Commit graph

10049 commits

Author SHA1 Message Date
Rémi Verschelde
80a5da5242
Merge pull request #89088 from lander-vr/limiter
Add AudioEffectHardLimiter as a rework of audio limiter effect
2024-03-25 15:25:39 +01:00
landervr
61a5d52388 Add AudioEffectHardLimiter as a rework of audio limiter effect 2024-03-25 13:37:03 +01:00
Rémi Verschelde
f371b7fb70 Merge pull request #87883 from TontonSancho/text-skip-occurence
Add 'Skip to next (text) occurrence' feature to text editor
2024-03-25 13:15:56 +01:00
Rémi Verschelde
0acfb38376
Merge pull request #89875 from bruvzg/menu_use_rids
[MenuBar] Use NativeMenu RIDs instead of indices to track items.
2024-03-25 11:19:01 +01:00
Rémi Verschelde
17c66c0bea
Merge pull request #89805 from AThousandShips/viewport_report
Add missing `RenderInfoType` enum to `Viewport`
2024-03-25 11:18:43 +01:00
Christophe Andral
c988bec4b3 Add 'Skip to next (text) occurrence' feature to text editor
Adds `ui_text_skip_selection_for_next_occurrence` action and related implementation to text editor.
This action is bound `Ctrl+Alt+D` shorcut.

Used in conjonction with `ui_add_skip_selection_for_next_occurrence`, it gives the user the ability to select many occurrences of a selection
and avoid some of them.
Used without a previous selection, the action jumps to the next occurrence of the current word under the caret.
2024-03-25 11:12:28 +01:00
Rémi Verschelde
0e36df69f9
Merge pull request #89815 from KoBeWi/translates_bananas
Improve some notification and translation docs
2024-03-25 10:42:37 +01:00
bruvzg
5851f1e2dd
[MenuBar] Use NativeMenu RIDs instead of indices to track items. 2024-03-25 10:58:05 +02:00
Ricardo Buring
38a31f4cb5 Bind constants related to 6DOF joints
This makes physics server GDExtensions able to use the enums without
workarounds.
2024-03-24 15:16:33 +01:00
kobewi
83789426cc Improve some notification and translation docs 2024-03-24 15:14:02 +01:00
Rémi Verschelde
6cb319a962
Merge pull request #89710 from AThousandShips/dotnet_names
[Doc] Fix casing of some C# names
2024-03-24 01:22:24 +01:00
Rémi Verschelde
c3370023b6
Merge pull request #89692 from Scony/baking-crash-prevention
Add navigation baking crash prevention mechanism
2024-03-24 01:21:56 +01:00
Rémi Verschelde
8e6d011013
Merge pull request #89629 from lyuma/import_rest_as_reset
Add option to import skeleton rest as RESET animation
2024-03-24 01:19:49 +01:00
Rémi Verschelde
55d051ee0d
Merge pull request #89590 from markdibarry/parallax2D_so_close_yet
[Doc] Fix Parallax2D use of closer/further
2024-03-24 01:18:36 +01:00
Rémi Verschelde
5940fd5d07
Merge pull request #89526 from Calinou/inputevent-add-emulation-internal-constants
Expose `DEVICE_ID_EMULATION` constant in InputEvent
2024-03-24 01:16:34 +01:00
Rémi Verschelde
e92806c7e7
Merge pull request #88424 from rburing/fti_2d
Physics interpolation (2D)
2024-03-24 01:13:53 +01:00
Rémi Verschelde
f0544ebba6
Merge pull request #87874 from AThousandShips/sort_fix
Fix sorting of files/dirs in dialogs
2024-03-24 01:13:12 +01:00
Rémi Verschelde
f8bae10be6
Merge pull request #87171 from TokageItLab/retrieve-time-info-from-anim-tree
Rework AnimationNode process for retrieving the semantic time info
2024-03-24 01:12:42 +01:00
Pawel Lampe
64fc9e2156 Add navigation baking crash prevention mechanism 2024-03-23 22:20:00 +01:00
Ricardo Buring
b6f07a007a Fix concave CollisionPolygon2D debug drawing and docs 2024-03-23 18:51:39 +01:00
A Thousand Ships
8a88e5ea07
Add missing RenderInfoType enum to Viewport 2024-03-23 14:03:08 +01:00
Ricardo Buring
2ed2ccc2d8 Fixed Timestep Interpolation (2D)
Adds fixed timestep interpolation to the rendering server (2D only).
Switchable on and off with a project setting (default is off).

