Commit graph

7821 commits

Author SHA1 Message Date
Haoyu Qiu
84aee17901 Improvements and fixes based on Weblate comments
* Description of `ui_text_submit` action should be "Submit Text" instead of "Text Submitted".
* Spell out "Animation" instead of using "Anim.".
* Treat "Max" as regular word instead of writing "Max.".
* Use generic "Set %s" for action name instead of a dedicated "Set target_position".
* Add translator comment for:
    * "Inclusive" and "Self" in the profiler.
    * Places where it needs the context about being an editor progress label.
    * "Duplicated Animation Name" since it's refering to the new name of a duplicated animation.
    * Disambiguation of "View Plane Transform", "Paste Selects" and "Display Normal".
* Fix wrong undo action name for renaming an input action.
* Fix missing end quote in a shader error message.
* In class reference:
    * Fix duplicated "if" in the description of `signf()`.
    * Fix mismatched example output in `String.operator %()`.
    * Fix typo in the description of `Decal.texture_emission`.
    * Unify description of `String.match()` and `StringName.match()`.
2023-02-13 15:22:18 +08:00
Silc Renew
045c8845c7 Add document about animation read-only props and state length 2023-02-13 14:16:40 +09:00
Anthony Cossins
ae282e9b7d Fix return type for collide_shape to use PackedVector3Array 2023-02-12 23:32:13 +00:00
Haoyu Qiu
cc384a8228 Add missing period for sentences in classref 2023-02-12 11:39:14 +08:00
Silc Renew
6bc4d1cb73 Completion of parameters not described in some animation resources 2023-02-12 04:40:49 +09:00
Hugo Locurcio
11f6dc295d
Clarify Font.get_string_size() taking kerning into account
This makes a difference when using a single call per character/word
as opposed to using a single call for an entire string.
2023-02-11 16:24:52 +01:00
Hugo Locurcio
db5e178aed
Document DirectionalLight2D not supporting cull masks 2023-02-11 16:13:31 +01:00
Rémi Verschelde
0e81e2a30f
Merge pull request #73091 from TokageItLab/fix-bezier-edit-button-update
Fix weird bezier edit button update timing in AnimationTrackEditor
2023-02-11 14:38:18 +01:00
Rémi Verschelde
ab2952580c
Merge pull request #73040 from Rindbee/popup_centered_consider_current_size
Calling popup_center* with the default size will use the current size
2023-02-11 14:37:54 +01:00
Rémi Verschelde
5c5f1452db
Merge pull request #73075 from timothyqiu/ttrn-single
Don't warn when using `TTRN()` in a language without plurals
2023-02-11 14:35:03 +01:00
Rémi Verschelde
f2a87f8df6
Merge pull request #70723 from rburing/fill_physicsserver2d_docs
Fill and fix `PhysicsServer2D` documentation
2023-02-11 14:32:36 +01:00
Rémi Verschelde
126025d2dd
Merge pull request #67155 from touilleMan/Engine-exposes-ScriptServer-unregister_language
Expose unregister language & improve usability with GDExtension
2023-02-11 14:31:47 +01:00
Rémi Verschelde
3706355385
Merge pull request #73014 from TokageItLab/animation-tree-docs
Add document for AnimationNodes which have setter as request property
2023-02-11 14:31:08 +01:00
Rindbee
593598c592 Calling popup_center* with the default size will use the current size 2023-02-11 18:53:53 +08:00
Yuri Sizov
c1f556c85d
Merge pull request #72723 from ErrorInCode27/rb2d-inertia-docs 2023-02-11 13:24:20 +03:00
Matthew
9f6bb7dd50
Merge pull request #68905 from jaymehta-g/area-node-description-typo
Fix Area node description mistake
2023-02-10 22:06:32 -05:00
[Error_27]
417bd5b27f Add how to retrieve RigidBody2D and RigidBody3D autocomputed inertia 2023-02-10 20:43:25 -05:00
Emmanuel Leblond
58f4139164
Add Engine::unregister_script_language and make Engine::register_script_language returns a Error 2023-02-10 19:50:24 +01:00
Ricardo Buring
fda9e16806 Fill and fix PhysicsServer2D documentation
Fixes incorrect descriptions, adds more detail, and fills in missing
descriptions. Also adds a physics object glossary at the beginning.
Default values of body/area/joint parameters are now documented (based
on the values in Godot Physics), to aid GDExtension developers.
