Hugo Locurcio
52d6a7a7ff
Fix the Audio Listener 3D property not being grouped with 2D in Viewport
2022-04-16 02:22:58 +02:00
Hugo Locurcio
d15b69118d
Fix 3D scaling enum size in the editor and improve descriptions
2022-04-09 17:53:45 +02:00
bruvzg
d1207a0504
[Input] Add extra shortcut_input
input processing step to process Unicode character input with Alt / Ctrl modifiers, after processing of shortcuts.
2022-04-05 13:46:45 +03:00
Markus Sauermann
529e2279e1
Fix Drag n Drop Transform in main embedding window
2022-03-31 00:43:52 +02:00
Rémi Verschelde
398d502cc7
Merge pull request #59308 from Sauermann/fix-viewport-warp-mouse
2022-03-30 11:41:31 +02:00
bruvzg
76174cb05a
Update sub-viewport canvas items to ensure oversampling is applied correctly.
2022-03-29 10:44:09 +03:00
Rémi Verschelde
7119d355eb
String: Remove TTR and DTR defines in non-tools build
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This ensures we don't use TTR in runtime code, as it's specifically meant
to source translations for the editor.
2022-03-28 20:26:35 +02:00
Rémi Verschelde
2e85105959
Merge pull request #59555 from Sauermann/fix-mouseover-drag
2022-03-28 20:21:28 +02:00
Markus Sauermann
ffe42171a5
Fix using Viewport::warp_mouse within Viewports
2022-03-28 11:59:40 +02:00
Rémi Verschelde
7e5cd4bb48
Merge pull request #59118 from Sauermann/fix-window-input-event-coordinates
2022-03-28 09:54:59 +02:00
Rémi Verschelde
00e9170812
Merge pull request #59574 from Sauermann/proposal-rename-warp-mouse
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Rename warp mouse functions to warp_mouse
2022-03-28 08:52:02 +02:00
Markus Sauermann
d8a3d4b9da
Send Mouse Enter/Exit Notifications independently of mouse focus
2022-03-27 14:20:03 +02:00
Markus Sauermann
0494e024d8
Rename warp mouse functions to warp_mouse
2022-03-27 14:12:01 +02:00
Univeous
383dc11965
Fix UI navigation with joysticks
2022-03-27 17:41:29 +08:00
Markus Sauermann
3f7770c453
Fix coordinate system for stretched viewports for subwindows.
2022-03-18 18:10:53 +01:00
Rémi Verschelde
e4b9406313
Merge pull request #59099 from RandomShaper/mouse_drop_on_disable
2022-03-14 11:18:38 +01:00
Markus Sauermann
86574b91dd
Cleanup internal GUI state, if event is accepted in _input.
2022-03-14 08:38:48 +01:00
kobewi
3c53752b4a
Cleanup embed subwindows getters
2022-03-13 18:20:53 +01:00
Pedro J. Estébanez
d083fb21c7
Drop mouse focus and over when gui input is globally disabled
2022-03-13 12:45:32 +01:00
Markus Sauermann
40c08e522f
Revert "Update mouse cursor shape after changes"
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This reverts commit 0fce98b4b5
.
2022-03-10 09:43:06 +01:00
Markus Sauermann
0fce98b4b5
Update mouse cursor shape after changes
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This fixes some cases where the mouse cursor shape did not change automatically, but instead required a MouseMove to update.
2022-03-09 07:54:03 +01:00
bruvzg
74ff5921d6
Improve popup window handling.
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Add window FLAG_POPUP and a platform specific routines to control popup auto-hiding and event forwarding.
2022-02-25 09:33:27 +02:00
Markus Sauermann
27aab7f7ca
Update variable name to reflect usage
2022-02-19 09:19:15 +01:00
Markus Sauermann
415042ac89
Connect notifications from Container to Viewport
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mouse enter+exit
2022-02-15 22:41:30 +01:00
Rémi Verschelde
0f5455230c
Use switch
consistently in _notification
(scene
folder)
2022-02-15 18:44:55 +01:00
Hendrik Brucker
c30d161562
Fix tooltip flickering in some cases
2022-02-15 16:29:03 +01:00
Hendrik Brucker
b396fd4eef
Improve compilation speed (forward declarations/includes cleanup)
2022-02-12 02:46:22 +01:00
bruvzg
f4ea9cd9f3
[Windows] Add WS_BORDER flag to windows in WINDOW_MODE_FULLSCREEN mode to allow multi-window interface in full-screen.
