Toshiwo
3aff645114
when doing Vector3 slerp it is not necessary to have it normalized.
2019-07-05 11:17:52 -05:00
Rémi Verschelde
d897131ac5
Merge pull request #30338 from godotengine/revert-30336-open_project_data
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Revert "Add editor menu to open the project data "user://" location."
2019-07-05 12:38:08 +02:00
Rémi Verschelde
595763e0a0
Revert "Add editor menu to open the project data "user://" location."
2019-07-05 12:37:42 +02:00
Rémi Verschelde
3676100964
Merge pull request #30336 from fire/open_project_data
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Add editor menu to open the project data "user://" location.
2019-07-05 11:40:28 +02:00
Chaosus
670d8127da
Added DEPTH_TEXTURE to visual shaders
2019-07-05 12:19:20 +03:00
Rémi Verschelde
343dcd9029
doc: Sync classref with current source
2019-07-05 10:58:45 +02:00
Rémi Verschelde
f104fab83d
Merge pull request #30334 from Calinou/improve-csg-gizmo-drawing
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Improve the CSG shape gizmo drawing
2019-07-05 10:54:29 +02:00
Rémi Verschelde
6e9cb44004
Merge pull request #30282 from neikeq/editor_in_cs_equals_win
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Re-write mono module editor code in C#
2019-07-05 10:29:19 +02:00
Rémi Verschelde
a149e412f7
Merge pull request #24086 from RandomShaper/bundle-pck-to-executable
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Enhance game export
2019-07-05 10:28:29 +02:00
K. S. Ernest (iFire) Lee
44df7c8b9b
Add editor menu to open the project data "user://" location.
2019-07-05 01:07:11 -07:00
Rémi Verschelde
a9ad1e6692
Merge pull request #30321 from KoBeWi/underdup
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Smarter node placement after duplicating
2019-07-05 09:56:31 +02:00
Rémi Verschelde
26cff6ff92
Merge pull request #30316 from sparkart/master
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Reparent selection without flattening
2019-07-05 09:56:06 +02:00
Rémi Verschelde
133a07ed2d
Merge pull request #30327 from Calinou/editor-dim-window-quitting
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Dim the editor window while it's quitting
2019-07-05 09:44:43 +02:00
Rémi Verschelde
c401639820
Merge pull request #30326 from Anutrix/replace-all-fix-for-now
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Got replace-all working without breaking search
2019-07-05 09:44:11 +02:00
Rémi Verschelde
0b6c76efd7
Merge pull request #30325 from LikeLakers2/scenetreedock-script-creation-bugfix-2
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SceneTreeDock will reset the ScriptCreateDialog's inheritance base type whenever it opens the dialog
2019-07-05 09:43:12 +02:00
Rémi Verschelde
be3d6c8b33
Merge pull request #30319 from Calinou/editor-use-checkboxes
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Use CheckBoxes in the editor instead of CheckButtons when applicable
2019-07-05 09:42:25 +02:00
Rémi Verschelde
916c5c1e4b
Merge pull request #30318 from bojidar-bg/28501-ysort-modulate
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Ensure that nested YSort preserves intermediate modulate values
2019-07-05 09:41:11 +02:00
Ignacio Etcheverry
0639946c72
Fix localize_path not always working
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We make sure the resource dir path ends with a trailing '/' for safety reasons, so we must make sure the path we compare it to does so as well.
2019-07-05 09:38:28 +02:00
Ignacio Etcheverry
aa9908e4f6
Script API methods must return Ref<T> instead of Reference*
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ptrcall assumes methods that return a Reference type do so with Ref<T>. Returning Reference* from a method exposed to the scripting API completely breaks ptrcalls to this method (it can be quite hard to debug!).
2019-07-05 09:38:28 +02:00
Ignacio Etcheverry
270af6fa08
Re-write mono module editor code in C#
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Make the build system automatically build the C# Api assemblies to be shipped with the editor.
Make the editor, editor player and debug export templates use Api assemblies built with debug symbols.
Always run MSBuild to build the editor tools and Api assemblies when building Godot.
Several bugs fixed related to assembly hot reloading and restoring state.
Fix StringExtensions internal calls not being registered correctly, resulting in MissingMethodException.
2019-07-05 09:38:23 +02:00
Rémi Verschelde
44ea7ed583
Merge pull request #26674 from hunte922/master
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Hide command prompt launched by OS.execute
2019-07-05 09:38:13 +02:00
Rémi Verschelde
42a0148f17
Merge pull request #30296 from neikeq/issue-30127
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Expose ResourceImporter to the scripting API
2019-07-05 09:20:05 +02:00
Hugo Locurcio
e87e8c0485
Improve the CSG shape gizmo drawing
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The gizmo colors now depend on the operation. Subtraction will
result in an inverted gizmo color, whereas intersection is now displayed
as white.
A solid translucent overlay is now drawn over a selected node
to make it easier to distinguish.
2019-07-05 08:13:12 +02:00
Rémi Verschelde
9c27cfd761
Merge pull request #30332 from marcotc/docs-transform
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Document constants in Transform/Transform2D
2019-07-05 08:03:14 +02:00
Rémi Verschelde
259a3fb1e9
Merge pull request #29744 from GodotExplorer/gdscript-completion-icons
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Show icons for code completion options
2019-07-05 08:00:40 +02:00
Rémi Verschelde
ed96e4a20f
Merge pull request #30331 from mbrlabs/gles2-bool-fix
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Prevent GLES2 bool uniforms from having a precision type set.
