Clay John
842f982397
Merge pull request #96819 from clayjohn/GLES3-instance-uniforms
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Implement instance uniforms in Compatibility renderer
2024-10-07 13:41:47 -06:00
DarioSamo
fa1aacb455
Configure MSAA properly in canvas renderer's pipelines.
2024-10-04 10:45:59 -03:00
clayjohn
65f3df5923
Properly utilize surface information when creating pipelines and vertex arrays in canvas renderer
2024-10-03 16:27:14 -07:00
Dario
e2c6daf7ef
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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- Implements asynchronous transfer queues from PR #87590 .
- Adds ubershaders that can run with specialization constants specified as push constants.
- Pipelines with specialization constants can compile in the background.
- Added monitoring for pipeline compilations.
- Materials and shaders can now be created asynchronously on background threads.
- Meshes that are loaded on background threads can also compile pipelines as part of the loading process.
2024-10-02 15:11:58 -03:00
Patrick Owen
d720eb80e1
Clamp UV-coordinates to centers of outermost texels when configured to do so
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In addition, fix region_filter_clip_enabled documentation to be consistent with AtlasTexture.xml, since that is the option whose behavior was fixed
2024-09-29 05:57:19 -04:00
Rémi Verschelde
285ebed828
Merge pull request #83360 from ywmaa/vertex_shading
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Implement vertex shading
2024-09-29 00:46:48 +02:00
ywmaa
0a9ad8f9de
Implement vertex shading
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This adds support in all backends, but the Compatibility renderer works the best.
Mobile and Forward+ can only support one directional light shader (the first in the tree)
While the Compatibility renderer supports any number of shadows.
Co-authored-by: Clay John <claynjohn@gmail.com>
2024-09-29 00:36:09 +02:00
clayjohn
4d635b7a3a
Combine texture and instance data into one uniform set in the 2D renderer
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Co-authored-by: Stuart Carnie <stuart.carnie@gmail.com>
2024-09-27 11:05:46 -07:00
Rémi Verschelde
a4c1804cab
Merge pull request #97483 from akien-mga/clang-format-19.1.0
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CI: Update `clang-format` pre-commit hook to 19.1.0
2024-09-26 12:46:04 +02:00
Rémi Verschelde
b64b464ba7
Merge pull request #97481 from Chaosus/shader_fix_void_return
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Fix shader crash when return a void function call
2024-09-26 12:46:01 +02:00
Rémi Verschelde
bfe74eca3b
Merge pull request #97428 from clayjohn/shadow-filter-jitter-rebase
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Jitter shadow map dithering pattern across frames when TAA is enabled
2024-09-26 12:45:50 +02:00
Rémi Verschelde
991e6c92ab
Merge pull request #96923 from Repiteo/style/warning-admonition
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Style: Add `WARNING:` as new comment admonition
2024-09-26 12:45:38 +02:00
Rémi Verschelde
c92a6c7e27
CI: Update clang-format
pre-commit hook to 19.1.0
2024-09-26 11:46:12 +02:00
Chaosus
3828d45e31
Fix shader crash when return a void function call
2024-09-26 11:20:39 +03:00
Thaddeus Crews
32c83a228d
Style: Add WARNING:
as new comment admonition
2024-09-25 09:44:42 -05:00
Thaddeus Crews
9f9ee0c813
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
Rémi Verschelde
73bf121ceb
Merge pull request #93786 from alvinhochun/viewport-pixel-snap-fix
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Apply "snap 2D transforms to pixel" to viewport
2024-09-25 12:39:10 +02:00
Rie
5efa6ba489
Fix incorrect Reinhard tonemap operator
2024-09-25 12:34:23 +02:00
Hugo Locurcio
0eb06da057
Jitter shadow map dithering pattern across frames when TAA is enabled
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This improves shadow quality by reducing the visibility of the noisy
pattern caused by dithering.
This jittering also applies when FSR2 is enabled, as it provides its own
form of temporal antialiasing.
Co-authored-by: Clay John <claynjohn@gmail.com>
2024-09-24 15:52:07 -07:00
Alvin Wong
1bd66af54c
Apply snap 2D transforms to pixel to viewport
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We shall not leave the viewport transform to be rounded by the code for
rounding canvas items. Since the viewport transform is inverse to the
camera transform, we get incorrect rounding at the halfway point that
misaligns the viewport and the canvas item which the camera is
following.
Instead, reintroduce viewport rounding, but do it in a way that matches
the rounding of canvas items. Also take into account the half-pixel
offset of the centre point when viewport dimension is not divisible by
two. For `CanvasLayer`s that follows viewport, take into account the
scale when rounding. Overall this should work better compared to the
rounding in Godot 4.2 (and earlier).
2024-09-23 20:34:11 +08:00
Jiang Yiheng
864d4fb32a
Fix hash calculation for NTSliceKey
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A bug was introduced from 057367bf
by adding FSR 2.2.1 support.
Which increases hash collision and hurts performance.
