Commit graph

45160 commits

Author SHA1 Message Date
Rémi Verschelde
0ffc28e3de
Merge pull request #63484 from groud/fix_tilemap_clear_layer 2022-07-26 13:22:54 +02:00
Rémi Verschelde
f94b4dbe22
Merge pull request #63236 from halgriffiths/fix-texture-rect-transpose
send FLAGS_TRANSPOSE_RECT to Vulkan
2022-07-26 13:22:32 +02:00
Gilles Roudière
3faa97a58a Fixes TileMap clear_layer not recreating internal CanvasItems 2022-07-26 12:35:54 +02:00
Silc Renew
dde235ad82 add position track normalization & post process key value for retarget 2022-07-26 18:48:08 +09:00
Rémi Verschelde
6d57e209e9
Merge pull request #63482 from bruvzg/fix_rtl_theme_font_sizes 2022-07-26 11:08:29 +02:00
Rémi Verschelde
ba2cffc575
Merge pull request #63096 from aaronfranke/exp-template-names 2022-07-26 10:28:25 +02:00
Rémi Verschelde
1d9e1ac143
Merge pull request #63344 from alfredbaudisch/feature-select-node-toggle-inspector-only 2022-07-26 10:27:31 +02:00
Yuri Rubinsky
886c2d9681 Implement shader uniform groups/subgroups 2022-07-26 11:26:09 +03:00
Rémi Verschelde
af5e056112
Merge pull request #63462 from TokageItLab/fix-anim-player-bone-pose-cache
Fix initial value of TRS3DTrack cache in `AnimationPlayer`
2022-07-26 10:11:03 +02:00
bruvzg
94e5ad2019
[RichTextLabel] Fix theme bold / italics / bold italics and mono font size not applied correctly. 2022-07-26 10:45:40 +03:00
Fabio Alessandrelli
ca7d572908 [Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
- RPC configurations are now dictionaries.
- Script.get_rpc_methods renamed to Script.get_rpc_config.
- Node.rpc[_id] and Callable.rpc now return an Error.
- Refactor MultiplayerAPI to allow extension.
- New MultiplayerAPI.rpc method with Array argument (for scripts).
- Move the default MultiplayerAPI implementation to a module.
2022-07-26 09:31:12 +02:00
Rémi Verschelde
c3dc887c41
Merge pull request #63472 from timothyqiu/tree-row-cell-bg
Tree: Don't draw selection background of individual cells in Row mode
2022-07-26 07:53:37 +02:00
Rémi Verschelde
30ace84000
Merge pull request #63273 from BastiaanOlij/render_cleanup_20220716
Move Sky and move Fog
2022-07-26 07:47:35 +02:00
Rémi Verschelde
f2f1f079f0
Merge pull request #63427 from KoBeWi/metIeerT
Fix negative indices in TreeItem
2022-07-26 07:45:37 +02:00
Rémi Verschelde
e67b323c39
Merge pull request #63473 from Rindbee/fix-reopen-error
Fix getting an error when repeatedly opening the Advanced Import Settings dialog for fonts
2022-07-26 07:42:38 +02:00
Yuri Rubinsky
39754ea7a2
Merge pull request #63469 from KoBeWi/copy-paste_of_despair
Fix Vector4 parse error
2022-07-26 08:40:39 +03:00
bruvzg
36ef8f29dc
Implement support for loading system fonts on Linux, macOS / iOS and Windows. 2022-07-26 08:38:05 +03:00
Aaron Franke
9403173994
Allow loading override.cfg from PCK files 2022-07-25 22:34:54 -05:00
Rindbee
3aa0a78f73 Fix repeatedly opening the Advanced Import Settings dialog for fonts getting an error 2022-07-26 10:28:44 +08:00
Haoyu Qiu
6486d261aa Tree: Don't draw selection background of individual cells in Row mode 2022-07-26 10:09:11 +08:00
kobewi
7006f7d693 Add some missing Vector4 methods 2022-07-26 02:35:42 +02:00
Bastiaan Olij
bad5c659a4 Move Sky(RD) into environment
Move Fog logic from render scene render to fog
2022-07-26 10:19:40 +10:00
kobewi
e4a961b86a Fix Vector4 parse error 2022-07-26 01:49:57 +02:00
Rémi Verschelde
3e0e84a54c
Merge pull request #63459 from Kev/bigobj-for-msvc-release 2022-07-25 23:08:26 +02:00
Rémi Verschelde
25a7cdc97f
Merge pull request #63443 from rburing/bvh_debug_fixup 2022-07-25 23:08:06 +02:00
Silc Renew
e27119a51f Fix initial value of TRS3DTrack cache in AnimationPlayer 2022-07-26 05:32:26 +09:00
kobewi
5315c9597f Fix negative indices in TreeItem 2022-07-25 22:15:15 +02:00
Kevin Smith
d8900e0020 Use bigobj for release MSVC builds
Previously it was used only on debug builds, but recent
additions to variant_call.cpp have made that unit too
large even in release_debug.

