Aaron Franke
3604b57ba3
GLTF: Extract converting hull points to mesh to a helper function
2024-03-15 15:22:48 -07:00
bruvzg
ebb19c4198
[NativeMenu] Fix changes lost due to incorrect rebase (menu goes under task bar, dark mode, item text get, docs) and check to ensure help menu is not using native menu on Windows.
2024-03-15 22:46:47 +02:00
Lyuma
8232759100
Fix method bindings in FBXDocument by making them virtual in GLTFDocument.
2024-03-15 12:47:02 -07:00
David Sullivan
dfa326ef55
Fix: Address mobile resource leaks in render
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Update render_forward_mobile destructor to include instance buffers.
Update render_scene_buffers_rd cleanup to include weight buffers / blur
textures.
2024-03-15 14:48:12 -04:00
Rémi Verschelde
68ad520da4
Merge pull request #89519 from YeldhamDev/are_you_kidding_me_right_now
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Fix translation fallback not working in the Project Manager
2024-03-15 17:01:34 +01:00
Rémi Verschelde
84bdc8d1b0
Merge pull request #89517 from mihe/32-max-collisions
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Allow for 32 max collisions in `test_body_motion`
2024-03-15 17:01:31 +01:00
Rémi Verschelde
691bd17df8
Merge pull request #89421 from /pre-commit-fix-copyright_headers
2024-03-15 17:01:24 +01:00
Riteo
55558fb175
SCons: Add an option to enable the experimental ninja build backend
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With this option turned on, if properly set up, SCons generates a
`build.ninja` file and quits. To actually build the engine, the user can
then call `ninja` with whatever options they might prefer (not
everything is yet transferred properly to this new generated file).
Ideally, the scons file should never be called again, as ninja
automatically detects any SCons build script change and invokes
the required commands to regenerate itself.
This approach speeds up incremental builds considerably, as it limits
SCons to code generation and uses ninja's extremely fast timestamp-based
file change detector.
2024-03-15 16:05:25 +01:00
Michael Alexsander
11937d3a79
Fix translation fallback not working in the Project Manager
2024-03-15 12:00:20 -03:00
Riteo
a5cf92664d
SCons: unify code generations routine and minimize timestamp changes
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Previously, all of the code generation routines would just needlessly
write the same files over and over, even when not needed.
This became a problem with the advent of the experimental ninja backend
for SCons, which can be trivially enabled with a few lines of code and
relies on timestamp changes, making it thus impractical.
2024-03-15 15:43:53 +01:00
Mikael Hermansson
7901a0524b
Allow for 32 max collisions in test_body_motion
2024-03-15 15:40:42 +01:00
Rémi Verschelde
e520359147
Pre-commit: Fix copyright_headers.py
to run on all relevant files
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It was only running on the first file passed by pre-commit, instead of all.
Fixes compatibility with Windows paths to get the basename.
2024-03-15 15:32:50 +01:00
A Thousand Ships
56b05a5a3d
[Editor] Remove redundant code from EditorSpinSlider
2024-03-15 15:03:12 +01:00
Rémi Verschelde
89f70e98d2
Merge pull request #89513 from bruvzg/menu_mingw_fix
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[NativeMenu] Fix MinGW build.
2024-03-15 13:27:22 +01:00
bruvzg
016107fba0
[NativeMenu] Fix MinGW build.
2024-03-15 13:59:47 +02:00
Rémi Verschelde
c9c17d6ca6
Merge pull request #89511 from bruvzg/win_emb_x
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[Windows] Fix exporting as ZIP when console wrapper and/or embedded PCK is enabled.
2024-03-15 11:07:39 +01:00
Rémi Verschelde
5f3b284cd9
Merge pull request #89510 from bruvzg/lbl_shadow_step
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[Label] Move shadow drawing into a separate draw step.
2024-03-15 11:07:33 +01:00
bruvzg
aac31feda6
[Windows] Fix exporting as ZIP when console wrapper and/or embedded PCK is enabled.
2024-03-15 11:41:48 +02:00
Rémi Verschelde
856efe4e19
Merge pull request #89509 from timothyqiu/touch-event-position
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Fix description of touch input position
2024-03-15 10:40:23 +01:00
Rémi Verschelde
ea05652a6a
Merge pull request #89507 from bruvzg/ios_no_jit
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[iOS] Disable PCRE2 JIT.
2024-03-15 10:40:20 +01:00
Rémi Verschelde
70bcf2175c
Merge pull request #89506 from bruvzg/menu_fix1
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Fix NativeMenu layout direction on macOS, add extra check for Windows menu.
2024-03-15 10:40:17 +01:00
Rémi Verschelde
c7061d5e96
Merge pull request #89502 from kleonc/control-set-global-position-fix
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Fix `Control::set_global_position` for rotated/scaled transforms
2024-03-15 10:40:14 +01:00
Rémi Verschelde
9c2db0c035
Merge pull request #89495 from akien-mga/pcre2-fix-sljit-compilation-ioscross
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pcre2: Remove unused sjlit files after last update
2024-03-15 10:40:10 +01:00
Rémi Verschelde
7d4804e945
Merge pull request #89490 from AThousandShips/queue_print_fix
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[Core] Prevent further infinite recursion when printing errors
2024-03-15 10:40:08 +01:00
Rémi Verschelde
f2fd015170
Merge pull request #89034 from smix8/navobstacle_bake_n_carve
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Add NavigationObstacle options to affect navigation mesh baking
2024-03-15 10:40:01 +01:00
bruvzg
af9e8128f9
[Label] Move shadow drawing into a separate draw step.
