Commit graph

45160 commits

Author SHA1 Message Date
Rémi Verschelde
4926d67261
Merge pull request #63331 from Calinou/doc-font-get-string-size-example 2022-07-22 23:06:25 +02:00
Rémi Verschelde
e2e8a83ddb
Merge pull request #63321 from kleonc/generic-nodepath-drag-and-drop-fix 2022-07-22 23:03:40 +02:00
reduz
f649678402 Clean up Shader Preprocessor
* Moved preprocessor to Shader and ShaderInclude
* Clean up RenderingServer side
* Preprocessor is separate from parser now, but it emits tokens with include location hints.
* Improved ShaderEditor validation code
* Added include file code completion
* Added notification for all files affected by a broken include.
2022-07-22 22:53:03 +02:00
Yuri Roubinsky
7b94603baa Adding shader preprocessor support
Co-authored-by: TheOrangeDay <6472143+TheOrangeDay@users.noreply.github.com>
2022-07-22 22:51:57 +02:00
Hugo Locurcio
f0b896e9a3
Add example usage for Font.get_string_size()
The font size is now separated from the font itself, so it makes
sense to have an example for people coming from Godot 3.x.
2022-07-22 22:39:00 +02:00
Pedro J. Estébanez
e49e9fec22 Avoid copies of structures when returning Vulkan capabilities 2022-07-22 22:07:51 +02:00
Álex Román Núñez
1b10f744e0 Fix typed array returns returning the incorrect contained type
Fixes #59485 and #60218
2022-07-22 20:34:19 +02:00
Aaron Franke
b00bb577e7
Rename directory for export templates from templates to export_templates 2022-07-22 12:35:43 -05:00
kleonc
07118d7094 Fix in editor drag and dropping a Node to generic NodePath property 2022-07-22 18:32:36 +02:00
Rémi Verschelde
79463aa5de
Merge pull request #63310 from akien-mga/scons-vsproj-windows
SCons: Prevent using `vsproj` option outside Windows
2022-07-22 17:44:45 +02:00
Rémi Verschelde
ed2a741eb1
Merge pull request #63317 from dallonf/redundant-gdscript-errors 2022-07-22 17:05:46 +02:00
Dallon Feldner
07ddc8b3b8 Don't print redundant errors when parsing GDScript
The error macros print a generic error, which isn't necessary, and could be confusing to end users.
2022-07-22 09:30:52 -05:00
Pedro J. Estébanez
06333fb732 Validate texture format for VRS attachment 2022-07-22 15:05:31 +02:00
halgriffiths
d37ebc2bdc send FLAGS_TRANSPOSE_RECT to Vulkan 2022-07-22 13:49:04 +01:00
python273
f78d06c9fe Fix tutorial links in XR classes docs 2022-07-22 15:05:31 +03:00
Rémi Verschelde
d2fa9cbdfd
Merge pull request #63141 from reduz/implement-thread-runner 2022-07-22 13:25:31 +02:00
Rémi Verschelde
4e56f96396 SCons: Prevent using vsproj option outside Windows
Fixes #63305.
2022-07-22 12:53:14 +02:00
Rémi Verschelde
653f95282c
Merge pull request #62996 from reduz/feature-build-profiles 2022-07-22 12:50:20 +02:00
reduz
67a260d63f Implement a Worker ThreadPool
This PR implements a worked thread pool. It uses a fixed amount of threads in a pool and allows scheduling tasks
that can be run on threads (and then waited for). It satisfies the following use cases:

* HTML5 thread count is fixed (and similar restrictions are known in consoles) so we need to reuse threads.
* Thread spawning is slow in general, so reusing threads is faster anyway.
* This implementation supports recursive waiting for tasks, making it less prone to deadlocks if threads from the pool also run tasks.

After this is approved and merged, subsequent PRs will be needed to replace the ThreadWorkPool usage by this class.
2022-07-22 11:46:48 +02:00
Rémi Verschelde
f37990ed77
Merge pull request #63278 from akien-mga/scons-linux-refactor-linker 2022-07-22 11:40:10 +02:00
reduz
6236a688b7 Implement Feature Build Profiles
This PR is a continuation of #50381 (which was implemented exactly a year ago!)

* Add a visual interface to select which classes should not be built into Godot (well, they are built if something else uses them, but if not used the optimizer will remove them out).
* Add a detection system to scan the project and figure out the actual classes used.
* Added the ability for SCons to load build profiles.

Obligatory Screen:

A simple test with a couple of nodes in the scene resulted in a 25% reduction for the final binary size

TODO:

* Script languages need to implement used class detection (left for another PR).
* Options to disable servers or server functionalities (like 2D or 3D physics, navigation, etc). Are missing, that should also greatly aid in reducing binary size.
* Options to disable some modules would be desired.
* More options to disable drivers (OpenGL, Vulkan, etc) would be desired.

