Rémi Verschelde
bfbde4dfd1
Merge pull request #3146 from akien-mga/pr-argument-names
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Add missing argument names in GDScript bindings + related fixes
2015-12-28 12:26:36 +01:00
reduz
37cb0faedb
Merge branch 'master' of https://github.com/okamstudio/godot
2015-12-28 01:41:12 -03:00
reduz
f613d546ed
-fixed rich text label fill alignment, always works now
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-made also sure it doesn't crash, fixes #2688
2015-12-28 01:40:23 -03:00
Rémi Verschelde
d4993b74fc
Add missing argument names in GDScript bindings
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All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-28 02:13:05 +01:00
Rémi Verschelde
fe46b2ac0c
Fix wrong getters in ShaderGraph
2015-12-28 01:42:22 +01:00
Rémi Verschelde
d1caf2f037
Remove bogus argument in body_get_node
2015-12-28 01:32:12 +01:00
Rémi Verschelde
46eebac3ae
Remove bogus argument in sample_get_description
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Copy-paste mistake from the setter most likely.
2015-12-28 01:18:37 +01:00
Rémi Verschelde
9fddc69769
Style fix for rounded_values methods in Range
2015-12-28 00:12:13 +01:00
Rémi Verschelde
e66f4a4021
Sync doc with current source
2015-12-27 23:06:13 +01:00
Juan Linietsky
4dba503fc3
Merge pull request #3140 from neikeq/fix_refresh_icon
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Add reload icon to FileDialog's default theme
2015-12-26 15:37:00 -03:00
Ariel Manzur
6387a8e01f
fixes crash/deadlock when video is paused and unpaused, might affect audio sync tho
2015-12-26 15:39:49 -03:00
reduz
bf6ba2df46
Merge branch 'master' of https://github.com/okamstudio/godot
2015-12-26 15:20:48 -03:00
reduz
ddd66c8904
small optimization improvement to rich text label tables
2015-12-26 15:18:01 -03:00
Ignacio Etcheverry
84c5585afe
Added reload icon to FileDialog's default theme
2015-12-26 19:15:22 +01:00
punto-
9954431068
Merge pull request #3138 from Hinsbart/joy_hotplug
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Fix joystick hotplugging on windows, using right indices now
2015-12-26 10:50:25 -03:00
reduz
9d9520f227
Merge branch 'master' of https://github.com/okamstudio/godot
2015-12-26 10:27:04 -03:00
reduz
13964f59c1
-Added table support to RichTextLabel
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-Made help more readable, closes #2851
2015-12-26 10:25:17 -03:00
Hondres
d8143eb3fb
Fix joystick hotplugging on windows, using right indices now
2015-12-26 13:14:13 +01:00
Rémi Verschelde
dfd7bdb005
Merge pull request #3120 from Marqin/master
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.travis.yml upgrade
2015-12-24 10:43:31 +01:00
Rémi Verschelde
0a8d20c8f7
Merge pull request #3131 from Hinsbart/missing_highlight
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Add missing keyword highlights for Rect2 and NodePath.
2015-12-24 10:42:23 +01:00
hondres
b431c88146
Colorize Rect2 and NodePath in script editor
2015-12-24 04:20:26 +01:00
Marqin
6055a67cb8
upgrade .travis.yml
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Now it test 6 builds:
* Ubuntu 14.04 - x11 (g++)
* Ubuntu 14.04 - x11 (clang++)
* Ubuntu 14.04 - windows (via MinGW)
* OS X - osx (g++)
* OS X - osx (clang++)
* OS X - android
* OS X - iphone
Instead of just g++ on Ubuntu 12.04...
2015-12-23 15:33:39 +01:00
punto-
380fe0bd52
Merge pull request #3124 from mrezai/libpng-ios
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Fix ios libpng link error
2015-12-23 11:20:29 -03:00
Ariel Manzur
6cfede11e3
removed -ffast-math on ios, compiler bug?
