Commit graph

7446 commits

Author SHA1 Message Date
Juan Linietsky
b21d45e4e1 Change Omni light default mode to Cube, avoids users confusing it as a bug, closes #8813 2017-06-12 23:37:31 -03:00
Juan Linietsky
ea6cb22329 Merge pull request #8835 from ippan/particles_shader_index
add index to particles glsl
2017-06-12 23:33:41 -03:00
Juan Linietsky
fc04e0b1f2 Fix bug breaking shader when skeleton+tangents were used, closes #8673 2017-06-12 19:54:35 -03:00
Juan Linietsky
831860695c Fix empty shader related crash, closes #8314 2017-06-12 19:23:37 -03:00
Juan Linietsky
41c3ca358e Fixed _draw_polygon, should help fix other bugs.. 2017-06-12 18:56:16 -03:00
Juan Linietsky
42b2d52c88 Properly adjust the visible editor rect and make limits respected, closes #8328 2017-06-12 16:19:12 -03:00
Andreas Haas
5f1603ca45
EditorSettings: Default game window placement to Centered.
Fixes #8890
2017-06-12 21:06:37 +02:00
Rémi Verschelde
9570fb14be Merge pull request #9132 from vnen/uwp-3
UWP: InputEvent: Renamed "pos" property to "position"
2017-06-12 17:09:11 +02:00
George Marques
43bcb73b22
UWP: InputEvent: Renamed "pos" property to "position"
To comply with the changes from #9031.
2017-06-12 11:49:28 -03:00
Rémi Verschelde
b7117ffda0 Merge pull request #9125 from tagcup/zstd_level
Expose zstd and zlib compression levels as global config.
2017-06-12 07:16:44 +02:00
Rémi Verschelde
a677fb9c13 Merge pull request #9124 from Zylann/fix_compilation
Fixed compilation on Windows + removed debug print
2017-06-12 07:11:00 +02:00
Ferenc Arn
98261e2df2 Expose zstd and zlib compression levels as global config. 2017-06-11 20:27:07 -05:00
Marc Gilleron
af9fd6f44a Fixed compilation on Windows + removed debug print 2017-06-12 01:58:57 +02:00
Juan Linietsky
12b2652ecb Merge pull request #9104 from tagcup/zstd
Add zstd compression support.
2017-06-11 18:41:56 -03:00
Juan Linietsky
61c82f4356 Restored everything related to information polling, and added information box for viewport. 2017-06-11 18:13:04 -03:00
Juan Linietsky
4d50c7ad8c Restored multiple viewport function, as well as view modes. 2017-06-11 15:52:03 -03:00
Juan Linietsky
ec015a32ae Multiple 3D viewports are not operational. 2017-06-11 11:29:51 -03:00
Rémi Verschelde
d4e64e0e60 Merge pull request #9121 from leezh/editor_import_plugin
Added EditorPlugin.remove_import_plugin()
2017-06-11 14:31:46 +02:00
Zher Huei Lee
9ecdf522bd Added EditorPlugin.remove_import_plugin()
Allows addons with import extensions to clean up properly on
removal.
2017-06-11 17:18:22 +08:00
Juan Linietsky
bcc435094d Restired multithread support in OSX and Windows, should stop the crashes. 2017-06-10 10:15:33 -03:00
alexholly
935f730170 renamed all Rect3.pos to Rect3.position 2017-06-09 15:54:02 +02:00
Rémi Verschelde
63fd693c1e Merge pull request #9060 from pixelpicosean/scroll-to-pan-canvas-item-editor-3.0
Add settings to pan canvas editor with scrolling
2017-06-09 10:48:59 +02:00
Ferenc Arn
f177c15347 Add zstd compression support.
zstd has much better compression speed and ratio, and better decompression speed than currently available methods.
Also set zstd as the default compression method for Compression as well as FileAccessCompressed functions.
2017-06-08 23:48:14 -05:00
Juan Linietsky
612ab8fcdb -Restored multithread capability to VisualServer
-Restored resource previews!
2017-06-09 00:24:18 -03:00
Sean Bohan
45b71ac2d0 Add settings to pan canvas editor with scrolling
This feature is mainly designed for developers who uses touchpad instead of mouse, and want to scroll instead of zoom. Every macOS developers will like it since it feels intuitive.

