Commit graph

4206 commits

Author SHA1 Message Date
Rémi Verschelde
c3272997cd
doc: Update classref headers with 3.4 version 2021-04-26 13:15:29 +02:00
Marcel Admiraal
cfccf77edb
Fix CSGMesh undo not refreshing gizmo
(cherry picked from commit 4311c2f66e)
2021-04-26 12:52:15 +02:00
Francois Belair
1f54a75310
Make LSP update the filesystem of changed scripts
This updates global classes and exposes base member variables.
Fixes #39713

(cherry picked from commit b16bb33a5b)
2021-04-26 12:20:28 +02:00
Rémi Verschelde
137f71fd75
Merge pull request #48173 from madmiraal/fix-empty-csgshape-error-3.x
[3.x] Fix new `CSGMesh` errors
2021-04-26 12:20:08 +02:00
Rémi Verschelde
e554ecd691
Merge pull request #47451 from BastiaanOlij/arvr_positional_tracker_ref
Change ARVRPositionalTracker to a reference (3.x)
2021-04-26 07:45:34 +02:00
Marcel Admiraal
decdf4fcbc Fix empty CSGShape error 2021-04-25 08:01:14 +01:00
kleonc
4d7f642fb3 Improve some argument names for core types 2021-04-23 15:34:24 +02:00
Rémi Verschelde
a2c68d9da7
lightmapper: Disable build if raycast module can't build
We need to propagate the hacky checks from the raycast config to the
lightmapper config, as the failure of a `can_build()` check is not notified to
other modules (which might even be checked further depending on the processing
order in SConstruct).

A more thorough fix would be to change SConstruct to do two loops on modules:
one to check `can_build()` and disable modules which can't build, then another
one to rechecked `can_build()` with the new lineup and do further config.
But there would be more risk for regressions than with this ad hoc hack.

Similar story for the `platform/x11/detect.py` change... oh my eyes :(
2021-04-22 19:12:37 +02:00
Rémi Verschelde
b1898c77fb
Merge pull request #48073 from akien-mga/3.x-unbundle-embree
embree: Allow building against system library on Linux
2021-04-22 18:06:49 +02:00
Rémi Verschelde
2a00a6bfca
fbx: Fix include for zlib that broke unbundling
It's possible to link against system zlib on Linux, so we should use system paths.

(cherry picked from commit 93b7406138)
2021-04-22 17:22:18 +02:00
bruvzg
575433b997
Fix crash on GDNative API json generator exit.
(cherry picked from commit a4423c82f8)
2021-04-22 17:21:52 +02:00
Rémi Verschelde
b266cc2315
embree: Allow building against system library on Linux 2021-04-22 17:06:28 +02:00
JFonS
2db2d1153d CPU lightmapper environment energy fixes.
* Better handling of the scene's environment energy in the lightmapper
  bakes.
* Fixed a bug where ProceduralSky::get_panorama() returned a reference
  instead of a copy.
* Removed includes to Embree's internal header files.
2021-04-22 16:26:04 +02:00
Hugo Locurcio
f0d1bedc74
Print a warning when trying to seek in VideoPlayer
Seeking isn't implemented in built-in video formats and can only
be supported in GDNative-provided video formats.

(cherry picked from commit ea46639e22)
2021-04-20 20:16:42 +02:00
Ignacio Roldán Etcheverry
83494c30fe C#: Fix double casting in wasm m2n trampolines
The trampolines were casting double to `size_t` (likely a copy-paste
mistake), so the value was getting truncated.
2021-04-17 05:24:00 +02:00
Hugo Locurcio
cd4906ee0b
Document secure wss:// caveats for WebSocketClient
See https://github.com/godotengine/godot/issues/37739.

(cherry picked from commit a56e37545b)
2021-04-12 00:23:44 +02:00
Lyuma
5cf5e7e3d3 Fix crash on importing empty .fbx file for 3.x 2021-04-08 02:52:15 -07:00
Rémi Verschelde
ed44e2806f
doc: Fix markup issues in classref 2021-04-07 11:52:44 +02:00
Alex Hirsch
6a7ee81610
Always dynamically allocate PropertyTable
- `Texture::~Texture` expects `props` to be dynamically allocated.

