Commit graph

1778 commits

Author SHA1 Message Date
Guilherme Felipe
aad6bdad94 Add validation in set_custom_mouse_cursor
Check if the image is valid.
2018-05-27 20:55:05 -03:00
Max Hilbrunner
fd1ee14056
Merge pull request #19148 from mhilbrunner/mhilbrunner-js-log
Javascript: Remove weird log
2018-05-24 21:11:17 +02:00
Max Hilbrunner
0c56e011ad
Javascript: Remove weird log 2018-05-24 20:18:21 +02:00
Guilherme Felipe
8c17d8e6fe More fixes to set_borderless_window
[x11] Preserve window size when calling this method.
[osx] Make sure it don't make the window resizable if it's not needed.
[windows] clean up the code.
2018-05-23 17:42:31 -03:00
Max Hilbrunner
0980991e64
Merge pull request #19070 from guilhermefelipecgs/fix_19033
Fix mouse confined and set_borderless_window
2018-05-21 18:30:11 +02:00
Max Hilbrunner
3ac7f08b55
Merge pull request #19082 from guilhermefelipecgs/fix_cursor
Fix cursor not displaying arrow when transiting from mode captured to visible.
2018-05-21 18:26:42 +02:00
Guilherme Felipe
9af14ac1db Fix #15678
Fix cursor not displaying arrow when transiting from mode captured to
visible.
2018-05-21 14:37:30 -03:00
Fabio Alessandrelli
875d822d77 Fix OSXCROSS build with clang-6.0 2018-05-21 16:16:16 +02:00
Guilherme Felipe
28d24c4f66 Fix #19033
- Fix a bug when mouse is confined don't update the cursor shape.
- Don't let the mouse leave the window when resizing to a smaller
resolution when MOUSE_MODE_CONFINED.
- Fix set_borderless_window to preserve the actual video_mode.widht/height.
2018-05-20 20:53:04 -03:00
Rémi Verschelde
82042bdd03
Merge pull request #18893 from eska014/html5-reldeb-Os
Build HTML5 release_debug with -Os
2018-05-16 22:50:45 +02:00
Rémi Verschelde
57d257c361
Merge pull request #18680 from Gamblify/DummyTextureLoader
Dummy texture importer
2018-05-15 10:27:07 +02:00
Leon Krause
975c0516a4 Build HTML5 release_debug with -Os, like release.
The increased build time is negligible in comparison to the decreased
file size.
2018-05-14 15:31:16 +02:00
Leon Krause
504ffda8d7 Small refactoring in HTML5 build scripts
Drop logic for non-existent 'profile' target
2018-05-14 15:30:27 +02:00
Max Hilbrunner
0db3d1d2a7
Merge pull request #15739 from poke1024/macos-catch-exception
Catch NSException in macOS run loop to prevent crashs
2018-05-13 23:51:20 +02:00
bruvzg
096eb38fb0
[macOS] Fix numeric keys scan-codes remapping. 2018-05-13 22:19:08 +03:00
Rémi Verschelde
0902915c33
Merge pull request #18751 from guilhermefelipecgs/fix_cursor_osx
Fix custom cursor disappearing on osx
2018-05-11 14:23:13 +02:00
Ruslan Mustakov
08a924bcee Proper focus in/out handling on iOS
PR #18675 (commit 96301e9) revealed a problem with how iOS lifecycle
callbacks were handled by Godot. Before that PR it was possible to get
NOTIFICATION_WM_FOCUS_IN callback without getting the corresponding
NOTIFICATION_WM_FOCUS_OUT. That commit added a flag to ensure they are
always coupled, but now there is an issue when, for example, you open a
notification panel on iOS without moving the app to background.
It resulted in view.stopAnimation being called without the
corresponding startAnimation when the app moves to foreground again, so
it looked like the game hanged.

