Commit graph

7102 commits

Author SHA1 Message Date
Rémi Verschelde
a3ffbc38a6 Merge pull request #6820 from WalasPrime/fix_6803
Fix #6803 - Particle2D params
2016-10-14 18:14:22 +02:00
Rémi Verschelde
5e373c2a69 Merge pull request #6813 from Faless/fix_6801_bis
Re-Allow absolute paths, make them behave correctly
2016-10-14 18:14:05 +02:00
Rémi Verschelde
2f57249c29 Merge pull request #6793 from volzhs/save-branch
Replace a node with saved branch scene instance
2016-10-14 18:09:47 +02:00
Rémi Verschelde
44e0071d0f Merge pull request #6780 from RandomShaper/space-padded-line-numbers
Allow turning off zero-padding for line numbers
2016-10-14 18:09:27 +02:00
Rémi Verschelde
d3d0507c05 Remove speex support, it is obsoleted by opus
As mentioned by upstream, Xiph.Org [0]:
> The Speex codec has been obsoleted by Opus. It will continue to be
> available, but since Opus is better than Speex in all aspects,
> users are encouraged to switch.

[0] http://www.speex.org/
2016-10-13 18:58:56 +02:00
George Marques
6c0be2c017 Merge pull request #6815 from RandomShaper/one-based-col-numbers-2
Adapt overlooked instances of zero-based column numbers
2016-10-13 13:51:23 -03:00
Karol Walasek
5687fa4709 Fixed Particle2D docs - radians to degrees for some params 2016-10-13 18:25:06 +02:00
George Marques
98ad32c167 Merge pull request #6809 from volzhs/graphedit-zoom
Fix GraphEdit connection wire when zoom in/out
2016-10-13 13:09:18 -03:00
George Marques
682c20be46 Merge pull request #6814 from Hinsbart/animplayer
Only show AnimationEditor automatically when an Animplayer is selected.
2016-10-13 13:07:37 -03:00
Karol Walasek
61cca26ddf Documentation of RPC-related methods and classes 2016-10-13 18:00:24 +02:00
Rémi Verschelde
05a5d3d9d5 Merge pull request #6782 from pkowal1982/load_icon
New load icon, removed unused open icon
2016-10-13 18:00:07 +02:00
George Marques
491e0fc14a Merge pull request #6805 from volzhs/graphnode-resizable
Expose resizable property of GraphNode in inspector
2016-10-13 12:31:20 -03:00
Pedro J. Estébanez
1b3dcac281 Adapt overlooked instances of zero-based column numbers 2016-10-13 12:57:14 +02:00
Andreas Haas
86fd40b06c
Only show AnimationEditor automatically when an Animplayer is selected.
Previous behaviour was to show it when an AnimationPlayer has been detected in the scene, now you actually have to select it.
Fixes #6213
2016-10-13 12:31:56 +02:00
Fabio Alessandrelli
2f2cea070e Properly handle absolute paths in Globals::localize_path
This give a proper fix for #4280 - #3106 , allowing absolute paths
that starts from the file system, not the resource folder
2016-10-13 11:51:38 +02:00
Fabio Alessandrelli
11349a786b Revert "Add warning when (pre)loading paths with leading / (#4280 - #3106)"
Also closes: #6801

This reverts commit e59820ac94.
2016-10-13 11:49:22 +02:00
Pedro J. Estébanez
00b3af246b Allow turing off zero-padding for line numbers 2016-10-13 11:43:42 +02:00
Pedro J. Estébanez
753ba67d65 Add/expose VisualServer::get_default_clear_color() 2016-10-13 11:24:55 +02:00
volzhs
6227e38ec6 Fix GraphEdit connection wire when zoom in/out 2016-10-13 12:11:29 +09:00
volzhs
870ed6f2fa Add "button_selected" signal to ButtonGroup 2016-10-13 09:58:06 +09:00
volzhs
06903c7ad2 Expose resizable property of GraphNode in inspector 2016-10-13 08:24:25 +09:00
Zher Huei Lee
f5830e0973 Fixes for ButtonArray
Fixed hover sometimes not resetting when mouse leaves widget.
Fixed text position not taking into account stylebox's content margins.
2016-10-12 22:54:04 +01:00
Răzvan Cosmin Rădulescu
9ad0850301 Fixes hash float negative 0 problem
Before this was giving an error:

var a = {Vector2(1, 0): 5, Vector2(-1, 0): 7}
    print(a)
    print(a[Vector2(1, 0)])
    print(a[-Vector2(1, 0)])