2023-02-10 19:14:49 +01:00
Silc 'Tokage' Renew
7016768f4c Add document for AnimationNodes which have setter as request property 2023-02-11 02:58:58 +09:00
Rémi Verschelde
ed85a2c8ce
Merge pull request #70663 from EpEpDragon/feature_buffer_get_data_size_option
Add optional size parameter to the RenderDevice buffer_get_data method.
2023-02-10 18:49:28 +01:00
Yuri Sizov
5ca1123021
Merge pull request #71572 from RedMser/docs-binary-variant
Document internal usage of `encode`/`decode_variant`
2023-02-10 20:04:16 +03:00
smix8
f2c31965c0 Fix navigation support for multilayered TileMaps
Fixes support for multilayered TileMaps by creating dedicated navigation maps for each layer.
2023-02-10 17:13:40 +01:00
Yuri Sizov
8d55b4d3b3
Merge pull request #69728 from Calinou/doc-font-oversampling-exceptions
Document exceptions to font oversampling in Camera2D, CanvasItem and Control
2023-02-10 18:55:22 +03:00
Yuri Sizov
91763afc2a
Merge pull request #69731 from hackenshaw/improve-CanvasLayer.layer-tootltip
Improve tooltip for CanvasLayer.layer
2023-02-10 18:51:40 +03:00
Rémi Verschelde
493e932c86
i18n: Sync translations with Weblate 2023-02-10 15:32:10 +01:00
Rémi Verschelde
7a68530bf3
Merge pull request #73002 from KoBeWi/VisibleOnScreenConfusion
Clarify visibility in VisibleOnScreenNotifier
2023-02-10 15:07:02 +01:00
Danil Alexeev
220898a69f
GDScript: Remove treat_warnings_as_errors project setting 2023-02-10 10:16:33 +03:00
kobewi
1fcd124ea8 Clarify visibility in VisibleOnScreenNotifier 2023-02-09 23:58:20 +01:00
Rémi Verschelde
929ee61170
Merge pull request #72931 from TokageItLab/improve-root-motion-for-rot-and-pos
Add root motion accumulator to fix broken RootMotionView
2023-02-09 23:43:08 +01:00
Silc Renew
7b18ad7d98 Add root motion accumulator to fix broken RootMotionView 2023-02-10 01:22:00 +09:00
Rémi Verschelde
edae21f3aa
Merge pull request #72897 from Geometror/graphedit-set-deprecated
Update configuration warning for `GraphEdit` and mark it as experimental
2023-02-09 09:29:27 +01:00
Hendrik Brucker
4601acbaf4 Update GraphEdit configuration warning, mark GraphNode/GraphEdit as experimental 2023-02-09 02:39:55 +01:00
Rémi Verschelde
1bdc85b917
doc: Fix Image 'set_pixel' doc for use of 'create'
Fixes #72904.
2023-02-08 19:02:19 +01:00
Rémi Verschelde
0e97806c1d
Merge pull request #72860 from RedworkDE/editor-export-plugin-bind
Bind `EditorExportPlugin::_get_export_features`
2023-02-08 09:37:40 +01:00
Rémi Verschelde
5c0f07b76a
Merge pull request #68016 from quinnyo/damp-docs
dampen -> damp, attenuate in audio and physics class docs
2023-02-08 09:37:13 +01:00
RedworkDE
2e167ca943 Bind EditorExportPlugin::_get_export_features 2023-02-07 23:14:20 +01:00
Jay Mehta
3bafb97e89 Second revision of area node desc 2023-02-07 16:13:28 -06:00
quinnyo
edf7f5cf3e Replace "dampen" with "damp", "attenuate" in class docs 2023-02-08 08:01:32 +10:00
Rémi Verschelde
a05670c617
Merge pull request #70623 from timothyqiu/property-i18n
Separate property translation from editor translation, move sources to separate godot-editor-l10n repo
2023-02-07 19:38:29 +01:00
Rémi Verschelde
bd267c911b
Merge pull request #72493 from dalexeev/gds-export-flags
GDScript: Improve validation and documentation of `@export_flags`
2023-02-07 19:38:21 +01:00
Danil Alexeev
c8e3d8b5d5
GDScript: Improve validation and documentation of @export_flags 2023-02-07 19:32:08 +03:00
Andrés Botero
f39aa8ae04
Fix docs on RPC_MODE_ANY_PEER analogous. 2023-02-07 10:20:38 -05:00
Rémi Verschelde
097cf5431b
Keep only production ready translations, move the WIP ones to godot-editor-l10n
- Remove WIP translation templates, moved to godot-editor-l10n which
  will be the source and target for Weblate contributions.
