Rémi Verschelde
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d81767495a
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Merge pull request #80512 from mihe/global-basis
Add `global_basis` property to `Node3D`
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2023-08-18 09:31:41 +02:00 |
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Rémi Verschelde
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e6e79255ed
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Merge pull request #77943 from aaronfranke/mass-dist
Add Mass Distribution, Deactivation, Solver inspector property groups
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2023-08-17 12:26:59 +02:00 |
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Rémi Verschelde
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37d213b24e
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Merge pull request #79972 from smix8/navgenerator_multithreading_4.x
Add multi-threaded NavMesh baking to NavigationServer
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2023-08-17 11:22:11 +02:00 |
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Mikael Hermansson
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8be20c495c
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Add global_basis property to Node3D
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2023-08-11 11:41:49 +02:00 |
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Hugo Locurcio
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49b6067aba
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Use StringName consistently to refer to the Master audio bus name
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2023-08-07 18:06:17 +02:00 |
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smix8
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8686e84b44
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Add multi-threaded NavMesh baking to NavigationServer
Adds multi-threaded NavMesh baking to NavigationServer.
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2023-08-07 17:14:37 +02:00 |
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Rémi Verschelde
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7eb047a5ed
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Merge pull request #79643 from smix8/navgenerator_4.x
Move navigation mesh baking to NavigationServer
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2023-08-07 14:48:15 +02:00 |
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Rémi Verschelde
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faaf27f284
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Fix various typos with codespell
Also includes typo fixes from #79993, #80068, #80276, and #80303.
Co-authored-by: betalars <contact@betalars.de>
Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com>
Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
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2023-08-07 13:09:47 +02:00 |
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Aaron Franke
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49e0a01bf1
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Add Mass Distribution, Deactivation, Solver inspector property groups
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2023-08-06 21:26:33 -05:00 |
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Yuri Sizov
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a56e960150
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Merge pull request #71233 from PrecisionRender/barycentric-coords
Add ability to get face index and barycentric coordinates from raycast
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2023-08-03 22:37:30 +02:00 |
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smix8
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744fa87da2
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Move navigation mesh baking to NavigationServer
Moves navigation mesh baking to NavigationServer.
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2023-08-03 19:49:07 +02:00 |
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PrecisionRender
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af7f787c6e
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Add ability to get barycentric coordinates from ray
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2023-08-02 15:16:44 -05:00 |
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Yuri Sizov
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e810671116
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Merge pull request #79977 from Owl-A/bugfix
Add state sync after call to `_integrate_forces` in `_body_state_changed`
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2023-08-01 20:03:47 +02:00 |
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Chinmay Awale
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c118256865
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added state sync after call to _integrate_forces
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2023-08-01 19:03:43 +05:30 |
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smix8
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69fad39cf5
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Add NavigationServer API to enable regions and links
Adds NavigationServer API to enable regions and links.
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2023-07-26 01:20:15 +02:00 |
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Yuri Sizov
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182b94c86a
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Merge pull request #79465 from smix8/navregion_bake_deferred_4.x
Make NavigationRegion3D baking NavMesh on the main thread not finish deferred
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2023-07-18 13:15:15 +02:00 |
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kobewi
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de4a3fa151
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
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Hendrik Brucker
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7e21eb7e00
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Extract and reorganize texture resource classes
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2023-07-14 20:04:21 +02:00 |
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Yuri Sizov
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0f7625ab46
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Merge pull request #76859 from HolonProduction/emission-finished-gpu
Add `finished` signal to GPUParticles
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2023-07-14 18:50:56 +02:00 |
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Yuri Sizov
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a91f0e6bca
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Merge pull request #76853 from HolonProduction/emission_finished
Add `finished` signal to CPUParticles
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2023-07-14 18:50:51 +02:00 |
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Yuri Sizov
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177768a7e4
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Merge pull request #79373 from KoBeWi/no_need
Convert some Callables to `callable_mp()`
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2023-07-14 18:49:53 +02:00 |
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Yuri Sizov
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892bc5f966
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Merge pull request #79330 from mihe/ray-cast-back-faces
Add `hit_back_faces` property to `RayCast3D`
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2023-07-14 18:49:49 +02:00 |
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smix8
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bb5f16033d
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Make NavigationRegion3D baking NavMesh on the main thread not finish deferred
Makes NavigationRegion3D baking NavMesh on the main thread not finish deferred.
