Commit graph

3778 commits

Author SHA1 Message Date
Juan Linietsky
b9730a6956 Make line edit always vertically aligned, makes no sense otherwise. Fixes #17188 2018-08-10 13:15:26 -03:00
Juan Linietsky
c02fb271fd apply a threshold for floor angle, fixes #16037, fixes #15632 2018-08-10 13:07:52 -03:00
MAriano Javier Suligoy
ce87a30e45 New TileSet Editor 2018-08-09 20:38:02 -03:00
Juan Linietsky
fbb5ca4d97
Merge pull request #20584 from JFonS/gizmo_enabling
New gizmo structure and gizmo disabling menu
2018-08-09 16:27:59 -03:00
JFonS
59fd18ab1a New gizmo structure and new gizmo disabling menu 2018-08-09 20:58:39 +02:00
Juan Linietsky
913a7dbd8f
Merge pull request #20787 from Calinou/tweak-default-material-properties
Tweak the default SpatialMaterial properties
2018-08-08 09:44:31 -03:00
Juan Linietsky
9bd5315d30
Merge pull request #20786 from groud/skybox_default_change
Changes the default skybox to avoid the blue shade
2018-08-07 15:35:04 -03:00
Juan Linietsky
14fd797c53
Merge pull request #20381 from AndreaCatania/phymat_2
Improved Physics material
2018-08-07 15:31:26 -03:00
Andrea Catania
5e65e28eed Removed physics material combination mode. Added rough and absorbent parameter to material. Fixed 'change' signal connection 2018-08-07 19:38:04 +02:00
Juan Linietsky
254eb46de3 Several improvements to inspector.
-Added optional horizontal/vertical modes for vector editing (default false for vec2, true for vec3)
-Some clean ups with fonts and styles
2018-08-07 12:22:46 -03:00
Hugo Locurcio
31c12f05c4
Tweak the default SpatialMaterial properties
Roughness is now set to 1 by default and albedo is now white,
even on meshes that do not have any materials defined.

