Mel Collins
c4d66d087f
[DOCS] Tweaks and fixes for (Interpolated)Camera
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(cherry picked from commit 99110772c0
)
2018-04-29 14:28:58 +02:00
GaryO
feee8ddd3c
Add detail to doc for add_surface_from_arrays ( #17911 )
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Includes review comments from #17911 from @cbscribe and @Noshyaar
(cherry picked from commit 06c5a9ed5f
)
2018-04-29 14:27:46 +02:00
Michael Alexsander Silva Dias
659df8cbd8
Added missing end points for brief descriptions in the docs.
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(cherry picked from commit d912e10c65
)
2018-04-29 14:27:30 +02:00
Mel Collins
19a010cc3a
[DOCS] Some content for InterpolatedCamera
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(cherry picked from commit c05d12384a
)
2018-04-29 14:27:15 +02:00
mhilbrunner
307fcb2713
[DOCS] Typo fix for CollisionShape[2D]
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(cherry picked from commit 41da122875
)
2018-04-29 14:27:01 +02:00
Max Hilbrunner
ec017f4c01
[DOCS] Node & PackedScene ( #17833 )
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* [DOCS] Node: SceneSaver -> PackedScene
* [DOCS] PackedScene: Code example, resolve TODO
(cherry picked from commit 13d5ee01f9
)
2018-04-29 14:25:17 +02:00
Pieter-Jan Briers
f12db4013e
Improve Input.is_action_just_* docs.
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More clarification.
(cherry picked from commit 11aa330a6f
)
2018-04-29 14:24:52 +02:00
mhilbrunner
e53f01a7af
[DOCS] Node: Networking updates, fix outdated and missing docs
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(cherry picked from commit 5a3e841c60
)
2018-04-29 14:24:26 +02:00
Max Hilbrunner
46de6afc40
[DOCS] Input
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(cherry picked from commit 22cb4a1cf9
)
2018-04-29 14:23:23 +02:00
Max Hilbrunner
90bf0b7aec
[DOCS] Net.MultiplayerEnet: List returned errors
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(cherry picked from commit ec3f5218e8
)
2018-04-29 14:23:04 +02:00
Neil Moore
6cdf6d3044
Update Image format enumeration documentation
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Provides more information about each image format.
(cherry picked from commit 60f1f58158
)
2018-04-29 14:22:40 +02:00
Xavier Cho
1da969736f
Remove duplicated declaration of RoundToInt() from Mathf
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(cherry picked from commit 9e2e6bb1e2
)
2018-04-29 14:15:09 +02:00
Paul Joannon
486f4d2769
[mono] add the 'Facades' subfolder to the searched directories in _preload_hook
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(cherry picked from commit 22606a7bec
)
2018-04-29 13:54:16 +02:00
Ignacio Etcheverry
199a54d5ac
Mono: BindingsGenerator enum fixes
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- Make enums have an unique signature name of int. This means that when generating internal methods, there is no difference between different enums types nor between enums and int. This way enums can re-use internal methods.
- Make type resolver fallback to int if a type is not found and it's an enum.
(cherry picked from commit fbc808012f
)
2018-04-29 13:49:27 +02:00
Xavier Cho
57c281557a
#18051 : Fix indentation issues introduced during clean up
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(cherry picked from commit 6b611e6431
)
2018-04-29 13:40:15 +02:00
Xavier Cho
d330bee1c2
#18051 : Do not use var
in a for-loop, or where type is not obvious
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(cherry picked from commit e59fad3924
)
2018-04-29 13:40:09 +02:00
Xavier Cho
72bcacf2b6
#18051 : Use common name for Color type argument
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(cherry picked from commit 94edd92248
)
2018-04-29 13:40:04 +02:00
Xavier Cho
3876a8776e
#18051 : Remove redundant verbatim prefixes
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(cherry picked from commit f0bf5532fa
)
2018-04-29 13:39:51 +02:00
Xavier Cho
37ce381e3d
#18051 : Use default parameter value
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(cherry picked from commit 85787776a5
)
2018-04-29 13:39:40 +02:00
Xavier Cho
939d50243b
#18051 : Use array initializer when applicable
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(cherry picked from commit b765c051cb
)
2018-04-29 13:39:34 +02:00
Xavier Cho
57f18194f5
#18051 : Remove redundant parenthesis
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(cherry picked from commit 9097c71255
)
2018-04-29 13:39:28 +02:00
Xavier Cho
58f2953ddf
#18051 : Remove unnecessary variable assignments
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(cherry picked from commit 93dd59d763
)
2018-04-29 13:39:22 +02:00
Xavier Cho
31171ea5a2
#18051 : Use 'var' when applicable
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(cherry picked from commit fdfc478c88
)
2018-04-29 13:39:08 +02:00
Xavier Cho
e7b97af276
#18051 : Remove redundant casts and 'using', 'else', 'this' statements
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(cherry picked from commit 0ef3e0577b
)
2018-04-29 13:38:58 +02:00
Marcelo Fernandez
95004aafb2
Fix use64 used without being initialized
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(cherry picked from commit 9b4d23e898
)
2018-04-28 23:06:24 +02:00
Ignacio Etcheverry
3f6ea30f8d
Mono: Fix '!t' error messages when generating bindings
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This error wasn't affecting the bindings generation process.
(cherry picked from commit ff7fe9e771
)
2018-04-28 22:59:38 +02:00
Ignacio Etcheverry
58918b629d
Mono: Do not spam script class not found error
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Print this error only when trying to instantiate the script. This way we prevent errors being printed for source files which are not meant to be used as scripts.
