Commit graph

2210 commits

Author SHA1 Message Date
Ricardo Buring
2f8ab4a654 Fixed Timestep Interpolation (3D)
Adds 3D fixed timestep interpolation to the rendering server.
This does not yet include support for multimeshes or particles.

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-07-07 22:15:23 +02:00
Ricardo Buring
ceadbaa299 Fixed Timestep Interpolation: Fix behaviour on pause
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-07-07 16:48:17 +02:00
kobewi
bef2e62c88 Fix duplicating nodes with Array properties 2024-06-27 19:17:50 +02:00
bruvzg
c689823c60
Fix subwindow titlebar redraw on oversampling change. 2024-06-23 00:01:56 +03:00
Ainsley
915e39b3c9 Use _camera_3d_set instead of change camera_3d directly 2024-06-20 17:21:38 +08:00
Rémi Verschelde
0ec023f101
Merge pull request #92678 from warriormaster12/dup_prop_before_remap_resources
Duplicate properties first before remapping resources
2024-06-18 14:08:39 +02:00
bruvzg
18393eb09a
[Window] Ignore duplicate mouse enter events. 2024-06-12 22:37:28 +03:00
Rémi Verschelde
5bab95a556
Merge pull request #92827 from raulsntos/core/node-to_string
Use GDExtension `to_string` in Node
2024-06-12 10:00:29 +02:00
Raul Santos
29bf60cc02
Use GDExtension to_string in Node
Matches the `Object::to_string` implementation.
2024-06-11 17:40:51 +02:00
bruvzg
768fd1eacb
[Window] Fix mouse hover state of the main window when mouse enter event was sent before setting callbacks. 2024-06-10 18:43:01 +03:00
Rémi Verschelde
b7ea8415c2
Merge pull request #91997 from aaronp64/tooltip_transforms
Fix tooltip mouse position conversion for scaled controls
2024-06-10 16:11:39 +02:00
bruvzg
864a93fdbf
Fix excessive canvas items updates. 2024-06-05 21:01:30 +03:00
bruvzg
9fb9660912
Force canvas item update on oversampling change. 2024-06-03 19:46:49 +03:00
warriormaster12
e4d0d1344b Duplicate properties first before remapping resources 2024-06-02 13:27:35 +03:00
bruvzg
5c433cf693
Update editor Window preview position when resizing window. 2024-05-31 07:52:46 +03:00
Rémi Verschelde
c9f249796d
Merge pull request #92317 from bruvzg/emb_decorations
Fix `get_position_with_decorations` and `get_size_with_decorations` for embedded windows.
2024-05-30 11:48:02 +02:00
Rémi Verschelde
62f134bd7e
Merge pull request #91724 from KoBeWi/regional_textures
Add support for AtlasTexture in `draw_polygon()`
2024-05-30 11:47:47 +02:00
bruvzg
19839d9553
Fix Window position preview in the editor. 2024-05-29 11:56:06 +03:00
Adriano Orioli
edd2e6e37f
make InstancePlaceholder in charge of node reference resolution 2024-05-28 11:51:49 +02:00
bruvzg
64d789aba7
Fix get_position_with_decorations and get_size_with_decorations for embedded windows. 2024-05-24 20:10:36 +03:00
aaronp64
aa07828503 Fix tooltip mouse position conversion for scaled controls
Viewport used get_global_transform().xform_inv(mpos) to convert the mouse position to the control's local coordinates when getting the control's tooltip, which does not handle scale correctly.  This impacted tooltips for any controls that depended on the position to determine what tooltip to show, including RichTextLabel, ItemList, Tree, and probably some others.  This change is for Viewport to use get_global_transform_with_canvas().affine_inverse().xform(mpos) for tooltips instead, to match what we do for Viewport::_gui_call_input.

Fixes #91984
2024-05-15 17:28:58 -04:00
aaronp64
ca8e3d4923 Fix tooltip content being cut off at some display scales
When getting the minimum size for a tooltip, we get the value as a Vector2.  Window::set_size() takes a Vector2i, so this size was getting truncated.  At certain display scales, this could be enough to cut off part of the tooltip.  Updated to call Vector2::ceil() to round up before calling Window::set_size()