2 new settings are added to “editors/2d”:

scroll_to_pan: turn on to use mouse/touchpad scroll to pan canvas item editor view instead of zoom
pan_speed: use this value to change scroll speed
2017-06-08 18:05:41 +08:00
Rémi Verschelde
01ed55987c Merge pull request #9058 from touilleMan/gdnative-clean-and-add-properties
Continue improving GDNative
2017-06-08 10:31:13 +02:00
Rémi Verschelde
d985dd6aed Merge pull request #9093 from Noshyaar/pr-fixbuild
Fix build error, commit bee81d5
2017-06-08 08:04:37 +02:00
Poommetee Ketson
fcaddeccbb
Fix build error, commit bee81d5 2017-06-08 12:48:59 +07:00
Rémi Verschelde
b52466f793 Merge pull request #9002 from Hinsbart/key_action_match
InputEvent: Restore old behaviour for matching key events to actions.
2017-06-08 07:43:18 +02:00
Rémi Verschelde
bee81d5214 Merge pull request #8981 from toger5/addedGrowFunction
implemented grow(left,top,right,bottom) function
2017-06-08 07:41:54 +02:00
Rémi Verschelde
71c7dcab65 Merge pull request #8949 from RandomShaper/improve-mobile-builds
Improve/harmonize mobile builds
2017-06-08 07:41:06 +02:00
Rémi Verschelde
7a3d557622 Merge pull request #9089 from nunodonato/autoopennew
Automatically edit new project after creating it in project manager. Fixes #9075
2017-06-08 07:39:09 +02:00
Rémi Verschelde
7570d9589d Merge pull request #9085 from groud/fix-audio-bus-buttons
Fix: audio buses buttons hard to see if pressed or not
2017-06-08 07:38:38 +02:00
Rémi Verschelde
932694e759 Merge pull request #9092 from Noshyaar/pr-run
Fix unsaved scene not running after save
2017-06-08 07:36:24 +02:00
Rémi Verschelde
606b4ee9df Merge pull request #9051 from toger5/fixedScriptEditorListSeperation
fixed spacing for script editor script list
2017-06-08 07:34:27 +02:00
Rémi Verschelde
89a7fb3530 Merge pull request #9090 from nunodonato/autorun
Run project after selecting main scene. Fixes #9077
2017-06-08 07:32:31 +02:00
Emmanuel Leblond
8ecdbfc417
[GDnative] API consistency + missing properties 2017-06-08 07:21:53 +02:00
Poommetee Ketson
6b7021ad90 Fix unsaved scene not running after save 2017-06-08 11:38:31 +07:00
Juan Linietsky
871ceeb0fe TGA support based on SaracenOne's work. 2017-06-07 19:46:36 -03:00
Nuno Donato
1ab0a779d8 Run project after selecting main scene. Fixes #9077 2017-06-07 23:31:53 +01:00
Nuno Donato
9fd41416a9 Automatically open new project after creating it in project manager.
Fixes #9075
2017-06-07 22:50:24 +01:00
Juan Linietsky
5bf810b5db -Added proper access to depth texture from shader
-Split Mesh into Mesh (abstrat class) and ArrayMesh, to allow to proper mesh primitives, as well as streamable meshes in the future.
2017-06-07 18:20:04 -03:00
Gilles Roudiere
0e5daa7436 Fix: audio buses buttons hard to see if pressed or not 2017-06-07 19:38:03 +02:00
Andreas Haas
5f5d629c8a Merge pull request #9070 from Noshyaar/pr-help2
Fix Script Editor stealing focus on class search text changed
2017-06-07 18:59:37 +02:00
Juan Linietsky
840ac8c018 Fog is complete! 2017-06-07 08:38:21 -03:00
toger5
50e5c7f980 fixed overlapping of temp. colors (script editor)
+ added a little bit more spacing to the scripts in the script list.
the temp colors now expand to the vseperation, instead of having the same size than the stylebox
2017-06-07 02:41:08 -07:00
Rémi Verschelde
e2d70166fe Merge pull request #9082 from themindoverall/pr-fix-android-build
Fix InputEvent-related Android build issues
2017-06-07 07:58:50 +02:00
Rémi Verschelde
871b2c0949 Merge pull request #9083 from toger5/panel_background_style
added style for panel class
2017-06-07 07:57:46 +02:00
Rémi Verschelde
9e9bc5fa02 Merge pull request #9081 from toger5/right_mb_button_release_fix
osx release right button event fixed
2017-06-07 07:56:01 +02:00
Rémi Verschelde
71ada5bc2c Merge pull request #9015 from mcanders/mcanders/ParseObjectVariantFix
Fix Variant::OBJECT token parsing
2017-06-07 07:51:32 +02:00