Commit graph

758 commits

Author SHA1 Message Date
nlupugla
cd221c1816 Added NodePath::slice method. 2023-12-13 13:30:28 -05:00
Rémi Verschelde
b952b007b1
Merge pull request #84782 from rsburke4/image-fix
Prevent crash on conversion of invalid data in `Image`
2023-12-12 00:17:42 +01:00
rsburke4
dec2269bca Added error to catch conversion on invalid image 2023-12-10 15:06:22 -05:00
Yuri Sizov
6269341461 Merge pull request #85054 from miv391/highlight-minimap-error-lines
Highlight error lines in minimap
2023-12-08 18:45:54 +01:00
Yuri Sizov
47cd07aa13 Merge pull request #85666 from miv391/more-unit-tests-for-string-to-number-conversions
Add more C++ unit tests for String to number conversions
2023-12-08 16:58:29 +01:00
Yuri Sizov
b3c20bcf1e Merge pull request #83229 from aaronfranke/basis-is-ortho
Fix Basis `is_orthogonal` and `is_rotation` methods, add `is_orthonormal`
2023-12-08 16:58:03 +01:00
Mika Viskari
609eb8bc01 Highlight error lines in minimap 2023-12-07 16:26:08 +02:00
Aaron Franke
7ee273723d
Fix Basis is_orthogonal and is_rotation methods, add is_orthonormal 2023-12-06 13:12:05 -06:00
Aaron Franke
6ee9edb946
Reduce minimum capsule/cylinder mesh rings to 0 2023-12-05 22:27:23 -06:00
Mika Viskari
5e40124d4d Add more C++ unit tests for String to number conversions 2023-12-02 20:54:48 +02:00
Pawel Lampe
a4b3546577 Fix memory leak in 'NavigationServer3D' involving static obstacles 2023-11-17 21:20:14 +01:00
CHM
2e35ecce9c Add tests for Camera3D 2023-11-13 19:04:50 +08:00
kit
d24d73ba31 Make mouse-enter/exit notifications match mouse event propagation
`NOTIFICATION_MOUSE_ENTER` and `NOTIFICATION_MOUSE_EXIT` now includes
the areas of children control nodes if the mouse filters allow it.

In order to check if a Control node itself was entered/exited, the newly
introduced `NOTIFICATION_MOUSE_ENTER_SELF` and
`NOTIFICATION_MOUSE_EXIT_SELF` can be used.

