unknown
73c5e07051
Added better descriptive error messages for file operations in core_bind.cpp
2021-10-18 02:09:42 +05:30
mennomax
b4eeeb315a
Swap args of Plane(point, normal) constructor
...
Now (normal, point)
2021-10-15 20:49:42 -05:00
Rémi Verschelde
c133480531
SCons: List .gen.cpp
sources explicitly to avoid globbing errors
...
Whenever we change the name (or remove) generated cpp files with the `.gen.cpp`
extension, users run into build issues when switching between branches (i.e.
switching before and after the name change/removal). This is because we glob
`*.cpp` so if a now-obsolete file from a previous build is present, we'll
include it too, potentially leading to bugs or compilation failure (due to
missing headers or invalid code).
So globbing patterns in `add_source_files` will now skip files ending with
`.gen.cpp`, which should instead be passed explicitly where they're used.
2021-10-15 22:14:11 +02:00
Rémi Verschelde
cd21cc683a
SCons: Set DEBUG_ENABLED
and DEV_ENABLED
in SConstruct
...
They're the same for all platforms so they don't need to be repeated in all
platform definitions.
2021-10-15 10:26:58 +02:00
K. S. Ernest (iFire) Lee
8f0c056431
Fix specific warnings issues by Clang
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Found by `scons dev=yes` on llvm-mingw.
2021-10-14 14:14:26 -07:00
George Marques
4c14051b3f
Zero Dictionary and Array variants when changing type with reset
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So they don't reference to the old values anymore and instead refer to
a new value.
2021-10-14 11:22:17 -03:00
Gilles Roudière
3b42660105
Add a name to TileSet sources
2021-10-14 14:54:48 +02:00
Gilles Roudière
0587e5e018
Implement toast notifications in the editor
2021-10-14 13:30:54 +02:00
Rémi Verschelde
a801a2031d
Merge pull request #53773 from nathanfranke/fix-license-character-encoding
2021-10-13 21:04:13 +02:00
Rémi Verschelde
fd2dcba02c
Merge pull request #53772 from RandomShaper/fix_hash_map
2021-10-13 21:03:50 +02:00
Nathan Franke
28c163a432
Fix character encoding of Engine::get_copyright_info
2021-10-13 10:42:41 -05:00
Pedro J. Estébanez
f80e4e4f4c
Fix HashMap element copy leaving hash as zero
2021-10-13 17:25:31 +02:00
Rémi Verschelde
6569635ec0
Merge pull request #53757 from groud/fix_undo
2021-10-13 12:42:07 +02:00
Gilles Roudière
cf7242dd8e
Fix undo in inspector not working
2021-10-13 10:45:21 +02:00
Rémi Verschelde
6f1d2133bb
Merge pull request #52495 from kdiduk/issue-52491-fix-value-conversion-in-hashfuncs-header
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#52491 Cosmetic: fix type cast so that it matches return value type
2021-10-12 22:38:39 +02:00
Rémi Verschelde
b48c6418fe
Merge pull request #52293 from neikeq/class-db-api-type-bug
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Fix ClassDB API type mismatch bug between --editor and player
2021-10-12 22:34:21 +02:00
Дмитрий Сальников
9b38e04fff
Exposed setters for sensor values in Input class
2021-10-12 23:26:03 +03:00
Gilles Roudière
5504e11fb7
Fix useless debug print
2021-10-12 17:03:39 +02:00
Rémi Verschelde
480fc31450
Merge pull request #53713 from groud/add_force_keep_on_undo_redo_merge_ends
2021-10-12 15:33:20 +02:00
Fabio Alessandrelli
74b46bb220
[Net] Fix spawn/despawn custom callable argument.
...
Was always reporting it to be a spawn, even for despawns.
2021-10-12 14:18:16 +02:00
Gilles Roudière
1be00864b7
Add a way to force undo/redo operations to be kept in MERGE_ENDS mode
2021-10-12 14:03:05 +02:00
Rémi Verschelde
0fd50ff217
Merge pull request #52736 from aaronfranke/lgtm-mult
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Fix some LGTM errors of "Multiplication result converted to larger type"
2021-10-12 08:38:46 +02:00
Rémi Verschelde
1bd6a2f020
Merge pull request #52548 from m4gr3d/customize_metadata_dir_master
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Make the project data directory customizable
2021-10-12 08:26:47 +02:00
Aaron Franke
7e51e4cb84
Fix some LGTM errors of "Multiplication result converted to larger type"
2021-10-12 00:17:27 -05:00
Juan Linietsky
610de0974d
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation"
2021-10-11 19:27:50 -03:00
ne0fhyk
3e44a6375e
Make the project data directory customizable.
