Commit graph

1786 commits

Author SHA1 Message Date
Nick Swoboda
bf8f763524 Improve error messages related to failing to open files 2020-11-12 17:30:56 -08:00
Rémi Verschelde
9d2e8f2f27
Variant: Rename Type::_RID to Type::RID
The underscore prefix was used to avoid the conflict between the `RID` class
name and the matching enum value in `Variant::Type`.

This can be fixed differently by prefixing uses of the `RID` class in `Variant`
with the scope resolution operator, as done already for `AABB`.
2020-11-09 16:29:04 +01:00
reduz
127458ed17 Reorganized core/ directory, it was too fatty already
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00
bruvzg
061f65e410
Fix uninitialised variables in the BaseMaterial3D. 2020-11-06 10:17:11 +02:00
Marios Staikopoulos
e5d7c7d5fc Alpha Hash and Alpha2Coverage Implementation 2020-11-02 20:11:20 -08:00
Juan Linietsky
a65481dd35
Update scene/resources/dynamic_font.cpp
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-10-28 22:09:37 -03:00
reduz
8ab9b39707 Implement CanvasGroup and CanvasItem clipping
-Allows merging several 2D objects into a single draw operation
-Use current node to clip children nodes
-Further fixes to Vulkan barriers
-Changed font texture generation to white, fixes dark eges when blurred
-Other small misc fixes to backbuffer code.
2020-10-28 18:53:32 -03:00
Luke Costello
65eb02b236 Visual Shader Parenthesis fix
missing parenthesis were added to prevent conditional statement from interacting with operations
2020-10-27 03:20:29 -04:00
Rémi Verschelde
8ee44cc60c
Merge pull request #43075 from Xrayez/color-ramp-to-gradient
Fixup `ColorRamp` to `Gradient` renames
2020-10-26 08:44:27 +01:00
Andrii Doroshenko (Xrayez)
8ce2f401dd Fixup ColorRamp to Gradient renames 2020-10-25 18:32:44 +02:00
reduz
84d734da0e Refactored 2D shader and lighting system
-Removed normal/specular properties from nodes
-Create CanvasTexture, which can contain normal/specular channels
-Refactored, optimized and simplified 2D shaders
-Use atlas for light textures.
-Use a shadow atlas for shadow textures.
-Use both items aboves to make light rendering stateless (faster).
-Reorganized uniform sets for more efficiency.
2020-10-24 15:57:25 -03:00
Rémi Verschelde
6b20859984
Merge pull request #42558 from Chaosus/vs_curve
Added visual shader node to easy gather data from a CurveTexture
2020-10-19 14:58:45 +02:00
Juan Linietsky
53d5a252bb
Revert "Replace SAO implementation with MSSAO" 2020-10-18 19:27:51 -03:00
Juan Linietsky
d98261ab8f
Merge pull request #42077 from clayjohn/MSSAO
Replace SAO implementation with MSSAO
2020-10-18 18:34:43 -03:00
Juan Linietsky
e799a2ba45
Merge pull request #42201 from clayjohn/Vulkan-new-glow
Optimize Glow with local memory
2020-10-18 18:32:36 -03:00
clayjohn
366ee46774 Replace SAO implementation with MSSAO 2020-10-18 13:15:51 -07:00
clayjohn
63a34b93aa Optimize Glow with local memory 2020-10-18 11:37:12 -07:00
Rémi Verschelde
d9e5c355e5
Merge pull request #41418 from clayjohn/Vulkan-aerial
Add aerial perspective to fixed fog
2020-10-18 17:32:19 +02:00
reduz
ee06a70ea6 Refactor MethodBind to use variadic templates
Removed make_binders and the old style generated binders.
2020-10-18 12:28:44 +02:00
Yuri Roubinsky
f402e1e675 Added VisualShaderNodeCurve to easy gather data from a CurveTexture 2020-10-18 09:57:15 +03:00
clayjohn
8c21c26fb5 Add aerial perspective to fixed fog 2020-10-17 10:53:07 -07:00
Yuri Roubinsky
f4eef287f9 Adds Metallic to spatial light input of visual shaders 2020-10-10 16:55:36 +03:00
reduz
26f5bd245c Implement GPU Particle Collisions
-Sphere Attractor
-Box Attractor
-Vector Field
-Sphere Collider
-Box Collider
-Baked SDF Collider
-Heightmap Collider
2020-10-09 13:25:47 -03:00
Rémi Verschelde
2e99d0b26f
glTF: Fix parsing image data with mimeType undefined
The glTF 2.0 spec only makes `mimeType` mandatory for `bufferView` image data,
so the previous logic to handle URIs with base64-encoded images could fail if
`mimeType` is undefined.