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-03-23 12:28:36 +01:00
Silc Lizard (Tokage) Renew
6dd410854c Rework AnimationNode process for retrieving the semantic time info 2024-03-20 22:52:26 +09:00
A Thousand Ships
2cbf469912
Fix sorting of files/dirs in dialogs
Sorts leading `_` before other characters except `.`.
2024-03-20 13:45:47 +01:00
A Thousand Ships
366cc648bf
[Doc] Fix casing of some C# names 2024-03-20 13:39:00 +01:00
bruvzg
0587a1d217
[StatusIndicator] Switch API to use Texture2D instead of Image, improve handling on macOS, add method to set native popup menu directly. 2024-03-20 11:56:07 +02:00
VolTer
de8b6f7a3c Add editor settings for autocompletion with NodePath and StringName 2024-03-19 17:23:54 +02:00
Lyuma
34f284bcc2 Add option to import skeleton rest as RESET animation
Also creates an AnimationPlayer if one does not exist.
Designed to be used in conjunction with loading rest pose in another importer.
2024-03-19 02:27:34 -07:00
Enhex
14ba478023
Fix documentation for receiving light from light probes 2024-03-18 01:52:20 +02:00
A Thousand Ships
8a78e7e174
[Doc] Clarify behavior of String.format with keys in replacements 2024-03-17 15:02:12 +01:00
markdibarry
22c26100df [Doc] Fix Parallax2D use of closer/further 2024-03-16 19:37:33 -04:00
Hugo Locurcio
6818e50adc Expose DEVICE_ID_EMULATION constant in InputEvent
This also improves the documentation related to emulated InputEvents.
2024-03-16 19:16:40 +01:00
Ricardo Buring
e5632b0243 Fix force integration documentation 2024-03-16 00:32:21 +01:00
bruvzg
ebb19c4198 [NativeMenu] Fix changes lost due to incorrect rebase (menu goes under task bar, dark mode, item text get, docs) and check to ensure help menu is not using native menu on Windows. 2024-03-15 22:46:47 +02:00
Rémi Verschelde
856efe4e19
Merge pull request #89509 from timothyqiu/touch-event-position
Fix description of touch input position
2024-03-15 10:40:23 +01:00
Haoyu Qiu
0ff396c981 Fix description of touch input position 2024-03-15 16:51:51 +08:00
smix8
5d5e85fe07 Add NavigationObstacle options to affect and carve navigation mesh
Adds NavigationObstacle options to affect and carve navigation mesh.
2024-03-15 01:45:44 +01:00
Rémi Verschelde
79d2ac37bf
Merge pull request #89454 from iltenahmet/master
[Doc] Clarify description for `get_unix_time_from_system` on UTC
2024-03-14 22:35:00 +01:00
Rémi Verschelde
4ca6cd054f
Merge pull request #89273 from bruvzg/win_native_menu
[NativeMenu] Implement native popup menu support on Windows.
2024-03-14 22:34:42 +01:00
Rémi Verschelde
f7ebb00ea0
Merge pull request #89050 from AThousandShips/the_angry_count_extended
Add extension support for argument count to `ScriptInstance`
2024-03-14 22:34:29 +01:00
Rémi Verschelde
cfe7bd09af
Merge pull request #87414 from rburing/doc_warning_check_ray_collides
RayCast2D and RayCast3D: warn to check `is_colliding` before `get_collision_point` and `get_collision_normal`
2024-03-14 22:34:25 +01:00
Ricardo Buring
8effd6b513 RayCast2D and RayCast3D documentation: warn to check is_colliding 2024-03-14 11:34:44 +01:00
iltenahmet
8bfc257e63 Update docs clarifying description for get_unix_time_from_system on UTC
fix url tag in doc/classes/Time.xml