- `GetPropertyTable` returned a pointer to an existing `PropertyTable`
  but is expected to return a newly, dynamically allocated one.

- `PropertyTable::PropertyTable()` suggests that an empty `element`
  property is valid.

fix #46876
fix #45573

(cherry picked from commit 09bda3f140)
2021-04-07 11:26:19 +02:00
Marcel Admiraal
1e28e234c5
Check for the use of an empty shape in Bullet Kinematic collisions
(cherry picked from commit ff9a6c4e39)
2021-04-06 22:37:35 +02:00
Bastiaan Olij
5228871e26
Only cleanup meta data if GDNative library is reloadable and we're about to unload it
(cherry picked from commit 81131bd844)
2021-04-06 10:03:41 +02:00
Jan Haller
f64d9423a5
Fixes #47607 (forgotten statement in GDNative cleanup)
Co-authored-by: geekrelief <geekrelief@gmail.com>
(cherry picked from commit 0fe851da23)
2021-04-05 12:02:56 +02:00
Francois Belair
4e8e887748 Implement LSP didDeleteFiles to clear diagnostics
Fixes #43133
2021-04-01 13:41:53 -04:00
Kyle
b38a36923a
Fix gdnative config file set as null
Fixes #45997.

Setting a GDNativeLibrary config file as null or any other object but a ConfigFile will now cause an error.

(cherry picked from commit 618dd892f5)
2021-03-31 21:32:12 +02:00
geekrelief
2bf0b2996a
fixes #46839, ensure library_classes is cleared and free funcs are called
Co-authored-by: toasteater <48371905+toasteater@users.noreply.github.com>
Co-authored-by: Jan Haller <bromeon@gmail.com>
(cherry picked from commit 58fa4973f6)
2021-03-29 16:26:40 +02:00
Bastiaan Olij
4cce36e35d Change ARVRPositionalTracker to a reference and better expose it to GDNative 2021-03-29 23:01:04 +11:00
Rémi Verschelde
acbd1e8b02
Merge pull request #46781 from BastiaanOlij/gdn_set_interface
Add set_interface for access by GDNative
2021-03-26 11:27:27 +01:00
Rémi Verschelde
015973df04
doc: Make all tutorial links point to 3.3 branch of docs 2021-03-26 10:43:43 +01:00
Paul Joannon
596169d7df
class reference proofreading
(cherry picked from commit 8455e901f3)
2021-03-26 09:49:07 +01:00
Bastiaan Olij
717f3227ec ARVR GDNative enhancements:
- add set_interface function
- add access to depth buffer
- add supplying a depth buffer from an ARVR plugin
2021-03-25 22:37:47 +11:00
Francois Belair
7f8fe58825 Make LSP parser aware of variables in sub-blocks
Fixes #43164 and Fixes godotengine/godot-vscode-plugin#207
2021-03-24 16:52:38 -04:00
Rémi Verschelde
92daf26043
SCons: Don't pass -msse2 to MSVC for Embree
This is a flag only supported by GCC/Clang.
2021-03-24 13:13:18 +01:00
Rémi Verschelde
1aba997d75
doc: Sync classref with 3.3 version bump 2021-03-23 13:40:34 +01:00
Alex Hirsch
44855c40da
FBX Import: Normalize rotation quaternions
fix #47174

(cherry picked from commit 72d3bfc88c)
2021-03-23 13:16:09 +01:00
Matthew A. Robinson
b4455ffd75 Add mutex protecting script bindings map from getting corrupted 2021-03-22 20:26:44 -04:00
Alex Hirsch
2c93256432
FBX Import: Check bone map access for valid cluster target node id
fix #47184

