luz.paz
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7bf6e5f773
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Fix various typos
Found via `codespell`
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2020-03-11 13:59:18 -04:00 |
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Rémi Verschelde
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c292aab247
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Merge pull request #36691 from clayjohn/VULKAN-cubemap-roughness
Improve cubemap importance sampling
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2020-03-02 19:32:19 +01:00 |
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clayjohn
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6bb5117955
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Improve cubemap importance sampling
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2020-02-29 17:16:50 -08:00 |
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clayjohn
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74f6e3e1aa
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Reduce descripter sets in cubemap filter
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2020-02-28 09:07:09 -08:00 |
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clayjohn
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3e299aa225
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Basic fast filtering implementation
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2020-02-27 22:30:34 -08:00 |
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Andrii Doroshenko (Xrayez)
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fa766265a7
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Fix MIMPAMPS typos in constants throughout the engine
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2020-02-20 01:31:43 +02:00 |
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Rémi Verschelde
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db81928e08
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Vulkan: Move thirdparty code out of drivers, style fixes
- `vk_enum_string_helper.h` is a generated file taken from the SDK
(Vulkan-ValidationLayers).
- `vk_mem_alloc.h` is a library from GPUOpen:
https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
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2020-02-11 14:08:44 +01:00 |
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Juan Linietsky
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2049dec79e
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Added normalmap guided roughness mipmap generator, and a global roughness limiter.
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2020-02-11 12:16:01 +01:00 |
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Juan Linietsky
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bed8980ca5
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Re-implemented screen space ambient occlusion
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2020-02-11 12:15:46 +01:00 |
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Juan Linietsky
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ee1e89f8c0
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Modified rendering to use cluster instead of foward
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2020-02-11 12:15:27 +01:00 |
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Juan Linietsky
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f8b5c5f063
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DOF fully implemented, can be edited on the fly.
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2020-02-11 12:15:26 +01:00 |
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Juan Linietsky
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c05da81268
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Mostly working DOF Bokeh
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2020-02-11 12:15:04 +01:00 |
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Juan Linietsky
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f14defb6f9
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WIP CameraEffects implementation (bokeh not working for now)
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2020-02-11 12:15:03 +01:00 |
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Juan Linietsky
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bd364d1447
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Auto exposure re-implemented in Vulkan
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2020-02-11 12:14:23 +01:00 |
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Juan Linietsky
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b859e69919
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-Refactored post processing, re-added glow and added a mix blend mode.
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2020-02-11 12:14:21 +01:00 |
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clayjohn
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e530f49be2
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Fix Specular Blinn in vulkan
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2020-02-11 12:10:36 +01:00 |
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Rémi Verschelde
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6310354cde
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Vulkan: Fix false positive in ninepatch axis stretch code
Adapted from e4907e50fe ,
supersedes and closes #34704.
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2020-02-11 12:09:55 +01:00 |
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Matias Pierdomenico
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0e20e349f1
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Changed variable name in shader because it was too generic
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2020-02-11 12:06:05 +01:00 |
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Rémi Verschelde
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fff4240bb4
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Fix code formatting issues and VS compilation
Also temporarily disable multicheck build so that we get a full build
even when there are style issues on Vulkan.
Fixes #33356.
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2020-02-11 12:05:19 +01:00 |
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Juan Linietsky
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b509c814fc
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Improved Voxel AO settings.
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2020-02-11 12:05:05 +01:00 |
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Juan Linietsky
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4949d578f2
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Dynamic objects in GIProbes are now affected by propagation parameter.
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2020-02-11 12:05:05 +01:00 |
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Juan Linietsky
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d6e4b45994
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More correctly divide alpha by 8 for mipmaps, fixes voxel overocclusion.
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2020-02-11 12:05:04 +01:00 |
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Juan Linietsky
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8deb977551
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Changed SDF processing to smooth out shadows.
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2020-02-11 12:05:03 +01:00 |
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Juan Linietsky
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da0457fa29
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Several fixes to GIProbes
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2020-02-11 12:04:56 +01:00 |
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Juan Linietsky
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2c67cc654f
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AO support for GIProbe (right on time for Godot Sprint!)
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2020-02-11 12:03:55 +01:00 |
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Juan Linietsky
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561b431d85
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Dynamic object support for GI Probes (a bit buggy still)
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2020-02-11 12:03:52 +01:00 |
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Juan Linietsky
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6ee2f5e6b6
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More GIProbe work and fixes
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2020-02-11 12:03:49 +01:00 |
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Juan Linietsky
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965185c765
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Better GIProbe quality settings.
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2020-02-11 12:03:23 +01:00 |
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Juan Linietsky
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acf0f6c8a7
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GIProbes working.
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2020-02-11 12:03:20 +01:00 |
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Juan Linietsky
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263bebe023
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Untested support for compute shaders
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2020-02-11 12:02:34 +01:00 |
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Juan Linietsky
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b08f13d558
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Skeletons are now working.
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2020-02-11 12:02:17 +01:00 |
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Juan Linietsky
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bc3dbe8240
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Properly working instancing, and compatibility fixing for old meshes
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2020-02-11 12:01:33 +01:00 |
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Juan Linietsky
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dd3682e5fe
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Modernized default 3D material, fixes material bugs.
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2020-02-11 12:01:24 +01:00 |
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Juan Linietsky
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6deffa62fb
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Several fixes to 3D rendering, and multimesh implementation.
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2020-02-11 12:01:22 +01:00 |
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Juan Linietsky
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9d7b7f931b
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Reflection probes working
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2020-02-11 12:01:21 +01:00 |
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Juan Linietsky
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69e83e4815
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Directional light cleanup.
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2020-02-11 12:01:21 +01:00 |
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Juan Linietsky
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88a7debbbc
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Directional lights and shadow mapping are functional.
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2020-02-11 12:01:20 +01:00 |
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Juan Linietsky
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920db604d2
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Rewrote large part of rendering, omni and spot shadows now work.
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2020-02-11 12:01:18 +01:00 |
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Juan Linietsky
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1d871f6226
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Tonemapping ported (not all parameters supported yet, only enough to get correct color)
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2020-02-11 12:01:09 +01:00 |
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Juan Linietsky
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2d6a916835
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Environment sky more or less working.
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2020-02-11 12:01:05 +01:00 |
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Juan Linietsky
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8cee7703a6
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Yay very basic 3D (only white) finally shows.
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2020-02-11 11:59:27 +01:00 |
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Juan Linietsky
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449df8f688
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Base 3D engine done, still untested, though.
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2020-02-11 11:59:25 +01:00 |
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Juan Linietsky
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0586e18449
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Custom material support seems complete.
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2020-02-11 11:53:29 +01:00 |
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