Commit graph

230 commits

Author SHA1 Message Date
Rémi Verschelde
fe3bbaa9d0 Merge pull request #11076 from hpvb/fix-10935
Fix crash on wrong type drag into the vs editor
2017-09-13 19:28:13 +02:00
Daniel J. Ramirez
60f054d3ac Improved VS node coloring 2017-09-12 13:16:47 -05:00
Daniel J. Ramirez
1e8048dd45 Improved theme generation, and other fixes 2017-09-12 13:16:38 -05:00
Juan Linietsky
1c5376ae59 Many fixes to visual script, changed virtuals override for a proper selector. 2017-09-12 07:58:54 -03:00
Hein-Pieter van Braam
2ec0bc4f80 Fix crash on wrong type drag into the vs editor
Don't allow drops of draggable items without a vs node type.

This fixes #10935
2017-09-09 00:34:53 +02:00
Daniel J. Ramirez
d6b664f671 Fix. resizeable -> resizable.
(not actually a typo, but the rest of the API uses resizable)
2017-09-03 13:12:52 -05:00
Poommetee Ketson
ed606ded52 Fix files header 2017-09-01 21:07:55 +07:00
Wilson E. Alvarez
a400a65c8a Renamed 'script_changed' signal in the script editor plugin to 'edited_script_changed' 2017-08-29 10:24:10 -04:00
Rémi Verschelde
bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
Andreas Haas
6134d8741d Editor: Add some more translatable strings. 2017-08-25 18:49:45 +02:00
Hein-Pieter van Braam
cacced7e50 Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
Andreas Haas
927fb9d793
VisualScriptEditor: Remove Node when canceling PropertySelector. 2017-08-22 21:56:18 +02:00
Rémi Verschelde
5627047c32 Merge pull request #10455 from groud/control_margin_fixes
Some control fixes and removed other useless lines
2017-08-20 15:24:00 +02:00
Gilles Roudiere
06256cd778 Some control fixes and removed useless lines 2017-08-19 19:10:00 +02:00
Juan Linietsky
cbcf40bd31 -Volume sliders, mute, solo and fx bypass are functional, closes #9021
-Fixed tree reselect, makes reselecting an audio bux FX work
2017-08-18 18:21:53 -03:00
Juan Linietsky
b20952ebff Update script signals in real-time when script changes. Fixes #8980 2017-08-18 16:44:03 -03:00
Rémi Verschelde
b1ecaaa22b Merge pull request #10307 from Rubonnek/update-argument-names
Updated function argument names
2017-08-16 17:17:56 +02:00
Gilles Roudiere
0d35d4d53b Replace GUI anchor type by a float between 0 and 1 2017-08-13 21:20:13 +02:00
Wilson E. Alvarez
428f03cf06 Updated function argument names 2017-08-12 15:12:49 -04:00
Juan Linietsky
fab75bce3f Properly rename visual script functions, fixed #6076 2017-08-08 11:32:09 -03:00
Indah Sylvia
5ae78fdf6a Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
Daniel J. Ramirez
707bb96fa8 Do not allow multiple data connections to the same data input slot, fixes #6357.Improved curve rendering when nodes are close. 2017-07-27 16:39:53 -05:00
Daniel J. Ramirez
95f55c8f0d Icons can now be added inside line edits (Search icon).
Fixed window title bar margins.

fixed compilation error
2017-07-19 13:23:16 -05:00
Daniel J. Ramirez
a3c2d9a6bd Improvements and fixes for the default theme.
Added customizable border size and window highlight.
2017-07-16 13:23:59 -05:00
Juan Linietsky
2a3e00c8c7 -Many fixes to VisualScript, fixed property names, etc.
-Added ability to set/get a field in GetSet, as well as assignment ops
-Added a Select node
-Fixed update bugs related to variable list and exported properties, closes #9458
2017-06-30 21:35:05 -03:00
Rémi Verschelde
f8d7670e82 Merge pull request #9038 from AlexHolly/rect2-rename-pos
renamed all Rect2.pos to Rect2.position
2017-06-05 15:52:05 +02:00
alexholly
a3c90b0293 renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
Paulb23
a4e222ae71 Added members overview 2017-05-29 12:56:33 +01:00
Juan Linietsky
5b3709d309 Removal of InputEvent as built-in Variant type..
this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
Rémi Verschelde
231511b2a6 Merge pull request #8631 from volzhs/editor-theme-custom
New customizable editor theme
2017-05-20 07:16:11 +02:00
Juan Linietsky
98a3296702 Removal of Image from Variant, converted to a Resource. 2017-05-17 07:37:45 -03:00
volzhs
17e8e343fb Revert "Add new editor and default theme (WIP)"
This reverts commit f045efe007.
2017-05-03 06:19:15 +09:00
Daniel J. Ramirez
f045efe007 Add new editor and default theme (WIP) 2017-04-27 08:04:57 +02:00
Rémi Verschelde
22b9c0207b Merge pull request #8417 from neikeq/hello-there
External editor improvements and fixes
2017-04-20 02:20:04 +02:00
Paulb23
c59bd79e02 Convert indent on save 2017-04-18 12:30:52 +01:00
Ignacio Etcheverry
4b8568006d External editor improvements and fixes
Notable changes:

- Now ScriptLanguages have the option to override the global external editor setting.
If `ScriptLanguage::open_in_external_editor()` returns `ERR_UNAVAILABLE` (which it does by default), then the global external editor option will be used.
- Added formatting to the external editor execution arguments. Now it's possible to write something like this: `{project} -g {file}:{line}:{col}`.
- `VisualScript::get_member_line()` now can return the line of functions (well, it returns the id of the _Function_ node of the function). I guess there is nothing else we can get a "line" from.

Fixes:

- Fixes a bug where `ScriptEditor::script_goto_method()` would not work if the script is not already open in the built-in editor.
- Fixes wrong DEFVAL for `cursor_set_column` and `cursor_set_line` in TextEdit.
- `Script::get_member_line()` now returns -1 ("found nothing") by default.
2017-04-17 01:51:30 +02:00
Sergey Pusnei
8589ca3903 Rename [gs]et_pos to [gs]et_position for Controls
Control set_pos -> set_position
Control set_global_pos -> set_global_position
[gs]et_mouse_pos -> [gs]et_mouse_position
[gs]et_global_mouse_pos -> [gs]et_global_mouse_position
fixes #8005
2017-04-10 08:27:34 +02:00
Rémi Verschelde
df61dc4b2b Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
Ray Koopa
c0c4ba4e94 Make Create New Node dialog resizable and burninate old dialog 2017-03-18 11:21:50 +01:00
Rémi Verschelde
5dbf1809c6 A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Rémi Verschelde
e1c1d7d1d7 Add a bunch of missing Godot headers in own files 2017-03-05 15:47:28 +01:00
Rémi Verschelde
49c065d29c Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
2017-03-05 14:21:25 +01:00
Rémi Verschelde
f44ee891be Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
Rémi Verschelde
93ab45b6b5 Style: Fix whole-line commented code
They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
2017-01-14 14:52:23 +01:00
Juan Linietsky
a97551902e rename Input.get_mouse_speed() to Input.get_last_mouse_speed() 2017-01-13 19:24:28 -03:00
Juan Linietsky
da477b76a9 some class renames
TextureFrame -> TextureRect
Patch9Frame -> NinePatchRect
ColorFrame -> ColorRect
2017-01-12 18:28:12 -03:00
Juan Linietsky
bc26f90581 Type renames:
Matrix32 -> Transform2D
	Matrix3 -> Basis
	AABB -> Rect3
	RawArray -> PoolByteArray
	IntArray -> PoolIntArray
	FloatArray -> PoolFloatArray
	Vector2Array -> PoolVector2Array
	Vector3Array -> PoolVector3Array
	ColorArray -> PoolColorArray
2017-01-11 00:52:51 -03:00
Juan Linietsky
48097f6df3 Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a container! 2017-01-10 01:49:55 -03:00
Juan Linietsky
fa170cbc58 PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188 2017-01-08 18:18:54 -03:00
Juan Linietsky
99ceddd11e Editor settings categories are now tidy and beautiful! 2017-01-05 19:41:36 -03:00
Juan Linietsky
118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
Juan Linietsky
1bf684cea2 -Cleaned up find/replace bar for replace (made selection only default if selection exists), also made buttons look like buttons
-Fixed a bug related to theme propagation, may be able to solve #6443, #6302 and others. Please test.
2016-09-11 10:05:46 -03:00
Daniel J. Ramirez
56f9adac3b Tweaked some icons, including xform one 2016-09-08 19:22:30 -05:00
Juan Linietsky
405f6af79c -Added diectly editable expressions on node to VSEditor, closes #6392
-Added ability for LineEdit to expand to fit text
2016-09-06 20:34:24 -03:00
Juan Linietsky
9167cd45bb Added expression nodes to visual script, please test. 2016-09-04 10:34:40 -03:00
Juan Linietsky
77cb836fc4 small fix 2016-09-03 14:59:44 -03:00