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

fix url tag in doc/classes/Time.xml

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

update get_unix_time_from_system description

Update doc/classes/Time.xml

Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2024-03-13 19:28:51 -04:00
A Thousand Ships
0c19d0f5a0
Add extension support for argument count to ScriptInstance 2024-03-13 22:40:09 +01:00
Rémi Verschelde
da945ce626
Merge pull request #89444 from AThousandShips/article_fix
[Doc] Fix some incorrect uses of `a/an`
2024-03-13 22:16:50 +01:00
Rémi Verschelde
a1c476f9d7
Merge pull request #87680 from AThousandShips/the_angry_count
Add methods to get argument count of methods
2024-03-13 22:16:43 +01:00
A Thousand Ships
24c9d442e9
[Doc] Fix some incorrect uses of a/an 2024-03-13 21:20:28 +01:00
Rémi Verschelde
6c482fad89
Merge pull request #89207 from bruvzg/_ts_req
[TextServer] Use GDVIRTUAL_REQUIRED_CALL for required extensions methods, update extension docs.
2024-03-13 18:41:28 +01:00
bruvzg
3bb5047db3
[TextServer] Use GDVIRTUAL_REQUIRED_CALL for required extensions methods, update extension docs. 2024-03-13 12:57:39 +02:00
bruvzg
ac7583e449
[NativeMenu] Implement native popup menu support on Windows. 2024-03-13 10:51:38 +02:00
Danil Alexeev
ef1909fca3
GDScript: Fix @warning_ignore annotation issues 2024-03-12 19:00:06 +03:00
Rémi Verschelde
20373d026d
Merge pull request #89419 from KoBeWi/losing_control
Fix some AcceptDialog argument types
2024-03-12 16:28:10 +01:00
kobewi
a7b6bcb988 Fix some AcceptDialog argument types 2024-03-12 14:33:43 +01:00
Rémi Verschelde
061e0c758d
Merge pull request #89395 from bruvzg/rtl_ts_img_range
[RTL] Use "visible characters" property for inline object visibility
2024-03-12 14:23:03 +01:00
passivestar
3199c294f9 Allow connecting signals to existing methods without opening the script editor 2024-03-12 15:50:54 +04:00
bruvzg
433de7f1a8
[RTL] Use "visible characters" property for inline object visibility 2024-03-12 11:28:45 +02:00
Rémi Verschelde
d5856f864f
Merge pull request #89383 from bruvzg/font_no_bitmaps
[Font] Add option to disable embedded bitmaps loading.
2024-03-11 23:48:17 +01:00
bruvzg
911fa38d3a
[Font] Add option to disable embedded bitmaps loading. 2024-03-11 16:31:10 +02:00
Danil Alexeev
ca486985d5
Documentation: Fix RST generation for [codeblock lang=text] 2024-03-11 10:24:09 +03:00
Rémi Verschelde
53701a0234
Merge pull request #89361 from Repiteo/scons/with-statement
SCons: Ensure `with` statement where applicable
2024-03-10 21:13:18 +01:00
Rémi Verschelde
7515549c35
Merge pull request #87610 from Mickeon/documentation-MultiplayerAPI-peer-id
Mention Multiplayer.`get_remote_sender_id`'s 0 after await
2024-03-10 21:12:48 +01:00
Thaddeus Crews
fb299d0fb1
SCons: Ensure with statement where applicable 2024-03-10 12:57:57 -05:00
A Thousand Ships
59bcc2888c
Add methods to get argument count of methods
Added to:
* `Callable`s
* `Object`s
* `ClassDB`
* `Script(Instance)`s
2024-03-10 11:02:43 +01:00
Rémi Verschelde
0ace0a1292
Merge pull request #89333 from Repiteo/enforce-eol-python
Enforce `\n` eol for Python writes
2024-03-09 22:20:23 +01:00
Rémi Verschelde
b2b7ea21ff
Merge pull request #89318 from Calinou/doc-test-move-keywords
Add keywords to `PhysicsBody{2D,3D}.test_move()` for easier discoverability
2024-03-09 22:20:02 +01:00
Rémi Verschelde
ecc4649ea8
Merge pull request #89280 from AThousandShips/arr_order_doc
[Doc] Clarify `bsearch(_custom)` behavior
2024-03-09 22:19:42 +01:00
Thaddeus Crews
d9fa40f2df
Enforce \n eol for Python writes
• Ensure utf-8 encoding if previously unspecified
2024-03-09 14:29:24 -06:00
Hugo Locurcio
f8dd9844e5
Add keywords to PhysicsBody{2D,3D}.test_move() for easier discoverability
`sweep` is the term used in Unity for collision checks without
moving anything.
2024-03-09 17:33:04 +01:00
A Thousand Ships
06df4abcd3
[Doc] Clarify bsearch(_custom) behavior
* Added an example for the effect of `before`
* Clarified the arguments to the custom callable can be either order
2024-03-09 13:09:29 +01:00
Rémi Verschelde
d6a9a70101
Merge pull request #89282 from Rindbee/reduce-indent-in-XRInterface-example-code
Reduce indentation in `XRInterface` class document example code
2024-03-09 00:52:23 +01:00
Rémi Verschelde
eccdf1a1e8
Merge pull request #89263 from dalexeev/editor-help-codeblock-syntax-highlighting
Editor Help: Add syntax highlighting for code blocks
2024-03-09 00:52:16 +01:00
Rémi Verschelde
8af66a72b5
Merge pull request #56420 from nathanfranke/project-creation
Automatically create folder in project manager create and import
2024-03-09 00:51:51 +01:00
Danil Alexeev
87718d2a6e
Editor Help: Add syntax highlighting for code blocks 2024-03-09 00:02:31 +03:00
Nathan Franke
2130f1121a
Automatically create folder in project manager create/import/install 2024-03-08 12:27:50 -06:00
风青山
2a7257aedf
Reduce indentation in XRInterface class document example code 2024-03-08 20:37:37 +08:00
Rémi Verschelde
6f51f73339
Merge pull request #88221 from Scony/extend-parse_source_geometry_data
Extend `NavigationMeshSourceGeometryData[23]D` to allow data merging
2024-03-08 13:09:17 +01:00
Rémi Verschelde
476be3ab64
Merge pull request #88111 from Ryan-000/master
Expose scene unique id functionality in Resource
2024-03-08 13:09:13 +01:00
Pawel Lampe
ab242769b7 Extend NavigationMeshSourceGeometryData[23]D to allow data merging 2024-03-07 19:57:43 +01:00
Ryan
42ce14043e
Expose scene unique id functionality in Resource 2024-03-07 14:53:58 +01:00
A Thousand Ships
2f1f8ee39b
[Docs][C#] Use PropertyName constants in more places 2024-03-07 13:03:03 +01:00
Johan H. W. Basberg
ad9fe3c954 Clarifies emitting behavior of 2D and 3D GPU particles 2024-03-07 11:55:26 +00:00
Rémi Verschelde
bfdac951e3
Merge pull request #89224 from bruvzg/nmenu_warn
[NativeMenu] Add checks to avoid unnecessary warnings.
2024-03-07 00:24:06 +01:00
Rémi Verschelde
6c9a166308
Merge pull request #89219 from devloglogan/xr-profile-changed
Expose `profile_changed` signal to XRController3D
2024-03-07 00:24:03 +01:00
Rémi Verschelde
fcb0adf132
Merge pull request #89130 from Malcolmnixon/xr-hand-scaling
Fix XRHandModifier3D scaling
2024-03-07 00:23:56 +01:00
bruvzg
da02ca7e75
[NativeMenu] Add checks to avoid unnecessary warnings.
Added by Rémi: Add dummy NativeMenu to DisplayServerHeadless,
fixing crashes when using `--headless`.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-03-07 00:23:26 +01:00
Logan Lang
1383401c71 Expose profile_changed signal to XRController3D 2024-03-06 16:48:25 -06:00
kobewi
eb0a624902 Allow returning Dictionary after merging 2024-03-06 14:49:35 +01:00
Rémi Verschelde
362a088088
Merge pull request #89170 from jsjtxietian/expose-request-update
Expose PrimitiveMesh's `request_update` method
2024-03-06 13:17:05 +01:00
Rémi Verschelde
13954fc33e
Merge pull request #87452 from bruvzg/native_menu
Move `global_menu_*` methods to a separate `NativeMenu` class.
2024-03-06 13:16:52 +01:00
jsjtxietian
1716f12451 Expose PrimitiveMesh's request_update` method 2024-03-06 19:18:01 +08:00
Rémi Verschelde
ee3c01068c
Merge pull request #89103 from Malcolmnixon/xr-body-hips-height
Fix XR Body crouching and climbing
2024-03-06 09:50:18 +01:00
Rémi Verschelde
0acc4276b6
Merge pull request #82952 from AbelToy/gds-export-array
Allow `@export`ed Arrays to set property hints for their elements
2024-03-06 09:49:53 +01:00
Abel Toy
882441a0ad
Support Array and PackedArray in @export_* 2024-03-06 16:17:54 +09:00
Malcolm Nixon
2fdabd97f9 Modify the XRHandModifier3D to scale appropriately with Skeleton3D.motion_scale and XRServer.world_scale 2024-03-05 19:26:15 -05:00
Malcolm Nixon
d2db147805 Allow the hips joint to be positioned even if the bone update mode is set to "Rotation Only". Apply appropriate world and skeleton scaling. 2024-03-05 19:25:02 -05:00
Rémi Verschelde
43dce97a64
Merge pull request #88758 from AThousandShips/file_doc
Clarify behavior of opening a new file in `FileAccess`
2024-03-05 23:44:36 +01:00
Rémi Verschelde
c84d3385f7
Merge pull request #88300 from FaycalElOuariachi/add-TreeItem-is_visible_in_tree
Add `is_visible_in_tree` in `TreeItem`
2024-03-05 23:44:29 +01:00
Rémi Verschelde
4bb219321e
Merge pull request #88081 from Calinou/editor-add-bottom-panel-shortcuts
Add editor shortcuts to toggle bottom panel visibility
2024-03-05 23:44:21 +01:00
A Thousand Ships
a775d8bf5a
Clarify behavior of opening a new file in FileAccess
The containing directory must exist for this to succeed.
2024-03-05 19:34:19 +01:00
Hugo Locurcio
8221e7546b
Add editor shortcuts to toggle bottom panel visibility
Default shortcuts use the first or second letter of each word.

