Commit graph

525 commits

Author SHA1 Message Date
Juan Linietsky
c9580965ea -Remote deploy now uses FS over USB on Android, super fast! 2016-01-20 00:29:34 -03:00
volzhs
c937fd5be6 missed rename "keep_screen_on" for ios 2016-01-19 01:58:51 +09:00
Rémi Verschelde
1469508174 Merge pull request #3364 from Max-Might/master
Haiku: fix build and add resource file
2016-01-18 14:51:01 +01:00
Rémi Verschelde
7e20c86ac7 Merge pull request #3360 from volzhs/keep-screen-on-5
Add ability to set "keep screen on" for android & iOS. fixes #2428
2016-01-18 14:44:49 +01:00
mrezai
48bf9d3139 Fix 32 bit windows export crash 2016-01-16 19:22:40 +03:30
volzhs
182d2e5dc9 Add ability to set "keep screen on" for iOS 2016-01-16 20:59:09 +09:00
volzhs
fb2bf78591 Add ability to set "keep screen on" for android 2016-01-16 20:57:34 +09:00
Kostadin Damyanov
19753233ad Haiku: add resource file 2016-01-16 07:34:00 +02:00
Kostadin Damyanov
7998197ff1 Merge remote-tracking branch 'upstream/master' 2016-01-15 22:43:54 +02:00
punto-
7393e40452 Merge pull request #3272 from Hinsbart/joy-binding
Add some joystick functions to input. Enables manipulation of mapping…
2016-01-12 03:59:19 -03:00
mrezai
4cb14ae7d6 Fix crash on android 6.0.1, fixes #3321 2016-01-12 09:57:56 +03:30
Rémi Verschelde
1f1c3038c2 Update copyright in remaining files + prints in the UI 2016-01-11 21:34:22 +01:00
Rémi Verschelde
7f82c8d7c5 Merge pull request #3230 from touilleMan/issue-55
Remove unnecessary null pointer checks
2016-01-11 12:00:44 +01:00
Rémi Verschelde
4c090313bc Merge pull request #3304 from eska014/fbsd-alsa
Give FreeBSD a chance to enable ALSA
2016-01-11 08:50:15 +01:00
Juan Linietsky
b21ce6cecb make msvc 64bits build again, fixes #3098
disabled assembly for msvc 64 bits, as it is not supported
2016-01-10 21:26:34 -03:00
Juan Linietsky
a120c66f98 -Removed OS.get_system_time_msec(), this is undoable on Windows and also unusable from GDscript due to precision.
-Added, instead an OS.get_system_time_secs(), which is 32 bits friendly, fixes #3143
2016-01-10 18:24:55 -03:00
eska
56e65f9e29 Enable ALSA driver in non-linux X11 when available 2016-01-10 17:52:15 +01:00
Juan Linietsky
c9852501a4 Fix bug related to EOF in Android FileAccess 2016-01-09 20:50:45 -03:00
eska
a6c1a5c6d0 Fix pthread renaming in Open/FreeBSD 2016-01-09 15:56:31 +01:00
mrezai
50cbe736de Fix maven repositories bug 2016-01-09 16:51:22 +03:30
Juan Linietsky
6a29edf048 removed unnecesary comma in gradle template 2016-01-08 17:55:13 -03:00
Juan Linietsky
40ba22631b Renamed godot domain from com.android.godot (which was incorrect) to org.godotengine.godot 2016-01-08 17:53:00 -03:00
Juan Linietsky
401622cc22 -Removed ANT build system for Android, as it was deprecated by Google
-Added new Gradle build system, as it is the required build system
2016-01-08 13:36:44 -03:00
hondres
c632c13c66 Add some joystick functions to input. Enables manipulation of mappings at runtime 2016-01-08 00:40:41 +01:00
Peace Sells
9f00d9e44b Better fix for visual studio project generation. 2016-01-06 22:47:43 -07:00
Rémi Verschelde
a98aa0bbbe Make joydev build using udev and evdev opt-out but blocking (linux)
It is enabled by default, users have to specifically ask for it if they don't want gamepad support. If libudev or libevdev are missing, the build aborts and tells the user the reason and that they can disable gamepad support with the "gamepad=no" option.
2016-01-06 19:21:37 +01:00
hondres
c0e4d8fbfd fix x11 crash on exit 2016-01-05 23:35:54 +01:00
hondres
3f64fd64eb define XUSER_MAX_COUNT if not present 2016-01-05 01:16:10 +01:00
Emmanuel Leblond
cabf923484 Remove unnecessary null pointer checks 2016-01-04 11:46:16 +01:00
Juan Linietsky
e0eff65fc0 change android install location to automatic, closes #1997 2016-01-03 20:31:37 -03:00
Juan Linietsky
908f75c23f having active items is pointless in input map 2016-01-03 18:52:42 -03:00
hondres
17d664cf1d send axis events only once per frame on linux 2016-01-03 02:24:43 +01:00
hondres
c60e1648ba make num_buttons local, no need to keep in joystick struct 2016-01-02 03:52:44 +01:00
George Marques
5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
Juan Linietsky
586e482a98 -Fix parsing of comments in VariantParser, fixes #3175 2015-12-31 10:25:21 -03:00
Rémi Verschelde
46eebac3ae Remove bogus argument in sample_get_description
Copy-paste mistake from the setter most likely.
2015-12-28 01:18:37 +01:00
Kostadin Damyanov
62574759ab Haiku: fix build 2015-12-26 18:54:05 +02:00
Hondres
d8143eb3fb Fix joystick hotplugging on windows, using right indices now 2015-12-26 13:14:13 +01:00
Ariel Manzur
6cfede11e3 removed -ffast-math on ios, compiler bug? 2015-12-23 11:19:12 -03:00
Ariel Manzur
02d6669a38 threads 2015-12-22 10:08:20 -03:00
Juan Linietsky
50e9839089 Merge pull request #3113 from Hinsbart/joy_fix
Check pkg-config for libudev and enable gamepad code only if found.
2015-12-22 09:29:38 -03:00
Ariel Manzur
8433221629 missing? 2015-12-22 09:26:54 -03:00
hondres
541c9039c5 Check pkg-config for libudev and enable gamepad code only if found. Linux only for now 2015-12-21 22:39:03 +01:00
Juan Linietsky
46dee92c8e -fixed build system to use pkg-config for evdev 2015-12-21 10:37:26 -03:00
Ariel Manzur
020700af1d windows resource version thing 2015-12-20 13:43:08 -03:00
Ariel Manzur
bec1e003e7 this failed on mingw on linux (but not on msvc) with 2 problems:
1) it didn't print the error to the console, only this:

build_res_file(["platform/windows/godot_res.windows.tools.32.o"], ["platform/windows/godot_res.rc"])
scons: *** [platform/windows/godot_res.windows.tools.32.o] Error 1

I had to print the actual command and run it on a console to see the error. The builder should be able to print the command it's running and the error, like it does with compiler invocations, etc.

2) The actual error was a syntax error on line 11 of godot_res.rc. I looked up "FILEVERSION" and "PRODUCTVERSION" (here https://msdn.microsoft.com/en-us/library/windows/desktop/aa381058(v=vs.85).aspx), it says they take 4 numbers as parameters, so I added those 0s, but I'm not sure if they're in the right order.

@masoudbh3 can you check it out? thanks

It builds on msvc just fine with (and without) these changes.
2015-12-20 11:50:16 -03:00
punto-
33e5c3181d Merge pull request #3101 from Hinsbart/remapping-new
Better gamepad support
2015-12-20 11:08:04 -03:00
hondres
87dab29f4b Use tabs instead of spaces for new gamepad code 2015-12-18 19:15:32 +01:00
Ariel Manzur
4a7e5fafb1 thread rename for ios and osx (if called from the thread to be renamed) 2015-12-18 02:58:30 -03:00
hondres
af633c7941 Better gamepad support 2015-12-18 06:12:53 +01:00