Martin Capitanio
a7df198c94
Setting the node process priority should not trigger an error
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Fixes #33749
This function can be called outside the scene tree.
2019-11-21 18:08:52 +01:00
Rémi Verschelde
2981915f19
Merge pull request #28526 from PtrMan/pr_bakeGi1
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GIProbe::bake(): special handling of spatial
2019-11-21 09:28:44 +01:00
Rémi Verschelde
5ef5e6a7e4
Merge pull request #32274 from raphael10241024/fix_sync_physics_jitter
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fix kinematicBody2D jitters when sync_to_physics is turned on
2019-11-21 08:53:24 +01:00
PtrMan
8695135691
GIProbe::bake: Remove check for ownership
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Fixes #28508 .
2019-11-21 08:48:56 +01:00
Rémi Verschelde
083d088de3
Merge pull request #33583 from qarmin/fix_overflows_unitialized
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Fix some overflows and unitialized variables
2019-11-20 21:31:12 +01:00
Rafał Mikrut
99d8626f4a
Fix some overflows and unitialized variables
2019-11-20 16:22:16 +01:00
Rémi Verschelde
60711e6738
Merge pull request #33750 from lupoDharkael/gradient
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GradientEdit: Fix index crashes
2019-11-20 11:24:10 +01:00
lupoDharkael
268fe9dda5
GradientEdit: Fix index crashes
2019-11-19 22:05:37 +01:00
volzhs
cdae65c4a6
Rename External MSAA to AndroidVR MSAA on Viewport property
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following up f392c4ea7a
2019-11-20 03:02:11 +09:00
Rémi Verschelde
0a96235b44
Merge pull request #33683 from clayjohn/material-texture-bug
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Properly update texture when roughness/metallic set
2019-11-17 21:48:00 +01:00
Rémi Verschelde
cc025fc8e7
Merge pull request #33663 from Calinou/add-node-get-process-priority
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Implement `Node::get_process_priority()` and its associated property
2019-11-17 21:43:28 +01:00
clayjohn
2bc6302607
Properly update texture when roughness/metallic set
2019-11-17 11:11:25 -08:00
Hugo Locurcio
ae76c62601
Implement Node::get_process_priority()
and its associated property
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This closes #33660 .
2019-11-17 17:48:50 +01:00
PouleyKetchoupp
2511f275b9
StyleBoxFlat doesn't draw content when width or height is zero
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Causes unnecessary computations and drawing, and a division by zero when calculating uv coordinates.
This case happened with ScriptEditor's member overview (ItemList), initialized with a minimum width of 0.
Fixes #33634
2019-11-17 15:38:05 +01:00
Rémi Verschelde
c9782b0e97
Merge pull request #33645 from Calinou/graphedit-ctrl-toggle-snapping
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Make holding Ctrl toggle snapping in GraphEdit
2019-11-16 22:54:17 +01:00
Rémi Verschelde
f392c4ea7a
Merge pull request #33658 from NeoSpark314/rename_ext_msaa
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Rename External MSAA to AndroidVR MSAA
2019-11-16 22:52:51 +01:00
Holger Dammertz
1b9c2ec92e
Rename External MSAA to AndroidVR MSAA
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A new external MSAA setting was introduced in https://github.com/godotengine/godot/pull/33518
that fixed issues on GLES2 and Oculus Mobile VR. To avoid misunderstanding it was suggested
by @BastiaanOlij and discussed on discord to rename it to AndroidVR.
2019-11-16 15:36:43 +01:00
Hugo Locurcio
72b31aafc4
Make holding Ctrl toggle snapping in GraphEdit
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This affects the visual script and visual shader editors as well.
2019-11-15 19:34:44 +01:00
Rémi Verschelde
88a8f9ab36
Merge pull request #33557 from nekomatata/empty-tree-crash
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Fixed crash when pressing down key on empty Tree
2019-11-12 08:38:43 +01:00
PouleyKetchoupp
47a4ca0022
Fixed crash when pressing down key on empty Tree
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Fixes #33554
2019-11-12 08:15:29 +01:00
Rémi Verschelde
4b8feff594
Merge pull request #33518 from BastiaanOlij/msaa_ext_modes
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Add MSAA mode for Quest
2019-11-11 11:46:50 +01:00
Bastiaan Olij
4e2343160c
Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisation
2019-11-11 21:02:06 +11:00
Rémi Verschelde
8ffc56c3ca
Merge pull request #29579 from mrcdk/fix_29575
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Drop the physics mouseover whenever a input has been handled.