I changed focus out notification to be sent in applicationWillResignActive,
because it makes more sense than to do it in applicationDidEnterBackground,
because it is always called in pair with applicationDidBecomeActive, where
focus in is sent. applicationDidEnterBackground may not come under
circumstances that are now described as a comment in code.
2018-05-11 17:19:39 +07:00
Guilherme Felipe
50a0220d2d Reset the cursor with Input.set_custom_mouse_cursor(null) 2018-05-10 20:02:12 -03:00
Rémi Verschelde
a415efa4b7
Merge pull request #18765 from eska014/enginejs-extalt
Facilitate using non-default filename extensions in HTML5 platform
2018-05-10 21:57:07 +02:00
Max Hilbrunner
486ec499f3
Merge pull request #18766 from eska014/html5-localcustomshell
Use local path for custom HTML5 shell export
2018-05-10 16:51:13 +02:00
Leon Krause
d1970888d3 Use local path for custom HTML5 shell export 2018-05-10 15:31:44 +02:00
Leon Krause
96f907c023 Accept non-default main packs in engine.js startGame()
Allows using startGame() with main packs exported as .zip, but also any
other custom extension, for example if a web game host does not allow
the .pck filename extension.
2018-05-10 15:08:19 +02:00
Max Hilbrunner
f20af4b632
Merge pull request #18753 from eska014/html5-iframefocus
Fix keyboard focus lock-out with HTML5 canvas in iframe
2018-05-10 15:01:24 +02:00
Leon Krause
32eb3e1b7d Add Engine.setWebAssemblyFilenameExtension()
Some web game hosts only allow certain filename extensions. If .wasm is
not allowed, this function allows overriding the WebAssembly filename
extension to work around that restriction.
2018-05-10 14:50:34 +02:00
Leon Krause
9080e96bc8 Fix keyboard focus lock-out with HTML5 canvas in iframe 2018-05-10 02:42:47 +02:00
Rémi Verschelde
fe82b5a122
Merge pull request #18749 from eska014/html5-mousecapture-rel
Fix relative motion with captured mouse in HTML5 platform
2018-05-10 01:26:49 +02:00
Guilherme Felipe
48f9e6a05b Fix custom cursor disappearing on osx 2018-05-09 20:06:59 -03:00
Leon Krause
d78b10313b Fix relative mouse motion when captured in HTML5 platform 2018-05-10 01:02:48 +02:00
Rémi Verschelde
1380040337
Merge pull request #18716 from guilhermefelipecgs/support_for_atlas_tex_on_cursor_2
Add support for atlas texture on set_custom_mouse_cursor
2018-05-09 19:53:56 +02:00
Guilherme Felipe
8ead09342d Add support for atlas texture on set_custom_mouse_cursor 2018-05-09 12:44:43 +00:00
Gustav Lund
3dcf338ebb Dummy texture importer
Added a dummy importer for textures to use with the server platform.
Allows for running a project in headless mode without crashing when loading scenes containing textured objects
Also as a result decreases load time as no image files have to be loaded.
2018-05-09 08:13:02 +02:00
Hein-Pieter van Braam
07f590046a For uwp the ARM architecture needs to be in lower case 2018-05-09 01:16:05 +02:00
Rémi Verschelde
720e2f7b09
Merge pull request #18726 from volzhs/remove-legacy
Remove android compatibility under API 16
2018-05-08 23:49:37 +02:00
volzhs
2f8f34ceaf Remove android compatibility under API 16 2018-05-09 06:01:33 +09:00
Hein-Pieter van Braam
e668757aa9
Merge pull request #14622 from bruvzg/non-rectangular-windows
Experimental support for windows with per-pixel transparency.
2018-05-08 16:44:35 +02:00
Rémi Verschelde
a6552819b1 Android: Increase targetSdkVersion to 27
Matches the change for 2.1 in #18626, and the new requirements from Google
for new apps starting with August 2018 (targetSdkVersion 26 or higher):
https://android-developers.googleblog.com/2017/12/improving-app-security-and-performance.html