This means there is no longer a visual difference between a
mesh with no materials defined and a mesh with a default
SpatialMaterial defined.
2018-08-07 17:04:30 +02:00
groud
8af2047966 Changes the default skybox to avoid the blue shade 2018-08-07 14:47:59 +02:00
Juan Linietsky
5b70ad9d34 Respect process order for out of order skeleton bones (fixes GLTF2 import issues). 2018-08-06 22:35:09 -03:00
Juan Linietsky
edde52c8de Added proper import support for 3D and Array textures 2018-08-06 14:56:06 -03:00
Juan Linietsky
07a982e614
Merge pull request #20597 from karroffel/tex3d
add 3D textures
2018-08-06 07:20:00 -03:00
Juan Linietsky
d5d83b754d Ensure index is only saved when scene is inherited, or parent node is not from the edited scene. Closes #17562. 2018-08-05 11:58:13 -03:00
Andrea Catania
4073e44332
Fixed typo in SkeletonIK 2018-08-04 19:35:53 +02:00
Juan Linietsky
7c712a25bc
Merge pull request #18699 from AndreaCatania/ik
Inverse kinematic
2018-08-04 10:45:14 -03:00
Andrea Catania
c1860fe88b Fixed process priority 2018-08-04 14:51:44 +02:00
AndreaCatania
b7e66188df Implemented IK 2018-08-04 11:25:07 +02:00
Andrea Catania
b469267d94 Fixed SoftBody pinned point offset calculation 2018-08-03 17:44:09 +02:00
Max Hilbrunner
3f01f40e91
Merge pull request #20550 from AndreaCatania/soft_fix
Soft Body - Pin Point fix, Material fix
2018-07-30 17:01:25 +02:00
Thomas Herzog
b4d3f541e7 add 3D textures 2018-07-30 12:20:27 +02:00
Juan Linietsky
15db793ef2 Ensure process notification is received only if really enabled, fixes #7894 2018-07-29 21:20:41 -03:00
Juan Linietsky
aff57a613b Add extra functions to toggle bits in visualinstance and camera, same as physics. Helps with #6685 2018-07-29 20:05:16 -03:00
Juan Linietsky
200c6cf630 Perform a name check when loading scenes and running on editor, fixes #6152 2018-07-29 17:39:45 -03:00
Andrea Catania
7949ba771b SoftBody add MeshInstance Material correctly 2018-07-29 19:36:32 +02:00
Juan Linietsky
c752c26427 Expose _clips_input as a virtual function, closes #15358 2018-07-29 12:48:17 -03:00
Juan Linietsky
0fcc28b6f3
Merge pull request #15269 from ianb96/context_menu_improvements
Context Menu Improvements
2018-07-29 12:31:20 -03:00
Andrea Catania
45160f0c0d Fixed Softbody pin point 2018-07-28 20:38:20 +02:00
Ibrahn Sahir
1626ae6421 fixed uninitialised variable that was causing menu crash. 2018-07-28 18:09:47 +01:00
Bastiaan Olij
d41a4089c6 Added a method to find the index for a surface with a given name 2018-07-28 19:14:41 +10:00
Rémi Verschelde
12254594ac Fix PhysicsBody build with deprecated=no
Fixes #20483.
2018-07-27 15:34:58 +02:00
Juan Linietsky
6a5aec3644 Rename flag to better name 2018-07-27 08:59:18 -03:00
Rémi Verschelde
7056dc6011
Merge pull request #20498 from Calinou/caret-width-hidpi
Make the caret thicker in TextEdit and scale it with the editor scale
2018-07-27 09:01:58 +02:00
Hugo Locurcio
f8a2cb3e15
Multiply TextEdit line spacing by the editor scale
This makes sure the default line spacing in the script editor
is consistent with the editor scale in use.
2018-07-26 23:50:16 +02:00
Hugo Locurcio
8d05f89bc1
Make the caret thicker in TextEdit and scale it with the editor scale
The caret in LineEdit is still 1 pixel thick, but it will become
2 pixels thick at editor scales higher than or equal to 150%.
2018-07-26 23:43:43 +02:00
Rémi Verschelde
91d6fa817e
Merge pull request #15967 from Gamblify/AudioRecordingModule
Audio Recording from godot
2018-07-26 15:37:19 +02:00
Ian
1bb13e95a8 context menu improvements 2018-07-26 08:58:35 -04:00
Gustav Lund
adb43b6976 AudioStreamSample can now be saved to a WAV file
8 and 16 bit sample saving has been implemented.
2018-07-26 14:14:39 +02:00
Gustav Lund
cd2070c684 Audio Recording module
Implements an Audio bus effect that outputs the audio from the bus into a wav file

Now channels audio recording into an AudioStreamSample instead of saving to wav
2018-07-26 14:14:29 +02:00
Rémi Verschelde
391e46830f doc: Sync classref with current source
Fix various missing arguments in bindings.
2018-07-26 11:56:21 +02:00
Rémi Verschelde
5c8919aac6
Merge pull request #18955 from tagcup/fix_set_scale
Removed incorrect Basis::set_scale().
2018-07-26 10:37:03 +02:00
Rémi Verschelde
39168f125e
Merge pull request #19464 from bojidar-bg/19448-fix-subproperty-handling
Fix bug in animationplayer editor not using subproperties properly
2018-07-26 10:31:05 +02:00
JFonS
0052ee70d2 Added keep scale flag to billboard materials 2018-07-26 09:34:12 +02:00
Hein-Pieter van Braam
0e29f7974b Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
Max Hilbrunner
46985ae075
Merge pull request #20440 from Chaosus/fixtexturecrash
Fix game crash when you pass invalid or null parameter to ImageTexture.set_data
2018-07-25 12:00:49 +02:00
Chaosus
bde962dbdd Fix crash when you pass invalid parameter to ImageTexture.set_data 2018-07-25 12:23:34 +03:00
Rémi Verschelde
f778bd8e69
Merge pull request #20404 from TigerCaldwell/master
Ensured consistency between RigidBody, PhysicsDirectBodyState, PhysicsServers and their 2D counterparts
2018-07-25 08:25:34 +02:00
Rémi Verschelde
f8e8ac2c66
Merge pull request #20133 from ibrahn/fix-tree-uninit-branch
fixed a branch on uninitialised data in gui/tree
2018-07-25 01:18:39 +02:00