Fixes #91958
2024-05-15 09:19:00 -04:00
kobewi
59f05ed31a Cleanup unused/underused singleton StringNames 2024-05-14 18:18:29 +02:00
A Thousand Ships
ee79386f7b
[Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
kobewi
413c11357d Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
Yaohua Xiong
ed3d311687 Add antialias support for CanvasItem draw primitives
including
- rect, circle; both filled and unfilled.
- polyline, multiline
2024-05-13 19:03:31 +08:00
A Thousand Ships
2f442ff21a
Fix outdated name for script StringName 2024-05-13 12:39:41 +02:00
Rémi Verschelde
3bb7fd8ac4
Merge pull request #91329 from warriormaster12/dont-do-things-twice
Fix a performance regression when duplicating a node
2024-05-13 12:05:34 +02:00
warriormaster12
f14455fd3d Fix a performance regression when duplicating a node 2024-05-12 21:43:22 +03:00
kobewi
a262d2d881 Add shorthand for using singleton string names 2024-05-11 18:53:08 +02:00
kobewi
47aefbb415 Add support for AtlasTexture in draw_polygon() 2024-05-08 19:10:53 +02:00
A Thousand Ships
b4c6cc7d82
[Core] Add case-insensitive String::containsn 2024-05-08 12:48:01 +02:00
kobewi
5c0f7968e3 Fix crash when adding a child while duplicating a node 2024-05-07 21:56:38 +02:00
Rémi Verschelde
e63252b421
Merge pull request #90705 from AThousandShips/foreach_list
Reduce and prevent unnecessary random-access to `List`
2024-05-07 09:04:44 +02:00
A Thousand Ships
86de59d60a
[Core] Add LocalVector::has for convenience 2024-05-06 18:03:37 +02:00
A Thousand Ships
955d5affa8
Reduce and prevent unnecessary random-access to List
Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)

* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
Bastiaan Olij
9042ddf19f Improvements to VRS/Foveated rendering 2024-05-03 17:20:30 +10:00
bruvzg
e5205e589f
[StatusIndicator] Add method to get indicator icon screen rect. 2024-05-02 14:39:33 +03:00
Rémi Verschelde
b2af040423
Merge pull request #91425 from Sauermann/fix-force-drag-focus-crash
Make `mouse_focus` and `mouse_focus_mask` consistent for force_drag
2024-05-02 12:46:45 +02:00
Rémi Verschelde
0b6c29f2d2
Merge pull request #89114 from AThousandShips/vec_elem_scalar
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
2024-05-02 12:46:22 +02:00
Yaohua Xiong
1f2aa17d14
Extend CanvasItem::draw_circle() with filled, width, and antialiased options
Make it possible to draw unfilled circle, like draw_rect(). Antialising is only implemented for unfilled version.
2024-05-02 10:42:24 +02:00
A Thousand Ships
308dbb8c63
[Core] Add scalar versions of Vector* min/max/clamp/snap(ped)
Convenience for a number of cases operating on single values
2024-05-02 10:31:13 +02:00
Markus Sauermann
30a19a5c2f Make mouse_focus and mouse_focus_mask consistent for force_drag
In `Viewport::_gui_force_drag` currently `Viewport::gui.mouse_focus`
gets cleared, but `Viewport::gui.mouse_focus_mask` doesn't get cleared.

This is an inconsistency which can cause a crash.

With the change of this PR, `mouse_focus_mask` also gets cleared.
This is in alignment with how regular drag and drop clears both variables.
2024-05-02 00:10:29 +02:00
Markus Sauermann
792b38813f Remove unused variable Viewport::gui.last_mouse_focus
The last use was removed in January 2023
2024-05-01 11:20:40 +02:00
Rémi Verschelde
70247adf25
Merge pull request #89734 from BastiaanOlij/openxr_reorder_wait_frame
OpenXR: Change timing of xrWaitFrame and fix XR multithreading issues
2024-05-01 09:54:51 +02:00
Rémi Verschelde
85062e37ef
Merge pull request #89588 from bruvzg/status_ind_menu_direct
[StatusIndicator] Switch API to use Texture2D instead of Image, improve handling on macOS, add method to set native popup menu directly.
2024-05-01 09:54:44 +02:00
Bastiaan Olij
cbab7dc049 OpenXR: Change timing of xrWaitFrame and add thread safety features to OpenXR 2024-05-01 14:24:41 +10:00
Rémi Verschelde
ca38212604
Merge pull request #89643 from mnemoli/pickone-fix-89641
Fix mouse events when `physics_object_picking_first_only` enabled
2024-04-30 17:03:10 +02:00
kit
154f727c7a Overhaul TextEdit selection.
The caret is now a part of the selection.
2024-04-26 14:24:10 -04:00
Rémi Verschelde
bd598d5657
Merge pull request #85678 from KoBeWi/editor_walktime
Add separate feature tags for editor runtime
2024-04-26 15:13:16 +02:00
kobewi
3ebb5b84a0 Add separate feature tags for editor runtime 2024-04-26 14:44:38 +02:00
kobewi
0b877a9962 Expose is_part_of_edited_scene() 2024-04-26 11:49:38 +02:00
Rémi Verschelde
3a88373a4c
Merge pull request #86553 from Koyper/fix_popup_panel_content_scaling
Fix non-embedded tooltips, popups and dialogs resizing to match Viewport content scale factors != 1.0
2024-04-18 12:24:11 +02:00
Koyper
0881c81c13 Fix non-embedded Windows resizing to match Viewport content scale factor 2024-04-17 09:30:16 -05:00
Haoyu Qiu
8d1cb7e74c Add project setting for root node auto translate mode 2024-04-16 11:02:04 +08:00
Rémi Verschelde
c951421c99
Merge pull request #90268 from RandomShaper/wtp_servers
Use WorkerThreadPool for Server threads (enhanced)
2024-04-15 10:12:00 +02:00
aaronp64
4ed51933f9 Fix Window.hide() crash when force_native changed
Moved force_native = p_force_native assignment to after is_visible() check, to prevent value from changing after window is shown.

