Commit graph

31390 commits

Author SHA1 Message Date
Rémi Verschelde
0efe6dff5f
Merge pull request from gvekan/fix-load-autocomplete
Fix completion for built-in load() function
2020-11-10 13:21:37 +01:00
Rémi Verschelde
714dbc368c
Merge pull request from KoBeWi/editor_art_3d
Register methods for drawing 3D editor overlays
2020-11-10 13:17:12 +01:00
Gustav
0ddd4097a6 Fix completion for built-in load function 2020-11-10 12:00:08 +01:00
Rémi Verschelde
263f731924
Merge pull request from sneik15/patch-1
Updated gd_glue.cpp to work in the variant refactoring (Mono enabled)
2020-11-10 11:56:18 +01:00
Fabio Alessandrelli
e2083871eb [HTML5] Port JavaScript inline code to libraries.
The API is implemented in javascript, and generates C functions that can
be called from godot.
This allows much cleaner code replacing all `EM_ASM` calls in our C++
code with plain C function calls.
This also gets rid of few hacks and comes with few optimizations (e.g.
custom cursor shapes should be much faster now).
2020-11-10 11:42:51 +01:00
Fabio Alessandrelli
54cda5c3b8 [HTML5] Update syntax for lto. 2020-11-10 11:42:51 +01:00
Fabio Alessandrelli
05261cceaf Fix gdnative build when WebRTC module is disabled. 2020-11-10 11:42:51 +01:00
Fabio Alessandrelli
25d56e9666 RasterizerDummy fixes. 2020-11-10 11:42:51 +01:00
Tomasz Chabora
cbfbb4538b Register methods for drawing 3D editor overlays 2020-11-10 11:35:34 +01:00
Rémi Verschelde
68067b8d97
Merge pull request from Calinou/doc-assert-avoid-side-effects
Clarify that code in `assert()` should avoid side effects
2020-11-10 11:31:28 +01:00
Adrian Adeva
74f98de223
Updated gd_glue.cpp to work with the latest changes in the variant refactoring
Without this change the engine dont compile with the mono module enabled.
2020-11-10 11:13:54 +01:00
Rémi Verschelde
32464e569f
Merge pull request from RandomShaper/improve_packed_fs_api
Improve/fix packed data API
2020-11-10 10:59:34 +01:00
Rémi Verschelde
cb5d5ff413
Merge pull request from HaSa1002/docs-examples-43356
[Docs] Add C# example for EditorPlugin::forward_canvas_draw_over_viewport
2020-11-10 10:43:37 +01:00
HaSa1002
9dad1c4943 [Docs] Add C# example for EditorPlugin::forward_canvas_draw_over_viewport
Follow up to 
2020-11-10 10:24:17 +01:00
Rémi Verschelde
e1a9ec4e19
Merge pull request from Calinou/fix-filesystem-copy-path-shortcut-conflict
Use Ctrl+Shift+C as the default FileSystem dock Copy Path shortcut
2020-11-10 09:53:48 +01:00
Rémi Verschelde
b51dca64a6
Merge pull request from vnen/gdnative-string-header
GDNative: Define special char types in string.h
2020-11-10 09:40:26 +01:00
Rémi Verschelde
5d89b1ad43
Merge pull request from Calinou/allow-svg-project-icon
Allow using SVG images as project icon
2020-11-10 09:37:18 +01:00
Rémi Verschelde
e0285dcc00
Merge pull request from KoBeWi/editor_art
Add docs for editor viewport drawing methods
2020-11-10 09:34:32 +01:00
Rémi Verschelde
dd851d8f91
Merge pull request from YeldhamDev/global_rate_scale_min
Disallow setting the AudioServer's 'global_rate_scale' to a value equal or inferior to 0
2020-11-10 09:32:56 +01:00
Rémi Verschelde
8e056ba203
Merge pull request from akien-mga/variant-default-constructors-docs
Variant: Sync docs with new constructors, fixes to 
2020-11-10 08:28:08 +01:00
Aaron Franke
46fdca4fae
Allow creating projects in non-empty folders with a confirmation popup 2020-11-10 00:12:07 -05:00
Rémi Verschelde
0f249f5c0a
Variant: Sync docs with new constructors, fixups after
Change DocData comparators for MethodDoc and ArgumentDoc to get a better
ordering of constructors.
2020-11-09 23:39:53 +01:00
Hugo Locurcio
d6c7073bd7
Clarify that code in assert() should avoid side effects 2020-11-09 21:48:24 +01:00
Rémi Verschelde
efc4d217d6
Merge pull request from reduz/improve-variant-constructor
Change how no-arg constructor is handled internally in Variant.
2020-11-09 21:17:15 +01:00
reduz
9979abce74 Change how no-arg constructor is handled internally in Variant. 2020-11-09 16:28:15 -03:00
Rémi Verschelde
b4a0661885
Merge pull request from reduz/document-operators
Make sure operators appear in the docs too
2020-11-09 19:54:34 +01:00
Rémi Verschelde
aa6a1094a5
Merge pull request from bruvzg/var_ctr_af32
Fix duplicate variant constructor typo.
2020-11-09 19:21:20 +01:00
reduz
11bf2ec6d1 Make sure operators appear in the docs too
Add "operator" and "constructor" qualifiers to make it easier to
see in the docs.
2020-11-09 14:12:01 -03:00
Rémi Verschelde
ed62876683
Merge pull request from Calinou/improve-3d-selection-box
Improve the 3D editor selection box appearance
2020-11-09 17:46:43 +01:00
Rémi Verschelde
827e5b8bf3
Merge pull request from akien-mga/variant-rename-_RID-to-RID
Variant: Rename Type::_RID to Type::RID
2020-11-09 17:46:34 +01:00
bruvzg
a4a21654b1
Fix duplicate variant constructor typo. 2020-11-09 18:34:17 +02:00
Rémi Verschelde
fdf84d25f3
Merge pull request from Calinou/scons-debug-symbols-replace-yes-with-full
Remove `debug_symbols=full` in favor of `debug_symbols=yes`
2020-11-09 16:46:32 +01:00
Rémi Verschelde
9d2e8f2f27
Variant: Rename Type::_RID to Type::RID
The underscore prefix was used to avoid the conflict between the `RID` class
name and the matching enum value in `Variant::Type`.

