Hugo Locurcio
a3eac5fc7c
Move transparent background project setting to a subsection
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This prevents the project setting from being located directly within
a root category, which is confusing from an UX perspective in the
project settings editor.
2022-12-17 18:45:21 +01:00
Fredia Huya-Kouadio
3083455002
Update the visibility logic for the spatial editor navigation controls
2022-12-13 17:46:12 -08:00
Haoyu Qiu
f6ae2f2fd5
Use ObjectID as argument when referred-calling _request_gizmo
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Fixes crash on project launch.
2022-12-10 18:52:10 +08:00
Rémi Verschelde
f9bd2ace0b
Merge pull request #68682 from timothyqiu/camera-gizmo-size
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Make Camera3D gizmo the same aspect ratio as its viewport
2022-12-07 13:25:35 +01:00
Markus Sauermann
e18107a57c
Fix Determining Window for Touchscreen
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DisplayServer::screen_is_touchscreen will likely never utilize its
parameter p_screen.
This PR replaces this function by DisplayServer::is_touchscreen_available()
with the same functionality.
This solves the problem, that a SubViewport was used for determining
the screen, which resulted in error messages.
2022-12-07 09:54:29 +01:00
Rémi Verschelde
1db23e472b
Merge pull request #69525 from m4gr3d/polish_navigation_controls_opacity_main
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Minor tweaks/polish to the navigation controls to prevent interference
2022-12-05 11:32:43 +01:00
Fredia Huya-Kouadio
eacb29c007
Minor tweaks/polish to the navigation controls to prevent interference:
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- Reduce controls size
- Enable opacity on hover to increase visibility
2022-12-02 23:17:38 -08:00
Fredia Huya-Kouadio
18b924def7
Enable the navigation controls for touchscreen by default
2022-12-02 20:47:32 -08:00
Fredia Huya-Kouadio
1566f3d49f
Add navigation control to the node3d editor viewport
2022-11-29 17:43:16 -08:00
trollodel
c90d0bd84f
Use forward-declarations in big editor classes
2022-11-29 09:59:43 +01:00
Rémi Verschelde
6d2a7cb46d
Merge pull request #68709 from MewPurPur/instance-begone-part3
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Remove more instances of 'instance' being used as a verb
2022-11-16 14:41:42 +01:00
VolTer
3b4f5f8a04
Remove more instances of 'instance' being used as a verb
2022-11-16 14:01:53 +01:00
Haoyu Qiu
6c5dc78f59
Make Camera3D gizmo the same aspect ratio as its viewport
2022-11-15 17:31:53 +08:00
Markus Sauermann
3b14f0334c
Remove redundant Variant-types initializations
2022-11-14 19:35:19 +01:00
kobewi
15831e381b
Unify usage of undo_redo in editor
2022-11-02 17:51:58 +01:00
Rémi Verschelde
50f742e1ca
Merge pull request #68107 from alfredbaudisch/drag-lower-case
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Cast dragged file name extension to lowercase
2022-11-02 14:16:00 +01:00
Rémi Verschelde
df26d11b5d
Merge pull request #68020 from timothyqiu/3d-drag-instance
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Improve dragging scene into 3D viewport
2022-11-02 14:15:54 +01:00
Alfred Reinold Baudisch
07e367cb0b
Cast dragged file extension name to lowercase, closes #68104
2022-11-01 09:48:09 +01:00
Rémi Verschelde
e47aa546cd
Merge pull request #68008 from timothyqiu/hide-axis
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Hide axis gizmo after translating 3D nodes
2022-10-31 14:19:11 +01:00
Rémi Verschelde
5947f22be9
Merge pull request #67578 from KoBeWi/GEDITOR
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Unify usage of GLOBAL/EDITOR_GET
2022-10-31 13:15:58 +01:00
Rémi Verschelde
33c7c8020a
Merge pull request #67489 from timothyqiu/auto-select-all
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Allow selecting SpinBox & LineEdit text when focus enters
2022-10-31 11:55:06 +01:00
Rémi Verschelde
420eb1aa34
Merge pull request #67445 from Zylann/rename_queue_delete
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Rename queue_delete => queue_free
2022-10-31 10:51:18 +01:00
Haoyu Qiu
877cb1cbc0
Improve dragging scene into 3D viewport
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* When there's nothing to collide with:
* Place the new scene on XZ plane when possible.
* When the camera does not point toward the XZ plane or the
intersection is too far away, place the new scene on a plane that
is in front of the camera and parallel to the frame.
* Fixes positioning when in orthogonal view.
* Place on physical collision point or the XZ plane when possible.
* Otherwise, place it on the plane in front of the camera as if the
camera was perspective.
* Makes use of snap settings when placing the new scene.