Juan Linietsky
5028d7510d Connection hints when connecting to empty space. 2016-09-03 14:58:23 -03:00
Juan Linietsky
65ae4976eb made visual script switch more flexible 2016-09-01 20:04:17 -03:00
Juan Linietsky
fc70824f7c More improvements to visual script..
fixed a bug of not saving when sub-nodes changed.
2016-08-31 17:58:51 -03:00
Juan Linietsky
5567350e1b -Reworked constant nodes better
-Added simple switch node, removed InputEventFilter
2016-08-31 12:50:46 -03:00
Juan Linietsky
fb4d6d1db0 More visual script improvements
-Added anti-aliasing on lines
-Improved draw performance enormously
-Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry!
2016-08-30 23:46:41 -03:00
Daniel J. Ramirez
0d692e6a8c Fixed compilation 2016-08-29 12:26:53 -05:00
Juan Linietsky
12dc7a2e6a Merge branch 'master' of https://github.com/godotengine/godot 2016-08-29 08:35:10 -03:00
Daniel J. Ramirez
9465ce46c6 Colors for VS sockets and icons 2016-08-28 19:57:16 -05:00
Juan Linietsky
748836e0b3 Several all around fixes to visual scripting (in the process of creating demos) 2016-08-28 20:59:01 -03:00
Rémi Verschelde
b6e206e995 Merge pull request #6108 from djrm/vs_type_icons_2
Icons for VScript types
2016-08-27 21:45:06 +02:00
Juan Linietsky
ec49f41e19 Even more work on visual script editor:
-Added constructor nodes, specialized and conversion ones.
-Cleaned up how unconnected input default values are shown and edited (much cleaner)
-Dragging scene nodes into graph makes a call dialog appear by deault
-Dragging properties into graph is set by default, not get
-fixed dragging internal functions into graph
2016-08-26 17:38:25 -03:00
Juan Linietsky
9c6175db11 More visual script work
-Block switches to 2d/3d editor if editing visual script
-Added cast node in flow control
-Added ability to do RPC in visual script
-Comment nodes
-Fix bug with inverted cable in connecting backwards
-Copy and paste nodes, including from different scripts
2016-08-25 17:45:20 -03:00
Daniel J. Ramirez
8151da15e1 Icons for VScript types 2016-08-23 22:54:21 -05:00
Juan Linietsky
ad8f208bdb Proper function/property selection in visual script editing for property.
This one has an ordered list, built-in description, search, etc.
2016-08-23 19:29:07 -03:00
vkbsb
91ba00b416 VisualScript: Adding TOOLS_ENABLED flag where needed (#6144)
Fixes #6022.
2016-08-15 09:54:02 +02:00
Juan Linietsky
72748d1363 -Show proper node name in subcall
-Implemented Ctrl-F to focus script type search
2016-08-08 01:41:57 -03:00
Juan Linietsky
9865650b43 Added a simpler way to do sub-functions in both visual and gdscript with the subcall node.
With this, visual script is almost done (missing registering custom nodes from addon).
All this is probably pretty broken, too and needs a lot of testing.
2016-08-08 01:21:22 -03:00
Juan Linietsky
9890c1d2ca Likely with bugs and with some features are missing, as well as profiler support, but VisualScript should be more or less done! 2016-08-06 19:00:54 -03:00
Juan Linietsky
259418f827 VisualScript can now execute visual scripts, but there is no debugger or profiler yet. 2016-08-05 22:48:00 -03:00
Juan Linietsky
6ed5d48d0c Concluded base visual scripting! can edit but not run though. 2016-08-04 00:05:35 -03:00
Juan Linietsky
cd25624667 More work on visual scripting.. 2016-08-03 22:07:03 -03:00
Juan Linietsky
d8af6330e5 More progress on visual script editing 2016-08-03 11:28:43 -03:00
Rémi Verschelde
e51f4725fe Fix translatable strings in VisualScript 2016-08-03 07:26:36 +02:00
Juan Linietsky
ad313097eb WIP visual scripting, not working yet but you can check out stuff 2016-08-02 19:11:05 -03:00