kobewi
be111004dd
Fix default NodePaths saved in scene
2024-06-03 13:10:23 +02:00
Rémi Verschelde
ef886b0a41
Merge pull request #92426 from RandomShaper/fix_ed_toast_mt
...
Avoid editor error reporting using resource loader thread's call queues
2024-06-03 11:20:50 +02:00
Rémi Verschelde
9b4cfcba5f
Merge pull request #92669 from Hilderin/fix-huge-tscn-icon-in-background-of-file-system-panel
...
Fix huge .tscn icon and icon in background of File System panel
2024-06-03 10:36:02 +02:00
Rémi Verschelde
d152284778
Merge pull request #92633 from KoBeWi/override_the_bug
...
Fix project settings reloading
2024-06-03 10:35:58 +02:00
Rémi Verschelde
f882f12807
Merge pull request #92482 from passivestar/ratio-space
...
Add missing space around the ratio lock button
2024-06-03 10:35:50 +02:00
Rémi Verschelde
e716ea673e
Merge pull request #92424 from bruvzg/mouse_state
...
Use current mouse button state instead of saved values.
2024-06-03 10:35:46 +02:00
Rémi Verschelde
41e762ca29
Merge pull request #91454 from akien-mga/coverity-checks
...
Fix Steam input "crc" errors, and some other Coverity reports of uninitialized scalar variable
2024-06-03 10:35:38 +02:00
Hilderin
81395cf9bd
Fix Huge .tscn Icon and icon in background of File System panel
2024-06-02 09:11:56 -04:00
passivestar
065e2c167b
Add missing space around the ratio lock button
2024-06-02 14:15:39 +04:00
kobewi
f08a7e32c8
Fix project settings reloading
2024-06-01 11:38:43 +02:00
bruvzg
5168647530
Use current mouse button state instead of saved values.
2024-05-31 15:50:14 +03:00
Rémi Verschelde
9c87e8c7b4
Merge pull request #91953 from AThousandShips/use_normal_sname
...
Use `CoreStringNames::normal` in more places
2024-05-31 14:16:05 +02:00
Rémi Verschelde
b201c087ab
Merge pull request #91950 from AThousandShips/panel_sname
...
[Scene] Add `SceneStringNames::panel`
2024-05-31 14:16:02 +02:00
Rémi Verschelde
ea4db5c3e1
Merge pull request #91949 from AThousandShips/id_pressed_sname
...
[Scene] Add `SceneStringNames::id_pressed`
2024-05-31 14:15:58 +02:00
Rémi Verschelde
62120c7841
Fix Steam input "crc" errors, and some other Coverity reports of uninitialized scalar variable
...
- Fixes #88630 .
- Fixes #92578 .
2024-05-31 09:55:02 +02:00
Pedro J. Estébanez
f61c63e3a1
Avoid editor error reporting using resource loader thread's call queues
2024-05-31 09:42:37 +02:00
Rémi Verschelde
7728839247
Rename FBX2glTF binary path setting back to 4.2 name
...
This preserves compatibility when upgrading Godot 4.2 projects which relied on that
path being configured in the editor settings.
The old name also makes sense for this one, it's fine for fbx2gltf_path to be under
a generic fbx category which could have more settings also impacting ufbx.
2024-05-30 23:42:11 +02:00
A Thousand Ships
cade5b88d9
Use CoreStringNames::normal
in more places
2024-05-30 22:57:54 +02:00
A Thousand Ships
926afccbd8
[Scene] Add SceneStringNames::panel
2024-05-30 22:54:50 +02:00
A Thousand Ships
755a0efbb6
[Scene] Add SceneStringNames::id_pressed
2024-05-30 22:54:04 +02:00
Rémi Verschelde
cd8bd0380d
Merge pull request #92336 from van800/DAP
...
[DAP] Add `--dap-port` as a command line argument
2024-05-30 22:13:42 +02:00
Ivan Shakhov
77b9e60303
[DAP] Add --dap-port as a command line argument, very similar to --lsp-port
2024-05-30 21:46:37 +02:00
Rémi Verschelde
ff242e2e94
Merge pull request #92539 from RandomShaper/no_crash_glsl_headless
...
Avoid crash when importing .glsl in headless
2024-05-30 15:41:59 +02:00
Rémi Verschelde
af249e84d9
Merge pull request #91944 from KoBeWi/even_though_StringName_contains_String_in_its_name,_it's_not_actually_a_String
...
Fix wrong usage of `parameters_base_path` StringName
2024-05-30 15:41:53 +02:00
Rémi Verschelde
d9609ff1b0
Merge pull request #90531 from Rindbee/fix-reload_instances_with_path_in_edited_scenes-in-EditorNode
...
Fix errors when re-importing 3D asset files
2024-05-30 15:41:50 +02:00
Pedro J. Estébanez
c1d5a2c8c6
Avoid crash when importing .glsl in headless
2024-05-30 13:51:35 +02:00
kobewi
a345160ab3
Fix wrong usage of parameters_base_path StringName
2024-05-30 12:03:43 +02:00
Rémi Verschelde
32def9f98e
Merge pull request #92392 from KoBeWi/this_makes_editor_200%_faster
...
