Juan Linietsky
b21d45e4e1
Change Omni light default mode to Cube, avoids users confusing it as a bug, closes #8813
2017-06-12 23:37:31 -03:00
Juan Linietsky
ea6cb22329
Merge pull request #8835 from ippan/particles_shader_index
...
add index to particles glsl
2017-06-12 23:33:41 -03:00
Juan Linietsky
fc04e0b1f2
Fix bug breaking shader when skeleton+tangents were used, closes #8673
2017-06-12 19:54:35 -03:00
Juan Linietsky
831860695c
Fix empty shader related crash, closes #8314
2017-06-12 19:23:37 -03:00
Juan Linietsky
41c3ca358e
Fixed _draw_polygon, should help fix other bugs..
2017-06-12 18:56:16 -03:00
Juan Linietsky
42b2d52c88
Properly adjust the visible editor rect and make limits respected, closes #8328
2017-06-12 16:19:12 -03:00
Andreas Haas
5f1603ca45
EditorSettings: Default game window placement to Centered.
...
Fixes #8890
2017-06-12 21:06:37 +02:00
Rémi Verschelde
9570fb14be
Merge pull request #9132 from vnen/uwp-3
...
UWP: InputEvent: Renamed "pos" property to "position"
2017-06-12 17:09:11 +02:00
George Marques
43bcb73b22
UWP: InputEvent: Renamed "pos" property to "position"
...
To comply with the changes from #9031 .
2017-06-12 11:49:28 -03:00
Rémi Verschelde
b7117ffda0
Merge pull request #9125 from tagcup/zstd_level
...
Expose zstd and zlib compression levels as global config.
2017-06-12 07:16:44 +02:00
Rémi Verschelde
a677fb9c13
Merge pull request #9124 from Zylann/fix_compilation
...
Fixed compilation on Windows + removed debug print
2017-06-12 07:11:00 +02:00
Ferenc Arn
98261e2df2
Expose zstd and zlib compression levels as global config.
2017-06-11 20:27:07 -05:00
Marc Gilleron
af9fd6f44a
Fixed compilation on Windows + removed debug print
2017-06-12 01:58:57 +02:00
Juan Linietsky
12b2652ecb
Merge pull request #9104 from tagcup/zstd
...
Add zstd compression support.
2017-06-11 18:41:56 -03:00
Juan Linietsky
61c82f4356
Restored everything related to information polling, and added information box for viewport.
2017-06-11 18:13:04 -03:00
Juan Linietsky
4d50c7ad8c
Restored multiple viewport function, as well as view modes.
2017-06-11 15:52:03 -03:00
Juan Linietsky
ec015a32ae
Multiple 3D viewports are not operational.
2017-06-11 11:29:51 -03:00
Rémi Verschelde
d4e64e0e60
Merge pull request #9121 from leezh/editor_import_plugin
...
Added EditorPlugin.remove_import_plugin()
2017-06-11 14:31:46 +02:00
Zher Huei Lee
9ecdf522bd
Added EditorPlugin.remove_import_plugin()
...
Allows addons with import extensions to clean up properly on
removal.
2017-06-11 17:18:22 +08:00
Juan Linietsky
bcc435094d
Restired multithread support in OSX and Windows, should stop the crashes.
2017-06-10 10:15:33 -03:00
alexholly
935f730170
renamed all Rect3.pos to Rect3.position
2017-06-09 15:54:02 +02:00
Rémi Verschelde
63fd693c1e
Merge pull request #9060 from pixelpicosean/scroll-to-pan-canvas-item-editor-3.0
...
Add settings to pan canvas editor with scrolling
2017-06-09 10:48:59 +02:00
Ferenc Arn
f177c15347
Add zstd compression support.
...
zstd has much better compression speed and ratio, and better decompression speed than currently available methods.
Also set zstd as the default compression method for Compression as well as FileAccessCompressed functions.
2017-06-08 23:48:14 -05:00
Juan Linietsky
612ab8fcdb
-Restored multithread capability to VisualServer
...
-Restored resource previews!
2017-06-09 00:24:18 -03:00
Sean Bohan
45b71ac2d0
Add settings to pan canvas editor with scrolling
...
This feature is mainly designed for developers who uses touchpad instead of mouse, and want to scroll instead of zoom. Every macOS developers will like it since it feels intuitive.
2 new settings are added to “editors/2d”:
scroll_to_pan: turn on to use mouse/touchpad scroll to pan canvas item editor view instead of zoom
pan_speed: use this value to change scroll speed
2017-06-08 18:05:41 +08:00
Rémi Verschelde
01ed55987c
Merge pull request #9058 from touilleMan/gdnative-clean-and-add-properties
...