  * https://github.com/godotengine/godot-editor-l10n
- Re-add translations with a high completion ratio, stripped of the
  untranslated and fuzzy strings, and of the location and translator
  comments, to keep the size lower.
  * Threshold editor interface: 20% complete.
  * Threshold properties: 20% complete.
  * Threshold classes: 10% complete.
2023-02-07 15:35:12 +01:00
Rémi Verschelde
3f02cf7ced
Merge pull request #72722 from TokageItLab/animtree-map
Fix AnimationNodeTransition initialization and AnimationNode remapping method
2023-02-07 08:36:00 +01:00
Kabiir
17ee6fcf03 Fix description and argument name in Control._has_point 2023-02-07 02:29:28 +05:30
Yuri Sizov
5eb2011423
Merge pull request #71523 from YeldhamDev/dserver_doc_recoms
Make `DisplayServer` docs tell users to change some window values in the `Window` node
2023-02-06 21:07:37 +03:00
Rémi Verschelde
6736b00354
Merge pull request #72791 from CorentinBrule/patch-1
Complete FontFile ref and update example
2023-02-06 17:48:44 +01:00
CorentinBrulé
57d495f43b Complete FontFile ref and update example
I complete the ref items according to [TextServer ref](https://docs.godotengine.org/en/latest/classes/class_textserver.html) and update example with new properties path
2023-02-06 16:22:50 +01:00
Lyuma
5fbcb80170 Use reimport_append api for importing embedded gltf images
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2023-02-06 07:11:45 -08:00
Rémi Verschelde
074113b97d
Merge pull request #72455 from reduz/allow-reimport-appending
Support reimport appending
2023-02-06 15:39:51 +01:00
Rémi Verschelde
9ad098f653
Merge pull request #72276 from dalexeev/gds-rpc-annot
GDScript: Better handling of `@rpc` annotation and autocompletion
2023-02-06 15:39:25 +01:00
Rémi Verschelde
82ff7b4bce
Merge pull request #68492 from Sauermann/fix-picking-sort
Fix propagation order for 2D physics picking events
2023-02-06 15:38:38 +01:00
Danil Alexeev
31749de128
GDScript: Better handling of @rpc annotation and autocompletion 2023-02-05 21:21:37 +03:00
Yuri Sizov
13f0158e49
Merge pull request #72608 from vnen/gdscript-warning-default-error
GDScript: Add warnings that are set to error by default (take 2)
2023-02-05 16:00:26 +03:00
Yuri Sizov
e13e4b7b6d
Merge pull request #71665 from bitsawer/expose_global_classes
Expose and document ProjectSettings.get_global_class_list()
2023-02-05 15:55:15 +03:00
Markus Sauermann
6e855e3820 Fix propagation order for 2D physics picking events
This patch adds a viewport-configuration-option for sorting
physics-picking events by the Z-Index and the scene tree position
of the collision objects.
2023-02-04 22:44:36 +01:00
Silc Renew
fff3ae1d89 Fix NodeTransition initialization and AnimationNode remapping method 2023-02-05 06:24:14 +09:00
bitsawer
d1521933bb Expose and document ProjectSettings.get_global_class_list() 2023-02-04 23:22:27 +02:00
Yuri Sizov
0030286054
Merge pull request #72721 from raulsntos/dotnet/variant-docs
Update Variant documentation for C#
2023-02-04 23:11:01 +03:00
Raul Santos
d856d5eb82
Update Variant documentation for C# 2023-02-04 20:29:42 +01:00
Yuri Sizov
2bd5302704
Merge pull request #72695 from clayjohn/CanvasGroup-shading
Avoid shading CanvasGroup nodes twice
2023-02-04 21:38:25 +03:00
Yuri Sizov
373295fa15
Merge pull request #72656 from Calinou/doc-decal-visibility-aabb
Document visibility AABB caveats with decals, reflection probes and lights
2023-02-04 21:36:25 +03:00
Yuri Sizov
8753b07b05
Merge pull request #71860 from GeroVeni/master
Improve docs for rpc annotations
2023-02-04 18:43:15 +03:00
GeroVeni
54f2226ce5 Improve docs for rpc annotations 2023-02-04 13:28:41 +00:00
Hugo Locurcio
eb52b95997
Document visibility AABB caveats with decals, reflection probes and lights
This is required in rendering methods that don't use clustering
to check which meshes should be affected by decals, reflection probes
and lights.