This also adds a new shortcut to toggle the last opened bottom panel.
On editor startup, this defaults to the first panel in the list
(which is the Output panel).
2024-03-05 15:53:15 +01:00
Rémi Verschelde
e63de52bdb
Check if DisplayServer supports icons before attempting setting it 2024-03-05 14:39:11 +01:00
Rémi Verschelde
7d80635fce
Merge pull request #89172 from bruvzg/force_native_windows
[Window] Allow to override viewport and project settings and force use of native window.
2024-03-05 09:56:26 +01:00
Rémi Verschelde
2862cb19a8
Merge pull request #88957 from 398utubzyt/windows/native-dialogs
Windows: Implement `dialog_show` and `dialog_input_text` for `DisplayServer`
2024-03-05 09:56:00 +01:00
Rémi Verschelde
2d408f48e7
Merge pull request #88546 from bruvzg/indent_wrap
[TextEdit] Add support for optional wrapped line indentation.
2024-03-05 09:55:51 +01:00
RedMser
2bd714e34e
Allow configuring the script filename casing rule
Defaults to "Auto", which detects the casing based on the
preference of the currently selected language (C# for example
prefers PascalCase whereas GDScript prefers snake_case).
2024-03-05 09:43:29 +01:00
Faycal ElOuariachi
50cf7e1778 Add is_visible_in_tree in TreeItem 2024-03-05 03:38:33 +01:00
bruvzg
c65a667924
Move global_menu_* methods to a separate NativeMenu class. 2024-03-04 23:41:41 +02:00
bruvzg
cfdb968848
[Window] Allow to override viewport and project settings and force use of native window. 2024-03-04 23:06:27 +02:00
398utubzyt
99500611b2 Windows: Implement DisplayServer::dialog_show and DisplayServer::dialog_input_text 2024-03-04 12:53:22 -08:00
Rémi Verschelde
e7039cd6d0
Merge pull request #89150 from RedMser/file_dialog_show_docs
Update file dialog filter documentation
2024-03-04 20:44:07 +01:00
Rémi Verschelde
89611f4ddb
Merge pull request #89147 from Mickeon/doc-peeves-trans-rights-2
Address a few issues in Transform3D documentation
2024-03-04 20:44:04 +01:00
Rémi Verschelde
4ac4132b5b
Merge pull request #89146 from BlueberryGecko/master
Class reference: Improve TileMap `get_cell_atlas_coords` documentation
2024-03-04 20:44:01 +01:00
Rémi Verschelde
b6382a573f
Merge pull request #89141 from timothyqiu/xml-node-name
Fix documentation of `XMLParser::get_node_name()`
2024-03-04 20:43:52 +01:00
RedMser
6415ac27ec Update FileDialog filters documentation 2024-03-04 20:12:22 +01:00
Micky
abf4894677 Address a few issues in Transform3D documentation 2024-03-04 17:55:14 +01:00
Rémi Verschelde
01dc5c5b58
i18n: Sync translations with Weblate
Adds 'extractable' strings after #86222.
2024-03-04 16:16:19 +01:00
BlueberryGecko
2e5599892f Class reference: Improve TileMap get_cell_atlas_coords documentation 2024-03-04 15:11:44 +01:00
Haoyu Qiu
c771d2fc0b Fix documentation of XMLParser::get_node_name() 2024-03-04 20:58:24 +08:00
Rémi Verschelde
13ba673c42
Merge pull request #89135 from timothyqiu/l10n-desc
Fix documentation of localization related editor settings
2024-03-04 13:34:39 +01:00
Rémi Verschelde
48aa12011b
Merge pull request #89104 from luevano/fix-rand-weighted
Fix `RandomNumberGenerator::rand_weighted` return type
2024-03-04 13:34:18 +01:00
Rémi Verschelde
de59a9547c
Merge pull request #89100 from YeldhamDev/tag,_it_is_you!
Fix issues with text clearing in `RichTextLabel`
2024-03-04 13:34:13 +01:00
Rémi Verschelde
c5577b7d6d
Merge pull request #89059 from Calinou/doc-glow-compatibility
Document environment glow restrictions in the Compatibility rendering method
2024-03-04 13:33:54 +01:00
Rémi Verschelde
8e6661cb48
Merge pull request #89056 from YeldhamDev/rotulo_tres_de
Make `Label3D` obey auto translation
2024-03-04 13:33:49 +01:00
Rémi Verschelde
1a9c0ee5fe
Merge pull request #87391 from markdibarry/new_node_parallax_2d
Add new Parallax2D node
2024-03-04 13:33:09 +01:00
Haoyu Qiu
e5464648b7 Fix documentation of localization related editor settings 2024-03-04 19:12:11 +08:00
markdibarry
a62870956a Add new Parallax2D node 2024-03-03 15:46:40 -05:00
David Luevano Alvarado
981883d041 Fix RandomNumberGenerator::rand_weighted return type 2024-03-02 20:56:01 -06:00
Michael Alexsander
d6917d2206
Fix issues with text clearing in RichTextLabel 2024-03-02 21:38:32 -03:00
Micky
64ba22a9a7 Overhaul Transform3D documentation 2024-03-02 17:53:12 +01:00
Hugo Locurcio
d0b54b1318 Document environment glow restrictions in the Compatibility rendering method 2024-03-01 20:02:15 +01:00
Michael Alexsander
55b22c2bf6
Make Label3D obey auto translation 2024-03-01 14:19:17 -03:00
Rémi Verschelde
34effe41dc
Merge pull request #89036 from Mickeon/documentation-uncommon-words-2
Overhaul some "uncommon" wording in class reference
2024-03-01 17:22:18 +01:00