The logic was documented and refactored to better handle the spec, notably:

- `uri` and `bufferView` are now mutually exclusive, and only the latter fails
  if `mimeType` is undefined.
- `uri` with a file path will now respect the `mimeType` if defined, and thus
  attempt loading the file with the specified format (even if its extension is
  not the one expected for this format). So we can support bad extensions (PNG
  data with `.jpg` extension) or custom ones (PNG data in `.img` file for
  example).
- `uri` with base64 encoded data will infer MIME type from `data:image/png` or
  `data:image/jpeg` if it was not documented in `mimeType` initially.
- `uri` with base64 encoded data, no `mimeType` and `application/octet-stream`
  or `application/gltf-buffer` will fall back to trying both PNG and JPEG
  loaders.

Fully fixes #33796 (and fixes up #42501).
2020-10-05 13:06:50 +02:00
Yuri Roubinsky
2d45f7ac87 Fix typo in VisualShaderNodeSample3D::generate_code 2020-10-04 10:34:58 +03:00
Yuri Roubinsky
e3006d4064 Fix def parameter in Texture visual shader nodes for sky/particles modes 2020-10-03 22:20:45 +03:00
Paulb23
ee4a1c99a7 Switch from recursion to iterative for backfilling colour regions 2020-10-03 14:58:55 +01:00
Yuri Roubinsky
dc713e149f Fix VisualShaderNode::set_output_port_connected 2020-10-02 09:06:13 +03:00
lolligerjoj
ff4af94414 Expose Animation::value_track_interpolate to GDscript 2020-10-01 14:27:09 +02:00
Danil Alexeev
02c0edac60 Improve appearance of [connection] and [editable] sections in .tscn files 2020-09-29 14:01:01 +03:00
Rémi Verschelde
bebf424c80
Merge pull request #42078 from Chaosus/vs_rename_type
Renames Type to OpType in VisualShaderNodeMultiplyAdd
2020-09-29 10:34:22 +02:00
Rémi Verschelde
5e9194086d
Merge pull request #35924 from doot24/fix_#35863
Fixed Gradient.remove_point not allowing fewer than two points.
2020-09-27 09:51:24 +02:00
Hugo Locurcio
feb4002017
Add a property hint to StyleBoxFlat shadow_size for editor usability
This adds a visible range to the slider so it can be dragged more easily.

This closes #42309.
2020-09-24 17:41:40 +02:00
Rémi Verschelde
cadba267b5
Merge pull request #42203 from rcorre/physicsmat_hint
Fix hints on PhysicsMaterial bounce/friction.
2020-09-23 09:06:59 +02:00
Yuri Roubinsky
81a44a4145 Fix expressions nodes in visual shaders 2020-09-22 23:07:55 +03:00
Yuri Roubinsky
07fb960a88 Fix some bugs in visual shader editor 2020-09-21 22:19:20 +03:00
Ryan Roden-Corrent
6c18baee9c
Fix hints on PhysicsMaterial bounce/friction.
These values are only meaningful in the range 0 to 1.
Make sure the editor enforces reasonable values.
Fixes #42202.
2020-09-19 18:44:49 -04:00
Rémi Verschelde
3e78963bb9
Fix typos with codespell
Using codespell 1.17.1.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2020-09-18 13:44:25 +02:00
Yuri Roubinsky
f137f14e1c Renames Type to OpType in VisualShaderNodeMultiplyAdd
To prevent possible conflicts with C# and other languages.
2020-09-15 11:06:18 +03:00
Yuri Roubinsky
ca9b3e929b Fix triplanar texture code generation in visual shaders 2020-09-11 18:23:26 +03:00
Yuri Roubinsky
01191178bf
Merge pull request #41955 from Chaosus/vs_performance_fix3
Improve performance of Add/Remove/Connect/Change nodes in visual shader
2020-09-11 16:24:11 +03:00
Yuri Roubinsky
8dbf3d7c44 Improve performance of Add/Remove/Connect/Change nodes in visual shader 2020-09-11 15:45:18 +03:00
Rémi Verschelde
a2a78a8066
doc: Sync classref with current source
Bind missing enums.
2020-09-11 12:22:10 +02:00
Paulb23
33ab9cd621 Move safe line color into editor 2020-09-10 20:35:28 +01:00
Paulb23
7829fdc1d0 Add folding gutter to code_edit 2020-09-10 20:35:28 +01:00
Paulb23
4d7df24d46 Add main_gutter (breakpoints, bookmarks, execution lines) to code_edit 2020-09-10 20:35:28 +01:00
Paulb23
907f9f2a84 Changed line_edited_from(from) to lines_edit_from(from, to) 2020-09-10 20:35:28 +01:00
Paulb23
1353ed5e44 Added Line numbers to CodeEdit 2020-09-10 20:35:28 +01:00
Paulb23
a0b409cb14 Add and convert editor to use CodeEdit 2020-09-10 20:35:27 +01:00
Yuri Roubinsky
5ba8246cfb Added Texture3D to visual shaders 2020-09-10 07:40:06 +03:00