Co-authored-by: Markus Sauermann <6299227+Sauermann@users.noreply.github.com>
2023-11-09 09:11:59 -05:00
Andrés Botero
acae382010 Changed the way the rotation of a curve at a point is evaluated to match PathFollow2D 2023-10-28 01:23:38 -05:00
SilicDev
c0808d5083 fix assignment to vec2 tests 2023-10-25 20:57:45 +02:00
Rémi Verschelde
3e8dc9df0a
Merge pull request #83286 from bronsonholden/fix-text-edit-hscroll-jitter
Remove vertical scrollbar padding from line width calc
2023-10-17 16:12:58 +02:00
Rémi Verschelde
897ff71156
Merge pull request #76244 from kgrubbs22/variant-test-updates
Added Unit Tests for Variant for Operator Overloading
2023-10-16 10:37:40 +02:00
Bronson Holden
b15dd3e145 Add test justifying change to expected horizontal scroll position 2023-10-13 12:22:50 -07:00
Danil Alexeev
881fe67d94
Code Editor: Fix regression with using doc comments for code regions 2023-10-13 09:38:03 +03:00
Jakub Marcowski
cb954c6bab Implement Vector2i/3i/4i methods: distance_to and distance_squared_to 2023-10-12 13:46:49 +02:00
Adam Scott
25cbb682f5
Fix code completion override of home and end keys 2023-10-06 14:48:45 -04:00
Rémi Verschelde
c2b916751d
Merge pull request #82786 from theraot/donotreplacestartingdigitwithunderscore
Do not replace starting digit with underscore when making identifier
2023-10-05 12:29:42 +02:00
kobewi
09b30be86d Add vararg call() method to C++ Callable 2023-10-05 11:35:29 +02:00
Rémi Verschelde
aa554e8278
Merge pull request #82694 from BrianMacIntosh/master
"Whole Words" search can detect word boundaries inside the search term.
2023-10-05 10:08:58 +02:00
Alfonso J. Ramos
5cd7ca0ccc Do not replace starting digit with underscore when making identifier 2023-10-04 08:05:04 -05:00
Rémi Verschelde
b11309ddb6
Merge pull request #81633 from matorin57/code-completion-popup
Avoid resetting the code completion popup excessively
2023-10-03 17:20:49 +02:00
Brian MacIntosh
676627e1d1 "Whole Words" search can detect word boundaries inside the search term.
For example, searching for ".func" will now match in "a.func" even with Whole Words enabled.
2023-10-02 13:47:59 -07:00
etti
3a39de4e2f Add rotate_toward and angle_difference to GDScript and C# 2023-10-01 22:19:42 +02:00
Rémi Verschelde
3ec673085b
Merge pull request #79523 from aaronfranke/is-conformal
Add `is_conformal` method to Basis and Transform2D
2023-09-26 13:44:41 +02:00
Rémi Verschelde
7dccb9e039
Merge pull request #80796 from smix8/navgenerator_2d_4.x
Add 2D navigation mesh baking
2023-09-26 08:17:58 +02:00
PucklaMotzer09
d2e651f403 Add Duplicate Lines shortcut to CodeTextEditor
This keyboard shortcut has been made with inspiration from the VS Code keyboard shortcut editor.action.copyLinesDownAction. It duplicates all selected lines and inserts them below no matter where the caret is within the line.
2023-09-25 23:41:31 +02:00
smix8
0ee7e3102b Add 2D navigation mesh baking
Adds 2D navigation mesh baking.
2023-09-25 19:48:14 +02:00
Aaron Franke
bcfb2c0089
Simplify Geometry3D tests 2023-09-25 01:54:22 -05:00
DESKTOP-UT43QTQ\Garrigan-Desktop
303d0994e9 Avoid resetting the code completion popup excessively 2023-09-20 15:49:25 -05:00
Ryan Hitchman
734b9d2379 Fix Curve3D baking up vectors for nontrivial curves.
The code was modified in 42aa539 to have a different basis vector, but
this line was missed and caused up vectors to invert sometimes.

Fixes #81879
2023-09-18 18:50:36 -06:00
Rémi Verschelde
77623d0a36
Merge pull request #81354 from MJacred/textedit_pixel_pos_fix
Fix `TextEdit.get_rect_at_line_column returning` negative pos even though cursor is in viewable area of the control
2023-09-18 10:37:59 +02:00
Yuri Sizov
721cac4a38 Merge pull request #81456 from AThousandShips/test_fix
Fix errors when testing `Resource`
2023-09-14 15:21:37 +02:00
Aaron Franke
56806ffeed
Add is_conformal method to Basis and Transform2D 2023-09-13 17:20:30 -05:00
Rémi Verschelde
38ca83e16f
Merge pull request #81464 from AcatXIo/fix-sign-nan
Fix `SIGN(NAN)` returning 1
2023-09-12 12:01:39 +02:00
Rémi Verschelde
5c43e4c1ef
Fix various typos with codespell
Using 2.2.6.dev180+ge3a2cfbd.
2023-09-12 08:54:18 +02:00
Jean-Michel Bernard
67dce301aa Add code region folding to CodeEdit 2023-09-11 18:36:40 +02:00
MJacred
6170381bd7 Fix TextEdit.get_rect_at_line_column returning negative pos even though cursor is in viewable area of the control 2023-09-11 12:32:36 +02:00
AcatXIo
7d69a5ba50 Fix sign(NAN) returning 1.
Fixes #79036. sign(NAN) now returns 0.
This should not impact performance much in any way.
Adds a test for the NAN case. Updates the documentation to clarify the new behavior.
2023-09-09 11:30:11 +02:00
A Thousand Ships
7726ed6740 Fix errors when testing Resource
Replaces `get_meta` with `has_meta` for cases where the meta is expected
to be empty.
2023-09-09 08:20:05 +02:00
Aaron Franke
22e2696767
Add unit tests for type_convert Variant utility function 2023-09-08 10:13:22 -05:00
Rémi Verschelde
11518665b7
Codestyle: Don't use auto where not warranted
We allow using auto for lambdas or complex macros where a return type
may change based on the parameters. But where the type is clear, we
should be explicit.