This simple commit fixes the issue.
2016-10-12 21:24:07 +02:00
Mateusz Adamczyk
cf4f3815b3 Possibility to write node path by hand in exported NodePath variable (#3486) 2016-10-11 23:15:01 +02:00
Anthony Fieroni
f87e32696d Correct OS architecture detection
Signed-off-by: Anthony Fieroni <bvbfan@abv.bg>
2016-10-11 20:58:24 +03:00
volzhs
cc33c528eb Replace a node with saved branch scene instance 2016-10-11 23:54:46 +09:00
Rémi Verschelde
12843167ca Merge pull request #6788 from Hinsbart/region_refresh
Refresh TextureRegionEditor when region has been changed externally.
2016-10-11 16:29:40 +02:00
Rémi Verschelde
13bf9b6973 Merge pull request #6791 from Hinsbart/frame_changed
Sprite: Fix inspector not showing changes on "frame" property.
2016-10-11 15:58:15 +02:00
Andreas Haas
9d67895c7c
Sprite: Fix inspector not showing changes on "frame" property.
Fixes #6562
2016-10-11 15:14:05 +02:00
Andreas Haas
094073e4b2
Refresh TextureRegionEditor when region has been changed externally.
Now the TextureRegionEditor updates when you change the region_rect either via the inspector or via
undo/redo.

Fixes #6772
2016-10-11 11:31:25 +02:00
Rémi Verschelde
a317617aae Merge pull request #6783 from pkowal1982/buttonpressed
Fix #5959, contrasting texture for toggled button
2016-10-11 09:11:35 +02:00
Rémi Verschelde
0f587c460e Merge pull request #6778 from Hinsbart/completion_z
Fix Script Editor drawing over Dialogs.
2016-10-11 09:10:39 +02:00
Rémi Verschelde
53016ef7a1 Merge pull request #6777 from RandomShaper/revise-serial-naming
Revise serial naming behavior
2016-10-11 09:10:20 +02:00
Rémi Verschelde
8b54cfad1d Merge pull request #6776 from RandomShaper/int_property_step
Allow step for integer properties
2016-10-11 09:10:00 +02:00
Rémi Verschelde
f3106cddb3 Merge pull request #6775 from RandomShaper/one-based-col-numbers
Make text column numbers one-based
2016-10-11 09:09:49 +02:00
Rémi Verschelde
346e8a9a6e Merge pull request #6762 from RandomShaper/improve-text-editor
Line length guideline setting plus some tidy-up
2016-10-11 09:09:40 +02:00
Rémi Verschelde
3df507d696 Merge pull request #6694 from bojidar-bg/gdscript-newline-functions
Allow for linebreaks in function calls and definitions and yeild/signal.
2016-10-11 09:06:14 +02:00
Pawel Kowal
ed1e71a77e New load icon, removed unused open icon 2016-10-11 00:28:39 +02:00
Juan Linietsky
1527cf8c0d 2D Shaders are working again using the new syntax, though all is buggy in general 2016-10-10 18:31:01 -03:00
yg2f
a747c8ccee xorshift32 PRNG for Math::rand_from_seed()
should fixes #1043

PRNG adapted from : http://excamera.com/sphinx/article-xorshift.html
2016-10-10 20:41:36 +02:00
Rémi Verschelde
abfa42dd39 Merge pull request #6781 from volzhs/unnecessary-parentheses
Remove unnecessary parentheses

[ci skip]
2016-10-10 20:06:46 +02:00
volzhs
42c72eee66 Remove unnecessary parentheses 2016-10-11 02:59:29 +09:00
Pawel Kowal
d3a8087659 Fix #5959, contrasting texture for toggled button 2016-10-10 13:54:48 +02:00
Andreas Haas
f73b501d6f
Fix Script Editor drawing over Dialogs.
Resets the z-index when focus is lost and the completion is shown.

Fixes #6769
2016-10-10 13:24:46 +02:00
Pedro J. Estébanez
84c525ba1b Revise serial naming behavior 2016-10-10 13:11:32 +02:00
Pedro J. Estébanez
7b293aa4d4 Allow step for integer properties
Small readability improvement
2016-10-10 12:21:31 +02:00
Pedro J. Estébanez
2f80965845 Make text column numbers one-based
Make one-based the column number on the code editor

Make one-based the column number for GDScript error messages

Make one-based the column number for shader code error messages
2016-10-10 11:56:45 +02:00
Pedro J. Estébanez
0159e4f969 Refactor duplicated code 2016-10-10 10:39:58 +02:00
Pedro J. Estébanez
d9c1729a8f Add line length guideline to code editors 2016-10-10 10:39:58 +02:00
Anthony Fieroni
6d21fd42d3 Button focus hovering
Signed-off-by: Anthony Fieroni bvbfan@abv.bg
2016-10-10 10:34:18 +03:00