Commit graph

56647 commits

Author SHA1 Message Date
Chia-Hsiang Cheng
ef5d0b1c06 Avoid emitting signals if the animation is not ready to be processed 2023-08-07 18:21:28 +08:00
João Marcos
9e6da4e00e
Clarify relationship between basis and transform properties of Node3D 2023-08-07 12:13:22 +02:00
Haoyu Qiu
5dd854513e Fix OptionButton min size when fit longest item is enabled 2023-08-07 17:25:10 +08:00
clayjohn
57eb762bae Add option to enable HDR rendering in 2D
This is needed to allow 2D to fully make use of 3D effects (e.g. glow), and can be used to substantially improve quality of 2D rendering at the cost of performance

Additionally, the 2D rendering pipeline is done in linear space (we skip linear_to_srgb conversion in 3D tonemapping) so the entire Viewport can be kept linear.
This is necessary for proper HDR screen support in the future.
2023-08-07 11:24:03 +02:00
Hugo Locurcio
e9f723006a
Use compile-time Unicode string conversion
Thanks to this syntax introduced in C++11, this reduces the amount of work
that needs to be performed at run-time while making the code more terse.
2023-08-07 10:38:16 +02:00
Danil Alexeev
54231682ba
GDScript: Highlight comment markers (TODO, FIXME, etc.) 2023-08-07 11:33:51 +03:00
Markus Sauermann
9014e9e424 Add Unit tests for viewport.cpp Physics 2D Picking 2023-08-07 09:06:19 +02:00
bruvzg
e26a6c36c8 Fix native popups auto-closing when interacting with non-client area. 2023-08-07 10:01:48 +03:00
samdevelopscode
7ca6e94c36 Add description for SoftBody3D linear_stiffness property 2023-08-07 01:20:06 -05:00
Matias N. Goldberg
e783e32108 Fix integer underflow when rounding up in VoxelGI
The code wanted to divide and round up:
 - 0 / 64 = 0
 - 63 / 64 = 1
 - 64 / 64 = 1
 - 65 / 64 = 2

However when the dividend was exactly 0 it would underflow and produce
67108864 instead.