Micky
c54e09a5a3 Overhaul some "uncommon" wording in class reference 2024-03-01 15:32:38 +01:00
Rémi Verschelde
8e951fd0a9
Merge pull request #89024 from bruvzg/rtl_hover_meta
[RTL] Add optional `push_meta` argument to control how meta underline is drawn.
2024-03-01 15:00:41 +01:00
Rémi Verschelde
bd7637248c
Merge pull request #88883 from joaoh82/add-weighted-random-method
Add `RandomNumberGenerator::rand_weighted` method
2024-03-01 15:00:32 +01:00
Rémi Verschelde
d8cfc5e1c8
Merge pull request #88841 from MajorMcDoom/doc-fix
Add necessary elaboration to documentation for `Node3D::get_parent_node_3d`
2024-03-01 15:00:27 +01:00
bruvzg
2a3de7adc3
[RTL] Add optional push_meta argument to control how meta underline is drawn. 2024-03-01 12:07:06 +02:00
Markus Sauermann
8121446385 Document that parse_input_event doesn't influence the OS 2024-02-29 18:59:04 +01:00
Zi Ye
4c8015bec3 Add necessary elaboration to documentation for Node3D::get_parent_node_3d 2024-02-29 08:40:32 -06:00
Rémi Verschelde
6d9a529c87
Merge pull request #88970 from KoBeWi/ImageCursor2D
Improve `cursor_set_custom_image()` method
2024-02-29 13:54:53 +01:00
Rémi Verschelde
9cf48f5365
Merge pull request #88963 from adamscott/hide-to-advanced-snap-2d-vertices
Move `rendering/2d/snap/snap_2d_vertices_to_pixel` setting to advanced view
2024-02-29 13:54:46 +01:00
Rémi Verschelde
dc87f05f44
Merge pull request #88961 from AThousandShips/deferred_doc
[Doc] Clarify some details about deferred calls
2024-02-29 13:54:42 +01:00
Rémi Verschelde
cc21871c9a
Merge pull request #88956 from akien-mga/doc-rtl-zero-idx
RTL: Clarify that line, paragraph, and character numbers are zero-indexed
2024-02-29 13:54:31 +01:00
Rémi Verschelde
9278856ff7
Merge pull request #88948 from dalexeev/core-add-callable-create
Core: Add `Callable.create` static method for `Variant` callables
2024-02-29 13:54:22 +01:00
Rémi Verschelde
c9b531c613
Merge pull request #88920 from AThousandShips/group_doc_fix
[Doc] Fix some incorrect uses of "children"
2024-02-29 13:54:18 +01:00
Rémi Verschelde
172b254687
Merge pull request #88664 from RandomShaper/res_load_modes
Enhance cache modes in resource loading
2024-02-29 13:54:07 +01:00
Rémi Verschelde
da916221a7
Merge pull request #88577 from davthedev/itemlist-light-refactor
Fix item positioning, text alignment & unwanted clipping of ItemList items
2024-02-29 13:54:03 +01:00
Rémi Verschelde
5c38b9bcf4
Merge pull request #88255 from Calinou/doc-richtextlabel-meta-clicked
Document using RichTextLabel's `meta_clicked` to handle clickable URLs
2024-02-29 13:53:54 +01:00
Rémi Verschelde
1cc9190c70
Merge pull request #81822 from nlupugla/nodepath-slice
Add `NodePath::slice` method
2024-02-29 13:53:34 +01:00
João Henrique Machado Silva
88df5ea8ac Add RandomNumberGenerator::rand_weighted method 2024-02-29 13:29:53 +01:00
A Thousand Ships
9b5cd8e240
[Doc] Fix some incorrect uses of "children" 2024-02-29 11:52:55 +01:00
Danil Alexeev
d90c9db27f
Core: Add Callable.create static method for Variant callables 2024-02-29 10:45:00 +03:00
kobewi
3aeb4a5542 Improve cursor_set_custom_image() method 2024-02-28 20:32:25 +01:00
Hugo Locurcio
3fe01226b7 Use black for font outlines by default instead of white
This makes font outlines more usable out of the box, as black
is one of the most commonly used colors for font outlines.
2024-02-28 20:25:15 +01:00
A Thousand Ships
1cc5b0aa0d
[Doc] Clarify some details about deferred calls 2024-02-28 17:04:47 +01:00
Adam Scott
dcf4cf79fd
Hide snap_2d_vertices_to_pixel setting to advanced 2024-02-28 10:59:41 -05:00
Rémi Verschelde
4a1397b58c
RTL: Clarify that line, paragraph, and character numbers are zero-indexed
Closes #82885.
2024-02-28 13:46:23 +01:00
Rémi Verschelde
df78c0636d
Merge pull request #88798 from Malcolmnixon/xr-body-tracker
XR: Add body tracking support.
2024-02-28 09:34:40 +01:00
Malcolm Nixon
57aa734562 Add body tracking support. 2024-02-27 19:51:59 -05:00
Rémi Verschelde
f80cdeb597
Merge pull request #87504 from smix8/nav_mesh_auto_rebake
Auto-bake edited NavigationPolygons in the Editor on a timer
2024-02-27 21:22:56 +01:00
smix8
10e8f3698b Auto-bake edited NavigationPolygons in the Editor on a timer
Auto-bakes edited NavigationPolygons in the Editor on a timer.
2024-02-27 20:51:38 +01:00
Hugo Locurcio
67e9ccdbc4
Display the build date in the editor and when starting the engine
This can be used to quickly see how recent a development build is,
without having to look up the commit date manually.
When juggling around with various builds (e.g. for benchmarking),
this can also be used to ensure that you're actually running the
binary you intended to run.

