iwek7
617797c47c
Adds skip-breakpoints feature
2019-09-03 20:49:09 +02:00
Rémi Verschelde
a00a9e868e
Merge pull request #31021 from willnationsdev/script-reflection
...
Expose Script reflection methods to scripting API.
2019-09-03 18:33:55 +02:00
Rémi Verschelde
726711d8c5
Merge pull request #31756 from raphael10241024/fast_aabb_transform
...
a faster function to transform aabb
2019-09-03 12:26:43 +02:00
Rémi Verschelde
00258684d3
Merge pull request #31915 from KoBeWi/xformers
...
Don't transform global position of mouse input
2019-09-03 12:05:27 +02:00
Tomasz Chabora
e21cc3cc8d
Don't transform global position of mouse input
2019-09-03 00:58:10 +02:00
Aaron Franke
f8b4cf0fc4
Check for exact equality before approximate equality
2019-09-01 14:02:14 -04:00
Andrii Doroshenko (Xrayez)
08272585e9
Remove redundant transform method in Geometry singleton
...
Transform2D's xform method can be used instead which handles
`PoolVector2Array` now (as well as 3D version).
2019-09-01 14:34:51 +03:00
Rémi Verschelde
c693b5a5bd
Merge pull request #31761 from Xrayez/trans2d-vector2array
...
Add transform methods for PoolVector*Array
2019-09-01 13:07:25 +02:00
Rémi Verschelde
69de1eca01
Merge pull request #31667 from YeldhamDev/geometry_point_circle_cleanup
...
Add 'is_point_in_circle()' to Geometry class, and general file cleanup
2019-09-01 12:59:49 +02:00
Rémi Verschelde
c8ae8f2fb1
Revert "Add __atomic_* operators support for atomic operations"
2019-09-01 12:19:44 +02:00
qarmin
b244ab4acc
Fix memory leak in ResourceFormatSaverBinary::save
2019-08-30 13:46:05 +02:00
Andrii Doroshenko (Xrayez)
07cff56f48
Add transform methods for PoolVector*Array
...
Similarly to `Vector2` and `Rect2` transforms in 2D and Vector3, Plane,
and AABB in 3D. PoolVector2Array and PoolVector3Array were the only
missing Variant types in both Transform2D and Transform respectively.
2019-08-29 14:47:33 +03:00
RaphaelHunter
e7febd72d6
a faster funtion to transform aabb
2019-08-29 14:17:08 +08:00
Hugo Locurcio
5bd01bf637
Add a project description setting
...
The description is displayed as a tooltip when hovering the project
in the Project Manager. It can span multiple lines.
This partially addresses #8167 .
2019-08-28 22:34:29 +02:00
Aaron Franke
34ab6549b1
[Mono] Various Color improvements
...
I also slid in a fix to C++ Vector3 > and >=
2019-08-27 22:05:18 -04:00
Michael Alexsander Silva Dias
6cc54a5864
Add 'is_point_in_circle()' to Geometry class, and general file cleanup
2019-08-27 18:01:05 -03:00
Rémi Verschelde
6b7117ce3f
Merge pull request #31662 from profan/perf/astar-reserve
...
Allow to reserve space for nodes in A* and elements in OAHashMap explicitly.
2019-08-27 10:09:08 +02:00
Robin Hübner
1031833fb0
allow to reserve space in OAHashMap explicitly and also in AStar.
...
* also handle overflow occurring in _get_probe_length
2019-08-27 00:38:35 +02:00
Rémi Verschelde
2f63811c9a
Merge pull request #25656 from bruvzg/macos_multi_instances
...
[macOS] Add ability to open multiple editor instances and global/dock menu access
2019-08-26 22:04:37 +02:00
Andrii Doroshenko (Xrayez)
c362527cb5
Modify outdated comments and error messages regarding indexed images
...
Godot doesn't support indexed images anymore (FORMAT_INDEXED),
so those are removed to avoid any confusion.
2019-08-26 18:21:19 +03:00
bruvzg
db6d4352ea
[macOS] Add methods to modify global and dock menus. Add ability to open multiple editor/project manager instances, recent/favourite project list to project manager dock menu and opened scene list to editor dock menu.
2019-08-26 16:45:49 +03:00
qarmin
33c62db7af
Add forgotten pointer checking
2019-08-24 13:34:14 +02:00
Rémi Verschelde
51d50e167d
Merge pull request #31094 from aaronfranke/vector-sign-mod-etc
...
Add Vector2/3 sign and posmod functions, axis, docs, misc additions
2019-08-23 09:07:47 +02:00
Rémi Verschelde
3a53e792ef
Merge pull request #31513 from qarmin/int_overflow
...
Prevent int overflow and underflow
2019-08-23 09:05:25 +02:00
Andrii Doroshenko (Xrayez)
f013596760
Allow to define and load script templates per project
...
Previously it was only possible to create custom script templates per
editor instance which could lead to certain name collisions, but now one
can create such templates per project tailored for specific use cases.
The default path to search for custom script templates is defined in
project settings via `editor/script_templates_search_path` setting as
`res://script_templates` path, yet this can be configured per project.
Templates have at most two origins now:
1. Project-specific, defined in `ProjectSettings`, for instance:
- res://script_templates/
2. Editor script templates, for instance:
- %APPDATA%/Godot/script_templates/
As script templates can have the same name over different paths,
the override mechanism was also added, enabling project-specific
templates over the editor ones.
2019-08-22 20:51:30 +03:00
qarmin
538405f9c7
Prevent int overflow and underflow
2019-08-22 17:22:35 +02:00
Rémi Verschelde
7402fd2c56
Revert "Feature: Add SHA256 for PoolByteArray"
...
