Commit graph

43 commits

Author SHA1 Message Date
luz.paz
7bf6e5f773 Fix various typos
Found via `codespell`
2020-03-11 13:59:18 -04:00
Rémi Verschelde
c292aab247
Merge pull request #36691 from clayjohn/VULKAN-cubemap-roughness
Improve cubemap importance sampling
2020-03-02 19:32:19 +01:00
clayjohn
6bb5117955 Improve cubemap importance sampling 2020-02-29 17:16:50 -08:00
clayjohn
74f6e3e1aa Reduce descripter sets in cubemap filter 2020-02-28 09:07:09 -08:00
clayjohn
3e299aa225 Basic fast filtering implementation 2020-02-27 22:30:34 -08:00
Andrii Doroshenko (Xrayez)
fa766265a7 Fix MIMPAMPS typos in constants throughout the engine 2020-02-20 01:31:43 +02:00
Rémi Verschelde
db81928e08 Vulkan: Move thirdparty code out of drivers, style fixes
- `vk_enum_string_helper.h` is a generated file taken from the SDK
  (Vulkan-ValidationLayers).
- `vk_mem_alloc.h` is a library from GPUOpen:
  https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
2020-02-11 14:08:44 +01:00
Juan Linietsky
2049dec79e Added normalmap guided roughness mipmap generator, and a global roughness limiter. 2020-02-11 12:16:01 +01:00
Juan Linietsky
bed8980ca5 Re-implemented screen space ambient occlusion 2020-02-11 12:15:46 +01:00
Juan Linietsky
ee1e89f8c0 Modified rendering to use cluster instead of foward 2020-02-11 12:15:27 +01:00
Juan Linietsky
f8b5c5f063 DOF fully implemented, can be edited on the fly. 2020-02-11 12:15:26 +01:00
Juan Linietsky
c05da81268 Mostly working DOF Bokeh 2020-02-11 12:15:04 +01:00
Juan Linietsky
f14defb6f9 WIP CameraEffects implementation (bokeh not working for now) 2020-02-11 12:15:03 +01:00
Juan Linietsky
bd364d1447 Auto exposure re-implemented in Vulkan 2020-02-11 12:14:23 +01:00
Juan Linietsky
b859e69919 -Refactored post processing, re-added glow and added a mix blend mode. 2020-02-11 12:14:21 +01:00
clayjohn
e530f49be2 Fix Specular Blinn in vulkan 2020-02-11 12:10:36 +01:00
Rémi Verschelde
6310354cde Vulkan: Fix false positive in ninepatch axis stretch code
Adapted from e4907e50fe,
supersedes and closes #34704.
2020-02-11 12:09:55 +01:00
Matias Pierdomenico
0e20e349f1 Changed variable name in shader because it was too generic 2020-02-11 12:06:05 +01:00
Rémi Verschelde
fff4240bb4 Fix code formatting issues and VS compilation
Also temporarily disable multicheck build so that we get a full build
even when there are style issues on Vulkan.

Fixes #33356.
2020-02-11 12:05:19 +01:00
Juan Linietsky
b509c814fc Improved Voxel AO settings. 2020-02-11 12:05:05 +01:00
Juan Linietsky
4949d578f2 Dynamic objects in GIProbes are now affected by propagation parameter. 2020-02-11 12:05:05 +01:00
Juan Linietsky
d6e4b45994 More correctly divide alpha by 8 for mipmaps, fixes voxel overocclusion. 2020-02-11 12:05:04 +01:00
Juan Linietsky
8deb977551 Changed SDF processing to smooth out shadows. 2020-02-11 12:05:03 +01:00
Juan Linietsky
da0457fa29 Several fixes to GIProbes 2020-02-11 12:04:56 +01:00
Juan Linietsky
2c67cc654f AO support for GIProbe (right on time for Godot Sprint!) 2020-02-11 12:03:55 +01:00
Juan Linietsky
561b431d85 Dynamic object support for GI Probes (a bit buggy still) 2020-02-11 12:03:52 +01:00
Juan Linietsky
6ee2f5e6b6 More GIProbe work and fixes 2020-02-11 12:03:49 +01:00
Juan Linietsky
965185c765 Better GIProbe quality settings. 2020-02-11 12:03:23 +01:00
Juan Linietsky
acf0f6c8a7 GIProbes working. 2020-02-11 12:03:20 +01:00
Juan Linietsky
263bebe023 Untested support for compute shaders 2020-02-11 12:02:34 +01:00
Juan Linietsky
b08f13d558 Skeletons are now working. 2020-02-11 12:02:17 +01:00
Juan Linietsky
bc3dbe8240 Properly working instancing, and compatibility fixing for old meshes 2020-02-11 12:01:33 +01:00
Juan Linietsky
dd3682e5fe Modernized default 3D material, fixes material bugs. 2020-02-11 12:01:24 +01:00
Juan Linietsky
6deffa62fb Several fixes to 3D rendering, and multimesh implementation. 2020-02-11 12:01:22 +01:00
Juan Linietsky
9d7b7f931b Reflection probes working 2020-02-11 12:01:21 +01:00
Juan Linietsky
69e83e4815 Directional light cleanup. 2020-02-11 12:01:21 +01:00
Juan Linietsky
88a7debbbc Directional lights and shadow mapping are functional. 2020-02-11 12:01:20 +01:00
Juan Linietsky
920db604d2 Rewrote large part of rendering, omni and spot shadows now work. 2020-02-11 12:01:18 +01:00
Juan Linietsky
1d871f6226 Tonemapping ported (not all parameters supported yet, only enough to get correct color) 2020-02-11 12:01:09 +01:00
Juan Linietsky
2d6a916835 Environment sky more or less working. 2020-02-11 12:01:05 +01:00
Juan Linietsky
8cee7703a6 Yay very basic 3D (only white) finally shows. 2020-02-11 11:59:27 +01:00
Juan Linietsky
449df8f688 Base 3D engine done, still untested, though. 2020-02-11 11:59:25 +01:00
Juan Linietsky
0586e18449 Custom material support seems complete. 2020-02-11 11:53:29 +01:00