The date stored is the date of the Git commit that is built, not
the current date at the time of building the binary. This ensures
binaries can remain reproducible.

The version timestamp can be accessed using the `timestamp` key
of the `Engine.get_version_info()` return value.
2024-02-27 20:39:17 +01:00
Hugo Locurcio
ea03154a27
Document using RichTextLabel's meta_clicked to handle clickable URLs 2024-02-27 20:22:32 +01:00
David Giardi
f63728cb9f Fix item positioning & pointer detection areas of ItemList 2024-02-27 20:03:10 +01:00
A Thousand Ships
fe203d7003
Prevent threading problems in TileMap 2024-02-27 15:38:25 +01:00
Rémi Verschelde
0df286fde0
Merge pull request #88875 from aaronfranke/doc-textedit-gutter-type
Explain gutter types in the TextEdit documentation
2024-02-27 10:18:39 +01:00
Rémi Verschelde
4a4937318b
Merge pull request #88825 from adamscott/add-create-folder-icon
Add create folder icon
2024-02-27 10:18:13 +01:00
Rémi Verschelde
3780604d79
Merge pull request #88819 from lyuma/import_nodes_as_skeleton_bones
Add new scene import option to import as Skeleton
2024-02-27 10:18:00 +01:00
Rémi Verschelde
915f176903
Merge pull request #87973 from flooxo/master
Remove duplicate `ARRAY_CUSTOM_RGBA8_UNORM` ref in Mesh docs
2024-02-27 10:17:15 +01:00
Rémi Verschelde
7c0461af48
Merge pull request #82968 from Calinou/doc-physics-bounce-damping
Document Bounce = 1.0 not being sufficient for infinite energy conservation
2024-02-27 10:17:11 +01:00
Rémi Verschelde
e1be09145c
Merge pull request #80372 from Mickeon/doc-peeves-engineering
Overhaul Engine singleton documentation
2024-02-27 10:17:07 +01:00
Micky
c11b52b1e5 Overhaul Engine documentation 2024-02-26 20:59:47 +01:00
Hugo Locurcio
7ff1704b1b
Document Bounce = 1.0 not being sufficient for infinite energy conservation 2024-02-26 19:30:43 +01:00
Aaron Franke
8a3e1dfa02
Explain gutter types in the TextEdit documentation 2024-02-26 11:03:29 -06:00
Micky
03400d0326 Tweak SceneTree Documentation 2024-02-26 16:27:58 +01:00
Adam Scott
fd3666298c
Add create folder icon 2024-02-26 09:04:24 -05:00
Pedro J. Estébanez
5e144022e7 Enhance cache modes in resource loading
- Unify documentation, hoping to clear misconcepctions about about propagation of the cache mode across dependant loads.
- Clarify in docs that `CACHE_MODE_REPLACE` now also works on the main resource (from #87008).
- Add two recursive modes, counterparts of `CACHE_MODE_REPLACE` and `CACHE_MODE_IGNORE`, since it seems some need them (see #59669, #82830).
- Let resources, even loaded with one of the ignore-cache modes, get a path, which is useful for tools.
2024-02-26 14:59:04 +01:00
Lyuma
652ef966f9 Add new scene import option to import as Skeleton
Adds a bool import option `nodes/import_as_skeleton_bones`.
This is supported in all FBX or GLTF document based formats.
It is especially useful for retargeting and importing animations.
2024-02-26 03:06:07 -08:00
Rémi Verschelde
08a3493f07
Merge pull request #88811 from Sauermann/fix-focus-change-doc
Mention how Control focus loss affects `Viewport.gui_focus_change`
2024-02-26 10:49:19 +01:00
Rémi Verschelde
785c69d5e2
Merge pull request #88791 from MajorMcDoom/add-bone-index
Make `Skeleton3D::add_bone` return the new bone index
2024-02-26 10:49:15 +01:00
Rémi Verschelde
9509a9e8dd
Merge pull request #83691 from theraot/slidedocs
Expanded documentation for vector slide and project
2024-02-26 10:48:37 +01:00
bruvzg
dad4aae386
[TextEdit] Add support for optional wrapped line indentation. 2024-02-26 08:20:14 +02:00
Markus Sauermann
80d8907f01 Mention how Control focus loss affects Viewport.gui_focus_change 2024-02-25 13:17:54 +01:00
Zi Ye
995bc8d049 Make Skeleton3D::add_bone return the new bone index right away, instead of requiring an additional call to get_bone_count. 2024-02-25 05:24:48 -06:00
Rémi Verschelde
ec901ae16e
Merge pull request #88767 from AThousandShips/string_doc_fix
[Doc] Fix GDScript casing of `String.num_scientific`
2024-02-25 11:50:12 +01:00
Rémi Verschelde
e69cdf3680
Merge pull request #87181 from Mickeon/doc-peeves-quaternion-i-keep-misspelling-it
Overhaul Quaternion documentation
2024-02-25 11:50:02 +01:00
Micky
38cd13c51a Overhaul Quaternion documentation 2024-02-25 01:09:15 +01:00
A Thousand Ships
b384beccc5
[Doc] Fix GDScript casing of String.num_scientific 2024-02-24 17:51:21 +01:00
K. S. Ernest (iFire) Lee
04d43947bf
Add ufbx for FBX importing
This update introduces a new import method for FBX files using ufbx. If the fbx2gltf import fails, it will use the most recently cached scene from the ufbx import. The process is sped up by introducing threads to load the ufbx portion.

Key changes include:

- Support for importing geometry helper nodes in FBX files.
- Addition of cameras and lights with updated names.
- Removal of the fbx importer manager.
- Introduction of ModelDocument3D and updates to its methods.
- Changes to FBX import options and visibility.
- Updating the documentation and handling some errors.
- Store the original non-unique node, mesh and animation names in FBX and glTF.

