Commit graph

45578 commits

Author SHA1 Message Date
Stanislav Labzyuk
44ce838192 Fix guidelines appearance 2022-08-02 12:38:23 +07:00
bruvzg
5aa48b6ae5
[TextServer] Implement ICU/UAX 31 based is_valid_identifier function. 2022-08-02 08:30:20 +03:00
Rémi Verschelde
8cce479c01
Merge pull request #51672 from Calinou/shader-add-hint-transparent-texture
Add `hint_transparent` to use a transparent black placeholder texture
2022-08-02 07:15:59 +02:00
Rémi Verschelde
d60d0a53ce
Merge pull request #63797 from JohanAR/fix-color-picker-okhsl
Fix ColorPicker color and hsv sync issue
2022-08-02 07:15:11 +02:00
Rémi Verschelde
bda2274969
Merge pull request #63627 from and-rad/vector-field-attractor-fix
Fix vector field particle attractor texture sampling
2022-08-02 07:13:04 +02:00
Rémi Verschelde
2cdef4d532
Merge pull request #63589 from RandomShaper/sdfgi_debug_pc
Keep SdfgiDebug shader's push constant size <= 128
2022-08-02 07:11:58 +02:00
Rémi Verschelde
12f717d263
Merge pull request #63794 from clayjohn/GLES3-bugs
Fix various bugs in GLES3 renderer that stopped it from running on web
2022-08-02 07:10:44 +02:00
Rémi Verschelde
8de2cc04a7
Merge pull request #63793 from RandomShaper/fix_unbound_resource
Fix uniform set creation error due to null RID
2022-08-02 07:10:20 +02:00
Hugo Locurcio
813f6a5d57
Add hint_transparent to use a transparent black placeholder texture
This can be used in shaders to avoid the need to supply a transparent
placeholder texture manually.
2022-08-01 23:38:06 +02:00
Johan Aires Rastén
26ebea7286 Fix ColorPicker color and hsv sync issue
ColorPicker has both a Color and HSV values for the currently selected
color, fixed a few cases where those were not kept in sync.

Refactored a little regarding this, and removed a redundant update.

Solves #63777
2022-08-01 23:05:44 +02:00
clayjohn
4b80cb4aa3 Fix various bugs in GLES3 renderer that stopped it from running on web 2022-08-01 16:45:32 -04:00
Ignacio Roldán Etcheverry
8243c7ab5d
Merge pull request #63790 from raulsntos/csharp-unused
C#: Remove unused `Transform2D.ScaleBasis` method
2022-08-01 22:38:17 +02:00
K. S. Ernest (iFire) Lee
8b64e331c3 Mend the non-matching okhsl colors.
Closer match.
2022-08-01 13:20:11 -07:00
Rémi Verschelde
67c5741c03
Merge pull request #63767 from kubecz3k/fix/headless-collision 2022-08-01 22:04:09 +02:00
Rémi Verschelde
ada06f9862
Merge pull request #63007 from jtnicholl/animation_player_docs 2022-08-01 22:03:17 +02:00
Pedro J. Estébanez
2df767d31e Fix uniform set creation error due to null RID 2022-08-01 21:59:13 +02:00
Yuri Sizov
86798d36db Remove CustomPropertyEditor completely 2022-08-01 22:57:05 +03:00
Rémi Verschelde
c596369d7a
Merge pull request #53540 from Calinou/editor-improve-exp-easing-inspector
Improve easing inspector usability
2022-08-01 21:52:56 +02:00
Raul Santos
a4ad1dfa51
C#: Remove unused Transform2D.ScaleBasis method 2022-08-01 20:56:29 +02:00
Jonathan Nicholl
245fba26b0 Update classref documentation for AnimationPlayer 2022-08-01 12:46:03 -04:00
Hugo Locurcio
6059a9b624
Improve easing inspector usability
- Add `positive_only` property hint to disallow using negative presets.
  These values are clamped in several places in the editor already,
  so this avoids displaying presets that don't work.
- Move the Zero preset at the end of the positive list to match
  the custom property editor. It's also used less often than Linear,
  Ease In and Ease Out.
- Rename presets to be consistent between the easing property editor
  and custom property editor.
- Remove unused `inout` hint which was redundant since it was already
  the default.
2022-08-01 18:40:04 +02:00
Rémi Verschelde
5ecd61a315
Merge pull request #54738 from Calinou/expose-os-restart-on-exit 2022-08-01 16:49:18 +02:00
Rémi Verschelde
5aee81fb6f
Merge pull request #63763 from bruvzg/lbl_settings_defaults 2022-08-01 16:49:02 +02:00
Rémi Verschelde
08311f7cd3
Merge pull request #63781 from YuriSizov/editorresourceconversionpluginactomy2 2022-08-01 16:48:34 +02:00
Yuri Sizov
1c9ba5ef3e Remove excessive editor/property_editor.h includes 2022-08-01 17:19:11 +03:00
Hugo Locurcio
1b713175b2
Expose the "restart on exit" OS functionality
This can be used to restart a project with specific command line arguments
applied. This can work in tandem with `OS.get_cmdline_args()` to restart
with the same command line arguments as used to originally run the project.