(cherry picked from commit f8ce412560
)
2018-04-28 22:59:25 +02:00
Ignacio Etcheverry
736d8db007
Mono: Fix crash on script load if the scripts domain isn't loaded
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(cherry picked from commit 89e84185e8
)
2018-04-28 22:59:11 +02:00
Pieter-Jan Briers
1e8ff7460a
Fixes a typo in the VisualServer.canvas_item_add_set_transform docs.
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(cherry picked from commit 09f79cde69
)
2018-04-28 22:58:29 +02:00
sersoong
b5425e3d87
Fixed context menu TTR bugs
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(cherry picked from commit a1cfc89108
)
2018-04-28 22:57:32 +02:00
George Marques
3acd6fb728
Fix names of Variant operators
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(cherry picked from commit fefee533ae
)
2018-04-28 22:56:33 +02:00
volzhs
94ddb499df
Fix error spam with Sprite has compressed texture
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Fix #18177
(cherry picked from commit 3ecf8eef37
)
2018-04-28 22:54:54 +02:00
volzhs
5a947ebc42
Fix index out of size error on Image
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Fix #18229
(cherry picked from commit af0d547c02
)
2018-04-28 22:54:44 +02:00
Bojidar Marinov
44f4c8e745
Fix crash resulting from bad month check in core_bind.cpp
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Also, make it clear that day is 0-based. This might cause very slight differcies in existing games.
Fixes #18221
(cherry picked from commit 4b9cf93338
)
2018-04-28 22:53:02 +02:00
Ruslan Mustakov
4eed7cb9b2
Fix Android input source checks
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Input source types are not pure bit flags, they are combinations of
flags, so != 0 check was incorrect and resulted in crashes later, when
trying to obtain the device.
(cherry picked from commit 5dffa506dc
)
2018-04-28 22:50:25 +02:00
Michael Alexsander Silva Dias
ca00323e7f
Minor fixes for the AnimationPlayer doc.
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(cherry picked from commit 9c3698dee2
)
2018-04-28 22:48:28 +02:00
Will Vincent
d49fc76ab8
Remove incorrect & potentially confusing references to Euler
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e is referred to as Euler’s number, so technically the MATH_EXP description in VisualScript doc was not incorrect, though could potentially lead to confusion.
e is different from Euler’s constant however, making the existing GDScript exp & VisualScriptMathConstant descriptions nvalid.
(cherry picked from commit b6b8c7b215
)
2018-04-28 22:47:43 +02:00
ShyRed
d89015cfe3
ItemList selection: Check against item count
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ItemList needs to check against the number of items available when the user moves the selection via "ui_right" action.
(cherry picked from commit cbcb96ae85
)
2018-04-28 22:43:36 +02:00
Chaosus
826108efec
Prevent visibility notification been called twice in object creation
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(cherry picked from commit d42b17607e
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2018-04-28 22:38:19 +02:00
Andrea Catania
739c14b07d
Fixed wrong function call
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(cherry picked from commit df2a626b49
)
2018-04-28 22:35:25 +02:00
robfram
7f64090401
LineEdit placeholder alignment, content margins, and overflow bugs
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LineEdit doesn't correctly uses style margins nor use placeholders
width correctly, causing multiple rendering bugs.
(cherry picked from commit 53b51f68bf
)
2018-04-28 22:30:06 +02:00
Pedro J. Estébanez
3bda257163
Fix theme editor sample widgets
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(cherry picked from commit a0626d7d9c
)
2018-04-28 22:19:54 +02:00
Pedro J. Estébanez
02f767fe0d
Add support for radio-looking items with icon
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Letting users of `PopupMenu` use them. `OptionButton` was one of those interested and is updated in this commit.
Fixes #18063 .
(cherry picked from commit b964a9e678
)
2018-04-28 22:17:08 +02:00
Pedro J. Estébanez
20fa30bde6
Use radio-button-like menu entries where applicable
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(cherry picked from commit a6dc160d5c
)
2018-04-28 22:16:53 +02:00
Pedro J. Estébanez
b5b0e42b85
Support radio-button entries in ItemListPlugin
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(cherry picked from commit bf14a6deff
)
2018-04-28 22:16:38 +02:00
Pedro J. Estébanez
a525ea128d
Add radio-button-looking entries to PopupMenu
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They work exactly the same as current checkbox-decorated items, but in order to preserve compatibility, separate methods are used, like `add_radio_check_item()`. The other option would have been to add a new parameter at the end of `add_check_item()` and the like, but that would have forced callers to provide the defaults manually.
`is_item_checkable()`, `is_item_checked()` and `set_item_checked()` are used regardless the item is set to look as check box or radio button.
Keeping check in the name adds an additional clue about these facts.
Closes #13055 .
(cherry picked from commit ab3b1d9f3e
)
2018-04-28 22:16:25 +02:00
Andrea Catania
3b57b95efb
Fixed area overlap cleaning
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(cherry picked from commit 45b778c7f8
)
2018-04-28 22:10:29 +02:00
Alexander Alekseev
4002da9603
Fix RigidBody's configuration warning for Z axis
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(cherry picked from commit 6a5ed3a42b
)
2018-04-28 20:30:34 +02:00
Crazy-P
e5a17617e6
Resolves Inccorect Quaternion Conversion
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Fixes https://github.com/godotengine/godot/issues/18025
(cherry picked from commit ae7a9df292
)
2018-04-28 20:29:40 +02:00
Pedro J. Estébanez
4e756d61c8
Fix skeleton import from glTF
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For some glTF files, the order of bones in the skeleton array wasn't matching the joints array in the meshes.
Fixes #17808 .
(cherry picked from commit d8765dd103
)
2018-04-28 20:24:43 +02:00