Co-Authored-By: bqqbarbhg <bqqbarbhg@gmail.com>
2024-02-23 22:33:04 +01:00
Rémi Verschelde
09c58edc0a
Merge pull request #88708 from AThousandShips/experimental_docs
[Docs] Fix some experimental/deprecated hints
2024-02-23 22:19:22 +01:00
Rémi Verschelde
0d83267923
Merge pull request #88639 from dsnopek/xrserver-hand-tracker
Provide generic interface for XR hand tracking
2024-02-23 22:19:05 +01:00
A Thousand Ships
9e6158d687
[Docs] Fix some experimental/deprecated hints 2024-02-23 19:48:53 +01:00
David Snopek
2184fa9698 Provide generic interface for XR hand tracking 2024-02-23 12:20:22 -06:00
bruvzg
ad017a20ea
[TextServer] Implement soft hyphen handling. 2024-02-23 12:40:13 +02:00
Rémi Verschelde
5b968af176
Merge pull request #88444 from DaltonSW/master
Fix function description for `Font.get_char_size()`
2024-02-23 11:29:37 +01:00
Rémi Verschelde
12817f2993
Merge pull request #87025 from bruvzg/button_wrap
[Button] Add autowrap feature.
2024-02-23 11:29:32 +01:00
Rémi Verschelde
42a15bcc49
Merge pull request #85477 from KoBeWi/submenus_that_shall_not_be_named
Add methods to add submenus without using names
2024-02-23 11:29:28 +01:00
Rémi Verschelde
3ce9ae71fc
Merge pull request #84906 from /fix-some-defvals 2024-02-23 11:29:22 +01:00
Raul Santos
5ba92e5a57
Fix some DEFVALs to use the right type
- Use `StringName()` in DEFVAL for StringNames.
- Use `Variant()` in DEFVAL for Variants.
2024-02-23 01:50:18 +01:00
Rémi Verschelde
213c835cde
Merge pull request #85017 from Geometror/vs-redesign
Redesign the graph editor for visual shaders
2024-02-22 23:34:19 +01:00
Hendrik Brucker
02a33b67a8 Redesign the graph editor for visual shaders 2024-02-22 20:40:09 +01:00
Rémi Verschelde
b15105a358
Merge pull request #88641 from Calinou/doc-add-keywords
Add keywords to improve search in the class reference
2024-02-22 16:53:59 +01:00
Rémi Verschelde
c17f3d7c05
Merge pull request #88665 from KoBeWi/nice_help_bro
Fix implementation of `property_can_revert()` in PropertyListHelper
2024-02-22 16:39:44 +01:00
Rémi Verschelde
43771659cb
Merge pull request #86610 from Joseph-DiGiovanni/system-theme-options
Add option for editor to follow system theme and accent colors
2024-02-22 16:39:40 +01:00
Hugo Locurcio
f781571d07
Add keywords to improve search in the class reference 2024-02-22 16:16:49 +01:00
kobewi
aeec3c1309 Add methods to add submenus without using names 2024-02-22 15:13:53 +01:00
kobewi
5473c7e222 Fix implementation of property_can_revert() in PropertyListHelper 2024-02-22 15:05:19 +01:00
Rémi Verschelde
9c626b6236
Merge pull request #88661 from TokageItLab/fix-dominant-conv
Force non-numeric ValueTrack to use Discrete with Dominant
2024-02-22 14:39:21 +01:00
Silc Lizard (Tokage) Renew
8423574a24 Force non-numeric ValueTrack use Discrete with Dominant 2024-02-22 21:43:35 +09:00
Rémi Verschelde
ac7c763381
Merge pull request #88635 from SaNeOr/master_update_mainloop_docs
C#: Document that MainLoop needs to be registered in the global class
2024-02-22 11:23:31 +01:00
Rémi Verschelde
9a58d1a977
Merge pull request #88593 from dustdfg/patch-1
Clarify that `is_pixel_opaque` function gets position in local coordinates
2024-02-22 11:23:24 +01:00
bruvzg
00480fc818
[Button] Add autowrap feature. 2024-02-22 12:11:58 +02:00
smix8
313c1d1100 Add function to get navigation map iteration id from NavigationServer
Adds function to get navigation map iteration id from NavigationServer.
2024-02-22 09:45:49 +01:00
SaNeOr
3122b368c0 Additional docs: c# mainloop needs to be registered in the global class 2024-02-22 00:40:26 +08:00
Rémi Verschelde
846d075a2f
i18n: Sync translations with Weblate
First sync with the 4.3 changes.
2024-02-21 15:32:56 +01:00
Yevhen Babiichuk (DustDFG)
c4a59b26f2 Clarify that is_pixel_opaque function gets position in local coordinates
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-02-21 16:23:21 +02:00
Rémi Verschelde
14a05f0e84
Merge pull request #84584 from mutantbob/capture-doc
Add details about `AudioEffectCapture.clear_buffer()` and `get_buffer()`
2024-02-21 15:22:39 +01:00
Florian Grabmeier
02faccd14f Remove duplicate reference of CUSTOM_ARRAY_RBGA8_URNOM in docs 2024-02-21 13:54:31 +01:00
jsjtxietian
492785b792 Update WorkerThreadPool doc to mention every task should be waited
at some point so that any allocated resources can be cleaned up.
2024-02-21 19:16:45 +08:00
Rémi Verschelde
292f4c7f97
Merge pull request #80214 from BastiaanOlij/rendering_effect
Implement hooks into renderer
2024-02-20 23:59:27 +01:00
Rémi Verschelde
dc2d1e3f47
Merge pull request #79452 from /ysort-update-first-item-position 2024-02-20 23:59:17 +01:00
Rémi Verschelde
73d502fbc1
Merge pull request #88602 from puchik/remove-cpuparticle-custom-aabb-init
Remove unnecessary AABB initialization for CPUParticles
2024-02-20 19:34:57 +01:00
Rémi Verschelde
73758e093e
Merge pull request #88456 from sabslikesobs/master
Expose pixel snapping settings add pixel-art notes
2024-02-20 19:34:48 +01:00
Arman Elgudzhyan
c41725c9c6 Removed unnecessary AABB initialization for CPUParticles
Setting an AABB manually for CPUParticles unnecessarily registers as a custom AABB and can cause issues on some platforms and hardware.
2024-02-20 09:48:18 -08:00
Robert Forsman
182b9ef38e
Add details about AudioEffectCapture.clear_buffer() and get_buffer() 2024-02-20 18:27:19 +01:00
TML
6a17f2a82d
Expose CanvasLayer::get_canvas_layer_node() 2024-02-20 18:14:47 +01:00
Jezer Mejía
07313a08f4 Migrate macos controller API to GameController.h
This should fix a lot of issues regarding to old controller API, such as vibration

Haptics (vibrations) are only available in macOS 11+, so haptics are now
processed in macOS 11+ only. Also, this doesn't interfere with
controller's input as controller support is available in macOS 10.9+.