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-09-07 16:15:18 +02:00
Rémi Verschelde
d013fc3f03
Merge pull request #81304 from ajreckof/Change-precedence-in-rules-to-make-location-after-proper-casing-
Change precedence in rules to make location after proper casing.
2023-09-07 13:52:08 +02:00
Yuri Sizov
58126e479c Introduce the concept of global theme contexts
This commit adds the default theme context, which replaces
the need to manually check the project and the default theme
all the time; simplifies related code.

It also adds framework for custom theme contexts, to be used
by the editor. Custom contexts can be attached to any node,
and not necessarily a GUI/Window node. Contexts do no break
theme inheritance and only define which global themes a node
uses as a fallback.

Contexts propagate NOTIFICATION_THEME_CHANGED when one of their
global themes changes. This ensures that global themes act just
like themes assigned to individual nodes and can be previewed
live in the editor.
2023-09-06 19:40:43 +02:00
ajreckof
19632eaf50 Change precedence in rules to make location after proper casing. 2023-09-05 16:16:21 +02:00
Yuri Sizov
95b00b11b0 Merge pull request #81328 from bruvzg/str_minus_zero
[String] Fix string conversion for -0.0 float values.
2023-09-05 15:14:36 +02:00
Yuri Sizov
14cfed57b5 Merge pull request #81326 from bruvzg/font_update
Update and properly list versions of the built-in fonts.
2023-09-05 15:14:30 +02:00
bruvzg
2b3bbde6da
[String] Fix string conversion for -0.0 float values. 2023-09-05 11:32:55 +03:00
bruvzg
ab33613a13
Update and properly list versions of the built-in fonts. 2023-09-05 08:17:24 +03:00
Yuri Sizov
4328ffcc79 Fix ThemeDB initialization in tests
Also fixes class name shadowing in Viewport/Window tests.
2023-09-04 18:07:16 +02:00
Jcrespo
528a76486c Add inverse hyperbolic functions asinh(), acosh() & atanh()
GDScript has the following built-in trigonometry functions:

- `sin()`
- `cos()`
- `tan()`
- `asin()`
- `acos()`
- `atan()`
- `atan()`
- `sinh()`
- `cosh()`
- `tanh()`

However, it lacks the hyperbolic arc (also known as inverse
hyperbolic) functions:

- `asinh()`
- `acosh()`
- `atanh()`

Implement them by just exposing the C++ Math library, but clamping
its values to the closest real defined value.
For the cosine, clamp input values lower than 1 to 1.
In the case of the tangent, where the limit value is infinite,
clamp it to -inf or +inf.

References #78377
Fixes godotengine/godot-proposals#7110
2023-09-01 01:27:56 +02:00
Rémi Verschelde
8edc0b43b9
Merge pull request #78634 from Sauermann/fix-notification-order
Fix `Object::notification` order
2023-08-30 08:44:36 +02:00
Markus Sauermann
c4705a590b Fix Object::notification order
Previously the `p_reversed` parameter didn't influence the order
in a correct way.
Also script overridden _notification functions were not called in
the correct order.

To fix this some `notification` functions had to add a `p_reversed`
parameter.

This made it necessary to adjust cpp-bindings.