2023-02-04 00:59:40 +01:00
clayjohn
dfbf439081 Avoid shading CanvasGroup nodes twice 2023-02-03 15:40:42 -08:00
Rémi Verschelde
bbff9fd7a4
Merge pull request #71786 from raulsntos/dotnet/array
Sync C# Array with Core
2023-02-04 00:24:06 +01:00
Yuri Sizov
03ae8caea8 Fix incorrect description for Signal::get_connections 2023-02-03 17:28:17 +01:00
Danil Alexeev
fb107e04d3
Fix RichTextLabel context menu not customizable 2023-02-03 12:07:36 +03:00
Rémi Verschelde
4aec884b96
Merge pull request #72643 from clayjohn/CL-blend-mode
Expose RenderingServer.canvas_light_blend_mode
2023-02-03 06:26:20 +01:00
Rémi Verschelde
8ef01ee5df
Merge pull request #72604 from rbessems/rbessems/env_blend_mode
Add XR Environment Blend Mode Support
2023-02-03 06:24:30 +01:00
clayjohn
13488b4260 Expose RenderingServer.canvas_light_blend_mode
This appears to have been missed in the refactor
2023-02-02 19:12:27 -08:00
Rémi Verschelde
d1589a9492
Merge pull request #72601 from Calinou/primitivemesh-uv2-padding-add-property-hint
Add a property hint for PrimitiveMesh's `uv2_padding`
2023-02-02 21:05:02 +01:00
Ron Bessems
d7d171c45c Add XR Environment Blend Mode Support 2023-02-02 12:18:42 -05:00
Rémi Verschelde
00cb20e708
Merge pull request #72600 from Calinou/string-match-glob
Mention `String.match()` is also called "glob"/"globbing"
2023-02-02 16:26:55 +01:00
George Marques
273bf7210f
GDScript: Add warnings that are set to error by default
- Adds a list of default levels for all warning so they can be set
  individually.
- Add warnings set by default to error for:
  - Using `get_node()` without `@onready`.
  - Using `@onready` together with `@export`.
  - Inferring a static type with a Variant value.
  - Overriding a native engine method.
- Adjust how annotations to ignore warnings are treated so they also
  apply to method parameters.
- Clean up a bit how ignored warnings are set. There were two sets but
  only one was actually being used.
- Set all warnings to the `WARN` level for tests, so they they can be
  properly tested.
- Fix enum types in native methods signatures being set to `int`.
- Fix native enums being treated as Dictionary by mistake.
- Make name of native enum types use the class they are defined in, not
  the direct super class of the script. This ensures they are always
  equal even when coming from different sources.
- Fix error for signature mismatch that was only showing the first
  default argument as having a default. Now it shows for all.
2023-02-02 12:07:25 -03:00
Hugo Locurcio
dc06575475
Add a property hint for PrimitiveMesh's uv2_padding
Negative values are not valid and will always cause lightmap bleeding
to occur.

This also improves the documentation for the `uv2_padding` property
in the class reference.
2023-02-02 14:55:51 +01:00
Hugo Locurcio
64906bd1f7
Mention String.match() is also called "glob"/"globbing"
This is mostly for Ctrl + F purposes, in case someone is looking
how to perform globbing on a string.
2023-02-02 14:51:02 +01:00
Rahul Gandharva
8f6cbf1724
Added missing words relating to TileSetAtlasSource 2023-02-02 23:57:13 +11:00
Rémi Verschelde
8c211e64ec
Merge pull request #72562 from 0xafbf/patch-1
Fix bad variable name in TileMap documentation
2023-02-02 09:37:38 +01:00
Andrés Botero
ff5aecbc38
Fix bad variable name in TileMap documentation 2023-02-01 22:07:16 -05:00
Silc Renew
2a39b5bcde Remove meaningless rename_parameter in AnimationTree 2023-02-01 23:14:36 +09:00
Juan Linietsky
91c3066c89 Support reimport appending
* Add API: `EditorFileSystem::reimport_append(path)`, thread safe, what can be used from importers when they generate new files within the import process.