In general this PR is a starting point for more contributors to improve and enhance this functionality.
2022-07-22 10:53:23 +02:00
Rémi Verschelde
ed926c4ec1
Merge pull request #63303 from hansemro/x11-eraser-case-insensitive
[X11] Do case-insensitive search for pen inversion detection
2022-07-22 09:17:04 +02:00
Rémi Verschelde
e92f22691c
Merge pull request #63302 from nathanfranke/rounded-svg
Round dimensions of SVG to work around floating point precision errors
2022-07-22 09:15:54 +02:00
Hansem Ro
0f5436098b [X11] Do case-insensitive search for pen inversion detection 2022-07-21 19:25:22 -07:00
Nathan Franke
eb8482cf95
round dimensions of svg 2022-07-21 20:11:29 -05:00
Rémi Verschelde
c8479c0d4d SCons: Refactor Linux linker options with linker=<bfd|gold|lld|mold>
The new option is `linker` and lets the user specify the argument to
the`-fuse_ld=` linker flag directly. The supported options are:

- `default`: No change, typically uses GNU ld (bfd) unless the user or
  distro picked a different default `/usr/bin/ld`.
- `bfd`: GNU ld from binutils
- `gold`: GNU gold from binutils
- `lld`: lld from LLVM
- `mold`: mold, an extremely fast modern linker, not (yet) intended for
  use in production but great for development speed. Provided by distro
  `mold` package or needs to be compiled from source and installed to
  `/usr` otherwise.

Removes the `use_lld=yes` option, and make lld actually usable with GCC
too.

Not all the above are compatible or recommend for LTO, we recommend
using GNU ld with GCC LTO, or lld with LLVM ThinLTO.
2022-07-22 01:00:35 +02:00
Rémi Verschelde
b3bd082070
Merge pull request #63295 from winterpixelgames/master-allow-scroll-container-scroll-to-be-set-instantly 2022-07-22 00:51:43 +02:00
Rémi Verschelde
19db9ed863
Merge pull request #63286 from RandomShaper/fix_debugger_focus 2022-07-22 00:48:06 +02:00
Rémi Verschelde
2280f85bc5
Merge pull request #63300 from KoBeWi/local_speciality 2022-07-22 00:32:07 +02:00
Rémi Verschelde
9b782b7573
Merge pull request #63242 from m4gr3d/fix_slow_copy_main
Address slow copy performance when using the `FileAccessFilesystemJAndroid` implementation
2022-07-22 00:22:30 +02:00
Guh-Feng
1b8652e86a Color Pickers Respect Settings
Updated editor_node with function that sets up color pickers throughout Godot to respect editor's settings.
2022-07-21 18:11:09 -04:00
kobewi
b42bbca266 Fix node dragging not working when dock is moved 2022-07-21 23:57:52 +02:00
Pedro J. Estébanez
033001375f Fix editor re-focus on debugger break on Windows 2022-07-21 21:47:05 +02:00
Yuri Rubinsky
74be36e622
Merge pull request #63289 from Chaosus/code_style_tolerance
Rename `epsilon` to `tolerance` in the `Plane::has_point` method
2022-07-21 21:52:03 +03:00
Jason Knight
48f2d128d4 Call update_scrollbars() in sort_children() so the max is set properly so you can set scroll_container.scroll_vertical instantly after adding children to a scroll container. 2022-07-21 12:23:41 -06:00
Yuri Rubinsky
ccc56cc6d4 Rename epsilon to tolerance in the Plane::has_point method 2022-07-21 20:15:15 +03:00
Fredia Huya-Kouadio
31712cc9e7 Address slow copy performance when using the FileAccessFilesystemJAndroid implementation.
Read/write ops for this implementation are done through the java layer via jni, and so for good performance, it's key to avoid numerous repeated small read/write ops due the jni overhead.

The alternative is to allocate a (conversatively-sized) large buffer to reduce the number of read/write ops over the jni boundary.
2022-07-21 09:06:29 -07:00
Rémi Verschelde
d6b1dd4854
Merge pull request #63128 from cdemirer/fix-callable-comparator-error-message-argcount 2022-07-21 16:50:39 +02:00
João Pedro São Gregorio Silva
324b4884d6 Fix incorrect expression base in AnimationNodeStateMachinePlayback::_check_advance_condition 2022-07-21 16:36:52 +02:00
Rémi Verschelde
ea3d355f0a
Merge pull request #62433 from KoBeWi/🌈 2022-07-21 16:36:34 +02:00
Rémi Verschelde
f40aafeb39
Merge pull request #63244 from KoBeWi/canvas_picker 2022-07-21 16:34:16 +02:00
Rindbee
b27bce875f Fix indeterminate minimum size in ScrollContainer 2022-07-21 22:29:25 +08:00
Rémi Verschelde
35d7b94a54
Merge pull request #63281 from luzpaz/typos 2022-07-21 14:10:01 +02:00
luz paz
38aaaa3cf9 Fix various typos not caught by codespell
Revert upstream `core/input/gamecontrollerdb.txt`. Upstream fix: https://github.com/gabomdq/SDL_GameControllerDB/pull/600
2022-07-21 07:38:23 -04:00
Rémi Verschelde
554be0c88e
Merge pull request #63280 from bruvzg/macos_help_scr 2022-07-21 13:25:10 +02:00
bruvzg
3833165d85
[Export] Update generated CLI helper script to work on clean macOS Monterey installation. 2022-07-21 13:50:37 +03:00
kobewi
dabe021f19 Fix selection list in 2D editor 2022-07-21 12:24:02 +02:00
Rémi Verschelde
a9e4eac7b9
Merge pull request #63225 from bruvzg/mac_rename 2022-07-21 10:25:26 +02:00
Rémi Verschelde
e63ddd9e4f
Merge pull request #63272 from akien-mga/ci-linux-san-lld 2022-07-21 09:35:49 +02:00
Rémi Verschelde
26f9e87235 CI: Use Gold (GCC) and LLD (Clang) as linker for Linux sanitizers builds
They're very memory hungry to a point where GNU ld can crash on CI.
Both Gold and LLD should be nicer to RAM and thus a safer option.
2022-07-21 08:53:11 +02:00