Rémi Verschelde
49c08cb4fb
Merge pull request #36167 from Calinou/project-manager-disable-gles2
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Disable the GLES2 renderer option in the Project Manager
2020-02-13 08:51:02 +01:00
Yuri Roubinsky
bc647393ba
Added virtual method to VisualShaderNodeCustom to enable high-end mark
2020-02-13 09:43:43 +03:00
Yuri Roubinsky
3bc7fe5f1c
Merge pull request #36150 from Chaosus/vs_vk_label
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Added high-end (Vulkan) label to some functions in visual shader
2020-02-13 09:03:03 +03:00
Haoyu Qiu
a23a52db3f
Fixes some memory leaks
2020-02-13 09:46:13 +08:00
Hugo Locurcio
bb2fffa10c
Disable the GLES2 renderer option in the Project Manager
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It will be re-enabled once the GLES2 renderer is refactored to work
in Godot 4.0.
2020-02-13 00:29:17 +01:00
Relintai
cb29ce8a3b
Fix startGame's logic in engine.js.
2020-02-12 23:13:53 +01:00
Rémi Verschelde
c48237967a
Merge pull request #36145 from akien-mga/remove-deprecated-friction-bounce
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Remove deprecated PhysicsBody friction and bounce parameters
2020-02-12 21:49:38 +01:00
Rémi Verschelde
506df14595
Merge pull request #36142 from akien-mga/remove-deprecated-decimals
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Remove deprecated decimals builtin
2020-02-12 21:48:33 +01:00
Rémi Verschelde
bac1073617
Merge pull request #36146 from akien-mga/doc-update
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doc: Add BaseMaterial3D strings ported from SpatialMaterial
2020-02-12 21:48:05 +01:00
Yuri Roubinsky
516cd821c0
Added high-end (Vulkan) label to some functions in visual shader
2020-02-12 23:17:00 +03:00
Rémi Verschelde
b14bf4bcd0
GDNative: Make godot_int an int64_t
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Redo of the change in cf8c679a23
that caused a build issue, with the extra change needed to
'godot_arvr_blit'.
2020-02-12 21:05:05 +01:00
Rémi Verschelde
8080e5c4f3
Merge pull request #36157 from akien-mga/fix-build-mono-gdnative
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Fix Mono and GDNative builds after changes to ObjectID
2020-02-12 21:00:19 +01:00
Rémi Verschelde
09534e2922
Fix Mono and GDNative builds after changes to ObjectID
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Issues caused by cf8c679a23
.
The Mono change is actually a bugfix (used the int instead of ObjectID
by mistake).
The GDNative change is a temporary revert until a more exhaustive approach
is taken to make 'godot_int' 64-bit, is confirmed wanted by GDNative users.
2020-02-12 20:06:30 +01:00
Juan Linietsky
cf8c679a23
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
2020-02-12 14:24:54 -03:00
Hugo Locurcio
e10460e36f
Rename the "Last Modified" project list sorting option to "Last Edited"
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The `project.godot` file will always be modified when editing a project,
but not when running it. This effectively makes the option sort by
last edition date, rather than modification as is typically understood
by users.
This closes #36127 .
2020-02-12 18:13:32 +01:00
Yuri Roubinsky
4aa31a2851
Merge pull request #36141 from Chaosus/shader_struct_member_arrays
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Added support for arrays as shader struct members
2020-02-12 20:12:05 +03:00
Rémi Verschelde
0f90ddbcf4
Merge pull request #35522 from AndreaCatania/rpc_opt_2
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Optmized data sent during RPC and RSet calls.
2020-02-12 16:56:17 +01:00
Juan Linietsky
525c40a488
Force vulkan driver until OpenGL is implemented
2020-02-12 11:45:40 -03:00
Rémi Verschelde
0bdd748d34
doc: Add BaseMaterial3D strings ported from SpatialMaterial
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Follow-up to #36135 .
2020-02-12 15:23:26 +01:00
Yuri Roubinsky
6b99bda1e8
Added support for arrays as shader struct members
2020-02-12 17:10:20 +03:00
Rémi Verschelde
7d3954a665
Merge pull request #36138 from GodotExplorer/fix-vscode1.42-hover-4.0
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Fix hover symbol content position
2020-02-12 14:39:29 +01:00
Rémi Verschelde
1206bdb71b
Remove deprecated PhysicsBody friction and bounce parameters
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They were replaced in 3.1 by PhysicsMaterial properties via #12403 .
2020-02-12 13:39:55 +01:00
Rémi Verschelde
bd78b9f445
Remove deprecated decimals builtin
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Replaced by 'step_decimals' in 3.2 via #21425 .
2020-02-12 13:39:39 +01:00
Andrea Catania
eb07e87981
Optmized data sent during RPC and RSet calls.
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- Now is sent the method ID rather the full function name.
- The passed IDs (Node and Method) are compressed so to use less possible space.
- The variant (INT and BOOL) is now encoded and compressed so to use much less data.
- Optimized RPCMode retrieval for GDScript functions.
- Added checksum to assert the methods are the same across peers.
