Rémi Verschelde
ba27c0c31c
Merge pull request #91177 from markusstephanides/master
...
Add no-change check to `Label3D::set_text`
2024-04-29 10:09:49 +02:00
Rémi Verschelde
13fbd42c37
Merge pull request #90975 from aaronfranke/plugin-org
...
Organize existing code for editor plugins
2024-04-29 10:09:45 +02:00
Rémi Verschelde
c33cd94509
Merge pull request #90949 from rhofour/gdignore
...
LSP: Have `GDScriptWorkspace::list_script_files` respect `.gdignore`.
2024-04-29 10:09:42 +02:00
Rémi Verschelde
bdeed8e750
Merge pull request #90375 from bruvzg/ios_privacy
...
[iOS export] Add support for privacy manifest configuration.
2024-04-29 10:09:38 +02:00
Rémi Verschelde
9286ac7aa5
Merge pull request #90161 from magian1127/4.0sTip
...
Implement tooltips for shader uniform in the inspector.
2024-04-29 10:09:35 +02:00
Rémi Verschelde
c205f02165
Merge pull request #90050 from TokageItLab/add-tips-detection
...
Add tips detection to auto mapping in bone mapper
2024-04-29 10:09:32 +02:00
Rémi Verschelde
47d86542ae
Merge pull request #77697 from KoBeWi/cachepocalypse
...
Add a way to invalidate preview cache
2024-04-29 10:09:28 +02:00
Rémi Verschelde
c7a73e684d
Merge pull request #71975 from AThousandShips/file_case_warning
...
[Windows] Improve warning for path casing.
2024-04-29 10:09:25 +02:00
Rémi Verschelde
45c6f18128
Merge pull request #61006 from bruvzg/libbacktrce
...
[Windows] Enable crash reporter on MinGW builds.
2024-04-29 10:09:22 +02:00
Haoyu Qiu
bd519bfbce
Make it clear Node2D.look_at() aligns the +X axis
2024-04-29 08:12:26 +08:00
Thaddeus Crews
e0e8ce1fc0
SCons: Colorize warnings/errors during generation
2024-04-28 16:24:48 -05:00
bruvzg
fc948e87f6
Add symlink API support for Windows, expose symlink methods.
2024-04-28 19:59:34 +03:00
ajreckof
7faafb1448
Fix RichTextLabel "Scroll Following" randomly stops working.
2024-04-28 12:15:14 +02:00
brennen
9a28cfe717
doc fix typo that flipped the description of
...
window_set_max_size and window_set_min_size
2024-04-27 16:39:25 -05:00
Aaron Franke
1bcbbe96c4
Organize existing code for editor plugins
2024-04-27 11:59:58 -07:00
Silc Lizard (Tokage) Renew
9c3a1c00c4
Add tips detection to bone mapper
...
Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2024-04-28 02:24:41 +09:00
A Thousand Ships
3679ea5d26
[Windows] Improve warning for path casing.
2024-04-27 16:49:47 +02:00
A Thousand Ships
31e7ee63f2
Fix unsafe uses of Callable.is_null()
...
`Callable.is_null()` is not equivalent to `!Callable.is_valid()` and
doesn't guarantee the call is valid.
2024-04-27 16:22:57 +02:00
Haoyu Qiu
bd716a693a
Only add warning label for Layout group in Control category
2024-04-27 21:56:24 +08:00
Jan Haller
27a637d287
GDExtension: provide free_property_list_func
with length of array
2024-04-27 14:13:17 +02:00
Silc Lizard (Tokage) Renew
470c2f24e9
Make activating on ready in AnimationPlayer respect the property value
2024-04-27 13:06:10 +09:00
Haoyu Qiu
8b2f95ffc1
Add text to icon-only interpolation OptionButton
2024-04-27 11:01:41 +08:00
Silc Lizard (Tokage) Renew
fc21161525
Make adding track process to set interpolation type on creating RESET
2024-04-27 11:39:30 +09:00
bruvzg
874814794b
[Windows] Improve console IO redirection.
2024-04-27 00:40:17 +03:00
kit
773a473807
Overhaul multiple caret editing in TextEdit.
...
Use a multicaret edit to delay merging overlapping carets until the end.
2024-04-26 14:26:10 -04:00
kit
154f727c7a
Overhaul TextEdit selection.
...
The caret is now a part of the selection.
2024-04-26 14:24:10 -04:00
Chris Clyne
1ca0eeac28
Fix inverted GPUParticlesCollisionHeightField3D
2024-04-26 17:30:50 +01:00
Douglas Leão
9c5bff1e87
ResourceImporterWAV: remove unnecessary var declaration
2024-04-26 12:39:18 -03:00
kobewi
e62ca29da9
Add a way to invalidate preview cache
2024-04-26 16:57:45 +02:00
Riteo
2b34ba6d4b
Wayland: Improve compositor compatibility by allowing older globals
...