Fixes #90609
2024-04-13 14:03:29 -04:00
Bernat Arlandis
0a68876348 Remove some unused SceneTree properties 2024-04-13 00:56:01 +02:00
Pedro J. Estébanez
c28f5901c7 Polish interaction between windowing, input and rendering
- Adapt GL make/release API to the current architecture.
- Fix DisplayServer being locked while dispatching input (prevent deadlocks).
2024-04-10 18:47:42 +02:00
ajreckof
248e5bfba2
Revert what needs to be reverted 2024-04-10 09:49:30 +08:00
Fabio Alessandrelli
e64aa4d25f [MP] Fix dead code doing unnecessary allocation
Probably a leftover from some old refactor.
2024-04-06 19:48:04 +02:00
Ricardo Buring
e6b9161246 Fix per-node physics interpolation setting
The per-node default should be ON.
2024-04-05 10:30:19 +02:00
Rémi Verschelde
0c71ba7801
Merge pull request #89880 from dsnopek/openxr-composition-layers-node3d-drs
Add support for OpenXR composition layers
2024-04-04 17:09:07 +02:00
David Snopek
0f2b804059 Add support for OpenXR composition layers
Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2024-04-04 09:20:23 -05:00
Rémi Verschelde
4abe9183e3
Merge pull request #89926 from Sauermann/fix-button-mask-special-case
Fix a special case for button masks
2024-04-04 14:35:24 +02:00
Rémi Verschelde
32dcaa0659
Merge pull request #89920 from Sauermann/fix-event-order
Prohibit execution of delayed input events by different means
2024-04-04 14:35:20 +02:00
Rémi Verschelde
2ac88339e4
Merge pull request #89721 from KoBeWi/position_who
Rename some arguments called "position"
2024-04-04 14:31:35 +02:00
Rémi Verschelde
1dacd6a527
Merge pull request #89179 from groud/expose_tile_map_layer
Expose TileMapLayer
2024-04-04 14:31:16 +02:00
Rémi Verschelde
f47f4a02c8
Merge pull request #89992 from ajreckof/fix-my-mistake-with-replace-in-update-scene
Fix node duplication in update after external changes.
2024-04-04 02:53:57 +02:00
ajreckof
ae472865d0 fix node duplication in update after external changes. 2024-04-03 12:19:38 +02:00
Gilles Roudière
3cd4b2859c Expose TileMapLayer 2024-04-03 11:02:34 +02:00
Markus Sauermann
48ea019322 Fix a special case for button masks
In certain situations it is possible that in a `Viewport` the same
mouse button is pressed twice in series without releasing it in
between.
In this case, focus stealing should happen to ensure, that the
mouse button is not sent unintentionally to the previously focused
Control node.
2024-03-28 20:22:49 +01:00
Rémi Verschelde
af08342fd8
Merge pull request #89957 from warriormaster12/regress-dup
Fix regression when duplicating a node with a resource attached
2024-03-28 10:47:39 +01:00
Markus Sauermann
945babc619 Prohibit execution of delayed input events by different means
In some cases it can happen, that the order of input events and
window events is not followed, when input buffering or input accumulation
is active.

The display server order `InputEvent` => window-event gets changed to
window-event => `InputEvent` which becomes problematic in certain
situations.