2022-10-29 23:34:39 +08:00
Haoyu Qiu
03bbacfdca
Hide axis gizmo after translating 3D nodes
2022-10-29 16:17:28 +08:00
Haoyu Qiu
3aed3edc06
Allow selecting SpinBox & LineEdit text when focus enters
2022-10-29 09:58:42 +08:00
Clay John
d1cc93af89
Merge pull request #67832 from Sauermann/fix-remove-unnecessary-casts
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Remove unnecessary casts
2022-10-27 09:47:34 -07:00
Marc Gilleron
7543a5e014
Rename queue_delete => queue_free
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# Conflicts:
# editor/plugins/tiles/tiles_editor_plugin.cpp
2022-10-24 22:07:02 +01:00
Markus Sauermann
5ee449efec
Remove unnecessary casts
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button_add_item and button_add are both Button
p_parent is a Node3D
CanvasItem can never be cast to Viewport
2022-10-24 15:59:18 +02:00
Aaron Franke
7f9a8c99c9
Clean up Basis from Euler code
2022-10-21 17:54:49 -05:00
kobewi
e48c5daddf
Unify usage of GLOBAL/EDITOR_GET
2022-10-18 19:01:48 +02:00
Aaron Franke
9ebd8c5bb5
Remove the global space get_transformed_aabb
helper method
2022-10-18 07:30:31 -05:00
Ricardo Buring
d9ce8b8996
Node3D editor: cast rays in NOTIFICATION_PHYSICS_PROCESS
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Fixes crashes in the editor with threaded physics (when dragging a scene
into the viewport or when snapping a node to the floor).
2022-10-14 23:37:20 +02:00
Pedro J. Estébanez
f82deaa5b3
Polish rendering driver refactor further (take 2)
2022-10-11 19:06:55 +02:00
Rémi Verschelde
e413d1c9c3
Merge pull request #67104 from Calinou/add-viewport-transparent-project-setting
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Add a project setting to make the root viewport transparent
2022-10-11 09:28:43 +02:00
Rémi Verschelde
8017827144
SCons: Re-enable treating #warning
as error with werror
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Replace all TODO uses of `#warning` by proper TODO comments, and will open
matching bug reports to keep track of them.
We don't have a great track record fixing TODOs, but I'd wager we're even
worse for fixing these "TODO #warning" so we should prohibit this usage.
2022-10-10 16:12:26 +02:00
Hugo Locurcio
bab8497fa2
Add a project setting to make the root viewport transparent
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This allows recording videos with a transparent background without
having to create a script.
2022-10-09 00:16:07 +02:00
bruvzg
0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +03:00
Micky
ae5771e1b1
Rename remaining "Spatial" in Plugins to "Node3D"
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For EditorNode3DGizmo:
- `get_spatial_node` -> `get_node_3d`
- `set_spatial_node` -> `set_node_3d`
For EditorPlugin:
- `add_spatial_gizmo_plugin` -> `add_node_3d_gizmo_plugin`
- `remove_spatial_gizmo_plugin` -> `remove_node_3d_gizmo_plugin`
Also renames some internal methods for consistency (`forward_3d_draw_over_viewport` & `forward_3d_force_draw_over_viewport` ...). Basically, Spatial has been completely eradicated.
2022-10-04 16:27:29 +02:00
clayjohn
969f20656a
Free preview sun and environement on editor close.
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Previously, they would only be freed if they were in the editor node tree.
2022-09-15 20:45:19 -07:00
Hugo Locurcio
598b5b19ac
Improve 3D editor preview sun and sky usability
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- Use grayscale icons to look better when pressed (with accent color
modulation).
- Invert state to be more logical (pressed = preview is enabled, not disabled).
2022-09-12 03:58:29 +02:00
Rémi Verschelde
b52305351d
Merge pull request #64465 from TokageItLab/bind-after-gui-input
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Bind `AfterGUIInput` to GDScript and update document
2022-09-10 20:01:48 +02:00
Michael Alexsander
c4c9e41073
Make Vector2i
values paired with EDSCALE
be just Vector2
2022-09-08 14:46:32 -03:00
Silc Renew
3c7a5fd8ac
bind AfterGUIInput
2022-09-08 20:02:48 +09:00
bruvzg
6f4d233062
Fix key mapping changes when moving from macOS to other platform
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Removes separate `Command` key (use `Meta` instead).
Adds an event flag to automatically remap `Command` <-> `Control` (cannot be set alongside `Control` or `Meta`).
2022-09-07 18:45:35 +02:00
Yuri Sizov
1459507ed2
Rename EditorInterface.get_editor_main_control to get_editor_main_screen
2022-09-07 03:01:58 +03:00
Micky
b6daad8d4b
Rename range_lerp
to remap
2022-09-06 07:19:20 +02:00
Rémi Verschelde
c82bbc38a5
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
2022-09-02 13:49:53 +02:00
Rémi Verschelde
2e0cffdb6f
Merge pull request #63479 from DarkKilauea/nav-link
2022-09-01 23:44:22 +02:00
Yuri Rubinsky
8191b3c110
Rename uniform
to parameter
across the engine
2022-09-01 11:42:57 +03:00
clayjohn
385ee5c70b
Implement Physical Light Units as an optional setting.
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This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value.
In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.
2022-08-31 12:14:46 -07:00