(cherry picked from commit d03f4cefea)
2021-03-20 23:09:02 +01:00
Rémi Verschelde
a0f56b5459
Mono: Fix Android build after #46900
(cherry picked from commit 2274d4eebc)
2021-03-18 17:58:49 +01:00
Ilya Kuznetsov
cacf96962d
Added mono_unhandled_exception call to unhandled_exception hook
(cherry picked from commit 6061ff7ba1)
2021-03-17 15:17:02 +01:00
Rémi Verschelde
33628c482f
miniupnpc: Update to version 2.2.2
(cherry picked from commit 69486b1059)
2021-03-17 15:16:59 +01:00
Rémi Verschelde
e6b291b152
Mono: Bump Godot.NET.Sdk to 3.3.0
Using only 3.3 results in a build warning.

Follow-up to #47055.
2021-03-17 14:46:26 +01:00
Rémi Verschelde
0341251d0f
Bump version to 3.3-rc
We decided to rename the upcoming 3.2.4 release to 3.3 to better reflect that
it is a significant feature release, and not a maintenance update.

The `3.2` branch was also renamed to `3.x` and will now be the development
branch for future 3.x releases (3.3, 3.4, etc.).
2021-03-16 12:16:36 +01:00
Hugo Locurcio
ee8661158c
Document the valid input range for acos() and atan()
(cherry picked from commit d359e159da)
2021-03-16 11:37:26 +01:00
Haoyu Qiu
871843bbdc Fix uninitialized GridMapEditor::node 2021-03-16 10:20:56 +08:00
Fabio Alessandrelli
50f0f51604 [Net] Fix miniupnpc when no interface is specified
This is a tricky one, it used to work, but it was wrong, because in such
a scenario instead of passing NULL as required by the API, it would pass
a buffer containing the `\0` terminator.
This stopped working on a specific miniupnpc version, when they fixed
some network endianess issue on Windows, to which we made a workaround,
which in turn would probably result in failures when the interface is
specified.

This commit address the issue properly, by checking the specified
interface string size, and correctly passing NULL instead of the empty
string when necessary.

Also reverts the commit that introduced the bogus workaround:
388adac947

One of those PR when the explanation is much longer then code changes
:).
2021-03-15 18:12:05 +01:00
Ev1lbl0w
a586f9daae
Replace malloc's with Godot's memalloc macro
(cherry picked from commit 838e7d0a8d)
2021-03-13 22:01:27 +01:00
Ignacio Etcheverry
10c8438178
C#: Fix StringName leak warnings after generating bindings
`Main::cleanup()` prints warnings if it finds `StringName`s still alive.
We need the `BindingsGenerator` to be destructed before calling cleanup.

(cherry picked from commit d9603b2d73)
2021-03-13 21:56:31 +01:00
jfons
ab3b7a57f2 Fix visibility toggle for baked GridMaps
(cherry picked from commit 809d88b925)
2021-03-12 13:26:10 +01:00
Rémi Verschelde
3f246ebeed
Merge pull request #46932 from JFonS/fix_lm_capture_env
[3.2] Batch of lightmapper fixes and minor improvements
2021-03-12 12:30:36 +01:00
JFonS
e2c28675ef Batch of lightmapper fixes and minor improvements
- Fix objects with no material being considered as fully transparent by the lightmapper.
- Added "environment_min_light" property: gives artistic control over the shadow color.
- Fixed "Custom Color" environment mode, it was ignored before.
- Added "interior" property to BakedLightmapData: controls whether dynamic capture objects receive environment light or not.
- Automatically update dynamic capture objects when the capture data changes (also works for "energy" which used to require object movement to trigger the update).
- Added "use_in_baked_light" property to GridMap: controls whether the GridMap will be included in BakedLightmap bakes.
- Set "flush zero" and "denormal zero" mode for SSE2 instructions in the Embree raycaster. According to Embree docs it should give a performance improvement.
2021-03-12 12:00:53 +01:00
O01eg
18eca32761 Fix visibility for GCC
(cherry picked from commit 1393ededfd)
2021-03-12 10:07:48 +01:00