Rémi Verschelde
9a44dd6e1e
Merge pull request #39167 from Calinou/tileset-editor-zoom-mouse-wheel-anywhere
...
Allow mouse zooming without hovering the texture in the TileSet editor
2020-06-03 22:48:39 +02:00
Rémi Verschelde
8fc6766d72
Merge pull request #39165 from Calinou/tilemap-editor-zoom-mouse-wheel
...
Implement zooming using Ctrl + Mouse wheel in the TileMap editor
2020-06-03 22:48:22 +02:00
Rémi Verschelde
1a5d472be5
Merge pull request #39270 from Phischermen/fix-mesh-property-list
...
Update property hint from ArrayMesh to be consistent with other property hints
2020-06-03 22:47:55 +02:00
Rémi Verschelde
176e6a0be3
Merge pull request #39262 from aaronfranke/ok
...
Change OK text in snap dialog to OK
2020-06-03 22:47:18 +02:00
Rémi Verschelde
7c3dc855ca
Merge pull request #39164 from theoway/richlabeltext_align_bug
...
Fixes the right and center alignment bug of rich text label
2020-06-03 22:46:13 +02:00
Rémi Verschelde
b1b49d966d
Merge pull request #39009 from Calinou/improve-script-editor-warnings-text
...
Improve the text appearance in the script editor warnings panel
2020-06-03 22:44:37 +02:00
Rémi Verschelde
0b76417d81
Merge pull request #36366 from dreamsComeTrue/fix-rich-text-label-scroll
...
RichTextLabel: allow 'scroll_to_line' when scroll_active is 'false'
2020-06-03 22:32:36 +02:00
Rémi Verschelde
a3328bcead
Merge pull request #39264 from Chaosus/fix_length
...
Fix shader's length() function parsing in expressions
2020-06-03 22:28:36 +02:00
Pedro J. Estébanez
fb7ae73045
Fix excessive bottom cropping in atlas generation
2020-06-03 22:24:49 +02:00
Hugo Locurcio
cc1859efed
Add a getter and property for the editor distraction-free mode
2020-06-03 22:18:49 +02:00
Hugo Locurcio
def2059d67
Implement zooming using Ctrl + Mouse wheel in the TileMap editor
...
This was previously implemented in the GridMap editor. This makes
the same feature available in the TileMap editor.
2020-06-03 22:17:13 +02:00
Hugo Locurcio
d10a5b2928
Allow mouse zooming without hovering the texture in the TileSet editor
...
This partially addresses
https://github.com/godotengine/godot-proposals/issues/968 .
2020-06-03 22:16:36 +02:00
Phischermen
2fc274d572
Made property hint consistent with other property hints
2020-06-03 13:01:27 -07:00
Dominik 'dreamsComeTrue' Jasiński
8f11a91917
Allow scroll_to_line when scroll_active is 'false'
...
Fix #36134
2020-06-03 19:55:27 +02:00
Yuri Roubinsky
1a7e101324
Fix shader's length() function parsing in expressions
2020-06-03 19:39:48 +03:00
Umang Kalra
b2a32d007d
Fixes the right and center alignment bug of rich text label
2020-06-03 21:37:48 +05:30
Aaron Franke
8f85858224
Change OK text in snap dialog to OK
2020-06-03 10:55:03 -04:00
Maganty Rushyendra
b7d835d9ca
Enable zero padding with float specifier for format strings
...
Godot currently supports zero padding for integers, octals and
hexadecimals when using format strings, but not for floats.
This commit adds support for zero padding for floats, thus ensuring
consistent behavior for all types, and making Godot's format specifiers'
behavior closer to c's `printf()`.
Before: `print("<%07.2f>" % -0.2345)` prints `< -0.23>`.
Now: `print("<%07.2f>" % -0.2345)` prints `<-000.23>`.
`print("<%7.2f>" % -0.2345)` prints `< -0.23>`.
2020-06-03 21:21:27 +08:00
Rémi Verschelde
dc67d0737b
Merge pull request #39257 from Chaosus/fix_integer_vectors_doc
...
Fix docs generation for Vector2i/Vector3i/Rect2i
2020-06-03 15:12:39 +02:00
Rémi Verschelde
4db1f1602c
Merge pull request #39254 from akien-mga/vulkan-init-declare
...
Vulkan: Initialize struct members on declaration
2020-06-03 14:40:15 +02:00
Rémi Verschelde
65a787111d
Merge pull request #39240 from akien-mga/scons-fix-multimedia-lib-deps
...
SCons: Validate dependencies for linked multimedia modules
2020-06-03 14:38:30 +02:00
Yuri Roubinsky
d7cf1b5c73
Fix docs generation for Vector2i/Vector3i/Rect2i
2020-06-03 15:22:26 +03:00
Rémi Verschelde
5e62a2ee75
Vulkan: Initialize struct members on declaration
...
Supersedes and closes #38945 .
2020-06-03 13:18:22 +02:00
Rémi Verschelde
901832e21c
Merge pull request #39113 from nekomatata/bbcode-image-color
...
Add color option for img bbcode tag in RichTextLabel to tint images
2020-06-03 13:16:13 +02:00
Rémi Verschelde
7460bc36dd
Merge pull request #39130 from Calinou/dynamicfont-disable-outline-antialiasing
...
Disable antialiasing on the DynamicFont outline as well when requested
2020-06-03 12:59:15 +02:00
Dominik 'dreamsComeTrue' Jasiński
72501ae104
Preserving "Sync Scene Changes' and "Sync Script Changes" with Project Settings
...