2021-10-11 14:40:14 -07:00
Rémi Verschelde
9ed4f8367b
Merge pull request #48332 from TokageItLab/implement-ping-pong
2021-10-11 22:55:01 +02:00
Yuri Roubinsky
e270d1cce3
Fix autocompletion of built-in functions in GDScript
2021-10-11 19:06:17 +03:00
Tokage
372ba76663
implement ping-pong loop in animation
...
Co-authored-by: Chaosus <chaosus89@gmail.com>
2021-10-09 18:08:43 +09:00
mashumafi
575d4e00b6
Enhance and cleanup stringify for Vector
2021-10-09 06:19:25 +00:00
Pedro J. Estébanez
73697d4de6
Avoid the need for copy assignment in HashMap key/data types
2021-10-08 20:06:07 +02:00
Rémi Verschelde
26b3aff01d
Merge pull request #53517 from ColinKinloch/native_callback_typedef
2021-10-08 14:28:36 +02:00
Rémi Verschelde
cdaa52a820
Merge pull request #53555 from Pineapple/faster-int-string-dictionary
2021-10-08 14:26:48 +02:00
Fabio Alessandrelli
54ec66a700
[Net] Rename RPCConfig.sync to call_local.
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For consistency with the other user facing changes.
2021-10-08 12:39:09 +02:00
Bartłomiej T. Listwon
4a723842b6
Faster hash_compare for integer and string keys in dictionaries
2021-10-08 10:09:13 +02:00
Rémi Verschelde
49e7e049ab
Merge pull request #53422 from KoBeWi/add_LUA_to_Godot
2021-10-07 23:37:37 +02:00
Rémi Verschelde
6090f90743
Merge pull request #53545 from vnen/gdscript-release
2021-10-07 23:28:34 +02:00
Rémi Verschelde
5abc966be4
Merge pull request #53500 from vnen/variant-in-string-name
2021-10-07 22:51:00 +02:00
George Marques
fafa8c7f6e
Enable method type information on release builds
...
This is needed to ensure GDScript compilation works properly on release
builds and make use of optimized typed instructions.
2021-10-07 16:13:44 -03:00
kobewi
31012fd060
Change print_line() to use any number of Variants
2021-10-07 16:28:22 +02:00
Hugo Locurcio
bcf4a56c74
Replace references to VisualServer in code comments with RenderingServer
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VisualServer no longer exists in the `master` branch.
2021-10-07 15:49:41 +02:00
Colin Kinloch
a66e59be84
Add typedef to GDNativeInstanceBindingCallbacks
2021-10-07 11:59:18 +01:00
George Marques
13a2d03dde
Add Variant in
operator for any String/StringName operands
...
Allow using String or StringName types as operand in any position of the
`in` operator, which is more convenient in scripting when interacting
with data in the engine (such as a Node name).
2021-10-06 22:07:32 -03:00
Brian Semrau
f28c677f3d
[core_bind] Add is_alive
to Thread. Replace is_active
with is_started
.
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Replacing `is_active` resolves an API discrepancy between core_bind Thread and core/os Thread.
2021-10-06 12:47:58 -04:00
Kirill Diduk
1f38b00242
#52491 Cosmetic: fix type cast and add comment with the algorithm source
2021-10-05 21:40:33 +02:00
Rémi Verschelde
a7ba227631
Merge pull request #52711 from m4gr3d/provide_getter_for_project_data_dir_master
2021-10-05 21:02:27 +02:00
Rémi Verschelde
a603b2d7c7
Merge pull request #47497 from briansemrau/nan-inf-tscn-parsing-bug
2021-10-05 19:57:33 +02:00
Thakee Nathees
3f3ed5d34c
NaN, INF read/write bug fixed
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Fix : #40589
2021-10-05 09:25:49 -04:00
Maxime Lapointe
29dc8de88b
Improve error message when instantiating virtual class
2021-10-05 08:09:35 -04:00
kobewi
9e5fdbc79d
Fix LUA-style assignment in Dictionary
2021-10-05 12:17:13 +02:00
Rémi Verschelde
2ac320681a
Merge pull request #53225 from aaronfranke/c-locale
2021-10-05 11:20:08 +02:00
Rémi Verschelde
3479aaa369
Merge pull request #53405 from winterpixelgames/PR-more-error-logging-release
2021-10-05 08:43:07 +02:00
Jordan Schidlowsky
b78d399f91
revert 0d7409a
so additional error information prints in release builds
2021-10-04 16:55:01 -06:00
Rémi Verschelde
b85dfd990e
GDScript completion: Handle quote style ad-hoc to remove editor dependency
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`core` and `scene` shouldn't depend on `editor`, so they can't query this style
setting in `get_argument_options`. But we can handle it after the fact in
GDScript's completion code.