This caused TDRs on empty scenes or extremely slow performance

Fix #80286
2023-08-06 23:21:58 -03:00
Raul Santos
23f7f24e8a
C#: Add hard-coded singletons to avoid breaking compat
Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
2023-08-06 19:02:53 +02:00
Septian
cd94f9ad08 Add unit tests for PackedScene 2023-08-06 23:51:31 +07:00
kobewi
181eecc51b Ensure TileMap editor shortcuts are handled 2023-08-06 03:38:03 +02:00
Matias N. Goldberg
666e91b9ff Fix validation error when enabling SSIL alone 2023-08-05 20:57:26 -03:00
Lyuma
f67b6c158c Use image index instead of texture index for source_images 2023-08-05 16:54:35 -07:00
Raul Santos
6b713b1682
C#: Generate instance types for singletons 2023-08-06 00:48:22 +02:00
Matias N. Goldberg
79c9edab3b Draw sky as a fullscreen triangle 2023-08-05 17:55:43 -03:00
Matias N. Goldberg
6e7d87fb25 Use fullscreen tri instead of quad 2023-08-05 17:09:06 -03:00
Raul Santos
958a6cd953
C#: Fix typo in parameter name in documentation 2023-08-05 20:00:49 +02:00
Fabio Alessandrelli
b96d247ba2 [ENet] Properly set transfer flags when using custom channels 2023-08-05 12:27:02 +02:00
ajreckof
4b724c9252 Fix completion option location not found 2023-08-05 02:15:45 +02:00
Yuri Sizov
16a93563bf
Merge pull request #73777 from myaaaaaaaaa/enable-tsan
Add a Linux ThreadSanitizer job to CI
2023-08-04 21:28:42 +02:00
Yuri Sizov
c244903c3d
Merge pull request #78846 from raulsntos/dotnet/data_dir_name_now_with_more_platform
C#: Add platform name to the exported data directory
2023-08-04 21:01:38 +02:00
Yuri Sizov
dc6ea03101
Merge pull request #35555 from Calinou/add-version-project-setting
Add a "version" project setting and use it in new export presets
2023-08-04 21:01:15 +02:00
MewPurPur
3510b6e02c Add icons for 3D texture classes 2023-08-04 19:38:27 +03:00
MewPurPur
21739b89ef Add UndoRedo icon 2023-08-04 19:18:11 +03:00
MewPurPur
4b0ee492ae Disable irrelevant scene tab context menu items 2023-08-04 19:04:18 +03:00
Rémi Verschelde
0baca62734
libpng: Update to upstream 1.6.40 2023-08-04 17:04:49 +02:00
Rémi Verschelde
cc6a60913a
Merge pull request #78325 from akien-mga/libpng-moar-intrinsics
libpng: Enable intrinsics on x86/SSE2, ppc64/VSX, and all arm/NEON
2023-08-04 17:04:07 +02:00
Rémi Verschelde
bf299233bc
Merge pull request #80245 from timothyqiu/float-color-alpha
Fix wrong example output of `float*Color` in classref
2023-08-04 16:59:31 +02:00
Rémi Verschelde
8e0c898fc3
Merge pull request #80243 from timothyqiu/classref-typos
Fix various typos in classref
2023-08-04 16:59:27 +02:00
Rémi Verschelde
c236503b75
Merge pull request #79958 from van800/master-rider-path-locator-fleet
Delegate opening files for Rider to the RiderPathLocator NuGet package
2023-08-04 16:59:23 +02:00
Rémi Verschelde
e605a1d984
Merge pull request #79636 from aaronfranke/gltf-file-name-path
Set `base_path` and `filename` during GLTF export when writing to a file
2023-08-04 16:59:19 +02:00
Rémi Verschelde
516cb632e9
Merge pull request #79593 from KoBeWi/duck_typing_dialog
Show valid types in SceneTreeDialog
2023-08-04 16:59:16 +02:00
Rémi Verschelde
b8fa19cc19
Merge pull request #79495 from Chaosus/astargrid_all_solid
Add a `fill_region` method to the `AStarGrid2D`
2023-08-04 16:59:11 +02:00
Rémi Verschelde
ad2295e35b
Merge pull request #79325 from dalexeev/gui-fix-tree-perf-regression
GUI: Fix `Tree` performance regression by using cache
2023-08-04 16:59:07 +02:00
Rémi Verschelde
bf8069e801
Merge pull request #45152 from Birdulon/PAlatency4
PulseAudio: Remove `get_latency()` caching
2023-08-04 16:58:59 +02:00
Dario
77776f5313 Fix motion vectors being corrupted when using precision=double and resulting in the TAA pass being completely broken.
See Issue #69528. When building with precision=double, the TAA pass would break due to the motion vectors being corrupted. It was apparent the origin of the camera itself was corrupted in the UBO for the previous frame because the camera origin was only being split correctly for the current block but not for the previous block (to effectively support the double precision float on the shader).
2023-08-04 11:42:06 -03:00
Chia-Hsiang Cheng
8da66412f6 Avoid retrieving the object ID of a Nil variable 2023-08-04 22:38:43 +08:00
Danil Alexeev
5fb975e4a5
GUI: Fix Tree performance regression by using cache 2023-08-04 16:11:26 +03:00
Rémi Verschelde
2c9b7fc7a8
libpng: Enable intrinsics on x86/SSE2, ppc64/VSX, and all arm/NEON 2023-08-04 14:57:21 +02:00
kobewi
05ab444357 Show valid types in SceneTreeDialog 2023-08-04 13:50:27 +02:00
Haoyu Qiu
54f26c66ab Fix wrong example output of float*Color in classref 2023-08-04 17:00:40 +08:00
Ivan Shakhov
7f8e3ab5cd Delegate opening files for Rider to the RiderPathLocator NuGet package, fix https://github.com/godotengine/godot/pull/78832#issuecomment-1633330344 2023-08-04 10:31:33 +02:00
Haoyu Qiu
097c849395 Fix various typos in classref 2023-08-04 16:29:55 +08:00
Hugo Locurcio
ad4480bf2e
Add a "version" project setting and use it in new export presets
This makes it easy to retrieve the project version at runtime
for display purposes, while simplifying the export preset configuration.
You can now leave the version empty unless you need to override it on a per-preset
basis.

Since export presets save the values of default values to the `export_presets.cfg`
file, this change only affects export presets created after this commit was merged.
2023-08-04 10:29:33 +02:00
bruvzg
acff87ffda
[X11] Do not fail DisplayServer init if non-essential extensions are missing. 2023-08-04 10:58:14 +03:00
Luke Hubmayer-Werner
9e844cc0c8 PulseAudio: Remove get_latency() caching 2023-08-04 15:35:13 +09:30
MewPurPur
50f4c298e6 Improve material and mesh preview buttons 2023-08-04 01:47:32 +03:00
Aaron Franke
2970839085
Set base_path and filename during export 2023-08-03 16:49:22 -05:00