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[Windows] Add WINDOW_MODE_EXCLUSIVE_FULLSCREEN without WS_BORDER flag enabled (no multi-window support).
2022-02-04 12:08:46 +02:00
Rémi Verschelde
36880714e4
Merge pull request #57517 from groud/viewport_expose_gui_focus
2022-02-03 11:20:20 +01:00
Marcel Admiraal
eaa70fd3f8
Fix mouse_over not dropped when mouse leaves window
2022-02-01 16:12:37 +00:00
Gilles Roudière
3521eecb4c
Exposes gui_release_focus and gui_get_focus_owner to Viewport
2022-02-01 15:07:22 +01:00
rafallus
44f6fe4be4
Bring reusable variables out of while loop
2022-01-23 19:39:00 -06:00
Marcel Admiraal
d009aa4d02
Fix mouse position not being scaled when window size is changed
2022-01-23 11:53:58 +00:00
Mario Liebisch
a5a03b3a73
Allow embedded windows to be non-resizable
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This fixes issue #56869 .
2022-01-17 21:19:45 +01:00
Rémi Verschelde
d40d86b959
Merge pull request #56667 from Ice-Cube69/fix_incorrect_property_types
2022-01-11 14:34:18 +01:00
Arnav Vijaywargiya
0c46f73b5e
Fixed incorrect property types
2022-01-11 17:17:11 +05:30
Rémi Verschelde
46624388d4
Merge pull request #56322 from madmiraal/fix-42450
2022-01-11 11:33:59 +01:00
Rémi Verschelde
07d2dfef7b
Merge pull request #53419 from TechnoPorg/rework-subwindows
2022-01-07 16:15:09 +01:00
Tomasz Chabora
e72adab511
Update the minimum size of ViewportContainer
2022-01-06 15:43:12 +01:00
Rémi Verschelde
851fb16350
Merge pull request #56305 from Calinou/rename-lod-threshold
2022-01-04 15:28:06 +01:00
Rémi Verschelde
7f66c16c03
Merge pull request #51206 from clayjohn/Vulkan-ASSGI
2022-01-04 10:00:17 +01:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
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Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Marcel Admiraal
3105d9b1f3
Rename speed to velocity when it's a directional Vector
2021-12-29 15:35:26 +00:00
Hugo Locurcio
df09bc38cb
Rename Lod Threshold to Mesh Lod Threshold
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This makes it more obvious that the setting only affects mesh LOD,
not manual (H)LOD achieved using visibility ranges.
2021-12-29 00:11:50 +01:00
vitika9
51501dadcc
Added check for SceneTree being null
2021-12-13 15:41:29 +05:30
jmb462
d44b33741b
Fix bad mouse offset to show tooltips in Tree
2021-12-12 09:12:26 +01:00
jmb462
81efebb3a1
Fix bad popups offset in editor with single window off
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Co-authored-by: Gil Arasa Verge <gilarasaverge@gmail.com>
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2021-12-06 14:29:48 +01:00
Haoyu Qiu
86a47c6540
Fix mouse cursor and notification for force dragging
2021-12-03 18:19:41 +08:00
Rémi Verschelde
e223a9c129
Merge pull request #55486 from nekomatata/physics-contacts-debug
2021-11-30 20:21:54 +01:00
PouleyKetchoupp
1ce74c0273
Fix physics 2D/3D contact points rendering
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Physics internal process was removed by mistake, it's needed for contact
points to be updated each frame.
Fixed some multimesh parameters to allow 3D contact points to be drawn,
although it's still not working well in 3D as only some of the contact
points are drawn, and some of them keep being drawn when the number
of visible instances drops to 0 instead of hiding them all.
2021-11-30 09:35:12 -07:00