2019-07-05 07:51:45 +02:00
Marco Costa
f99e84d180
Document constants in Transform/Transform2D
2019-07-04 23:51:51 -04:00
Geequlim
10cfd87414
Show icons for code completion options
2019-07-05 09:25:50 +08:00
Marcus Brummer
10f1e0f63a
Prevent GLES2 bool uniforms from having a precision type set.
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When setting the default precision type for uniforms (before compiling
the shader) prevent boolean uniforms from having one set. Booleans can't
have a precision type and on some Android devices this caused a
compilation failure.
Fixes #30317
2019-07-05 01:00:02 +02:00
Hugo Locurcio
492c3196ae
Dim the editor window while it's quitting
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This makes it clearer that the editor window is busy while it's quitting
(which can take a while on slower PCs).
This also makes it feel more responsive to user input.
Note that the effect is only visible if
"Interface > Editor > Quit Confirmation" is disabled in the
Editor Settings, as the quit confirmation already makes
the editor window dim while quitting.
2019-07-04 23:47:47 +02:00
unknown
2685d3324c
Got replace-all working without breaking search
2019-07-05 02:13:03 +05:30
LikeLakers2
d2e915623a
SceneTreeDock will reset the ScriptCreateDialog's inheritance base type
2019-07-04 16:36:24 -04:00
Tomasz Chabora
0cd9a65aa4
Smarter node placement after duplicating
2019-07-04 18:16:19 +02:00
Hugo Locurcio
acbd0fea97
Use CheckBoxes in the editor instead of CheckButtons when applicable
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CheckButtons should only be used if toggling them has an
immediate effect. Otherwise, CheckBoxes should be used.
2019-07-04 17:32:59 +02:00
Hugo Locurcio
a84124fd1d
Make --doctool
create directories if they don't exist
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This prevents errors due to missing directories when generating
engine documentation.
This closes #17297 .
2019-07-04 17:01:07 +02:00
Bojidar Marinov
c3495ef652
Ensure that nested YSort preserves intermediate modulate values
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Fixes #28501
2019-07-04 17:57:47 +03:00
Ignacio Etcheverry
307eb34be0
Expose ResourceImporter to the scripting API
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Fixes #30127
2019-07-04 16:11:57 +02:00
Rémi Verschelde
550f436f8f
Merge pull request #30263 from Faless/ws/wslay_pr
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Use wslay as a WebSocket library
2019-07-04 15:55:33 +02:00
Emmanuel Barroga
839c3bd1bf
Resolves Issue #30271 Reparent selection without flattening
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When reparenting a multi-selection via drag and drop, the hierarchy was flattened. This change resolves that issue.
2019-07-04 06:41:21 -07:00
hoontee
4a58c0487a
Hide command prompt launched by OS.execute
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Currently, the console appears when running OS.execute in an exported project,
but not in the editor. This change prevents it from appearing in either.
Only affects console applications.
2019-07-04 15:39:57 +02:00
Fabio Alessandrelli
3380dc9638
Optimize header reads (avoid extra allocs)
2019-07-04 15:03:04 +02:00
Fabio Alessandrelli
9233edd344
Godot addition to wslay, fixes MSVC build
2019-07-04 15:03:04 +02:00
Fabio Alessandrelli
aae6c075aa
Remove libwebsocket. No longer used, yay!
2019-07-04 15:03:04 +02:00
Fabio Alessandrelli
9e303ef71c
WebSocket module now uses wslay library.
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Both client and server are supported on native builds (as usual).
SSL server is still not supported, but will soon be possible with this
new library.
The API stays the same, we just need to work out potential issues due to
this big library switch.
2019-07-04 15:03:04 +02:00
Rémi Verschelde
542489a866
DocData: Re-expose parametric setters and getters
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Setters and getters have been hidden from the documentation when the matching
properties have been exposed, but some of them are parametric and require the
name or index of a given parameter to be used. So they need to be properly
documented with the type and name of the arguments they take.
For example, CPUParticles' `set_param(Parameter param, float value)`.
2019-07-04 14:08:16 +02:00
Rémi Verschelde
7b569e91c0
Merge pull request #30049 from randall-fulton/docs/spatial-transform
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Call out scaling in Spatial.translate docstring
2019-07-04 12:31:02 +02:00
Rémi Verschelde
b25d1111c1
doc: Sync classref with current source
2019-07-04 12:15:49 +02:00
Rémi Verschelde
b3d3cc6e78
Merge pull request #30312 from akien-mga/filesystemdock-improve-duplicate-check
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FileSystem dock: Improve duplicate check for directory paths
2019-07-04 12:12:53 +02:00
Randall Fulton
bdf51e8e49
Call out scaling in Spatial.translate docstring
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This fixes issue #26938 .
2019-07-04 11:56:17 +02:00
Rémi Verschelde
c5ea4b27f9
FileSystem dock: Improve duplicate check for directory paths
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Supersedes and closes #30225 .
2019-07-04 11:42:40 +02:00