Co-authored-by: David Snopek <dsnopek@gmail.com>
2023-08-30 00:15:55 +02:00
clayjohn
0045dc204c Revert "Implement loading DDS textures at run-time"
This reverts commit 34ab1c8a36.
2023-08-29 14:25:16 +02:00
kobewi
67db4693eb Expose _validate_property() for scripting 2023-08-28 15:18:48 +02:00
Rémi Verschelde
75bc6866a4
Merge pull request #81037 from AThousandShips/openxr_register
Ensure OpenXR classes are declared properly
2023-08-28 12:09:47 +02:00
Rémi Verschelde
2c0a74a149
Merge pull request #80105 from Sauermann/fix-global-transform
Fix global transform validity for `Node2D` and `Control`
2023-08-28 12:03:53 +02:00
A Thousand Ships
c23bd8b143 Ensure OpenXR classes are declared properly
Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2023-08-28 09:37:04 +02:00
Pawel Lampe
0954ed0283 Suppress expected errors in navi-related unit tests, #80616 2023-08-22 19:33:38 +02:00
Septian
a31120b6f6 Improve PackedScene unit test by covering more methods 2023-08-20 20:56:27 +07:00
bruvzg
07d859de25
[TextServer] Fix issues with character breaks, add more tests. 2023-08-19 11:49:34 +03:00
Rémi Verschelde
b51ee8b029
Merge pull request #80650 from bruvzg/comp_char_fix
[TextServer] Fix system font fallback and caret/selection behavior for composite characters.
2023-08-18 17:24:54 +02:00
Rémi Verschelde
c3fd8752d2
Merge pull request #80612 from akien-mga/scons-disable-exception-handling
SCons: Disable C++ exception handling
2023-08-16 16:56:07 +02:00
Rémi Verschelde
20e24bd2bb
Merge pull request #78529 from Chaosus/string_reverse
Add `String.reverse` method
2023-08-16 16:53:40 +02:00
Rémi Verschelde
3907e53ff6
SCons: Disable C++ exception handling
Upon investigating the extremely slow MSVC build times in #80513, I noticed
that while Godot policy is to never use exceptions, we weren't enforcing it
with compiler flags, and thus still included exception handling code and
stack unwinding.

This is wasteful on multiple aspects:

- Binary size: Around 20% binary size reduction with exceptions disabled
  for both MSVC and GCC binaries.
- Compile time:
  * More than 50% build time reduction with MSVC.
  * 10% to 25% build time reduction with GCC + LTO.
- Performance: Possibly, needs to be benchmarked.

Since users may want to re-enable exceptions in their own thirdparty code
or the libraries they compile with Godot, this behavior can be toggled with
the `disable_exceptions` SCons option, which defaults to true.
2023-08-16 10:23:34 +02:00
Rémi Verschelde
a7dc4c22a9
Merge pull request #80334 from Sauermann/fix-window-out-of-viewport-events
Fix nodes receiving mouse events in black bars of `Window`
2023-08-16 09:12:42 +02:00
bruvzg
5d3fcc5766
[TextServer] Fix system font fallback and caret/selection behavior for composite characters. 2023-08-15 11:42:40 +03:00
Rémi Verschelde
efdff9cbc2
Fix GCC -Wmaybe-uninitialized warnings 2023-08-14 14:35:35 +02:00
Rémi Verschelde
8dabb4c80d
Merge pull request #80423 from sepTN/test-packed-scene-v2
Improve PackedScene unit test for complex scene
2023-08-10 14:54:22 +02:00
Rémi Verschelde
b78d52b693
Merge pull request #75694 from YuriSizov/editor-hot-singleton-interfaces-in-your-area
Make `EditorInterface` accessible as a singleton
2023-08-10 14:53:35 +02:00
Yuri Sizov
951ea2415b Make EditorInterface accessible as a singleton
- EditorPlugin.get_editor_interface() is removed as redundant.
2023-08-09 16:01:31 +02:00
Rémi Verschelde
821579e804
Merge pull request #80422 from AThousandShips/shader_test_fix
Remove use of `std::string` in test
2023-08-09 15:20:36 +02:00
Rémi Verschelde
835957b1fc
Merge pull request #79980 from bruvzg/fix_test_str_errs
[String] Fix Unicode parsing error message encoding and related JSON tests.
2023-08-09 15:20:16 +02:00
Markus Sauermann
59c13fea5d Fix nodes receiving mouse events in black bars of Window
Previously for InputEvents there was no distinction between
Window-area and Viewport-area.
This was problematic in cases where stretching was used and the Window
contained black bars at the sides of the Viewport.
This PR separates the area of Window and Viewport regarding InputEvents.
2023-08-09 12:34:22 +02:00
Ninni Pipping
6ca1432daf Remove use of std::string in test
Avoiding using the standard library here
2023-08-09 10:04:53 +02:00
Septian
56d7ff6e93 Improve PackedScene unit test for complex scene 2023-08-09 00:28:53 +07:00
Markus Sauermann
152572ac38 Fix global transform validity for Node2D and Control
Set global transform to invalid when changing transform
2023-08-08 12:22:55 +02:00
Johan Aires Rastén
6e1f68109b Support shader preprocessor concatenation symbol 2023-08-08 10:56:20 +02:00
Rémi Verschelde
169a28bd0f
Merge pull request #80362 from Calinou/string-use-unicode-compiletime
Use compile-time Unicode string conversion
2023-08-07 14:55:58 +02:00
Rémi Verschelde
3532661a66
Merge pull request #79440 from sepTN/test-packed-scene
Add unit tests for PackedScene
2023-08-07 14:46:38 +02:00
Rémi Verschelde
432405a3e1
Merge pull request #79342 from RedworkDE/localize-win-path
Fix `ProjectSettings::localize_path` for Windows paths
2023-08-07 14:45:48 +02:00
Rémi Verschelde
66e40e402a
Merge pull request #79331 from azuloo/translation-server-test-suite
Add a test suite for TranslationServer
2023-08-07 14:45:24 +02:00
Rémi Verschelde
40f116f489
Merge pull request #73477 from Sauermann/fix-viewport-picking-unittest
Add Unit tests for viewport.cpp Physics 2D Picking
2023-08-07 14:43:13 +02:00
Rémi Verschelde
faaf27f284
Fix various typos with codespell
Also includes typo fixes from #79993, #80068, #80276, and #80303.