2024-03-15 11:24:08 +02:00
Haoyu Qiu
0ff396c981
Fix description of touch input position
2024-03-15 16:51:51 +08:00
Rémi Verschelde
739fcd1b8c
pcre2: Remove unused sjlit files after last update
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Follow-up to #89371 .
2024-03-15 09:38:45 +01:00
bruvzg
9834733f6f
[iOS] Disable PCRE2 JIT.
2024-03-15 10:24:08 +02:00
bruvzg
3459aaa9d1
Fix NativeMenu layout direction on macOS, add extra check for Windows menu.
2024-03-15 09:48:54 +02:00
passivestar
cae610b1d2
Make the "Clear Output" shortcut not require panel focus
2024-03-15 11:40:21 +04:00
kleonc
f08e782916
Fix Control::set_global_position for rotated/scaled transforms
2024-03-15 04:19:52 +01:00
smix8
5d5e85fe07
Add NavigationObstacle options to affect and carve navigation mesh
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Adds NavigationObstacle options to affect and carve navigation mesh.
2024-03-15 01:45:44 +01:00
A Thousand Ships
14897f6dd7
[Core] Prevent further infinite recursion when printing errors
2024-03-14 22:44:22 +01:00
Rémi Verschelde
0175be8948
Merge pull request #89493 from KoBeWi/just_download_more_ram
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Fix call queue problems when loading TileSet
2024-03-14 22:35:45 +01:00
Rémi Verschelde
4163fb9c26
Merge pull request #89489 from YeldhamDev/yet_another_etr_fix
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Fix some translations not properly falling back
2024-03-14 22:35:41 +01:00
Rémi Verschelde
3e773b9167
Merge pull request #89484 from dalexeev/update-gds-doc
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Update `@GDScript` documentation
2024-03-14 22:35:37 +01:00
Rémi Verschelde
25d913f82b
Merge pull request #89483 from Riteo/silent-compilation-unit
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SCons: Disable verbose output for SCU build
2024-03-14 22:35:34 +01:00
Rémi Verschelde
2c7c77719d
Merge pull request #89481 from adamscott/fix-compiledb-tool-availability
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Fix `compiledb` SCons tool availability
2024-03-14 22:35:29 +01:00
Rémi Verschelde
633024617b
Merge pull request #89475 from rsubtil/feature-add_message_type_to_dap
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Add output type to DAP `output` events
2024-03-14 22:35:25 +01:00
Rémi Verschelde
a5a5ce7052
Merge pull request #89469 from garrettgu10/ggu/multicursor-bugfix
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Fix bug related to multicursor and backspacing with brackets
2024-03-14 22:35:20 +01:00
Rémi Verschelde
c6d5a782c7
Merge pull request #89468 from MrPersonDev/increase-rigidbody-mass-precision
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Increase precision of RigidBody `mass` property
2024-03-14 22:35:16 +01:00
Rémi Verschelde
520ff5cb17
Merge pull request #89462 from RobProductions/fix-external-theme-margin
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Fix main editor button margins while using a custom theme
2024-03-14 22:35:11 +01:00
Rémi Verschelde
36b33d9b72
Merge pull request #89460 from dsnopek/openxr-composition-layers-multiple
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OpenXR: Allow GDExtensions to provide multiple, ordered composition layers
2024-03-14 22:35:08 +01:00
Rémi Verschelde
3d3de019bb
Merge pull request #89459 from Calinou/rigidbody-inspector-reorder-contact-monitor
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Move Max Contacts Reported below Contact Monitor in RigidBody inspector
2024-03-14 22:35:04 +01:00
Rémi Verschelde
79d2ac37bf
Merge pull request #89454 from iltenahmet/master
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[Doc] Clarify description for `get_unix_time_from_system` on UTC
2024-03-14 22:35:00 +01:00
Rémi Verschelde
3e79cdbee2
Merge pull request #89450 from RandomShaper/fix_inside_lights
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Fix missed light clusters when inside clipped lights
2024-03-14 22:34:56 +01:00
Rémi Verschelde
21b33c5ea4
Merge pull request #89418 from lyuma/gltf_vertex_packing
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Only store vertices referenced by the indices per surface in the glTF importer
2024-03-14 22:34:52 +01:00
Rémi Verschelde
37b08a3724
Merge pull request #89356 from lyuma/vsk-gltf-sparse-accessors-4.3
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GLTF export: Use sparse accessors for morph targets
2024-03-14 22:34:47 +01:00
Rémi Verschelde
4ca6cd054f
Merge pull request #89273 from bruvzg/win_native_menu
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[NativeMenu] Implement native popup menu support on Windows.
2024-03-14 22:34:42 +01:00