Also cleans up a couple extra unused invalid includes in `core`.
2021-10-04 16:16:05 +02:00
Rémi Verschelde
463dbe5210
Merge pull request #53270 from akien-mga/charproxy-add-copy-constructor
2021-10-04 10:39:37 +02:00
Rémi Verschelde
90f8eb7aa0
Merge pull request #53059 from timothyqiu/thread-obj
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Fix crash when creating thread
2021-10-02 02:15:43 +02:00
Rémi Verschelde
01cb4d92f3
Merge pull request #47442 from Shatur/fix-connect-reference-counted
2021-10-01 22:41:11 +02:00
Fabio Alessandrelli
366e374f76
Merge pull request #53290 from Faless/mp/4.x_opts_names
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[Net] Rename RPC constants and annotation arguments.
2021-10-01 21:35:08 +02:00
Fabio Alessandrelli
24a949ea11
[Net] Rename RPC constants and annotation arguments.
...
any -> any_peer
sync -> call_local
ordered -> unreliable_ordered
Multiplayer.RPC_MODE_ANY -> RPC_MODE_ANY_PEER
Multiplayer.TRANSFER_MODE_ORDERED -> TRANSFER_MODE_UNRELIABLE_ORDERED
2021-10-01 18:14:38 +02:00
bruvzg
0c0b5c84b0
Implement TextServer GDExtension interface, remove TextServer GDNative interface.
2021-10-01 15:13:29 +03:00
Eric M
ad30b0a8dd
Allow shortcuts to have any number of bindings. Updated UI as required.
2021-10-01 18:04:28 +10:00
Rémi Verschelde
b32f84d473
Merge pull request #52850 from mashumafi/vector-bsearch
2021-10-01 07:52:51 +02:00
mashumafi
214bbfbefe
Implement bsearch for Vector and Packed*Array
2021-09-30 23:57:26 +00:00
Lightning_A
c63b18507d
Use range iterators for Map
2021-09-30 15:09:12 -06:00
Rémi Verschelde
cc57cbb73a
CharProxy: Add copy constructor
...
Adding the copy constructor is needed to solve a `-Wdeprecated-copy` warning
from GCC and Clang, which is raised when upgrading doctest from 2.4.4 to 2.4.6.
2021-09-30 23:06:40 +02:00
Juan Linietsky
c370b4c4d0
Merge pull request #52544 from JFonS/lod_fixes
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Auto LOD fixes and improvements
2021-09-30 14:49:11 -03:00
Rémi Verschelde
3a19400889
Merge pull request #48685 from bruvzg/bundle_icon_4
2021-09-30 14:55:04 +02:00
Rémi Verschelde
bc0f5d3dde
Merge pull request #53251 from LATRio/53224
2021-09-30 13:42:45 +02:00
Max Hilbrunner
ac7505e277
Merge pull request #53227 from Calinou/rename-getornull
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Rename RID's `getornull()` to `get_or_null()`
2021-09-30 12:56:01 +02:00
LATRio
41c1cfe28e
InputEventJoypadMotion::set_axis - reject invalid axis
2021-09-30 19:32:21 +09:00
Rémi Verschelde
4a9a231566
Merge pull request #53230 from nekomatata/fix-2d-bvh-overflow
2021-09-30 10:24:18 +02:00
Hugo Locurcio
ba65730cbf
Rename RID's getornull()
to get_or_null()
2021-09-29 23:58:02 +02:00
Rémi Verschelde
4028583e81
Merge pull request #53044 from lucypero/thread_override
2021-09-29 22:43:06 +02:00
PouleyKetchoupp
d3c6395dcd
Fix buffer overflow in 2D BVH
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Some areas of code were missed and assumed Vector3.
2021-09-29 12:10:23 -07:00
Lucy
5fe1857496
Fix Platform Thread Override
2021-09-29 15:38:04 -03:00
Aaron Franke
1cbec15084
Add locale rename for the "C" locale
2021-09-29 11:57:53 -05:00
Rémi Verschelde
2fc31fdfca
Merge pull request #53217 from Faless/ext/fix_pointer_info
2021-09-29 17:41:58 +02:00
Haoyu Qiu
40e188f687
Fix crash when creating thread
2021-09-29 22:08:12 +08:00
Fabio Alessandrelli
0276c2e74a
Fix const pointers types in docs and extension API.