Optimize usage of position icon in 2D editor
2024-05-30 11:48:06 +02:00
Rémi Verschelde
4cd39c56fb
Merge pull request #92283 from KoBeWi/code_simpleton
...
Automatically use property count in PropertyListHelper
2024-05-30 11:47:58 +02:00
Rémi Verschelde
aa147b74ea
Merge pull request #90664 from KoBeWi/shadowdropped_resource
...
Prevent crash when dropping Resource that can't load
2024-05-30 11:47:38 +02:00
Rémi Verschelde
53bd0d5acf
Merge pull request #90365 from KoBeWi/export_any%_speedrun
...
Allow skipping imported resource files from export
2024-05-30 11:47:34 +02:00
Rémi Verschelde
838eb5a0fd
Merge pull request #87099 from bitwise-aiden/ba-add-trim-newlines
...
Implement `trim_final_newlines` setting and functionality
2024-05-30 11:47:28 +02:00
风青山
9fe902b296
Fix errors when re-importing 3D asset files
...
Some 3D asset files are treated as scenes and may cause some errors when
importing.
When working through different scene tabs, we need to temporarily add
the scene root to the SceneTree to ensure that `editor_selection->add_node()`
can work smoothly. This avoids the error message: `ERROR: Condition
"!p_node->is_inside_tree()" is true.`
This also ensures that no other scenes are accidentally added to the
SceneTree causing the wrong display. When there is an inherited scene
tab open and it is not the current tab, the new root node is accidentally
added as a child node of `scene_root` during replacement.
Instantiate the scene early so caches in SceneState that are cleared
due to loading are rebuilt early. This avoids numerous error messages:
`This operation requires the node cache to have been built.`
2024-05-30 07:46:36 +08:00
Rémi Verschelde
25519867f2
Merge pull request #92225 from ajreckof/fix-multiline-array
...
Fix array variable with `@export_multiline` not registering changes.
2024-05-29 23:11:57 +02:00
Rémi Verschelde
ebe7377563
Merge pull request #92511 from KoBeWi/not_a_path
...
Remove unused `base_hint` from EditorPropertyNodePath
2024-05-29 22:14:09 +02:00
Rémi Verschelde
a8cc65f54f
Merge pull request #92495 from matheusmdx/fix-animation-player-error
...
Fix error after create a new animation in an empty AnimationPlayer
2024-05-29 22:14:03 +02:00
Rémi Verschelde
c42751cae2
Merge pull request #91033 from Hilderin/keep_current_bottom_panel_on_play
...
Add editor setting to keep bottom panel state on play and stop game
2024-05-29 22:13:45 +02:00
Rémi Verschelde
d489d4aa24
Merge pull request #90570 from timothyqiu/at-last
...
Rearrange "Open In" menu items of FileSystem dock
2024-05-29 22:13:40 +02:00
kobewi
6479b5673f
Remove unused base_hint from EditorPropertyNodePath
2024-05-29 13:18:19 +02:00
bruvzg
c82003c474
Defer ActionMapEditor::_action_edited
signal to prevent tree updates when tree is blocked.
2024-05-29 13:13:20 +03:00
Hilderin
76205d4276
Add editor setting to keep bottom panel state on play and stop game
2024-05-29 05:45:17 -04:00
Rémi Verschelde
6c7ca019d7
Merge pull request #92473 from passivestar/animation-disabled-controls
...
Fix animation player controls being enabled when no player is selected
2024-05-29 11:20:08 +02:00
Rémi Verschelde
21810cad38
Merge pull request #92457 from YeldhamDev/extreme_corner_case_but_still
...
Set `doc_name` even when categories are hidden in the inspector
2024-05-29 11:19:57 +02:00
Rémi Verschelde
4d255a1b50
Merge pull request #92454 from jsjtxietian/multi-connect
...
Prevent connect `scroll_to_paragraph` multiple times to `class_desc`
2024-05-29 11:19:54 +02:00
Rémi Verschelde
47fa384b89
Merge pull request #92279 from SaracenOne/scene_reload_crashfix_2
...
Fix script properties being lost and prevent node reference corruption upon scene reimport
2024-05-29 11:19:48 +02:00
Rémi Verschelde
4d906f46b3
Merge pull request #90660 from adamscott/rename-file-updated-dialog
...
Improve UX when saving newer files on disk
2024-05-29 11:19:41 +02:00
Rémi Verschelde
bda8e30e80
Merge pull request #83248 from pkowal1982/event_configuration
...
(Un)Fold event categories by double click
2024-05-29 11:19:35 +02:00
passivestar
2eaeee59d4
Fix animation player controls being enabled when no player is selected
2024-05-29 13:02:31 +04:00
jsjtxietian
b33811d46b
Prevent connect scroll_to_paragraph
multiple times to class_desc
2024-05-29 12:58:08 +08:00
matheusmdx
18cdb3c0d7
Fix error after create a new animation in an empty AnimationPlayer
2024-05-28 19:14:00 -03:00