Added a Note for macOS regarding vibration support
2024-02-20 08:13:05 -06:00
Rémi Verschelde
07254d9b1b
Merge pull request #88443 from Mickeon/documentation-hunting-for-deprecated
Update many Deprecated/Experimental descriptions for consistency
2024-02-20 11:12:07 +01:00
Rémi Verschelde
da05766107
Merge pull request #80690 from dalexeev/make-rst-docs-consistent-with-editor-help
Make RST docs consistent with Editor Help docs
2024-02-20 11:11:53 +01:00
Danil Alexeev
8ed19d1a24
Make RST docs consistent with Editor Help docs 2024-02-19 20:03:27 +03:00
Cariad Eccleston
9472ccbcdd
Fix "dimensionnal" typo 2024-02-19 16:43:42 +00:00
Rémi Verschelde
aa7ac130c0
Merge pull request #88312 from Malcolmnixon/face-tracker-provider
Add XR Face Tracking support
2024-02-19 10:43:45 +01:00
Rémi Verschelde
da26ef2d3e
Merge pull request #88492 from TokageItLab/dominant-anim
Make `ANIMATION_CALLBACK_MODE_DISCRETE_DOMINANT` be default for AnimationPlayer
2024-02-19 01:25:10 +01:00
Rémi Verschelde
f2dd03f112
Merge pull request #88503 from AThousandShips/albedo_fix
Fix some leftover references to `hint_albedo` in docs
2024-02-19 00:08:58 +01:00
Rémi Verschelde
0734ee6383
Merge pull request #83606 from k0T0z/enhance-process-material-doc
Clarify that some `ParticleProcessMaterial` properties have effect over the lifetime
2024-02-19 00:07:26 +01:00
Rémi Verschelde
739cb2d9e1
Merge pull request #79758 from KoBeWi/understandment
Clarify `Tween.set_parallel()`
2024-02-19 00:07:16 +01:00
A Thousand Ships
e5266f71b9
Fix some leftover references to hint_albedo in docs 2024-02-18 16:57:38 +01:00
Silc Lizard (Tokage) Renew
3d6d5a6a36 Make CallbackModeDiscrete.Dominant be default for AnimationPlayer 2024-02-18 20:02:20 +09:00
Bastiaan Olij
5a98845655 Implement hooks into renderer 2024-02-18 21:54:21 +11:00
Rémi Verschelde
e8755b380a
Merge pull request #84792 from scriptsengineer/distance-fog
Add optional depth fog to Environment
2024-02-18 11:23:29 +01:00
Eidolon
08f4560e69 Add optional depth fog 2024-02-17 22:39:34 -03:00
Malcolm Nixon
7d1a1abe76 Initial XRFaceTrackingProvider and XRFaceTracker work.
Updated to XRFaceModifier3D.
2024-02-17 20:12:47 -05:00
Sabs, like Sobs
3475156ae3 Expose pixel snapping settings add pixel-art notes
This small in-engine documentation change aims to make it easier to
discover ways to handle pixel art aesthetics.

- I have moved 2D pixel snapping settings out of "Advanced." This now matches other pixel-art-friendly settings for
GUI Snapping and Default Texture filtering.
- I've added notes to the project settings and Sprite/AnimatedSprite sources to hint users towards better understanding of why pixelated sprites may not work correctly and what to do about it. This should help users make informed decisions for their needs.

Context: Proper handling of pixel art in Godot is routinely frustrating for new users: I, like others, assumed that Godot would act on pixels, not subpixels, when I was working a pixel art game. I was confused when my interpolations would appear blurry, and when pixel textures would be distorted for no apparent reason (this was because of centering).
I had naively thought that setting Linear interpolation would be the single "it's a pixel art game" toggle, but that only hid the underlying issues until later. I had no idea there was a snap-to-pixel option because it was hidden in the Advanced options, since my default assumption was that a pixel art game would want no subpixels at all.

Some references for the frustration:

- https://github.com/godotengine/godot/issues/82696
- https://www.reddit.com/r/godot/comments/fah25e/best_way_to_achieve_pixel_perfect_rendering/
- https://shaggydev.com/2021/09/21/project-setup-for-pixel-art/
2024-02-17 23:40:53 +00:00
Micky
f9a758772a Update many Deprecated/Experimental descriptions for consistency 2024-02-17 21:33:12 +01:00
Rémi Verschelde
92fcbe2f5c
Revert "Allow configuration warnings to refer to a property"
This reverts commit bf37a9bac6.
2024-02-17 19:04:18 +01:00
Dalton
c9bc54637b
Fix function description for Font.get_char_size()
Removed description implying you can pass a second char in order to account for kerning
2024-02-17 10:00:01 -06:00
Silc Lizard (Tokage) Renew
4659090543 Make consistent the retrieval of audio tracks 2024-02-18 00:15:33 +09:00
Rémi Verschelde
0a89888cba
Merge pull request #88401 from dalexeev/doc-deprecated-experimental-as-documented
Documentation: Treat deprecated/experimental members as documented
2024-02-17 15:55:11 +01:00
Rémi Verschelde
4731958174
Merge pull request #88380 from Calinou/editor-move-settings-to-central-location
Move EditorNode setting registration so they are in class reference
2024-02-17 15:54:59 +01:00
Rémi Verschelde
2c5fa95aea
Merge pull request #87530 from YeldhamDev/atr_inheritance
Rework the auto translation system
2024-02-17 15:54:31 +01:00