Continue improving GDNative
2017-06-08 10:31:13 +02:00
Rémi Verschelde
d985dd6aed
Merge pull request #9093 from Noshyaar/pr-fixbuild
...
Fix build error, commit bee81d5
2017-06-08 08:04:37 +02:00
Poommetee Ketson
fcaddeccbb
Fix build error, commit bee81d5
2017-06-08 12:48:59 +07:00
Rémi Verschelde
b52466f793
Merge pull request #9002 from Hinsbart/key_action_match
...
InputEvent: Restore old behaviour for matching key events to actions.
2017-06-08 07:43:18 +02:00
Rémi Verschelde
bee81d5214
Merge pull request #8981 from toger5/addedGrowFunction
...
implemented grow(left,top,right,bottom) function
2017-06-08 07:41:54 +02:00
Rémi Verschelde
71c7dcab65
Merge pull request #8949 from RandomShaper/improve-mobile-builds
...
Improve/harmonize mobile builds
2017-06-08 07:41:06 +02:00
Rémi Verschelde
7a3d557622
Merge pull request #9089 from nunodonato/autoopennew
...
Automatically edit new project after creating it in project manager. Fixes #9075
2017-06-08 07:39:09 +02:00
Rémi Verschelde
7570d9589d
Merge pull request #9085 from groud/fix-audio-bus-buttons
...
Fix: audio buses buttons hard to see if pressed or not
2017-06-08 07:38:38 +02:00
Rémi Verschelde
932694e759
Merge pull request #9092 from Noshyaar/pr-run
...
Fix unsaved scene not running after save
2017-06-08 07:36:24 +02:00
Rémi Verschelde
606b4ee9df
Merge pull request #9051 from toger5/fixedScriptEditorListSeperation
...
fixed spacing for script editor script list
2017-06-08 07:34:27 +02:00
Rémi Verschelde
89a7fb3530
Merge pull request #9090 from nunodonato/autorun
...
Run project after selecting main scene. Fixes #9077
2017-06-08 07:32:31 +02:00
Emmanuel Leblond
8ecdbfc417
[GDnative] API consistency + missing properties
2017-06-08 07:21:53 +02:00
Poommetee Ketson
6b7021ad90
Fix unsaved scene not running after save
2017-06-08 11:38:31 +07:00
Juan Linietsky
871ceeb0fe
TGA support based on SaracenOne's work.
2017-06-07 19:46:36 -03:00
Nuno Donato
1ab0a779d8
Run project after selecting main scene. Fixes #9077
2017-06-07 23:31:53 +01:00
Nuno Donato
9fd41416a9
Automatically open new project after creating it in project manager.
...
Fixes #9075
2017-06-07 22:50:24 +01:00
Juan Linietsky
5bf810b5db
-Added proper access to depth texture from shader
...
-Split Mesh into Mesh (abstrat class) and ArrayMesh, to allow to proper mesh primitives, as well as streamable meshes in the future.
2017-06-07 18:20:04 -03:00
Gilles Roudiere
0e5daa7436
Fix: audio buses buttons hard to see if pressed or not
2017-06-07 19:38:03 +02:00
Andreas Haas
5f5d629c8a
Merge pull request #9070 from Noshyaar/pr-help2
...
Fix Script Editor stealing focus on class search text changed
2017-06-07 18:59:37 +02:00
Juan Linietsky
840ac8c018
Fog is complete!
2017-06-07 08:38:21 -03:00
toger5
50e5c7f980
fixed overlapping of temp. colors (script editor)
...
+ added a little bit more spacing to the scripts in the script list.
the temp colors now expand to the vseperation, instead of having the same size than the stylebox
2017-06-07 02:41:08 -07:00
Rémi Verschelde
e2d70166fe
Merge pull request #9082 from themindoverall/pr-fix-android-build
...
Fix InputEvent-related Android build issues
2017-06-07 07:58:50 +02:00
Rémi Verschelde
871b2c0949
Merge pull request #9083 from toger5/panel_background_style
...
added style for panel class
2017-06-07 07:57:46 +02:00
Rémi Verschelde
9e9bc5fa02
Merge pull request #9081 from toger5/right_mb_button_release_fix
...
osx release right button event fixed
2017-06-07 07:56:01 +02:00
Rémi Verschelde
71ada5bc2c
Merge pull request #9015 from mcanders/mcanders/ParseObjectVariantFix
...
Fix Variant::OBJECT token parsing
2017-06-07 07:51:32 +02:00