This PR makes sure, that the order is adhered to by flushing input events
before a window event is sent.
Previously this problem was mitigated by discarding these delayed events.
But this solution was problematic in the setting of android input events.
2024-03-27 20:58:15 +01:00
warriormaster12
9533543aa5 Fix duplicating resources regression 2024-03-27 11:51:29 +02:00
kobewi
25f9f923a1 Rename some arguments called "position" 2024-03-27 01:28:24 +01:00
Rémi Verschelde
d66539e485 Merge pull request #89673 from bruvzg/f_na_ed
Do not apply `force_native` to the edited scene windows.
2024-03-25 13:16:03 +01:00
Rémi Verschelde
17c66c0bea
Merge pull request #89805 from AThousandShips/viewport_report
Add missing `RenderInfoType` enum to `Viewport`
2024-03-25 11:18:43 +01:00
Rémi Verschelde
9d8697ab01
Merge pull request #89686 from kleonc/unique-node-names-check-owned-then-in-owner
Always look for unique node names in owner if not found in owned nodes
2024-03-24 01:21:28 +01:00
Rémi Verschelde
1d4907243e
Merge pull request #89628 from twobitadder/whoops_no_internals_pls
Fix crash on `reparent()` with Node containing internal children
2024-03-24 01:19:34 +01:00
Rémi Verschelde
cd4e4c0fcc
Merge pull request #89111 from AThousandShips/vec_use
Use `Vector*` component-wise `min/max/clamp` functions where applicable
2024-03-24 01:14:51 +01:00
Rémi Verschelde
e92806c7e7
Merge pull request #88424 from rburing/fti_2d
Physics interpolation (2D)
2024-03-24 01:13:53 +01:00
Rémi Verschelde
8c470749f1
Merge pull request #87387 from warriormaster12/dup_prop_refactor
Fix property of type Node duplication when script is attached to a child node
2024-03-24 01:12:57 +01:00
A Thousand Ships
8a88e5ea07
Add missing RenderInfoType enum to Viewport 2024-03-23 14:03:08 +01:00
Ricardo Buring
2ed2ccc2d8 Fixed Timestep Interpolation (2D)
Adds fixed timestep interpolation to the rendering server (2D only).
Switchable on and off with a project setting (default is off).

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-03-23 12:28:36 +01:00
A Thousand Ships
79ba22a73f
Use Vector* component-wise min/max/clamp functions where applicable 2024-03-20 13:47:42 +01:00
bruvzg
0587a1d217
[StatusIndicator] Switch API to use Texture2D instead of Image, improve handling on macOS, add method to set native popup menu directly. 2024-03-20 11:56:07 +02:00
kleonc
95ced4bbdc Always look for unique node names in owner if not found in owned nodes 2024-03-19 22:13:10 +01:00
bruvzg
92d69da7a6
Do not apply "force_native" to the edited scene windows. 2024-03-19 12:39:50 +02:00
mnemoli
ca23775374 Fix mouse_enter/mouse_exit events when physics_object_picking_first_only is on 2024-03-18 11:19:22 +00:00
twobit
b9bade8db1 fixes crash on nodes with internal children 2024-03-17 22:44:05 -04:00
warriormaster12
9851c1bdd8 Fix property duplication when duplicating a parent node 2024-03-17 09:57:38 +02:00
Rémi Verschelde
453485aede
Merge pull request #89270 from Repiteo/enforce-typename-in-templates
Enforce template syntax `typename` over `class`
2024-03-14 22:34:37 +01:00
Aaron Franke
6aac3e4a16 Disable all 3D nodes, physics, and resources when compiling without 3D 2024-03-11 01:00:55 -07:00
Rémi Verschelde
ba062e1f46
Merge pull request #89298 from Mickeon/CanvasItem-error-clean-as-hell
Make CanvasItem's "drawing outside of NOTIFICATION_DRAW" error a macro
2024-03-10 21:12:57 +01:00
Aaron Franke
c1e9842afb Organize 2D audio, camera, and physics in Viewport 2024-03-10 13:10:13 -07:00
Micky
e08fb19bd1 Make CanvasItem's "drawing outside of NOTIFICATION_DRAW" error a macro 2024-03-09 22:47:54 +01:00
Thaddeus Crews
9903e6779b
Enforce template syntax typename over class 2024-03-07 22:39:09 -06:00
bruvzg
cfdb968848
[Window] Allow to override viewport and project settings and force use of native window. 2024-03-04 23:06:27 +02:00
Micky
7b3e1a5bde Optimize SceneTree's change_scene_to_file autocompletion 2024-03-01 15:12:52 +01:00