It was originally set to debug only because using it
breaks mingw, so this only reinstates it for MSVC where
it shouldn't have any drawbacks (famous last words).

Test-Information:
Builds for me with
scons -j 40 platform=windows target=release_debug
and my game then runs from it.
2022-07-25 20:10:20 +01:00
Nathan Franke
4b13a6dcb8
add equal checks to Transform3D::looking_at and Transform3D::set_look_at 2022-07-25 13:39:40 -05:00
Rémi Verschelde
72b5a4335e
Merge pull request #63451 from Calinou/light3d-fix-editor-distance-fade-category
Fix missing Distance Fade category in OmniLight3D/SpotLight3D inspector
2022-07-25 20:11:57 +02:00
Hugo Locurcio
cac2033c02
Fix missing Distance Fade category in OmniLight3D/SpotLight3D inspector 2022-07-25 19:11:24 +02:00
Ricardo Buring
178405f7cb Fixup BVH debugging statements 2022-07-25 18:21:53 +02:00
Rémi Verschelde
18159a6574
Merge pull request #63354 from reduz/replace-thread-work-pool
Remove ThreadWorkPool, replace by WorkerThreadPool
2022-07-25 18:05:13 +02:00
Alfred R. Baudisch
c4433c3793 When selecting Nodes in the Scene Tree, if the current EditorPlugin is "Script" and if text_editor/behavior/navigation/stay_in_script_editor_on_node_selected is true, force inspector_only in order to not switch the EditorPlugin to the Node's main plugin. 2022-07-25 17:37:03 +02:00
Yuri Sizov
197d2ff790 Group properties of Generic6DOFJoint slightly better 2022-07-25 18:07:55 +03:00
Rémi Verschelde
ce959dc753 Update AUTHORS and DONORS list
New contributors added to AUTHORS:
@Rindbee, @Vitika9

Thanks to all contributors and donors for making Godot possible!
2022-07-25 16:27:42 +02:00
Silc 'Tokage' Renew
e252d4e6fe Fix cubic_slerp
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
Co-authored-by: Pasi Nuutinmaki <gnssstylist@sci.fi>
2022-07-25 22:44:39 +09:00
Juan Linietsky
c7255388e1 Remove ThreadWorkPool, replace by WorkerThreadPool
The former needs to be allocated once per usage. The later is shared for all threads, which is more efficient.
It can also be better debugged.
2022-07-25 15:39:50 +02:00
Rémi Verschelde
3bd74cd67b
Merge pull request #63436 from Calinou/editor-debugger-require-script-instance 2022-07-25 15:18:11 +02:00
Rémi Verschelde
20d7171e83
Merge pull request #63432 from bruvzg/scr_zoom 2022-07-25 15:01:06 +02:00
Rémi Verschelde
49b0aa93e3
Merge pull request #63424 from Chaosus/shader_preprocessor_inc_fix 2022-07-25 14:56:06 +02:00
Rémi Verschelde
679633f505
Merge pull request #63368 from akien-mga/fix_header_guards
Code quality: Fix header guards consistency
2022-07-25 14:50:38 +02:00
Hugo Locurcio
829c824755
Require ScriptInstance to be valid in the editor debugger
This fixes an issue with visual scripts spamming error messages
in the editor when running the project with the remote scene tree
visible.
2022-07-25 14:29:47 +02:00
bruvzg
f743c6a368
Fix script editor zoom shortcuts not marking events as accepted. 2022-07-25 14:21:56 +03:00
Rémi Verschelde
18596f6b3d
Merge pull request #63364 from nathanfranke/dep-editor 2022-07-25 11:42:30 +02:00
Yuri Rubinsky
be3fb7a216 Fix errors when using built-ins in shaderinc 2022-07-25 12:33:04 +03:00
Rémi Verschelde
d995f127a7
Merge pull request #62907 from bruvzg/warn_exit_code 2022-07-25 11:30:45 +02:00
Rémi Verschelde
90019676b0 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 11:17:40 +02:00
Rémi Verschelde
3084a48ace
Merge pull request #63219 from reduz/implement-vector4-projection 2022-07-25 11:13:27 +02:00
Rémi Verschelde
cc09dc92c8
Merge pull request #63422 from nathanfranke/git-ready
Support git packed refs in version generator
2022-07-25 08:45:40 +02:00