This work has been kindly sponsored by IMVU.
2020-02-12 13:36:47 +01:00
Rémi Verschelde
49eef1180b
Merge pull request #36135 from akien-mga/doc-update
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doc: Sync classref with current source
2020-02-12 13:29:44 +01:00
Rémi Verschelde
70dd7f4e1a
Merge pull request #32293 from hbina/remove_color_gray
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Removed Color::gray
2020-02-12 12:54:24 +01:00
Rémi Verschelde
0e3d625737
doc: Sync classref with current source
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Lots of internal API changes and some docstrings were lost in the conversion.
I manually salvaged many of them but for all the rendering-related ones, an
additional pass is needed.
Added missing enum bindings in BaseMaterial3D and VisualServer.
2020-02-12 12:37:13 +01:00
Hanif Bin Ariffin
7bc1dc828f
Remove deprecated Color::gray
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It was marked to be removed in Godot 3.1.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-02-12 11:22:33 +01:00
Rémi Verschelde
0c7fc80cc1
Merge pull request #36133 from Teashrock/master
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Changed in-text driver name to "Vulkan"
2020-02-12 11:08:37 +01:00
geequlim
03d2d01082
Fix hover symbol content position
2020-02-12 17:59:20 +08:00
Rémi Verschelde
14d0e3e642
Merge pull request #36136 from timothyqiu/correct-forward-decl
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Fixes friend declaration tag mismatch
2020-02-12 10:52:48 +01:00
Haoyu Qiu
4c42fb0eb7
Fixes friend declaration tag mismatch
2020-02-12 17:41:30 +08:00
Teashrock
919293b369
Changed in-text driver name to "Vulkan"
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But it still requires a change of "driver_name" in backend itself.
2020-02-12 11:07:33 +02:00
Rémi Verschelde
6ac6bade0a
Merge pull request #36119 from YeldhamDev/tileeditor_concave_fixes
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Fix problems with concave shapes in the TileSet editor
2020-02-12 06:55:03 +01:00
Michael Alexsander
eeb972faef
Fix problems with concave shapes in the TileSet editor
2020-02-11 18:31:25 -03:00
Rémi Verschelde
948d95897c
Merge pull request #36095 from timothyqiu/corrupted-resource
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Fixes crash when resource file is corrupted
2020-02-11 21:35:03 +01:00
Rémi Verschelde
2d637e3810
Merge pull request #36106 from madmiraal/fix-36097
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Fix assign instead of comparison in image_save_tinyexr.cpp.
2020-02-11 21:34:48 +01:00
Rémi Verschelde
6638401d5d
Merge pull request #36107 from bruvzg/vlk_32_bit
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Update VulkanMemoryAllocator to 2.3.0 (Fixes build for 32-bit Windows and Linux).
2020-02-11 21:34:20 +01:00
Yuri Roubinsky
31e4ae826e
Merge pull request #35249 from Chaosus/shader_struct
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Implementation of 'struct' for shaders
2020-02-11 21:58:41 +03:00
Rémi Verschelde
e9d9fef720
Merge pull request #36110 from fire/vulkan_flip_screenshot
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Don't flip screenshot.
2020-02-11 19:33:33 +01:00
K. S. Ernest (iFire) Lee
f65debaf68
Don't flip screenshot.
2020-02-11 10:10:42 -08:00
bruvzg
4cc439922a
Update VulkanMemoryAllocator to 2.3.0 (Fixes build for 32-bit Windows and Linux).
2020-02-11 19:05:50 +02:00
Yuri Roubinsky
6f162395ff
Implementation of 'struct' for shaders
2020-02-11 20:00:42 +03:00
Marcel Admiraal
11cd8b8e4a
Fix assign instead of comparison in image_save_tinyexr.cpp.
2020-02-11 17:11:39 +01:00
Rémi Verschelde
8c73e81313
Merge pull request #36102 from bruvzg/rvo2_mingw_fix
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[MinGW] Remove unused WinAPI includes/defines from RVO2.
2020-02-11 16:32:26 +01:00
Rémi Verschelde
1eb424ec95
Merge pull request #36098 from godotengine/vulkan
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Add initial Vulkan support, master branch goes UNSTABLE
2020-02-11 16:01:55 +01:00
Rémi Verschelde
db81928e08
Vulkan: Move thirdparty code out of drivers, style fixes
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- `vk_enum_string_helper.h` is a generated file taken from the SDK
(Vulkan-ValidationLayers).
- `vk_mem_alloc.h` is a library from GPUOpen:
https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
2020-02-11 14:08:44 +01:00
bruvzg
d544baf174
Remove unused WinAPI includes/defines to fix MinGW cross-build.
2020-02-11 14:49:12 +02:00
Rémi Verschelde
eb2b1a6022
Merge pull request #35773 from Chaosus/vk_shader_fix_crash
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[Vulkan] Fix shader crash if using multiple underscores in identifiers
2020-02-11 12:16:33 +01:00
Yuri Roubinsky
21e3cc7bb8
[Vulkan] Fix shader crash if using multiple underscores in identifier names
2020-02-11 12:16:22 +01:00