Commit graph

2759 commits

Author SHA1 Message Date
Yuri Rubinsky
b5cb4ea067
Merge pull request from Chaosus/vs_vec4 2022-05-09 21:34:13 +03:00
kobewi
2b53826ee6 Rescue orphan nodes in inherited scenes 2022-05-09 01:22:31 +02:00
Yuri Roubinsky
edd3b1274e Change output port of VisualShaderNodeColorUniform to vec4 2022-05-07 08:40:19 +03:00
kobewi
1dc7bcc83c Cleanup metadata usage 2022-05-06 00:27:10 +02:00
Rémi Verschelde
71e41eb395
Merge pull request from reduz/missing-node-resource-placeholders 2022-05-05 15:57:50 +02:00
Haoyu Qiu
b3162e270e Fix global AnimationLibrary name validation 2022-05-05 11:19:54 +08:00
Rémi Verschelde
1b2992799b
Merge pull request from aaronfranke/basis-axis-column 2022-05-03 19:36:07 +02:00
reduz
0a57f964a3 Implement missing Node & Resource placeholders
Implemented by request of @neikeq to advance in the GDExtension version of Mono.

* If a Resource type is missing upon load, it will be remembered together with its data (Unless manually overriden).
* If a Node type is missing upon load, it will be also be remembered together with its data (unless deleted).

This feature makes working with GDExtension much easier, as it ensures that missing types no longer cause data loss.
2022-05-03 17:08:09 +02:00
Rémi Verschelde
b239275989
Merge pull request from reduz/placeholder-assets 2022-05-03 16:43:13 +02:00
Aaron Franke
fa7a7795f0
Rename Basis get_axis to get_column, remove redundant methods 2022-05-03 09:37:47 -05:00
Rémi Verschelde
8aa791d166
Merge pull request from Calinou/primitive-meshes-csg-tweak-default-sizes
Decrease default sizes of some primitive and CSG meshes for consistency
2022-05-03 15:19:30 +02:00
Rémi Verschelde
931838b330
Merge pull request from aaronfranke/rename-elements
Rename Transform2D and Basis `elements` to `columns` and `rows` respectively
2022-05-03 14:40:01 +02:00
Rémi Verschelde
297241f368
Merge pull request from Calinou/typedef-remove-ref
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
2022-05-03 14:28:18 +02:00
Rémi Verschelde
f75afaa085
Merge pull request from Sauermann/fix-capsulemesh-tangent
Reverse tangents of capsule mesh
2022-05-03 08:18:48 +02:00
Hugo Locurcio
180e5d3028
Remove RES and REF typedefs in favor of spelled out Ref<>
These typedefs don't save much typing compared to the full `Ref<Resource>`
and `Ref<RefCounted>`, yet they sometimes introduce confusion among
new contributors.
2022-05-03 01:43:50 +02:00
kobewi
e3511dd9d7 Fix tscn not listed as Resource extension 2022-05-02 23:21:15 +02:00
Rémi Verschelde
78193788d0
Merge pull request from akien-mga/clang-tidy 2022-05-02 17:45:13 +02:00
Rémi Verschelde
c273ddc3ee Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.

Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.

Also fixed manually a handful of other missing initializations / moved
some from constructors.
2022-05-02 16:28:25 +02:00
bruvzg
7b18c35ab2 Fix resource dependence renaming. 2022-05-02 16:38:09 +03:00
Rémi Verschelde
5c52b30471
Merge pull request from timothyqiu/theme-validation 2022-05-02 10:49:14 +02:00
Rémi Verschelde
0e98dbb19c
Merge pull request from Calinou/proceduralskymaterial-add-dithering
Add dithering to ProceduralSkyMaterial to combat banding
2022-04-29 20:28:11 +02:00
Aaron Franke
b831fb0a54
Rename Transform2D "elements" to "columns" 2022-04-29 08:02:39 -05:00
Rémi Verschelde
5a4e478b0f
Merge pull request from Calinou/styleboxflat-add-skew
Add a Skew property to StyleBoxFlat
2022-04-28 18:32:01 +02:00
Rémi Verschelde
9101c5b499
Merge pull request from e8newallm/52577
Corrected ordering of Left/Top/Right/Bottom properties
2022-04-28 17:57:02 +02:00
reduz
b02c7387c7 Implement placeholder assets
* Placeholder textures
* Placeholder meshes
* Placeholder material

This PR is the first step towards implementing https://github.com/godotengine/godot-proposals/issues/2756
It adds an asset type that uses no resources, which can be used to replace the existing ones on export for using on the upcoming server export.
2022-04-28 12:19:01 +02:00
Markus Sauermann
a793960a10 Fix cppcheck const parameters
Convert method signature parameters to const where it is possible