2015-12-23 11:19:12 -03:00
mrezai
92cc8fcc74
redundant TAB removed
2015-12-23 15:41:46 +03:30
mrezai
0897b73cd6
Fix ios libpng link error
2015-12-23 14:57:00 +03:30
Rémi Verschelde
b803bedb7d
Merge pull request #3116 from Ovnuniarchos/DocArea2D
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New area space override modes documented.
2015-12-22 19:55:44 +01:00
Ovnuniarchos
69a65e5a69
New area space override modes documented. Also, PhysicsBody2D, Area2D, and CollisionObject2D.
2015-12-22 15:48:41 +01:00
Juan Linietsky
acc9db1695
Merge pull request #3071 from Ovnuniarchos/NewAreaCombiners
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New and corrected area override modes.
2015-12-22 10:57:39 -03:00
Ariel Manzur
02d6669a38
threads
2015-12-22 10:08:20 -03:00
Juan Linietsky
50e9839089
Merge pull request #3113 from Hinsbart/joy_fix
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Check pkg-config for libudev and enable gamepad code only if found.
2015-12-22 09:29:38 -03:00
Ariel Manzur
8433221629
missing?
2015-12-22 09:26:54 -03:00
Ariel Manzur
83f2084cb8
testing patch for aligned reads by webp in javascript
2015-12-22 09:19:12 -03:00
hondres
541c9039c5
Check pkg-config for libudev and enable gamepad code only if found. Linux only for now
2015-12-21 22:39:03 +01:00
Ariel Manzur
1bc91848e3
thread
2015-12-21 10:58:51 -03:00
Juan Linietsky
9bf7adfc1f
-another approach to solving the deadlock problem :|
2015-12-21 10:51:27 -03:00
Juan Linietsky
46dee92c8e
-fixed build system to use pkg-config for evdev
2015-12-21 10:37:26 -03:00
Juan Linietsky
3fe740dac6
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-21 10:26:04 -03:00
Juan Linietsky
49a19f85b8
-different attempt to avod deadlock problem
2015-12-21 10:25:46 -03:00
Ariel Manzur
d4ed043968
too early to rename thread
2015-12-21 09:38:44 -03:00
Ariel Manzur
0576e1e28f
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-21 09:17:15 -03:00
Juan Linietsky
15429d6ac9
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-21 09:07:06 -03:00
Juan Linietsky
81f62fb78c
-Fix to progress dialog, speding it up
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-Fix potential deadlock in stream player
-Fix collada to support broken files from ColladaMaya
2015-12-21 09:05:49 -03:00
Ariel Manzur
72a6b137ba
audio threads
2015-12-21 09:01:40 -03:00
Rémi Verschelde
b2f670ebae
Merge pull request #3109 from mrezai/libpng-filter_neon
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Fix libpng link errors on android
2015-12-21 12:16:41 +01:00
mrezai
bf69e07ea6
Fix libpng link errors on android
2015-12-21 11:50:54 +03:30
Ariel Manzur
020700af1d
windows resource version thing
2015-12-20 13:43:08 -03:00
Ariel Manzur
bec1e003e7
this failed on mingw on linux (but not on msvc) with 2 problems:
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1) it didn't print the error to the console, only this:
build_res_file(["platform/windows/godot_res.windows.tools.32.o"], ["platform/windows/godot_res.rc"])
scons: *** [platform/windows/godot_res.windows.tools.32.o] Error 1
I had to print the actual command and run it on a console to see the error. The builder should be able to print the command it's running and the error, like it does with compiler invocations, etc.
2) The actual error was a syntax error on line 11 of godot_res.rc. I looked up "FILEVERSION" and "PRODUCTVERSION" (here https://msdn.microsoft.com/en-us/library/windows/desktop/aa381058(v=vs.85).aspx ), it says they take 4 numbers as parameters, so I added those 0s, but I'm not sure if they're in the right order.
@masoudbh3 can you check it out? thanks
It builds on msvc just fine with (and without) these changes.
2015-12-20 11:50:16 -03:00
Ariel Manzur
a5fe71a0e9
this failed in msvc, didn't in linux and mingw
2015-12-20 11:42:55 -03:00
Ariel Manzur
5f1ae5eac2
fix debouncing in axis buttons
2015-12-20 11:33:29 -03:00