2018-05-08 15:29:42 +02:00
Rémi Verschelde
7e39647623
Merge pull request #18665 from mhilbrunner/build-sdk
Windows detect.py: Detect missing WindowsSdkDir
2018-05-08 10:21:54 +02:00
Max Hilbrunner
af128f6d39
Merge pull request #16573 from StateOff/more_console_debugging
Local debugging fix & extensions
2018-05-08 07:00:45 +02:00
Blazej Floch
c45f44d856 Local debugger fixes and extensions
- Adds q/quit option to console debugging
- Adds options (variable_prefix)
- Breaks into debugger with Ctrl-C in local debug mode (Unix/Windows)
- Added option to list all breakpoints
- Fixes add/remove breakpoint bug (invalid path parsing)
- Minor cleanup
2018-05-07 23:17:06 -04:00
Max Hilbrunner
c32b24da70
Merge pull request #18627 from RameshRavone/patch-2
Fix: JAR files signed with the MD5 algorithm as unsigned (godot 3)
2018-05-08 04:31:20 +02:00
RameshRavone
d3182248c4
Fix: JAR files signed with the MD5 algorithm as unsigned 2018-05-07 21:02:53 +05:30
Ruslan Mustakov
96301e934d Resume audio on iOS after phone call or alarm
When a phone call or an alarm triggers on iOS, the application receives
an "audio interruption" and it's up to the application to resume
playback when the interruption ends. I added handling for audio
interruptions same as if the game is focused out and then back in.
2018-05-07 15:48:46 +07:00
Max Hilbrunner
a6b191e3e0
Windows detect.py: Detect missing WindowsSdkDir 2018-05-07 00:42:12 +02:00
Max Hilbrunner
a53b08861a
Merge pull request #18541 from profan/fix/win-sleep
Windows: ensure minimum possible timer resolution for sleep
2018-05-05 06:47:13 +02:00
Rémi Verschelde
18c28c159d
Merge pull request #17196 from RandomShaper/improve-gui-touch
Implement universal translation of touch to mouse (3.1)
2018-05-02 10:47:49 +02:00
Rémi Verschelde
de97339a2d
Merge pull request #18291 from akien-mga/coverity-uninitialized-scalar-var
Fix Coverity reports of uninitialized scalar variable
2018-05-01 19:14:07 +02:00
Robin Hübner
8cb1ff9452 windows: ensure minimum possible timer resolution for sleep 2018-05-01 09:58:16 +02:00
Pedro J. Estébanez
de9d40a953 Implement universal translation of touch to mouse
Now generating mouse events from touch is optional (on by default) and it's performed by `InputDefault` instead of having each OS abstraction doing it. (*)

The translation algorithm waits for a touch index to be pressed and tracks it translating its events to mouse events until it is raised, while ignoring other pointers.

Furthermore, to avoid an stuck "touch mouse", since not all platforms may report touches raised when the window is unfocused, it checks if touches are still down by the time it's focused again and if so it resets the state of the emulated mouse.

*: In the case of Windows, since it already provides touch-to-mouse translation by itself, "echo" mouse events are filtered out to have it working like the rest.

On X11 a little hack has been needed to avoid a case of a spurious mouse motion event that is generated during touch interaction.

Plus: Improve/fix tracking of current mouse position.

** Summary of changes to settings: **

- `display/window/handheld/emulate_touchscreen` becomes `input/pointing_devices/emulate_touch_from_mouse`
- New setting: `input/pointing_devices/emulate_mouse_from_touch`
2018-04-30 19:03:38 +02:00
Ignacio Etcheverry
c8884ce3bd Fix _export_begin not being called when exporting to android 2018-04-26 23:07:21 +02:00
Hugo Locurcio
1c419531a0 Change ".." punctuation for "..." in editor strings (#16507) 2018-04-22 19:36:01 +02:00