Juan Linietsky
|
bd364d1447
|
Auto exposure re-implemented in Vulkan
|
2020-02-11 12:14:23 +01:00 |
|
Juan Linietsky
|
b859e69919
|
-Refactored post processing, re-added glow and added a mix blend mode.
|
2020-02-11 12:14:21 +01:00 |
|
Rémi Verschelde
|
fff4240bb4
|
Fix code formatting issues and VS compilation
Also temporarily disable multicheck build so that we get a full build
even when there are style issues on Vulkan.
Fixes #33356.
|
2020-02-11 12:05:19 +01:00 |
|
Juan Linietsky
|
b509c814fc
|
Improved Voxel AO settings.
|
2020-02-11 12:05:05 +01:00 |
|
Juan Linietsky
|
4949d578f2
|
Dynamic objects in GIProbes are now affected by propagation parameter.
|
2020-02-11 12:05:05 +01:00 |
|
Juan Linietsky
|
d6e4b45994
|
More correctly divide alpha by 8 for mipmaps, fixes voxel overocclusion.
|
2020-02-11 12:05:04 +01:00 |
|
Juan Linietsky
|
da0457fa29
|
Several fixes to GIProbes
|
2020-02-11 12:04:56 +01:00 |
|
Juan Linietsky
|
971ce680f2
|
Fixes to how anisotropy is handled, makes it work on nvidia.
|
2020-02-11 12:04:56 +01:00 |
|
Juan Linietsky
|
2af701fa03
|
Use a different strategy to get textures from GPU (via buffers), for more compatibility.
|
2020-02-11 12:04:54 +01:00 |
|
Juan Linietsky
|
561b431d85
|
Dynamic object support for GI Probes (a bit buggy still)
|
2020-02-11 12:03:52 +01:00 |
|
Juan Linietsky
|
6ee2f5e6b6
|
More GIProbe work and fixes
|
2020-02-11 12:03:49 +01:00 |
|
Juan Linietsky
|
965185c765
|
Better GIProbe quality settings.
|
2020-02-11 12:03:23 +01:00 |
|
Juan Linietsky
|
acf0f6c8a7
|
GIProbes working.
|
2020-02-11 12:03:20 +01:00 |
|
Juan Linietsky
|
263bebe023
|
Untested support for compute shaders
|
2020-02-11 12:02:34 +01:00 |
|
Juan Linietsky
|
6deffa62fb
|
Several fixes to 3D rendering, and multimesh implementation.
|
2020-02-11 12:01:22 +01:00 |
|
Juan Linietsky
|
9d7b7f931b
|
Reflection probes working
|
2020-02-11 12:01:21 +01:00 |
|
Juan Linietsky
|
88a7debbbc
|
Directional lights and shadow mapping are functional.
|
2020-02-11 12:01:20 +01:00 |
|
Juan Linietsky
|
920db604d2
|
Rewrote large part of rendering, omni and spot shadows now work.
|
2020-02-11 12:01:18 +01:00 |
|
Juan Linietsky
|
1d871f6226
|
Tonemapping ported (not all parameters supported yet, only enough to get correct color)
|
2020-02-11 12:01:09 +01:00 |
|
Juan Linietsky
|
2d6a916835
|
Environment sky more or less working.
|
2020-02-11 12:01:05 +01:00 |
|
Juan Linietsky
|
449df8f688
|
Base 3D engine done, still untested, though.
|
2020-02-11 11:59:25 +01:00 |
|