2024-09-22 21:08:18 +08:00
Rémi Verschelde
5f5c690481
Merge pull request #97260 from clayjohn/pixel_snap
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Calculate pixel snap in canvas space instead of world space
2024-09-21 11:50:52 +02:00
clayjohn
e75900e1ad
Calculate pixel snap in canvas space instead of world space
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This ensures that you are actually snapping to pixels in the viewport and not an arbitrary amount
2024-09-20 17:43:33 -07:00
David Snopek
1a6f8512bc
Add external texture support (GLES3)
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Co-authored-by: Fredia Huya-Kouadio <fhuyakou@gmail.com>
Co-authored-by: Mauricio Narvaez <nvz@meta.com>
2024-09-20 10:48:32 -05:00
Rémi Verschelde
34dd5e0c37
Merge pull request #97217 from stuartcarnie/97185_subpixel_rendering
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Metal: Fix subpixel blending; fix inconsistent blend state
2024-09-20 16:07:03 +02:00
Thaddeus Crews
b37fc1014a
Style: Apply new clang-format
changes
2024-09-20 08:09:48 -05:00
Stuart Carnie
e826ab9ba9
[2D,Metal]: Fix subpixel blending; fix inconsistent blend state in Metal
2024-09-20 15:16:31 +10:00
Rémi Verschelde
b1b4c5da4b
Merge pull request #96928 from dsnopek/rename-and-expose-texture-create-external
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Expose a function to create textures from a native handle in the compatibility renderer
2024-09-19 17:13:27 +02:00
David Snopek
7d56b09f23
Expose a function to create textures from a native handle in the compatibility renderer
2024-09-19 09:05:32 -05:00
Stuart Carnie
5b5dc00c52
2D: Remove redundant assignment
2024-09-17 06:32:49 +10:00
Rémi Verschelde
8c6210a3eb
Merge pull request #92290 from clayjohn/LOD-fixes
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Use distance to AABB surface to calculate Mesh LOD instead of using supports
2024-09-16 13:34:04 +02:00
Stuart Carnie
c113e5b143
2D: Fix use-after-free in batch rendering
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Closes #96960
Fixes regression of #95574 using fix from #95666
2024-09-14 07:50:39 +10:00
Chaosus
4a16a0d60c
Fix broken sky shader
2024-09-13 08:53:26 +03:00
Rémi Verschelde
573badf150
Merge pull request #96875 from stuartcarnie/sgc/small_optimisations
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[Editor, Servers] Minor optimizations
2024-09-12 09:25:53 +02:00
Rémi Verschelde
8d9a446397
Merge pull request #95473 from Chaosus/shader_fix_switch_bugs
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Fix shader incorrectly expects `int` on `uint` and vice-versa in cases
2024-09-12 09:17:43 +02:00
clayjohn
7ff106f828
Use distance to AABB surface to calculate Mesh LOD instead of using supports
2024-09-11 14:17:09 -07:00
Stuart Carnie
5cfacc8767
[Editor,Servers]: Minor optimizations
2024-09-12 06:22:04 +10:00
Stuart Carnie
a657ea42f1
2D: Add batching to RendererCanvasRenderRD
2024-09-12 05:26:06 +10:00
Chaosus
7d9ced5311
Fix shader crash when using unary minus in expression
2024-09-11 16:46:09 +03:00
Chaosus
b2611c198e
Fix shader incorrectly expects int
on uint
and vice-versa in cases
2024-09-11 09:22:27 +03:00
clayjohn
29df589632
Implement instance uniforms in Compatibility renderer
2024-09-10 12:20:47 -07:00
Rémi Verschelde
bc4c60c933
Merge pull request #94893 from rune-scape/no-const-cast-mesh-storage
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Avoid `const_cast` in `mesh_storage.h`
2024-09-10 09:51:22 +02:00
Rémi Verschelde
27552a2f26
Merge pull request #96758 from RandomShaper/fix_the_shift_must_go_on
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RenderingDevice: Fix uncapped mipmap sizes causing div-by-zero
2024-09-09 17:52:03 +02:00
Pedro J. Estébanez
7f1989bac1
RenderingDevice: Fix uncapped mipmap sizes causing div-by-zero
2024-09-09 17:10:47 +02:00
Yuri Rubinsky
af92fdb0ac
Add basic support to evaluate operator value in shader language
2024-09-09 15:12:11 +03:00
Rémi Verschelde
aa07333abe
Merge pull request #96114 from BlueCube3310/sh-lightmap-packing
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LightmapGI: Pack L1 SH coefficients for directional lightmaps
2024-09-06 22:38:29 +02:00
BlueCube3310
a89f4fa5a9
LightmapGI: Pack L1 SH coefficients for directional lightmaps
2024-09-05 22:46:58 +02:00
Rémi Verschelde
82d7531a2e
Merge pull request #95990 from Breush/76166-sky-auto-radiance
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Sky: Adapt radiance size if `AUTOMATIC_MODE` resolves to `REALTIME`
2024-09-04 17:12:02 +02:00
Alexis Breust
44e526d3d5
Sky: No more auto-selecting REALTIME mode if radiance is not 256
2024-09-04 10:54:08 +02:00
Rémi Verschelde
49ed6c558c
Merge pull request #86809 from clayjohn/TAA-disocclusion
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Tune TAA disocclusion scale to avoid rejecting all samples during motion.
2024-09-03 16:13:26 +02:00