# Conflicts:
#	drivers/gles3/rasterizer_canvas_gles3.cpp
#	drivers/gles3/rasterizer_canvas_gles3.h
#	editor/plugins/animation_state_machine_editor.cpp
#	editor/plugins/animation_state_machine_editor.h
2022-04-28 11:35:39 +02:00
Hugo Locurcio
53b8899be9
Decrease default sizes of some primitive and CSG meshes for consistency 2022-04-27 22:45:38 +02:00
Rémi Verschelde
baeb8ad860
Merge pull request from Geometror/fix-gradient-texture-2d-get-image 2022-04-27 12:49:39 +02:00
Rémi Verschelde
8dfa12cae7
Merge pull request from bruvzg/cpp_check2 2022-04-27 10:08:26 +02:00
Rémi Verschelde
e9e2aaf812
Merge pull request from Calinou/default-font-add-msdf-mipmap
Add MSDF and mipmap generation project settings for the default font
2022-04-26 22:39:55 +02:00
Haoyu Qiu
d8c04cda3a Validate theme type/item names 2022-04-26 19:54:43 +08:00
Rémi Verschelde
e77a7c2976
Merge pull request from timothyqiu/al-validate
Fix AnimationLibrary name validation
2022-04-26 08:17:41 +02:00
Hugo Locurcio
43c34bf611
Add MSDF and mipmap generation project settings for the default font
This can be used to improve Label3D and scaled Control appearance
in prototypes.
2022-04-25 16:47:44 +02:00
Rémi Verschelde
68ee730774
Merge pull request from timothyqiu/fa-unref
Close `FileAccess` before accessing it with `DirAccess`
2022-04-25 16:21:09 +02:00
Rémi Verschelde
02bb8e948f
Merge pull request from fire-forge/theme-prop-renames 2022-04-25 16:20:19 +02:00
Rémi Verschelde
63a052d96b
Merge pull request from bruvzg/label3d 2022-04-25 15:51:31 +02:00
Rémi Verschelde
7c7ce7dcd7
Merge pull request from reduz/scene-unique-paths 2022-04-25 13:38:08 +02:00
reduz
8580f377a3 Implement Scene Unique Nodes
Implements https://github.com/godotengine/godot-proposals/issues/4096

* Nodes can be marked unique to the scene in the editor (or via code).
* Unique nodes can be accessed via the **%** prefix at any point in the path. From that point in the path (depending on whether the scene of the path is), the unique node will be fetched.
* Implementation is very optimal, as these nodes are cached.
2022-04-25 12:19:17 +02:00
Yuri Rubinsky
d9d871dfbf
Merge pull request from Chaosus/vs_vec4 2022-04-25 07:20:44 +03:00
Clay John
e80aedbf20
Merge pull request from clayjohn/ParticlesMaterial-clamp
Clamp Gradient and Curve Textures in ParticlesMaterial
2022-04-24 10:37:27 -07:00
FireForge
3073b85de9 Rename theme properties to include underscores
- check_vadjust -> check_v_adjust
- close_h_ofs -> close_h_offset
- close_v_ofs -> close_v_offset
- commentfocus -> comment_focus
- hseparation -> h_separation
- ofs -> offset
- selectedframe -> selected_frame
- state_machine_selectedframe -> state_machine_selected_frame
- table_hseparation -> table_h_separation
- table_vseparation -> table_v_separation
- vseparation -> v_separation
2022-04-23 11:16:18 -05:00
Yuri Roubinsky
8bf632240d Continue to improve vector4 type in visual shaders 2022-04-22 22:29:26 +03:00
Haoyu Qiu
caf8e5e339 Close FileAccess before accessing it with DirAccess 2022-04-22 18:15:31 +08:00
bruvzg
be611c1c05
Implement Label3D node.
Add "generate_mipmap" font import option.
Add some missing features to the Sprite3D.
Move BiDi override code from Control to TextServer.
Add functions to access TextServer font cache textures.
Add MSDF related flags and shader to the standard material.
Change standard material cache to use HashMap instead of Vector.
2022-04-22 12:08:46 +03:00
bruvzg
de4c97758a
Fix more issues found by cppcheck. 2022-04-20 10:34:00 +03:00
Yuri Rubinsky
f4b0c7a1ea
Merge pull request from Geometror/visual-shader-vector4 2022-04-20 08:33:42 +03:00
clayjohn
1ea4f37c50 Clamp Gradient and Curve Textures in ParticlesMaterial 2022-04-19 15:39:19 -07:00
Hendrik Brucker
39a4036aa2 Fix GradientTexture2D update after setting the gradient 2022-04-19 19:51:49 +02:00
Haoyu Qiu
d8fed8fb69 Fix AnimationLibrary name validation 2022-04-19 17:15:43 +08:00
Rémi Verschelde
7a4c203ce9
Merge pull request from YeldhamDev/popmenu_arrow_slim
Reduce width of arrow icons for the default theme in `PopupMenu`
2022-04-14 21:24:21 +02:00