Co-authored-by: betalars <contact@betalars.de>
Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com>
Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-08-07 13:09:47 +02:00
Hugo Locurcio
e9f723006a
Use compile-time Unicode string conversion
Thanks to this syntax introduced in C++11, this reduces the amount of work
that needs to be performed at run-time while making the code more terse.
2023-08-07 10:38:16 +02:00
Markus Sauermann
9014e9e424 Add Unit tests for viewport.cpp Physics 2D Picking 2023-08-07 09:06:19 +02:00
Septian
cd94f9ad08 Add unit tests for PackedScene 2023-08-06 23:51:31 +07:00
Markus Sauermann
1e9d241809 Actually store safe-rect in embedder
`sw` is a copy and not a reference.
Add unit-test for this case.
2023-08-02 17:51:52 +02:00
Marcin Nowak
34ab1c8a36 Implement loading DDS textures at run-time 2023-07-31 21:31:26 +02:00
bruvzg
84a6f0d232 [String] Fix Unicode parsing error message encoding and related JSON tests. 2023-07-28 12:27:01 +03:00
Pedro J. Estébanez
f34d580861 Revert "Implement parallel foreach() for easier multithreading"
This reverts commit e28868e30c.
2023-07-27 13:41:27 +02:00
Yuri Sizov
d50c52652f Merge pull request #79805 from kumikumi/fix-subviewport-cursor
Prevent SubViewportContainer overriding Subviewport's cursor with its own cursor
2023-07-26 18:40:30 +02:00
Yuri Sizov
53ba9ccb19 Merge pull request #72346 from myaaaaaaaaa/disconnect-order
Avoid sorting CallableCustomMethodPointers by their actual address values
2023-07-26 18:39:08 +02:00
RedworkDE
aee1e50b48 Fix ProjectSettings::localize_path for Windows paths 2023-07-26 16:18:31 +02:00
Mikko Ankkala
96b26574b9 Don't override SubViewport's cursor with SubViewportContainer's cursor
Add a warning for having a non-default value of `mouse_default_cursor_shape` in SubViewportContainer

Add test
2023-07-23 22:27:55 +03:00
Yuri Sizov
b8a29f71e5 Merge pull request #79444 from Miguel0312/TestInputEvent
Add a test suite to InputEvent
2023-07-21 17:54:35 +02:00