:13:46 +01:00
Benjamin Dobell
34d8625d82 Fix pkgconfig detection of mono
(cherry picked from commit 5920bc6f72)
2018-02-19 22:13:45 +01:00
Nathan Warden
9173819b71 [Mono] Basis values now marshalled in the correct order.
(cherry picked from commit 0cc4de1f24)
2018-02-19 22:13:45 +01:00
Paul Joannon
a1455f6a03 Change 'Build Project' button style in Mono panel
Address #15208

(cherry picked from commit 484f664331)
2018-02-19 20:50:39 +01:00
Nathan Warden
3f6e8d70cf Added async and await as C# keywords.
(cherry picked from commit 3dcf0567a1)
2018-02-05 09:33:01 +01:00
Ignacio Etcheverry
40c779fb70 Mono: Remove automatic script multilevel calls
(cherry picked from commit 84437b4864)
2018-02-05 09:32:29 +01:00
Paolo Perkovic
7de47fbabb Fix inconsistencies and typos in argument names
(cherry picked from commit 08d4bfacaf)
2018-02-04 20:10:13 +01:00
Nathan Warden
4a3a597377 Fix an infinite recursion in the Mathf.Decimals method when using floats.
(cherry picked from commit 2109bd3f97)
2018-02-04 20:08:26 +01:00
Rémi Verschelde
dcacf36118
Merge pull request #16118 from neikeq/i-dont-know-what-to-write-here-anymore
Mono: Fix build errors with tools=no and target=release
2018-01-27 23:29:27 +01:00
Ignacio Etcheverry
72b0a9432b Mono: Fix method_bind fields being generated as instance members 2018-01-27 22:45:57 +01:00
Ignacio Etcheverry
0c3bbcaa00 Mono: Fix build errors with tools=no and target=release 2018-01-27 18:44:04 +01:00
Ignacio Etcheverry
562ec3f5e6 Mono: Don't defer call to dispose queue objects when finalizing domain
It's going to be called anyway after `mono_domain_finalize`.
This also prevents crashes, since the MessageQueue singleton could already be freed at this point (see: #15702).
2018-01-26 01:10:25 +01:00
Ignacio Etcheverry
58448561c7 Mono: Fix NodePath and RID bindings 2018-01-25 23:46:54 +01:00
Rémi Verschelde
d516aab8fa doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
Ignacio Etcheverry
e1ae7dffd3
Merge pull request #16016 from neikeq/issue-13316
Fix CSharpInstance::call not initializing CallError
2018-01-24 01:35:10 +01:00
Ignacio Etcheverry
8c33939ce6 Fix CSharpInstance::call not initializing CallError 2018-01-24 01:31:51 +01:00
Paul Joannon
76a615aea4
SignalAwaiter::_signal_callback was calling the thunk with a wrong pointer 2018-01-23 12:58:54 +01:00
Rémi Verschelde
511742eb68
Merge pull request #15972 from akien-mga/mono-warning
Mono: Display opt-out warning in editor about WIP status
2018-01-22 22:23:02 +01:00