This can be fixed differently by prefixing uses of the `RID` class in `Variant`
with the scope resolution operator, as done already for `AABB`.
2020-11-09 16:29:04 +01:00
Rémi Verschelde
bd0c40d051
Merge pull request from akien-mga/ci-warnings-extra
CI: Build with warnings=extra to catch 'em all
2020-11-09 16:28:19 +01:00
Hugo Locurcio
8a3a4fa3a0
Improve the 3D editor selection box appearance
- Draw two boxes slightly offset from each other to give the illustion
  of a thicker outline.
- Decrease the offset compared to the 3D node's AABB to give a more
  accurate representation of its size.
- Make the box fully visible instead of only displaying the corners.
- Draw a x-ray version of the box that's more translucent, but visible
  through walls. This helps make the box more visible while still
  having a sense of depth.
- Use an orange color similar to the 2D editor.
2020-11-09 16:24:12 +01:00
Hugo Locurcio
ff1f0d2cb5
Remove debug_symbols=full in favor of debug_symbols=yes
`debug_symbols=yes` will now behave like `debug_symbols=full` did
before. The difference in compressed file sizes is not that large,
which means there isn't much point in having two different values.

This helps make the buildsystem easier to understand.
2020-11-09 15:48:30 +01:00
Rémi Verschelde
5af5c86ebc
CI: Build with warnings=extra to catch 'em all
... on all platforms but MSVC, as it still has a number of unsolved warnings
in its `/Wall` level. Some of it might be valid, others might be overkill,
this needs further assessment and fixes. (We could also change the `extra`
level to `/W4` on MSVC if that's more meaningful.)
2020-11-09 15:01:43 +01:00
Rémi Verschelde
8a318fe1dd
Merge pull request from akien-mga/color-fix-clamp-uint32_t-warning
Color: Fix -Wtype-limits GCC warning after refactoring
2020-11-09 14:59:11 +01:00
Rémi Verschelde
01154f1ad2
Merge pull request from reduz/variant-constructor-refactor
Refactored variant constructor logic
2020-11-09 14:34:49 +01:00
Rémi Verschelde
eda8f69c19
Merge pull request from bruvzg/sync_open_simplex_noise
Update "open-simplex-noise-in-c" to fix undefined signed overflow
2020-11-09 14:29:08 +01:00
Rémi Verschelde
771b3c583d
Color: Fix -Wtype-limits GCC warning after refactoring
Warning from GCC 10.2.0 with `warnings=extra`:
```
./core/math/color.h: In member function 'int32_t Color::get_r8() const':
./core/typedefs.h:107:42: error: comparison of unsigned expression in '< 0' is always false [-Werror=type-limits]
  107 | #define CLAMP(m_a, m_min, m_max) (((m_a) < (m_min)) ? (m_min) : (((m_a) > (m_max)) ? m_max : m_a))
      |                                    ~~~~~~^~~~~~~~~
./core/math/color.h:201:49: note: in expansion of macro 'CLAMP'
  201 |  _FORCE_INLINE_ int32_t get_r8() const { return CLAMP(uint32_t(r * 255.0), 0, 255); }
      |                                                 ^~~~~
```

Also some code consistency changes while at it.
2020-11-09 14:11:21 +01:00
bruvzg
70bdf0ecf2
Update "open-simplex-noise-in-c" to fix undefined signed overflow. 2020-11-09 14:31:12 +02:00
reduz
221a2a1742 Refactored variant constructor logic 2020-11-09 08:54:43 -03:00
HaSa1002
a3df26e554 Docs: Port Code Examples to C# (M, N, O, P, R)
Includes:
 * MarginContainer
 * NavigationPolygon
 * Node
 * NodePath
 * OS
 * PackedByteArray
 * PackedScene
 * PacketPeerUDP
 * PCKPacker
 * Performance
 * PhysicsShapeQueryParameters2D
 * PhysicsShapeQueryParameters3D
 * PrimitiveMesh
 * ProjectSettings

Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2020-11-09 10:05:53 +01:00
Aaron Franke
6b54d7dde1
Add HexEncode to C# 2020-11-09 03:25:51 -05:00
Aaron Franke
c89af1d433
Add LStrip and RStrip to C# strings 2020-11-09 03:24:46 -05:00
Rémi Verschelde
593e35346a
Merge pull request from HaSa1002/docs-lang-3
Port code examples to C# (D and E)
2020-11-09 08:29:44 +01:00
Tomasz Chabora
9f23a94b8a Add append_array() method to Array class 2020-11-08 21:09:45 +01:00
Hugo Locurcio
5b40f9fddc
Use Ctrl+Shift+C as the default FileSystem dock Copy Path shortcut
This closes .
2020-11-08 19:44:52 +01:00
Rémi Verschelde
4206dc6ac9
Merge pull request from YeldhamDev/light2d_icons
Add icons for the new Light2D nodes
2020-11-08 14:58:47 +01:00