This reverts commit e2c3bbabb0
.
This was superseded by #29871 which adds more crypto features with a
dedicated interface.
Since this commit was never in a stable release (merged during 3.2 dev),
we revert it to avoid having to deprecate it in favor of the Crypto API.
See https://github.com/godotengine/godot/pull/31187#issuecomment-523377965
2019-08-22 13:44:57 +02:00
Rémi Verschelde
1a4dbd9ee2
Merge pull request #31437 from volzhs/vibrate-mobile
...
Support vibration for Android and iOS
2019-08-21 21:10:22 +02:00
Rémi Verschelde
99980d856b
Merge pull request #29871 from Faless/crypto/initial_pr
...
More Crypto, SSL server, crt/key as Resource, HashingContext
2019-08-21 18:03:03 +02:00
Fabio Alessandrelli
ce5a3f56a6
Rewrite StreamPeerSSL with SSLContext helper class
...
connect_to_stream now accepts optional parameter to specify which
certificates to trust.
Implement accept_stream (SSL server) with key/cert parameters to specify
the RSA key and X509 certificate resources.
2019-08-21 16:59:38 +02:00
Fabio Alessandrelli
cb31b8797e
Add hashing context class
2019-08-21 16:59:38 +02:00
Fabio Alessandrelli
3495d1bfa0
Add hex_encode function to PoolByteArray
2019-08-21 16:59:38 +02:00
Fabio Alessandrelli
1b36aa662c
Add Crypto custom class
2019-08-21 16:59:35 +02:00
volzhs
4061e5bb75
Support vibration for Android and iOS
2019-08-21 23:38:53 +09:00
Rémi Verschelde
05a4310899
Merge pull request #31402 from profan/perf/astar-improvements
...
A* performance improvements, use OAHashMap.
2019-08-21 11:27:12 +02:00
Rémi Verschelde
7b37321ae3
Merge pull request #31499 from nekomatata/fix-new-project-metadata
...
Setting project metadata doesn't fail when project_metadata.cfg doesn't exist
2019-08-21 08:54:32 +02:00
Robin Hübner
4bac393549
astar performance improvements, use oahashmap
2019-08-21 08:47:55 +02:00
PouleyKetchoupp
b49226e085
Support for file not found in ConfigFile::Load and handle a few specific cases
...
EditorSettings::set_project_metadata: creates project_metadata.cfg if it doesn't exist
EditorPlugin::get_config: removed (not used)
Fixes #31444
2019-08-21 08:32:55 +02:00
Rémi Verschelde
a8db4c848d
Merge pull request #31395 from ptrojahn/floatsarenasty
...
Replace is_zero_approx(A.distance_to(B)) with A==B
2019-08-20 12:54:40 +02:00
Paul Trojahn
7c9c6df7e4
Replace is_zero_approx(A.distance_to(B)) with A==B
...
Related to #22988 (Fixes the holes in the shape of
the first comment)
2019-08-19 18:16:58 +02:00
Fabio Alessandrelli
c19871af6d
Move CryptoCore to it's own folder.
...
Crypto classes will be placed in core/crypto.
2019-08-19 16:31:05 +02:00
Fabio Alessandrelli
5cb41faece
Fix CryptoCore signatures, add SHA1 context.
...
Fix hash size in SHA256 signature
Fix source parameter in hash context update function to be const.
Add SHA1 hash context.
2019-08-19 16:29:37 +02:00
Rémi Verschelde
5c853a45e6
Merge pull request #31423 from Calinou/improve-node-signal-group-tooltip
...
Improve the scene tree signals/groups tooltip
2019-08-18 10:55:16 +02:00
Aaron Franke
092346d82b
Add Vector2/3 sign and posmod functions, misc additions
...
Also make the docs more consistent, add Axis enum to Vector2, add > and >=. and C# also gets % and an override for vector-vector mod.
2019-08-17 18:31:55 -04:00
Rémi Verschelde
ad8746e0de
DirAccessPack: Fix dir_exists and file_exists for res:// paths
...
Both methods check against containers using relative paths as index,
so the `res://` part needs to be stripped.
Fixes #26009 .
2019-08-17 19:03:28 +02:00
Hugo Locurcio
c62302a432
Improve the scene tree signals/groups tooltip
...
The tooltip now displays the number of connections and groups
that are assigned to the hovered node.
2019-08-17 14:20:16 +02:00
Rémi Verschelde
d3153c28f0
Replace last occurrences of 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG'
...
The last remaining ERR_EXPLAIN call is in FreeType code and makes sense as is
(conditionally defines the error message).
There are a few ERR_EXPLAINC calls for C-strings where String is not included
which can stay as is to avoid adding additional _MSGC macros just for that.
Part of #31244 .
2019-08-17 13:31:22 +02:00
Braden Bodily
71d71d55b5
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
...
Condensed some if and ERR statements. Added dots to end of error messages
Couldn't figure out EXPLAINC. These files gave me trouble: core/error_macros.h, core/io/file_access_buffered_fa.h (where is it?),
core/os/memory.cpp,
drivers/png/png_driver_common.cpp,
drivers/xaudio2/audio_driver_xaudio2.cpp (where is it?)
2019-08-17 12:33:15 +02:00
Davide Busterna
5ba632a73b
Fix image offset when upscaling with Lanczos
2019-08-15 10:54:38 +02:00
Rémi Verschelde
b030834b63
Merge pull request #31321 from julianaito/master
...
Add __atomic_* operators support for atomic operations
2019-08-15 02:55:39 +02:00