Rémi Verschelde
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fe46b2ac0c
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Fix wrong getters in ShaderGraph
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2015-12-28 01:42:22 +01:00 |
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Juan Linietsky
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4dba503fc3
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Merge pull request #3140 from neikeq/fix_refresh_icon
Add reload icon to FileDialog's default theme
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2015-12-26 15:37:00 -03:00 |
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Ignacio Etcheverry
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84c5585afe
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Added reload icon to FileDialog's default theme
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2015-12-26 19:15:22 +01:00 |
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MarianoGNU
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df5c92c66e
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Fix RGBA Uniform autogeneration in ShaderGraph (fixes #2606)
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2015-12-26 10:44:54 -03:00 |
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reduz
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13964f59c1
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-Added table support to RichTextLabel
-Made help more readable, closes #2851
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2015-12-26 10:25:17 -03:00 |
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Juan Linietsky
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83e0e97214
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-implement arrows on tabs, when too many tabs are present, fixes #2806
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2015-12-14 10:24:28 -03:00 |
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Juan Linietsky
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1312df7fdc
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implement point cloud function using convex hull for ConvexPolygonShape2D, fixes #2848
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2015-12-14 09:06:53 -03:00 |
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Juan Linietsky
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f2183a5e09
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replaced :var by :Variant in documentation, fixes #2897
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2015-12-14 08:28:01 -03:00 |
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Juan Linietsky
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7f96f0603e
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-scenes are properly reloaded when a dependency changes, fixes #2896
(it's clevery done so local changes to scenes are kept even if unsaved)
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2015-12-13 20:39:01 -03:00 |
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Juan Linietsky
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97fe073f33
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Merge pull request #2933 from TheHX/pr-shader-loader
Fix shader loading, making possible load .shd and .sgp from editor
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2015-12-12 17:36:52 -03:00 |
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Juan Linietsky
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101049518a
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-force exporting of original script exported variables on overriden scripts
-this works around the problem of scripts being reloaded and their properties lost
-fixes #2958
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2015-12-12 16:46:25 -03:00 |
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Juan Linietsky
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e2e6f3ec00
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added proper functions to ColorRamp, fixes #3034
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2015-12-12 09:45:17 -03:00 |
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Juan Linietsky
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46497c4508
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added fallbacks proprty to fonts
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2015-12-10 23:02:40 -03:00 |
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Franklin Sobrinho
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afb41b283c
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Fix tscn format not being recongnized by EditorFileSystem
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2015-12-09 13:56:14 -03:00 |
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Juan Linietsky
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35fa048af5
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missing pngs
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2015-12-04 10:22:45 -03:00 |
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Juan Linietsky
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4b1f0afb01
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-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device.
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2015-12-02 11:15:48 -03:00 |
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Juan Linietsky
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7aa39b7cae
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-Fixed bug with scene inheritance, should work again
-Proper .tscn and .tres parsing, should work, please test well!
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2015-11-28 20:56:14 -03:00 |
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Franklin Sobrinho
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1138103c63
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Fix shader loading, making possible load .shd and .sgp from editor
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2015-11-27 21:11:20 -03:00 |
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Juan Linietsky
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082e3fbb29
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Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
main/main.cpp
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2015-11-24 10:52:41 -03:00 |
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Juan Linietsky
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ccd40f76e8
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-work in progress resourceparser and .tscn parser. Still non-functional
-fixed theora so it can compile theoralib but not theora
-fixed generation of windows icon in .rc, which didn't previously work in 32 bits
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2015-11-24 10:42:05 -03:00 |
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Saracen
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dd00452997
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Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color
Conflicts:
drivers/gles2/shader_compiler_gles2.cpp
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2015-11-18 23:18:10 +00:00 |
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Juan Linietsky
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0c3386b2ed
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Merge pull request #2707 from akien-mga/master
Cosmetic fixes to SCons buildsystem
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2015-11-18 19:43:28 -03:00 |
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Juan Linietsky
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3337191d5a
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Merge pull request #2709 from eska014/fix-default-menubutton-styleboxes
Fix default StyleBoxes of MenuButton
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2015-11-18 19:43:02 -03:00 |
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Juan Linietsky
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f0aeb036d1
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Merge pull request #2715 from SaracenOne/shader_fix_and_enhancement
Write to 4-dimensional position access and shader graph code generation fix.