2019-11-11 09:37:27 +01:00
Rémi Verschelde
2143f46df2
Merge pull request #33516 from qarmin/small_fixes
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Memory leaks and crash fixes
2019-11-10 10:17:19 +01:00
Rémi Verschelde
2fdeed1b4f
Merge pull request #33501 from akien-mga/camera-project_position-defval
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Camera: Don't set default value for project_position
2019-11-10 10:11:16 +01:00
Rémi Verschelde
e711534c46
Merge pull request #33452 from Chaosus/fix_tilemap
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Fix incorrect offset for old-format tilemaps
2019-11-10 10:10:29 +01:00
Rafał Mikrut
7dda9309f9
Memory leak and crash fixes
2019-11-10 09:49:13 +01:00
Rémi Verschelde
6c557b8bdf
Camera: Don't set default value for project_position
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A z_depth of 0 returns the camera position, which is not really useful.
This also makes the API breakage from 3.1 clearer as 3.1 code will now
fail to compile, so users will have to adapt and use the new parameter.
For the reference, in 3.1, the z_depth was hardcoded to the near plane.
Closes #33493 .
2019-11-10 00:17:26 +01:00
PouleyKetchoupp
0fc0f0fc98
Fixed crash when using icon override in button
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Missing change for PR #33495
2019-11-09 23:06:46 +01:00
PouleyKetchoupp
0c79bbeea3
Fixed crash when using icon override in button
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Fixes #33457
2019-11-09 20:14:52 +01:00
Rémi Verschelde
7afa1a64ec
Merge pull request #33478 from nekomatata/particles-restart-glitch
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Fixed Particles restart after visibility has been set to off and on again
2019-11-09 18:53:34 +01:00
Rémi Verschelde
52de63afc8
Merge pull request #33492 from Paulb23/issue_32229_fix_single_line_wrap
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Fixed not being able to scroll ending wrapped line
2019-11-09 18:52:45 +01:00
Rémi Verschelde
0bfd06a911
Merge pull request #33465 from rxlecky/list-theme-resources-fix
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Fix functions listing all theme resources
2019-11-09 18:23:49 +01:00
Paulb23
25cba699f0
Fixed not being able to scroll ending wrapped line
2019-11-09 16:45:44 +00:00
rxlecky
80b9c8e950
Fix functions listing all theme resources
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Fix functions get_<resource>_list in Theme currently returning vector
of double-the-necessary size with the first half completely empty.
2019-11-09 11:56:55 +00:00
PouleyKetchoupp
530665197f
Fixed Particles restart after visibility has been set to off and on again
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Make sure particles are processed during the same frame when visibility is set to on, in case they are still active from before and need to be restarted.
Fixed #33476
2019-11-09 09:51:17 +01:00
Rémi Verschelde
60d4909048
Merge pull request #33431 from Kaonnull/bugParticles2D_2
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Fixed the particles2D prematurely animation ending
2019-11-09 07:40:07 +01:00
Simon Hardt
7e4ae4c503
Fixed prematurely ending animation of particles.
2019-11-08 21:28:19 +01:00
Yuri Roubinsky
26b933dc21
Fix incorrect offset for old-format tilemaps
2019-11-08 20:07:41 +03:00
Rémi Verschelde
3c0c8f26f9
Revert "Fixed TouchScreenButton::shape_centered having no effect"
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This reverts commit 127c2d75ad
.
This was a misunderstanding as #32725 is not a bug but expected
behavior.
Reverts #32927 .
Supersedes and closes #33436 .
2019-11-08 10:54:36 +01:00
Rémi Verschelde
621dc7022f
Merge pull request #27742 from rxlecky/camera-replication
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Game camera override
2019-11-08 10:02:18 +01:00
Rémi Verschelde
31f327a4a9
Merge pull request #33052 from KoBeWi/naughty_sliders
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Fix analog input in sliders
2019-11-08 09:55:11 +01:00
Rémi Verschelde
2d3fcd0ff0
Merge pull request #30721 from NilsIrl/tab_key
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Allow tab key to be used for shortcuts
2019-11-07 18:32:54 +01:00
Tomasz Chabora
a7b202ef18
Fix analog input in sliders
2019-11-07 16:39:14 +01:00
Rémi Verschelde
d596e169dc
Merge pull request #30588 from Demiu/patch-1
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Fix 3D move_and_slide with stop_on_slope
2019-11-07 15:11:53 +01:00
Rémi Verschelde
77816fea8b
Merge pull request #32477 from aaronfranke/equal-approx-separate
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Make is_equal_approx separate and make == exact again
2019-11-07 14:54:15 +01:00
codecustard
71e79af1f1
Fixes ItemList max column update
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When setting the max column of an ItemList, the layout does not update until it is resized.
2019-11-06 12:26:51 -08:00
Yuri Roubinsky
213ecd65cd
Merge pull request #33341 from Chaosus/vs_fix_samplers
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Fix invalid casting on visual shader sampler
2019-11-04 19:08:43 +03:00
Rémi Verschelde
6dca64140c
Merge pull request #33330 from nekomatata/fix-label-autowrap-size
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Fixed cases where labels with autowrap can overflow the editor ui
2019-11-04 16:57:53 +01:00
Yuri Roubinsky
f5ffc1aedc
Fix invalid casting on visual shader sampler
2019-11-04 18:50:33 +03:00