Fixes : #38739
2020-06-03 12:28:00 +02:00
Rémi Verschelde
3a59c24b51
Merge pull request #39150 from dreamsComeTrue/project-manager-grab-focus-on-enter
...
Grabbing focus on ProjectList after clicking an item.
2020-06-03 11:31:54 +02:00
Rémi Verschelde
9043605ab8
Merge pull request #39201 from Calinou/midi-input-unsupported-error
...
Print errors when calling MIDI input methods on unsupported platforms
2020-06-03 11:09:10 +02:00
Rémi Verschelde
cec49bd194
Merge pull request #39203 from Xrayez/fix-no-lang-crash
...
Prevent crash attaching a script with no languages registered
2020-06-03 11:08:35 +02:00
Rémi Verschelde
4749437b23
Merge pull request #39209 from Xrayez/ray-shape-indie
...
Move `RayShape2D` implementation into its own translation unit
2020-06-03 11:07:32 +02:00
Rémi Verschelde
7c74312217
SCons: Validate dependencies for linked multimedia modules
...
This is still a bit hacky and eventually we should rework the way we handle
optional dependencies (especially with regard to builtin/system libs), but
it's a simple first step.
Fixes #39219 .
2020-06-03 11:00:10 +02:00
ntfs.hard
ec164b2301
Fix for Expression class: inner string can be single quoted
2020-06-02 13:44:53 +03:00
Rémi Verschelde
030a26206f
Merge pull request #39210 from Calinou/directional-light-performance-hint
...
Add performance hints to the DirectionalLight shadow mode property hint
2020-06-02 11:39:06 +02:00
Rémi Verschelde
6389b68cd8
Merge pull request #39214 from EricEzaM/improve-add-autoload-errors
...
Improved warning shown when autoload cannot be added.
2020-06-02 11:38:40 +02:00
Rémi Verschelde
82da6aabc0
Merge pull request #39234 from mrushyendra/animationtree_documentation
...
Clarify usage of AnimationPlayer with AnimationTree and fill empty doc descriptions
2020-06-02 11:37:21 +02:00
lawnjelly
61b3eb3b28
Light2D shadow mask construction fix
...
When using the default setting (layer 1 set only) nothing is stored in the tscn file for a Light2D, hence it relies on the value in the constructor.
The problem is the constructed value is 1 in Light2D, and -1 in RasterizerCanvas::Light. -1 results in all bits being set so all occluders are shown, rather than just those in layer 1.
This PR changes Rasterizer::Canvas constructor to set to 1. An alternative is to have -1 as the value for layer 1 throughout.
(cherry picked from commit bf54fa5a62
)
2020-06-02 10:37:01 +02:00
Rémi Verschelde
07025e607d
Merge pull request #39227 from nekomatata/android-export-template-errors
...
Fix inconsistent error messages with Android custom export templates
2020-06-02 10:07:35 +02:00
Maganty Rushyendra
0451248ff1
Clarify usage of AnimationPlayer with AnimationTree and fill in empty method descriptions
...
Add clarification to docs to explain that when an `AnimationPlayer`
object is paired with an `AnimationTree`, several properties and
methods exposed by the `AnimationPlayer` class may not work as expected.
The issues occur because an `AnimationTree` runs independently, and
uses its member `AnimationPlayer* player` primarily for its
`Map<StringName, AnimationData> animation_set`.
Added descriptions for `root_motion_track` and `get_root_motion_transform`.
2020-06-02 12:19:33 +08:00
PouleyKetchoupp
be22a1f9bc
Fix inconsistent error messages with Android custom export templates
2020-06-01 23:13:31 +02:00
Rémi Verschelde
34ef9a5120
Merge pull request #39172 from madmiraal/fix-39157
...
Update OSX joypad GUID to SDL uid conversion.
2020-06-01 15:08:21 +02:00
Eric M
58caa2c453
Improved warning shown when autoload cannot be added.
2020-06-01 21:09:30 +10:00
Hugo Locurcio
b46756c723
Add performance hints to the DirectionalLight shadow mode property hint
...
This also clarifies some parts in the DirectionalLight documentation.
2020-06-01 01:20:35 +02:00
Andrii Doroshenko (Xrayez)
9bb070b030
Move RayShape2D
implementation into its own translation unit
2020-06-01 01:52:07 +03:00
Andrii Doroshenko (Xrayez)
52f3cfca6f
Prevent crash attaching a script with no languages registered
2020-05-31 21:01:42 +03:00
Hugo Locurcio
9c0d214776
Print errors when calling MIDI input methods on unsupported platforms
...
This partially addresses #32065 .
2020-05-31 19:10:27 +02:00
azagaya
b211a86ebe
Fixing wrong blending rect methods
...
Using Color.blend function instead of custom code
Fixed clang_format
Removed unnecessary help
2020-05-31 14:06:53 -03:00
Emmanuel Leblond
c6de3872f9
Remove OS.get_system_time_secs/get_system_time_msecs and change OS.get_unix_time return type to double
2020-05-31 14:19:31 +02:00
Dominik 'dreamsComeTrue' Jasiński
1ec8f59397
Grabbing focus on ProjectList after clicking an item.
...
Fixes : #39012
2020-05-30 21:19:50 +02:00
PouleyKetchoupp
7b7d4ef079
Add color option for img bbcode tag in RichTextLabel to tint images
2020-05-30 19:13:16 +02:00
Marcel Admiraal
d04cbbd76b
Update OSX GUID to SDL uid conversion.
...
Co-authored-by: John Wakley <johncwakley@users.noreply.github.com>
2020-05-30 17:38:39 +01:00