kleonc
b7e5ea8a39
Update Y-sort position of the first item in the sorted subtree
2023-07-14 02:18:05 +02:00
Yuri Sizov
ff689003a5
Merge pull request #77993 from bruvzg/key_lbl_from_p
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Implement DisplayServer.keyboard_get_label_from_physical method.
2023-07-12 21:02:37 +02:00
Yuri Sizov
0fa808ba5e
Merge pull request #77085 from BastiaanOlij/visualise_direction_shadowmap_frustum
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Draw frustum splices ontop of direction shadow atlas for debug purposes
2023-07-12 21:02:25 +02:00
Yuri Sizov
bb15241e06
Merge pull request #77740 from ChibiDenDen/simplify_vulkan
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Replace sampler arrays with constant sampler elements, simplify and reuse code for all shaders
2023-07-12 17:16:12 +02:00
Yuri Sizov
d676246647
Merge pull request #79137 from smix8/region_bake_depr_4.x
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Mark NavigationServer3D.region_bake_navigation_mesh() as deprecated
2023-07-12 15:09:50 +02:00
Yuri Sizov
5dff3c4484
Merge pull request #78538 from Sauermann/fix-code-simplifications
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Remove unnecessary value assignments throughout the codebase
2023-07-12 15:09:26 +02:00
Yuri Sizov
65cc4db0ae
Merge pull request #79100 from KoBeWi/[filter,_filter,_filter,_filter,_filter,_filter]
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Allow more hint types for uniform arrays
2023-07-12 14:18:34 +02:00
Rémi Verschelde
7030ac555f
Merge pull request #79270 from clayjohn/particle-trails-error
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Unify error condition for particles trail lifetime
2023-07-10 10:38:34 +02:00
clayjohn
78ecdb17f9
Unify error condition for particles trail lifetime
2023-07-10 10:17:27 +02:00
Rémi Verschelde
46cd84b362
Merge pull request #78839 from lewiji/normal_roughness_mobile_fix
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Fix invalid shader compilation when using `hint_normal_roughness_texture` in mobile backend
2023-07-08 18:19:49 +02:00
Rémi Verschelde
ea3aaeac05
Merge pull request #78624 from puchik/canvas-background-specular-ghosting
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Clear specular buffer if sky mode is canvas and screen space effects are used
2023-07-08 18:16:05 +02:00
Rémi Verschelde
b2ada1b690
Merge pull request #78972 from bitsawer/fix_shader_float_precision
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Fix shader language float literal precision truncation
2023-07-07 08:32:09 +02:00
Rémi Verschelde
25ec523596
Merge pull request #78906 from Chaosus/shader_allow_hex_uint
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Fix using uint suffix at the hex number declaration in shaders
2023-07-07 08:29:17 +02:00
Rémi Verschelde
b8f28e287e
Merge pull request #78902 from nklbdev/Fix_wrong_type_casting_in_RenderingServer
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Fix wrong type casting for octahedral tangents
2023-07-07 08:28:52 +02:00
smix8
f7ebce2626
Mark NavigationServer3D.region_bake_navigation_mesh() as deprecated
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Marks NavigationServer3D.region_bake_navigation_mesh() as deprecated.
2023-07-07 02:30:14 +02:00
kobewi
8ae2e6681e
Allow more hint types for uniform arrays
2023-07-06 15:05:26 +02:00
bitsawer
356297f909
Fix shader language float literal precision truncation
2023-07-03 12:48:33 +03:00
Yuri Roubinski
1994c25701
Fix using uint suffix at the hex number declaration in shaders
2023-07-01 14:33:48 +03:00
nklbdev
c022f52f11
Fix wrong type casting for octahedral tangents
2023-07-01 15:15:48 +05:00
clayjohn
35ed7c770b
Initialize particles instance buffer in case it is used before being updated
2023-06-29 13:24:40 -07:00
lewiji
2a93681334
Return shader parse error when using 'hint_normal_roughness_texture' and not using the Forward+ backend
2023-06-29 16:18:31 +01:00
smix8
8bd14e5ca3
Add missing default Callables for new NavigationServer geometry parse and bake functions
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Adds missing default Callables for new NavigationServer geometry parse and bake functions.
2023-06-25 19:08:50 +02:00
K. S. Ernest (iFire) Lee
39dfa8436e
Varying mismatch causing shaders to fail.
2023-06-23 21:36:38 -07:00
Arman Elgudzhyan
af9d1743f3
Clear specular buffer if bg mode is canvas and ss effects are used
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Explicitly clear the separate specular buffer when the background mode is canvas and screen space effects (and thus a separate specular buffer) are used.