Example use cases:

- Restart to apply an user setting change that requires a restart to work.
- Restart with a Godot command line argument to change the video driver,
  audio driver, etc.
2022-08-01 14:06:13 +02:00
Yuri Rubinsky
9ec6de1767
Merge pull request #63766 from Chaosus/fix_shader_instance_uniform 2022-08-01 15:04:54 +03:00
Yuri Rubinsky
81c44718ca Fix passing values to the instance uniforms in the shader 2022-08-01 13:45:29 +03:00
Jakub Grzesik
3c55637459 fix for headless collision shape generation
this commit implements just enough of dummy mesh_storage so collision shapes are still generated in the headless mode
implementation was inspired by rasterizer_dummy.h from Godot3
2022-08-01 12:38:07 +02:00
bruvzg
ac801494a3
Change LabelSettings default values to match default theme. 2022-08-01 13:33:06 +03:00
bruvzg
366e2d893e
[TextServer] Add a build warning when building with external FreeType without Brotli support. 2022-08-01 13:22:29 +03:00
Rémi Verschelde
d29e95687e
Merge pull request #63761 from BastiaanOlij/gles3_scene_singleton_init 2022-08-01 11:35:19 +02:00
Bastiaan Olij
367507e7da Initialise singleton in RendererSceneGLES3 2022-08-01 18:42:42 +10:00
Rémi Verschelde
dd238cb038
Merge pull request #63722 from akien-mga/scons-4.4.0-vs-solution
SCons: Fix creating VS solution with SCons 4.4.0
2022-08-01 10:31:46 +02:00
Rémi Verschelde
90dae713a1
Merge pull request #55007 from norling/master 2022-08-01 09:51:05 +02:00
Martin Norling
cab107d063 docs: Caveats of NavigationMesh.create_from_mesh
Adds a note explaining the requirements of the given [Mesh] when converting a [Mesh] to a [NavigationMesh] using `NavigationMesh.create_from_mesh`.
2022-08-01 09:46:58 +02:00
Rémi Verschelde
beb8fd5e8b
Merge pull request #55387 from RPicster/particles-turbulence 2022-08-01 09:38:54 +02:00
Rémi Verschelde
121d6fdace
Merge pull request #63754 from BastiaanOlij/storage_struct_private
Changed storage structs to private
2022-08-01 09:37:36 +02:00
Rémi Verschelde
de53e91b85
Merge pull request #55276 from Calinou/volumetric-fog-tweak-default-gi-inject
Tweak default fog settings for better appearance
2022-08-01 07:55:53 +02:00
Rémi Verschelde
633710f1c9
Merge pull request #54028 from Calinou/material-default-alpha-scissor-threshold-0.5
Change default material alpha scissor threshold to 0.5
2022-08-01 07:55:26 +02:00
Rémi Verschelde
677f565ce8
Merge pull request #63587 from clayjohn/specular-occlusion
Treat specular less than 0.02 as occlusion
2022-08-01 07:54:57 +02:00
Rémi Verschelde
44f1e540f6
Merge pull request #63733 from akien-mga/file-get_as_text-skip-CR
File: Re-add support to skip CR (`\r`) in `File::get_as_text`
2022-08-01 07:54:20 +02:00
Rémi Verschelde
4d4575d386
Merge pull request #63624 from reduz/commandline-user-args
Add support for command-line user arguments.
2022-08-01 07:53:14 +02:00
Rémi Verschelde
12dc5619e9
Merge pull request #63755 from raulsntos/fix-vector4-min-axis-index
Fix `Vector4::min_axis_index` for equal components
2022-08-01 07:48:43 +02:00
Ignacio Roldán Etcheverry
19e0e06dd0
Merge pull request #63752 from raulsntos/csharp-rename-phi
Rename math 'phi' arguments to 'angle' in C#
2022-08-01 05:48:43 +02:00
Raul Santos
2e5cf62dee
Fix Vector4::min_axis_index for equal components
The documentation says if all components are equal it must return AXIS_W but it was returning AXIS_X.
2022-08-01 04:50:17 +02:00
Bastiaan Olij
81c6f73109 Changed storage structs to private 2022-08-01 11:59:14 +10:00
Raul Santos
d0e586fc7e
Rename math 'phi' arguments to 'angle' in C# 2022-08-01 02:42:20 +02:00
Hugo Locurcio
e35e79b802
Tweak default fog settings for better appearance
- Increase the default non-volumetric fog density to 0.01 to make
  adjustments more visible.
- Use a less saturated non-volumetric fog color by default
  (a mix of the sky and horizon colors of the new default
  ProceduralSkyMaterial).
- Set Volumetric Fog Gi Inject to 1.0 by default. Injecting GI results
  in more realistic appearance of volumetric fog, at a very low
  performance cost.
2022-08-01 02:04:20 +02:00
Hugo Locurcio
fa019f6e14
Change default material alpha scissor threshold to 0.5
This makes the default behavior consistent between SpriteBase3D,
BaseMaterial3D and imported glTF scene materials.

Alpha scissor threshold property hints now allows for more precise
adjustments as well.
2022-08-01 02:00:16 +02:00