* Added a `remap.gen_param` custom value to .import files, which can be used by importers to store data needed to generate this file again or not.

This API is added to allow the GLTF2 importer to properly extract png files as textures.
2023-02-01 12:27:50 +01:00
Rémi Verschelde
e52213e2fa
More codespell fixes, do more changes from previous ignore list 2023-02-01 12:11:36 +01:00
Rémi Verschelde
afe3b94ab2
Revert "GDScript: Add warnings that are set to error by default"
This reverts commit a166833bfa.

This caused multiple regressions.
Needs to be redone with more testing before merge.

Fixes #72501.
2023-02-01 10:54:22 +01:00
Rémi Verschelde
394bb0ee2b
Fix various typos with codespell
Finally do the childs -> children rename too.
2023-02-01 08:45:41 +01:00
Rémi Verschelde
e101305950
Merge pull request #72487 from vnen/gdscript-warning-default-error
GDScript: Add warnings that are set to error by default
2023-02-01 08:23:42 +01:00
Rémi Verschelde
d9ade633b3
Merge pull request #71936 from akien-mga/remove-some-unused-signals
Remove some unused signals
2023-02-01 07:53:52 +01:00
Rémi Verschelde
e8240031e7
Merge pull request #71479 from raulsntos/virtual-return-type
Use enum instead of int in virtual methods return type
2023-02-01 07:45:28 +01:00
Rémi Verschelde
0c540210bd
Merge pull request #71991 from clayjohn/RS-docs
Fill out more sections in RenderingServer and RenderingDevice
2023-02-01 07:33:43 +01:00
Rémi Verschelde
df68909da4
Merge pull request #72459 from KoBeWi/debinds
Add unbinds to `scn`
2023-02-01 07:31:17 +01:00
Rémi Verschelde
3eb1ac9fd2
Merge pull request #72075 from Maran23/extents-to-size
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal  and GPUParticles*3D
2023-02-01 07:30:09 +01:00
Rémi Verschelde
b7c0f613b5
Merge pull request #66076 from Sauermann/fix-double-physics-input-events-for-layers
Fix physics events being interpreted twice for nodes in canvas layer
2023-02-01 07:29:16 +01:00
Rémi Verschelde
51414fc987
Merge pull request #66906 from Sauermann/fix-prohibit-inconsistent-size-state
Prohibit inconsistent size state for SubViewport
2023-02-01 07:26:00 +01:00
Rémi Verschelde
6749f1f85a
Merge pull request #72462 from raulsntos/docs/dotnet-renames
Fix C# examples in documentation for 4.0
2023-02-01 07:25:26 +01:00
Rémi Verschelde
ab2f8ab6ce
Merge pull request #72371 from dalexeev/remove-gds-str-duplicate
Remove `@GDScript.str` (duplicate of `@GlobalScope.str`)
2023-02-01 07:25:02 +01:00
Rémi Verschelde
d8e71dc51a
Merge pull request #72450 from TokageItLab/optional-restart
Make restart in NodeStateMachine / NodeTransition optional
2023-02-01 07:24:05 +01:00
Rémi Verschelde
67ab9d85d4
Merge pull request #71543 from smix8/navigation_agent_debug_4.x
Add NavigationAgent Path Debug Visualization
2023-02-01 07:23:24 +01:00
George Marques
a166833bfa
GDScript: Add warnings that are set to error by default
- Adds a list of default levels for all warning so they can be set
  individually.
- Add warnings set by default to error for:
  - Using `get_node()` without `@onready`.
  - Using `@onready` together with `@export`.
  - Inferring a static type with a Variant value.
  - Overriding a native engine method.
- Adjust how annotations to ignore warnings are treated so they also
  apply to method parameters.
- Clean up a bit how ignored warnings are set. There were two sets but
  only one was actually being used.
- Set all warnings to the `WARN` level for tests, so they they can be
  properly tested.
- Fix enum types in native methods signatures being set to `int`.
- Fix native enums being treated as Dictionary by mistake.
- Make name of native enum types use the class they are defined in, not
  the direct super class of the script. This ensures they are always
  equal even when coming from different sources.
- Fix error for signature mismatch that was only showing the first
  default argument as having a default. Now it shows for all.
2023-02-01 00:05:14 -03:00