Previously we pretty much hardcoded most of the globals we requested,
causing compatibility issues with certain compositors like Weston, which
support only some pretty old versions or miss some more advanced
protocols.
To put fuel on the fire, we also errored out when certain protocols
weren't available, despite us being able to boot a game just fine (but
obviously with a degraded featureset).
The solution is to simply allow all the way from version 1 to the
current latest, adding some compatibility code (such as for older
`wl_output`s or newer `wl_pointer`s).
While we're at it, this commit also fixes a few typos and naming inconsistencies
I found.
2024-04-26 15:52:10 +02:00
George Marques
8b7fc225f0
GDScript: Resolve types from autoload scenes
...
When the autoload is a scene, it now extracts the script from it and
use it to further infer nested types.
2024-04-26 10:46:19 -03:00
kobewi
914528180f
Misc code cleanup
2024-04-26 15:30:21 +02:00
Rémi Verschelde
6118592c6d
Merge pull request #91210 from Faless/fix/core_unztell64
...
[Core] Use unztell64 in FileAccessZIP to ensure 64 bit return
2024-04-26 15:13:44 +02:00
Rémi Verschelde
1c584ec9e0
Merge pull request #91190 from kitbdev/dont-scroll-if-fit
...
Don't use vscroll when fit to content height in TextEdit
2024-04-26 15:13:40 +02:00
Rémi Verschelde
38d2928fca
Merge pull request #91144 from Konstantin-Kretov/k.kretov/add_copyright_to_csproj_files
...
Fill copyright field in .csproj files to ensure that nuget packages will have both license and copyright fields filled
2024-04-26 15:13:37 +02:00
Rémi Verschelde
34ec486d52
Merge pull request #91096 from BastiaanOlij/fix_gles3_shadow_to_opacity
...
Fix issue in shadow to opacity
2024-04-26 15:13:34 +02:00
Rémi Verschelde
2338d9b3bc
Merge pull request #89747 from KoBeWi/icoNOT
...
Remove stray item icon from tabs menu
2024-04-26 15:13:31 +02:00
Rémi Verschelde
e7fa697808
Merge pull request #86668 from KoBeWi/most_shader_path
...
Automatically add path to built-in shaders
2024-04-26 15:13:26 +02:00
Rémi Verschelde
0fe0f1e992
Merge pull request #86605 from KoBeWi/update_all_of_the_tree_not
...
Don't update tree on deselect
2024-04-26 15:13:21 +02:00
Rémi Verschelde
bd598d5657
Merge pull request #85678 from KoBeWi/editor_walktime
...
Add separate feature tags for editor runtime
2024-04-26 15:13:16 +02:00
Rémi Verschelde
34a12871d0
Merge pull request #85515 from KoBeWi/is_node_part_of_edited_scene_and_being_edited()
...
Expose `Node.is_part_of_edited_scene()`
2024-04-26 15:13:13 +02:00
Rémi Verschelde
53ef784519
Merge pull request #84581 from KoBeWi/varray(1,2,3,4,5,6,7,8,9,100);
...
Make `varray()` variadic
2024-04-26 15:13:09 +02:00
Rémi Verschelde
8063ea9e32
Merge pull request #84446 from KoBeWi/EditorYOLOPicker
...
Don't check resource type assigned in property
2024-04-26 15:13:06 +02:00
Rémi Verschelde
caca54af2c
Merge pull request #79918 from KoBeWi/what_is_this_thing
...
Add tooltips for tile source types
2024-04-26 15:13:01 +02:00
Rémi Verschelde
593e30841d
Merge pull request #79723 from KoBeWi/tfw_you_single-linedly_implement_a_proposal 😎
...
Use existing `plugin.cfg`
2024-04-26 15:12:58 +02:00
Rémi Verschelde
69a94c5e27
Merge pull request #77069 from KoBeWi/turning_tooltips_into_music_player_BECAUSE_WHY_NOT
...
Add tooltip plugin for AudioStream
2024-04-26 15:12:54 +02:00
Rémi Verschelde
c1907f2d30
Merge pull request #75048 from KoBeWi/it's_ok_to_be_loaded
...
Allow loading custom ProjectSettings instance
2024-04-26 15:12:51 +02:00
Rémi Verschelde
7cb52a676f
Merge pull request #63515 from KoBeWi/script_jumper
...
Store line change in script navigation history
2024-04-26 15:12:47 +02:00
Rémi Verschelde
610a9bed13
Merge pull request #58375 from KoBeWi/temporary_pivot_is_temporary
...
Add temporary pivot for rotating multiple 2D nodes
2024-04-26 15:12:41 +02:00
kobewi
3ebb5b84a0
Add separate feature tags for editor runtime
2024-04-26 14:44:38 +02:00