2023-06-23 12:16:52 -07:00
Rémi Verschelde
dbcbba5575
Merge pull request #78575 from brno32/bind-light-param-intensity
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Binding LIGHT_PARAM_INTENSITY in RenderingServer
2023-06-23 08:48:20 +02:00
Alex Drozd
d9cc22af8f
Binding LIGHT_PARAM_INTENSITY in RenderingServer
2023-06-22 23:29:47 +02:00
bitsawer
ef00de99b4
Fix error spam when a mesh with bone weights has an invalid skeleton
2023-06-22 15:58:52 +03:00
ChibiDenDen
35715e510f
replace sampler arrays with constant sampler elements
2023-06-22 01:11:57 +03:00
Markus Sauermann
890fdd56df
Code simplifications
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CPPcheck found most of them.
no need to assign the variable twice:
- AnimationTrackEditTypeAudio
- SSEffects
variable is assigned in all if-else clauses:
- EditorHelp
- AndroidInputHandler
- MenuBar
- ShaderCompiler
same if clause:
- ItemList
clearing an empty bitfield has no effect:
- Viewport
2023-06-21 22:37:26 +02:00
Bastiaan Olij
952b4b3f38
Apply reprojection in multiview for our cluster lookup
2023-06-21 11:17:01 +10:00
Rémi Verschelde
dca1e0bef7
Merge pull request #78436 from BastiaanOlij/fix_stereo_fog
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Fix volumetric fog in stereo by projection vertex in combined space
2023-06-20 09:21:39 +02:00
Bastiaan Olij
66272ea26e
Fix volumetric fog in stereo by projection vertex in combined space
2023-06-20 14:36:14 +10:00
Wilson E. Alvarez
d19c376d2e
Fix AudioEffectRecord circular reference
2023-06-19 18:13:01 -04:00
Rémi Verschelde
7ff0a3086d
Merge pull request #76138 from rburing/ccd_against_moving
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Improve rigid body CCD against moving bodies
2023-06-19 22:34:16 +02:00
bitsawer
dab0871d41
Fix invalid RID errors when freeing a mesh with blend shapes
2023-06-19 11:07:15 +03:00
smix8
ae9dd47d0c
Add agent pause mode to NavigationServer
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Adds agent pause mode to NavigationServer.
2023-06-18 12:37:03 +02:00
Rémi Verschelde
014b395ef3
Merge pull request #78262 from bruvzg/ds_window_focus
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[DisplayServer] Add method to check if native window is focused.
2023-06-16 10:19:33 +02:00
bruvzg
28db3c7158
[DisplayServer] Add method to check if native window is focused.
2023-06-16 10:27:52 +03:00
clayjohn
36a005fafc
Add RENDERING_INFO parameters to GL Compatibility renderer
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This also fixes RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME for the RD renderers as it was incorrectly reporting vertex/index count at times
This also adds memory tracking to textures and buffers to catch memory leaks.
This also cleans up some memory leaks that the new system caught.
2023-06-16 09:10:00 +02:00
Rémi Verschelde
6fb391bc23
Fix various typos with codespell
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And ignore some false positives introduced by recent versions of codespell.
2023-06-16 08:45:35 +02:00
Rémi Verschelde
0da20d019e
Merge pull request #77412 from smix8/fix_threaded_navmesh_baking_4.x
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Fix for threaded NavigationMesh baking under new thread guards
2023-06-15 10:49:58 +02:00
Rémi Verschelde
754a52a4ab
Merge pull request #78201 from smix8/navmesh_cell_height_4.x
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Fix `cell_height` for navigation meshes
2023-06-14 09:27:33 +02:00
Rémi Verschelde
16c2fede71
Merge pull request #78200 from prominentdetail/patch-3
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Properly handle wireframe mode in RendererRD pipeline cache
2023-06-14 09:27:10 +02:00
Rémi Verschelde
e0651ed4b5
Merge pull request #78199 from clayjohn/detect_3d
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Ensure that "detect 3D" is only called when using 3D shaders
2023-06-14 09:26:47 +02:00
Rémi Verschelde
41776634b6
Merge pull request #78161 from BastiaanOlij/expose_texture_native_handle
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Expose `RD::texture_get_native_handle`
2023-06-14 09:25:59 +02:00
Alex
f74464b767
Properly handle wireframe mode in RendererRD pipeline cache
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Makes wireframe get cached properly so that it doesn't keep being recreated.
Fixes #76237 .
2023-06-14 09:14:34 +02:00
Bastiaan Olij
6dd47e232b
Expose RD::texture_native_handle
2023-06-14 09:58:08 +10:00
smix8
ee14b010ac
Fix for threaded NavigationMesh baking under new thread guards
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Fixes threaded NavigationMesh baking under new SceneTree thread guards that blocked the process.
2023-06-14 01:53:37 +02:00
smix8
180a5cded1
Fix cell_height
for navigation meshes
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Fixes `cell_height` for navigation meshes.
2023-06-13 23:24:32 +02:00
clayjohn
0b7e2dfdfc
Ensure that "detect 3D" is only called when using 3D shaders
2023-06-13 13:20:11 -07:00