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The GDVIRTUAL_NATIVE_PTR did not declare the correct GDNativeConstPtr
template, resulting in "void*" being used as it's type info in both the
documentation and the extension API dump.
2021-09-29 16:04:20 +02:00
O01eg
9302b6547a
Implement override of get_message and get_plural_message
2021-09-29 14:19:14 +03:00
Anilforextra
fc9767abb1
Use functions defined in the their classes.
2021-09-29 09:36:34 +05:45
Fabio Alessandrelli
d18cbdf5e4
Merge pull request #52481 from Faless/net/4.x_native_peers
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[Net] Extension system for network peers, webrtc.
2021-09-28 12:57:45 +02:00
fabriceci
e4cfcfc424
Replace auto completion shortcut for mac
2021-09-28 11:25:11 +02:00
Rémi Verschelde
ed5267f69f
Merge pull request #53053 from LATRio/callable_in_thread_start
2021-09-28 11:10:09 +02:00
Hennadii Chernyshchyk
dbb37e586b
Fix inversed check inside register_singleton
2021-09-28 00:17:31 +03:00
jfons
9e1810695c
Auto LOD fixes and improvements
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* Fixed LODs for shadow meshes.
* Added a merging step before simplification. This helps with tesselated
meshes that were previously left untouched. The angle difference at
wich edges ar considered "hard" can be tweaked as an import setting.
* LODs will now start with the highest decimation possible and keep
doubling (approximately) the number of triangles from there. This
makes sure that very low triangle counts are included when possible.
* Given more weight to normal preservation.
* Modified MeshOptimizer to report distance-based error instead of
including attributes in the reported metrics.
* Added attribute transference between the original mesh and the
various LODs. Right now only normals are taken into account,
but it could be expanded to other attributes in the future.
2021-09-27 17:04:56 +02:00
Haoyu Qiu
b024d16bc1
Parse UTF-8 when getting path from resource UID
2021-09-27 19:10:32 +08:00
Rémi Verschelde
79e33f8b71
Merge pull request #53058 from LATRio/52191
...
check if 'shortcut' in InputEventShortcut is valid
2021-09-26 08:38:12 +02:00
LATRio
eae7f1c1ae
validate 'shortcut' in InputEventShortcut
2021-09-26 11:06:16 +09:00
Rémi Verschelde
c7f67daccd
Merge pull request #52855 from Calinou/engine-editor-hint-getter-only
2021-09-25 22:09:51 +02:00
LATRio
97c68514c4
Use Callable in Thread::start
2021-09-25 22:07:13 +09:00
Rémi Verschelde
0abe464162
Merge pull request #52849 from KoBeWi/know_no_binds
2021-09-25 00:10:56 +02:00
John Wigg
ccf05aeb9a
Fix Face3::get_random_point_inside()
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Use correct overload of Math::random(from, to) to return floating point values within the correct range.
2021-09-24 21:41:17 +02:00
Fabio Alessandrelli
25226329be
[Net] MultiplayerPeer cleanup, defaults.
2021-09-24 18:40:39 +02:00
Fabio Alessandrelli
7c81ce43ec
[Net] Bind Multiplayer to GDExtension.
2021-09-24 18:40:39 +02:00
Fabio Alessandrelli
5f61b2c797
[Net] StreamPeer GDExtension.
2021-09-24 18:40:39 +02:00
Fabio Alessandrelli
b9e6cc8f4f
[Net] Enable PacketPeer native extensions.
2021-09-24 18:40:39 +02:00
kobewi
7bf5fc709e
Remove binds from Signal.connect
2021-09-24 17:07:33 +02:00
Rémi Verschelde
32ab77ef8f
Merge pull request #52430 from AnilBK/vector2-replacements
2021-09-24 13:04:42 +02:00
Hugo Locurcio
6def32d643
Replace #pragma once
by traditional include guards for consistency
...
`#pragma once` was used in a few files, yet we settled on using
traditional include guards instead.
The PooledList template comment was also moved to allow editors
such as Visual Studio Code to display the comment when hovering
PooledList.
`app.h` was renamed to `app_uwp.h` to be less generic for the
include guard.
2021-09-24 02:33:15 +02:00