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2023-07-14 16:15:14 +02:00 |
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Yuri Sizov
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4e66c4cdd9
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Merge pull request #77191 from smix8/navigationregion_map_change_4.x
Add NavigationRegion function to change navigation map
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2023-07-12 17:15:13 +02:00 |
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kobewi
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edd23074a2
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Convert some Callables to callable_mp()
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2023-07-12 15:33:54 +02:00 |
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HolonProduction
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a1c0d206e8
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Add finished signal to CPUParticles
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2023-07-12 13:45:02 +02:00 |
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HolonProduction
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5322e255ad
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Add finished signal to GPUParticles
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2023-07-12 13:29:47 +02:00 |
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Mikael Hermansson
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273f7e1c57
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Add hit_back_faces property to RayCast3D
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2023-07-11 13:02:13 +02:00 |
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Rémi Verschelde
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7030ac555f
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Merge pull request #79270 from clayjohn/particle-trails-error
Unify error condition for particles trail lifetime
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2023-07-10 10:38:34 +02:00 |
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clayjohn
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78ecdb17f9
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Unify error condition for particles trail lifetime
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2023-07-10 10:17:27 +02:00 |
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Rémi Verschelde
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e00dc3c719
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Merge pull request #75806 from bcmpinc/issue-61174
Fix Camera3D `project_*` methods not accounting for frustum offset
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2023-07-07 16:01:47 +02:00 |
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Rémi Verschelde
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b8f28e287e
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Merge pull request #78902 from nklbdev/Fix_wrong_type_casting_in_RenderingServer
Fix wrong type casting for octahedral tangents
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2023-07-07 08:28:52 +02:00 |
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Rémi Verschelde
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2926ddec1c
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Merge pull request #78939 from Scony/navi-crash-fix
Fix crash in `NavigationAgent3D`
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2023-07-03 15:26:14 +02:00 |
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Rémi Verschelde
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813ff4b460
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Merge pull request #78857 from smix8/navagent_pos_fix_4.x
Fix NavigationAgent position not always updating
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2023-07-03 15:26:11 +02:00 |
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Pawel Lampe
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fcbb521392
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Fix crash in 'NavigationAgent3D', fixes #78910
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2023-07-02 22:30:03 +02:00 |
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nklbdev
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1d16704faf
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Potencially fix nan's on octahedral tangents in RenderingServer
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2023-07-01 18:46:52 +05:00 |
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smix8
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34bc410fb4
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Fix NavigationAgent position not always updating
Fixes NavigationAgent position not always updating.
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2023-06-30 00:18:26 +02:00 |
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smix8
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c912df9d05
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Fix NavigationAgent continues avoidance velocity
Fixes NavigationAgent continues avoidance velocity.
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2023-06-29 21:10:03 +02:00 |
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Ricardo Buring
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104da478a8
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Fix CharacterBody3D get_position_delta()
Calculate the difference of global positions.
This also fixes get_real_velocity().
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2023-06-26 23:15:57 +02:00 |
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Rémi Verschelde
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c1ad74d4c3
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Merge pull request #78579 from aaronfranke/col-poly-obj-name
Internally rename `parent` to `collision_object` in CollisionPolygon(2D/3D)
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2023-06-23 00:06:09 +02:00 |
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Aaron Franke
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7c4921e794
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Internally rename parent to collision_object in CollisionPolygon(2D/3D)
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2023-06-22 14:06:05 -05:00 |
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Rémi Verschelde
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cb73a6e9f9
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Merge pull request #78490 from clayjohn/GLES3-particles-subemit
Add warnings and fallbacks for particles sub emitters when using the GL Compatibility rendering backend
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2023-06-22 21:02:38 +02:00 |
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Markus Sauermann
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399bce02cf
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Fix 3D top_level resetting
There is no need to erase the top_level flag on EXIT_TREE.
During ENTER_TREE, `top_level = true` is not necessary, because it is
already set to true.
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2023-06-22 18:58:29 +02:00 |
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clayjohn
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8a5af8183a
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Add warnings and fallbacks for particles sub emitters when using the GL Compatibility rendering backend
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
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2023-06-21 12:56:52 -07:00 |
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Bauke Conijn
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47e63bc55f
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Fix Camera3D project_* methods not accounting for frustum offset
This does not fix Camera3D::project_ray_normal().
Adds Camera3D::get_camera_projection() and exposes it to GDScript
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2023-06-20 20:45:50 +02:00 |
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Rémi Verschelde
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243c8e0b40
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Merge pull request #77465 from lyuma/ik_skeleton_reference_bug
SkeletonIK3D: Avoid holding hard pointers to Skeleton3D
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2023-06-20 00:02:47 +02:00 |
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Rémi Verschelde
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d63794d466
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Merge pull request #77629 from GameDevLlama/bugifx/issue-50813
Fix non-functional Node3D `top_level` property
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2023-06-18 16:30:42 +02:00 |
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Christian Ringshofer
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20e8189f5d
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Fix non functional Node3D op_level property
Fixes #50813.
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2023-06-18 15:01:01 +02:00 |
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smix8
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ae9dd47d0c
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Add agent pause mode to NavigationServer
Adds agent pause mode to NavigationServer.
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2023-06-18 12:37:03 +02:00 |
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Rémi Verschelde
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c6d9139f16
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Merge pull request #78280 from raulsntos/path-follow-3d-clamp
Clamp `PathFollow3D` progress when not looping
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2023-06-16 10:20:43 +02:00 |
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