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2015-11-18 19:36:47 -03:00 |
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Juan Linietsky
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326781f4c9
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Merge pull request #2636 from TheHX/fixed_material
Bind missing FixedMaterial constants, fixes #2628
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2015-11-18 19:14:48 -03:00 |
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Juan Linietsky
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a8f18e1bae
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Merge pull request #2639 from MarianoGnu/origin
Fix ButtonGroup broken layout
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2015-11-18 19:14:25 -03:00 |
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Juan Linietsky
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c0170d3891
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Merge pull request #2695 from eska014/add-default-angular-damp
Set World2D default angular damp per global `physics_2d/default_angular_damp`
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2015-11-18 19:01:49 -03:00 |
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Ovnuniarchos
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0b05739a8b
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*Polygon2D now updates on any modification in its point array. ShapeLine2D has now an editor.
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2015-11-18 19:20:50 +01:00 |
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Juan Linietsky
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b08312b30c
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-Fixed default theme a little
-Added option to group help pages, fixes #2805
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2015-11-18 09:20:46 -03:00 |
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Juan Linietsky
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081a236c67
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-Merged Script and Help tabs
-Help tabs can be opened many at the same time
-Color temperatures for opened scripts
-Dominant script opening when switching scene tab
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2015-11-17 09:46:08 -03:00 |
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Juan Linietsky
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8420c24f7f
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-better integration of ndee's theme
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2015-11-13 20:56:44 -03:00 |
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Saracen
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c1d19ad258
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New shader feature: change the colour of shadows on a per-material basis.
Conflicts:
drivers/gles2/shader_compiler_gles2.cpp
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2015-11-08 03:54:55 +00:00 |
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Saracen
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b54d96ceba
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Added ability to write directly to 4-dimensional position vector from within custom vertex shader code. Bugfixes to shader graph code generation concerning xforms.
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2015-11-02 16:03:31 +00:00 |
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Rémi Verschelde
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399b1b0474
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Cosmetic fixes to SCons buildsystem
- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39)
- Potentially fixed an identation issue for openssl check
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2015-11-01 20:53:26 +01:00 |
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eska
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825bc8b293
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Add default focus StyleBox to MenuButton
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2015-11-01 10:33:28 +01:00 |
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eska
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06e0eba402
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Set World2D default angular damp per global physics_2d/default_angular_damp
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2015-10-28 18:21:45 +01:00 |
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MarianoGNU
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754908844a
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Merge branch 'master' of https://github.com/okamstudio/godot into posta
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2015-10-24 11:55:00 -03:00 |
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Juan Linietsky
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b59c86f6f9
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-Ability to debug video memory usage
-Small fix to xml saver (swapping > and <)
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2015-10-21 09:50:44 -03:00 |
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Juan Linietsky
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d241b2ec1b
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-work in progress implementation of NDEE's theme It's NOT DONE YET
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2015-10-20 23:54:24 -03:00 |
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MarianoGNU
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6df7d92379
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Fix ButtonGroup broken layout
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2015-10-19 17:46:13 -03:00 |
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Franklin Sobrinho
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1e36f36357
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Bind missing FixedMaterial constants, fixes #2628
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2015-10-19 08:03:29 -03:00 |
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Juan Linietsky
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7d8f187c33
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Merge branch 'master' of https://github.com/okamstudio/godot
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2015-10-17 15:49:27 -03:00 |
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Juan Linietsky
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85a611d1cd
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-fixes disability to remove instanced nodes when reopening scene. Fixes #2610
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2015-10-17 15:48:42 -03:00 |
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MarianoGNU
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25324aa506
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Fix crash when using a Scalar Uniform node to GraphShader
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2015-10-17 15:27:36 -03:00 |
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MarianoGNU
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a5ebb52500
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Merge branch 'master' of https://github.com/okamstudio/godot
# Solved Conflicts:
# tools/editor/property_editor.cpp
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2015-10-16 23:21:39 -03:00 |
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reduz
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17a90ddc08
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Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
scene/resources/packed_scene.h
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2015-10-16 19:13:09 -03:00 |
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reduz
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078a474135
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-fixes and more fixes to new scene system, seems stable now..
BUT DONT TRUST ME IT MAY STILL BREAK, USE WITH CARE!!
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2015-10-16 19:11:23 -03:00 |
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Juan Linietsky
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b3cda43a0f
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Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
platform/windows/detect.py
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2015-10-13 01:19:32 -03:00 |
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Juan Linietsky
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52e756752e
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ability to change audio track in theora video
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2015-10-13 01:17:54 -03:00 |
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reduz
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422929e87f
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Large improvements on scene packing and management
-Ability to edit and keep changes of instanced scenes and sub-scenes
-Ability to inherit from other scenes
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2015-10-10 09:09:09 -03:00 |
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